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Delta Green: Agent's Handbook for Foundry VTT

Delta Green: Agent's Handbook for Foundry VTT


WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority,...   [click here for more]
Arc Dream Publishing  $19.99

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Werewolf: The Apocalypse 5th Edition Core Rulebook

Werewolf: The Apocalypse 5th Edition Core Rulebook


Gaia is dying. The ices melt, while the seas swell. The heat rises, while the forests wither. Extinction threatens millions, in favor of the few. The Garou — warlike shapeshifters torn be­tween Rage and spirit, between Wolf and Man, and champions of the earth-mother — have failed. The Apocalypse is here. Yet, a new generation of Garou now call upon their Rage to confront the forces of destruction,...   [click here for more]
Renegade Game Studios  $38.00

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City of Mist: Player's Guide

City of Mist: Player's Guide


The Player's Guide includes everything essential for players of City of Mist, both old and new - an introduction to the setting, tools for creating unique modern fantasy characters, the complete cinematic game rules, and a dramatic character development system. What's in this book: Chapter 1: The Lowdown has the inside scoop on the life of a Rift (a Player Character)...   [click here for more]
Son of Oak Game Studio  $19.95

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Delta Green: The Role-Playing Game

Delta Green: The Role-Playing Game


ENnie Award Winner for 2018: Best Game (silver), Best Production Values (gold), Best Rules (gold), and Product of the Year (silver)! Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often...   [click here for more]
Arc Dream Publishing  $49.98

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Delta Green: Agent's Handbook

Delta Green: Agent's Handbook


Silver Ennie Award winner for Best Supplement, 2016. WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s...   [click here for more]
Arc Dream Publishing  $19.99

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City of Mist: MC Toolkit

City of Mist: MC Toolkit


The Master of Ceremonies' (MC) Toolkit is designed to support City of Mist MCs in every aspect of gamemastering. It includes step-by-step guides for creating and running your own City of Mist series, as well as ample ready-to-play content: challenges, adversaries, arch-villains, and a full case - "Gambling With Death" - so you can start playing right off...   [click here for more]
Son of Oak Game Studio  $19.95

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Delta Green: Agent Dossiers

Delta Green: Agent Dossiers


WELCOME TO THE APOCALYPSE This PDF package includes 41 pre-written character sheets, one for every profession described in the Agent's Handbook of Delta Green: The Role-Playing Game.  UPDATE (18 APR 2019): Agent Dossiers now also includes all new professions from The Complex. Each two-page sheet includes: Stats as recommended...   [click here for more]
Arc Dream Publishing  $3.99

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Delta Green: The Complex

Delta Green: The Complex


FROM BIG DATA TO BELTWAY BANDITS Cosmic terror infects the U.S. government and the companies that profit from it.  Delta Green: The Complex offers 21 new dossiers for federal agencies and important contractors to enhance your Delta Green campaign. Each dossier describes the entity’s budget, operatives, organizational structure and history, mandate, areas of friction with...   [click here for more]
Arc Dream Publishing  $9.99

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GODSEND Agenda 3rd Edition

GODSEND Agenda 3rd Edition


GODSEND Agenda 3rd Edition What would you do if you had the power of a god? Would you fight for a better world or exploit it and watch it burn? A Game of Postmodern Mythology The GODSEND Agenda is not your typical game of costumes and superpowers. It looks at super humans and how they affect the world around them. It also deals with how our culture worships them, now and in times past. GODSEND Agenda...   [click here for more]
Khepera Publishing  $65.95 $24.99

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The Hammer and The Stake: The Workers' Primer (Player's Quickstart)

The Hammer and The Stake: The Workers' Primer (Player's Quickstart)


PLEASE NOTE: THIS IS NOT THE FULL RULEBOOK! The Workers' Primer contains ONLY the basic rules and character creation.  This book is designed to allow players who do not want to pay for the full book to get into the game at a discounted price.    The Full Manifesto is the core book with all the rules (basic and advanced) + setting background. ...   [click here for more]
Weaponized Ink  $5.00

