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First published in January 1974, the original edition rules of Dungeons & Dragons would go on to see six different printings. This edition is for the Original Collector's Edition released By Wizards of the Coast in 2013, which was itself a revision of the 6th and final printing, the "Original Collector’s Edition" or white box edition.
You get all three books contained in the original boxed... [click here for more] |
Wizards of the Coast |
$9.99
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Caution! This is the second supplement to the highly addictive game Dungeons & Dragons. Handle it at your own risk. Even a brief perusal can infect the reader with the desire to do heroic deeds, cast mighty magical spells, and seek to wrest treasure from hideous monsters. The most insidious factor, however, is the secondary nature of this work. Any reader who becomes infected from this work will... [click here for more] |
Wizards of the Coast |
$4.99
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On every side the storm clouds gather. To south and east, the Great Empire of Thonia plots to end Blackmoor's independence and reclaim its lost province. To the west, the implacable Afridhi are on the move. To the north, the evil Egg of Coot prepares to cross the thundering sea and once again bring fire and sword into the heart of the small kingdom. Beyond the realm of the Egg, the hated Skandaharian... [click here for more] |
Wizards of the Coast |
$4.99
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Green Death...
That's what old hands call the Great Dismal Swamp. For centuries, this tangled maze of sluggish watercourses, stagnant ponds, and festering marshes has defended Blackmoor's southwestern frontier. Large armies and smaller parties have disappeared altogether inside its vast, dripping, claustrophobic corridors. Among those who have dropped from sigh in this arboral hell is... [click here for more] |
Wizards of the Coast |
$4.99
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New Magic? That's what the flying egg has. New magic unlike any ever encountered in Blackmoor. New magic of a type that could give the fledgling kingdom an important edge in the wars that are brewing on its borders. There are only a few minor problems. Like the fact that the magician who piloted the metal egg to one of Blackmoor's sworn enemies, the monks of evil and eccentric Order of the Frog,... [click here for more] |
Wizards of the Coast |
$4.99
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Over 30 years ago, Dave Arneson created the world that spawned a generation of role playing fans! This core campaign setting is 240 pages and features a full color pull out map of Blackmoor! Features Newly Revised and additional materials from the previous hardback edition!', ' The First Fantasy Campaign. Thirty years ago, the world''s first fantasy campaign began. Now it''s back! Enter Dave Arneson''s... [click here for more] |
Zeitgeist Games |
$7.50
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With 22 businesses and services for seaport cities, mariners of every sort can find excitement and adventure. Establishments are complete with detailed maps, fully developed NPC personalities, and over 60 suggested scenarios. Includes scenarios written by Dave Arneson, Michael Stackpole, Bear Peters, and Charles de Lint. ... [click here for more] |
Flying Buffalo |
$11.95 $4.95
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Revisit the most classic dungeon crawl of all time! The Dungeons of Castle Blackmoor will take adventurers on a journey through the dungeon that started the roleplaying game genre! The Dungeons of Castle Blackmoor details the 20 known levels of the dungeon including the first 10 levels as originally created by Dave Arneson himself! Designed to scale with varying party sizes and power levels, this... [click here for more] |
Zeitgeist Games |
$7.50
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MugShots: The Case of the Pacific Clipper - solitaire and GM adventure. It's a quiet fall day in San Francisco. The year is 1937. The newspapers are all abuzz with news about the military buildup of Japan and the invasion of China. The offices of the Eureka Detective Agency are open for business and you're about to be handed the biggest case of your career. Juan T. Knight, the President of Pan Global... [click here for more] |
Flying Buffalo |
$15.95 $4.95
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Dive deep into the most comprehensive text on Blackmoor, from the player's view. Hundreds of Blackmoor specific feats and spells. New base and prestige classes. A must have for any player in Dave Arneson's Blackmoor: The MMRPG Campaign.
Previews
Here's a preview that shows some of the options available to players in Blackmoor Click here to download (~1.0 MB PDF).
... [click here for more] |
Zeitgeist Games |
$7.50
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Blackmoor: The Redwood Scar
The first Blackmoor adventure since 1987! This exciting adventure takes players to Dave Arneson''s Blackmoor, the First Fantasy Campaign, on an epic quest through the depths of the terrible Redwood Forest. A new terror has risen deep in the forest, making the powerful elves tremble in fear within the borders of their own forest kingdom. A group of hardy adventurers must... [click here for more] |
Zeitgeist Games |
$2.50
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This in-depth sourcebook for Dave Arneson's Blackmoor explores the Wizards Cabal, a governing entity in the world of Blackmoor and a crucial institution for any campaign involving wizardry. Filled with a wealth of new spells, feats, prestige classes, magic items, and alternate magic rules, The Wizards Cabal is a must for any wizard character in Blackmoor. ... [click here for more] |
Zeitgeist Games |
$5.00
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Kobold Quarterly #9 features an interview that unfortunately is sad and all-too-timely: the last interview with Dave Arneson. Also of interest:
Monte Cook launches a new column, Game Theories
We take a look at the classic bat-demon, Camazotz
Our first dual-stat 3E/4E article offers up the Maedar as a PC race
A reader request for a Kitsune race for 4E is fulfilled
The... [click here for more] |
Kobold Press |
$4.49
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Fwoosh!
With this Real Scroll from Kobold Press, you won't just tell your players they've found a fireball scroll -- you'll hand it to them!
This beautifully hand-lettered reference has the feel of a real magical item, with all of the game information a player needs to use this classic spell in a Pathfinder Roleplaying Game adventure.
The entire text of the spell is... [click here for more] |
Kobold Press |
$1.99
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