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 Title    Publisher    Price  
Tiny Cthulhu

Tiny Cthulhu


Can You Withstand the Onslaught of Cosmic Horror? The classic TinyD6 minimalist ruleset delves into the unknowable and horrible mysteries of classic Mythos stories inspired by the works of Chambers, Lovecraft and more! Using the rules in this book, you'll be able to play investigators, doomed heroes, and classic cosmic horror characters of all types, from scientists and librarians, to WWI veterans,...   [click here for more]
Gallant Knight Games  $17.99

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TinyZine Compendium - 2018

TinyZine Compendium - 2018


The TinyZine Compendium is here! Compiling all the 2018 TinyZines into a print format, this book also contains several new articles! Law & Chaos by Christopher Helton GM Prep & Player Prep by Steffie de Vaan New Heritages & Mechanics by Shawn Carman Containing new heritages, adventures, previews, optional mechanics, and more for a variety of Gallant Knight Games, you'll get material...   [click here for more]
Gallant Knight Games  $14.99

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Pulp Fantastic (SWAdE)

Pulp Fantastic (SWAdE)


New for the Savage Worlds Adventure Edition.  In the years after the Great War dawns a new age of heroic adventure! From the gleaming spires of the big city, to the steaming jungles of Skull Island, brave men and women fight the forces of evil, carving their legends into the history of the 20th Century. It is an age of exploration and daring. An age of discovery, peril...   [click here for more]
Battlefield Press  $15.00

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TinyZine: Issue 24

TinyZine: Issue 24


The twenty-fourth issue of TinyZine, the Gallant Knight Games e-zine is here! This is an adventure-packed issue! Letter from the Editor: Alan Bahr A new Tiny Dungeon 2e micro-setting from Steffie de Vaan: Kaitu A Tiny Wastelands adventure from Joe McGee: Running Errands Christopher Helton continues his Tiny Supers column...   [click here for more]
Gallant Knight Games  $3.99

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TinyZine: Issue 26

TinyZine: Issue 26


The twenth-sixth issue of TinyZine, the Gallant Knight Games e-zine is here! We have a slew of good content this time! Fighting Styles from Steffie de Vaan Future Heroes by Christopher Helton Bounty Hunting by Jonathan Hicks Lake Taaris, Episode 2 by Will Munn Tiny Trinkets Pt 1 by Colin Chapman! ...   [click here for more]
Gallant Knight Games  $2.99

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TinyZine: Issue 23

TinyZine: Issue 23


The twenty-third issue of TinyZine, the Gallant Knight Games e-zine is here! Letter from the Editor: Alan Bahr Steffie de Vaan's provides new magical options to supplement your Tiny Dungeon 2e prestrige traits! They Keep Killing Heroes by Christopher Helton. Jonathan Hicks helps you provide some personality to your Tiny Frontiers: Revised...   [click here for more]
Gallant Knight Games  $2.99

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TinyZine: Issue 25

TinyZine: Issue 25


The twenty-fifth issue of TinyZine, the Gallant Knight Games e-zine is here! This is an adventure-packed issue! Letter from the Editor: Alan Bahr The Lost Valley, a new Tiny Dungeon 2e adventure by Steffie de Vaan! Trapped Heroes, a new framework for Tiny Supers by Christopher Helton. Jonathan Hicks brings you a column with advice for...   [click here for more]
Gallant Knight Games  $2.99

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TinyZine: Issue 21

TinyZine: Issue 21


The twenty-first issue of TinyZine, the Gallant Knight Games e-zine is here! Letter from the Editor: Alan Bahr Steffie de Vaan's The Witch's Mountain adventure! Undead Heroes by Christopher Helton And expanding the Undiscovered Reaches campaign, Alan Bahr presents The Howling Fen as well as four new enemies and a small...   [click here for more]
Gallant Knight Games  $2.99

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TinyZine: Issue 22

TinyZine: Issue 22


The twenty-second issue of TinyZine, the Gallant Knight Games e-zine is here! Letter from the Editor: Alan Bahr Steffie de Vaan' presents four new legendary Heritages and hooks. Covert Heroes by Christopher Helton Jonathan Hicks brings a new Tiny Frontiers: Revised adventure to you! ...   [click here for more]
Gallant Knight Games  $2.99

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Open Core Role Playing System Classic

Open Core Role Playing System Classic


The Open Core System is derived from the best of today’s Open Gaming Content, creating a new, strong, coherent and flexible role-playing game system - it’s the house rules you’ve been waiting for. The Open Core System is effects-based to help you create that “perfect” character using attributes, skills, abilities, and disabilities. The Open Core System is “classless,”...   [click here for more]
Battlefield Press  Pay What You Want

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Open Anime

Open Anime


The Open Core System returns with a new multi genre game that supports all your favorite Manga and Anime. Open Anime is effects-based to help you create that 'perfect' character using attributes, skills, abilities, and disabilities. Open Anime is 'classless,' a point-based system that can allow players and GMs to create a wide variety of characters and world. Open Anime uses a simple, time-proven base...   [click here for more]
Battlefield Press  Pay What You Want

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Fudge Magic: 50 Magic Spells

Fudge Magic: 50 Magic Spells


If there is one thing that all fantasy games need, that would be spells. This, the first supplement in Seraphim Guard's Fudge Magic line, is intended to broaden the scope of your Fudge games by giving you fifty new spells for your HeartQuest and Fantasy Fudge games. Actually, there are more than fifty spells to be found in this supplement but that is just an added bonus. This supplement...   [click here for more]
Seraphim Guard  $3.00

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Dinner and Dice: a Gaming Cookbook

Dinner and Dice: a Gaming Cookbook


Dinner and Dice: a Gaming Cookbook is a collection of recipes and first person game anecdotes from game industry professionals. Originally produced as a stretch goal for the Carolina Game Tables Kickstarter, you will find appetizers, entrees, and desserts from the people who make the games you love! Each author includes a look at how they think about games and food...   [click here for more]
Beautiful Brains  $5.99

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Beyond Mortal Men

Beyond Mortal Men


This is the first in our set of Variant rules for the Action! System, and the Action! System Core Rulebook is required to make use of this book. With the Action! System Core Rules, and these power creation rules you can run anything that your imagination can dream up for the Action! System. 54 pages in length (including covers).Written by Christopher Helton....   [click here for more]
Battlefield Press  $3.41

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Swords and Wizardry Field Guide to City of Clocks

Swords and Wizardry Field Guide to City of Clocks


The City of Clocks is a shining beacon of civilization in a world long left to the wild, once home to the ancient races known as the Luminaries and still studded with their bizarre and unknowable technology. It is home to a teeming throng of two million souls; most are human but the City is also home to Constructs, ancient servants of the long-dead Luminaries; Geks, insectoid savants; and Sentenni,...   [click here for more]
Battlefield Press  $1.99

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