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Accounting for the Dead: The Savage Age Volume One

Accounting for the Dead: The Savage Age Volume One


The Stone Age Revealed! The Fera are old and so are their mysteries.  It is time to explore those events and mysteries first-hand with Werewolf: the Savage Age.   With this book you now have the tools to play in a game of Werewolf: the Apocalypse set in prehistory.  Hunt mammoths, walk with your ancestors, and fight in the War of Rage.   The Khara,...   [click here for more]
White Wolf  $15.00 $10.00

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GODSEND Agenda: Pantheon

GODSEND Agenda: Pantheon


GODSEND Agenda: Pantheon What would you do if you had the power of a god? Would you fight for a better world or exploit it and watch it burn? A Game of Postmodern Mythology The GODSEND Agenda is not your typical game of costumes and superpowers. It looks at super humans and how they affect the world around them. It also deals with how our culture worships them, now and in times past. GODSEND Agenda...   [click here for more]
Khepera Publishing  $45.95 $20.99

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Tribebook: Khara

Tribebook: Khara


The Khara, Once Lost are Now Found!   Tribebook Khara is a look into the buried mysteries of the extinct WereSabretooth Cats. Within are 36 pages of insight into the Khara, and their connections to ancient humanity and their sabretoothed kin.   With this book, you can set the stage for epic conflicts and crushing tragedies as Gaia's most powerful secret keepers march to their...   [click here for more]
White Wolf  $5.00

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Tribebook: Ceilican

Tribebook: Ceilican


The Secrets of the Ring Dancers Before Their Fae Enslavement Tribebook Ceilican is an exploration into the Ceilican Bastet for Werewolf: the Savage Age and Werewolf: the Apocalypse.  This all-new 45 page book is filled with the history, legends, and character options needed to play a Ceilican in the prehistoric Savage Age.  The Ceilican have been defined for far too long solely by their Fae...   [click here for more]
White Wolf  $6.00

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Spieler:innen-Handbuch

Spieler:innen-Handbuch


City of Mist ist ein actionreiches und cineastisches Detektiv-Rollenspiel, das in einer düsteren Stadt voller gewöhnlicher Menschen mit legendären Kräften spielt. Politische Intrigen, Organisiertes Verbrechen und böse Konzerne brauchen die mit sich selbst hadernden Antihelden, die versuchen, ihr Leben zwischen tristem Alltag und dem in ihnen wohnenden Mythos balancieren. Dieses Buch...   [click here for more]
Storypunks Publishing  $21.67

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The Rise of the Garou: The Savage Age Volume Two

The Rise of the Garou: The Savage Age Volume Two


Explore How The Garou Became a Nation There was a time many, many centuries ago when 'Garou' and the 'Garou Nation' were radical and unproven concepts.  With this Savage Age book you will explore the Fera who came together to form the Garou Nation... and laid the framework for the modern Garou Tribes.    Savage Age Volume 2...   [click here for more]
White Wolf  $10.00

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Ghost Lineages: The Advanced Players' Guide to the Savage Age

Ghost Lineages: The Advanced Players' Guide to the Savage Age


A Book Worthy of the Apocalypse! This book is a love poem and spirit whisper to the veteran Savage Age fans who want more.  More Gifts.  More Rites.  More Fetishes.  More lore.  More Fera.  More on the War of Rage.  More ways to play!    Inside Ghost Lineages is a detailed timeline of the Savage Age -- starting with the creation of the very first Fera more than 300 million years ago.  After...   [click here for more]
White Wolf  $26.00

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Tribebook: Naghaluu

Tribebook: Naghaluu


What If There Was Another?  A Breed Lost to the March of Time?  Similar to the Garou, but Like the Nuwisha, Not of the Garou...   Tribebook Naghaluu is an exploration into an all new dire wolf fera for Werewolf: the Apocalypse.  This all-new 59 page book is filled with the history, legends, and character options needed to play one of the Naghaluu.  The Naghaluu...   [click here for more]
White Wolf  $8.00

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Tribebook: Kor

Tribebook: Kor


The Very First Fera!  Tribebook Kor gives you the opportunity to play a were-Dimetrodon in the Savage Age!  The Kor hail from a drastically different era, and their expansive Gaian mandate connects them through eons of time to the coming apocalypse.  Gaia will need them once again.   Inside Tribebook: Kor is an extensive look at age of glory - a time that predated even the Mokole.  The Kor...   [click here for more]
White Wolf  $10.00

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Tribebook: Corax-Rapax

Tribebook: Corax-Rapax


Dinosaurs Live Alongside Us!  Tribebook Corax-Rapax is two books in one!  The first part, Tribebook: Corax, reimagines the were-ravens to make them the true heirs of the dinosaur legacy.  Modern science tells us that the dinosaurs never fully went extinct.  Instead, they live on in the form of birds.  What does this mean for the humble Corax of the Savage Age?  It certainly means they deserve...   [click here for more]
White Wolf  $14.00

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Tribebook: Urkama

Tribebook: Urkama


The Camazotz - At Their Greatest!  Tribebook Urkama is your opportunity to play a were-bat in the Savage Age!  Inside is an extensive look at how the War of Rage defined the Urkama and how the Urmaka eventually evolved into the modern Camazotz.     The Urkama held a special mandate -- to protect Gaia from the predations of the Deep Umbra.  Secretive and focused on the Umbra, the Urkama made...   [click here for more]
White Wolf  $12.00

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Werewolf the Savage Age Fillable Character Sheet

Werewolf the Savage Age Fillable Character Sheet


The Form-Fillable Character Sheet for Werewolf: the Savage Age!   Weaponized Ink is offering players and fans of our Werewolf the Savage Age line custom character sheets that refelect the art and setting changes found the the Savage Age.  Enjoy!   A Note on the Price: While we made the basic character sheet Pay What You...   [click here for more]
White Wolf  $1.00

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Tribebook: Wlewa

Tribebook: Wlewa


An Enemy So Vicious and Feared the Garou Erased Their Memory From Existence.  Tribebook Wlewa is an exploration into the new Were Cave Lion Bastet for Werewolf: the Savage Age and Werewolf: the Apocalypse.  This all-new 72 page book is filled with the history, legends, and character options needed to play a Wlewa in the prehistoric Savage Age (and bring story elements into the Moden Nights). ...   [click here for more]
White Wolf  $10.00

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Tools of Extinction: The Savage Age Volume Three

Tools of Extinction: The Savage Age Volume Three


Epic Weapons and Tools That Defined the War of Rage! For both Werewolf: the Apocalypse and Werewolf: the Savage Age  The dawn of civilization was a period of unprecedented power for the spiritual weapons and tools of the Fera.  10,000 years ago fetishes, talens and totems looked and operated on a scale that modern Garou would look upon with awe.  With this Savage Age book...   [click here for more]
White Wolf  $15.00

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Lupines: Tarry Not in Their Path

Lupines: Tarry Not in Their Path


Monstrous Werewolves for V5! “We spend a lot of time telling ourselves that we are at the very top of the food chain.  Humanity lords over the world and we lord over them.  Simple.  Humans have no natural predators, save us… assuming we can call ourselves ‘natural.’  It is a very comfortable spot at the very top. It is soothing to think that we are our own worst enemies.   ...   [click here for more]
White Wolf  $9.00

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The Hammer and The Stake: The Full Manifesto (Core Book)

The Hammer and The Stake: The Full Manifesto (Core Book)


Welcome to an alternate 1922 Budapest where Dracula rules and the people fight!     The Hammer and the Stake is a new stand-alone tabletop roleplaying game with a core mechanic that focuses on player cooperation and wagering to overcome obstacles.  The Full manifesto collects all of the rules and setting background in one place! A fantastic alternate history setting: Following...   [click here for more]
Weaponized Ink  $20.00 $15.00

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The Savage Age Epic Jumpstart: The Broken-Brother

The Savage Age Epic Jumpstart: The Broken-Brother


Start Your Savage Age Chronicle Here.   Weaponized Ink is offering prospective players and long-time fans of Werewolf the Savage Age a low-cost way to start playing!  This Epic* Jump Start is an easy way to start your exploration into Werewolf: the Apocalypse's War of Rage and the Stone Age. Our Job is to Make Your Job Easier.   Inside...   [click here for more]
White Wolf  $4.00

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101 Savage Kinfolk

101 Savage Kinfolk


Savage Age Kinfolk - The People of the War of Rage. Garou, Bastet, Gurahl, and Many Others!      Weaponized Ink continues to expand the prehistoric civilization found in Werewolf the Savage Age by partnering with Neal Litherland and the 100 Kinfolk Project to provide more than one hundred kinfolk writeups, art, and story ideas. ...   [click here for more]
White Wolf  $5.00

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Counsel of Primogen

Counsel of Primogen


Scions of the Great Clans All Kindred froom neonates to elders accept the primogen as the voices of their clans in a prince's domain. What truly falls under those auspices, however, varies from city to city. From councils of primogen that pull a puppet prince's strings to the coteries of primogen that exist at a prince's whim, the only constant in a primogen's unlife is that politics align against...   [click here for more]
White Wolf  $11.99

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The Hammer and the Stake: Words Confound Us

The Hammer and the Stake: Words Confound Us


It is Up to You to Recover an Important Symbol of the Resistance and Score a Key Victory Against the Cryptocracy! In Words Confound Us, the first official adventure for The Hammer and the Stake, the player characters are sent into the heart of the city of Pest (under the baleful eye of the Dracula government) to recover a legendary printing press.  The printing press is on display by a particularly...   [click here for more]
Weaponized Ink  $10.00 $7.00

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The True Hand

The True Hand


The True Hand is a sect book which introduces the True Black Hand as a playable faction in Vampire: The Masquerade. This book features the following: Chapter One: History. An accounting of where the sect was and how it got to where it is. This version of the history is a bit streamlined with a focus on the Aralu bloodlines and their...   [click here for more]
White Wolf  $17.99

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Havens of the Damned

Havens of the Damned


  Where the Undead Stay   Almost every Kindred has a haven, and those who dont are a sorry lot indeed. From a princes sprawling estate to the steam-tunnel nest of a Nosferatu, havens say much about their owners. This collection of unique havens looks at the specific needs of the Kindred who maintain them and gives advice for how to incorporate them into a story. Dwellings of the Kindred The...   [click here for more]
White Wolf  $8.99

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Tales of the Savage Age: A Fera Anthology

Tales of the Savage Age: A Fera Anthology


These Are The Tales The Garou Will Not Sing, These Words Are The Echoes Of The Past, Here Are The Deeds Of Those Who Cannot. Tales of the Savage Age is a new collection of eighteen (!) stories set during the War of Rage and Pleistocene Era. These tales and poems cover a wide range of the Fera, from the Gurahl, to the Grondr, to the Urkama, to the...   [click here for more]
White Wolf  $10.00

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GODSEND Agenda: Apocrypha

GODSEND Agenda: Apocrypha


GODSEND Agenda: Apocrypha What would you do if you had the power of a god? Would you fight for a better world, exploit it, and watch it burn? A Game of Postmodern Mythology GODSEND Agenda: Apocrypha is a bundle of all the original GODSEND Agenda products. Included in the Apocrypha are: The original first edition core book The D20 Modern version of GODSEND Agenda GODSEND Agenda Core The 2nd Edition GODSEND...   [click here for more]
Khepera Publishing  $24.99 $16.99

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The Darkness Owns: The Lupines

The Darkness Owns: The Lupines


Vampire 1e's Werewolves, Updated for Vampire: the Masquerade Anniversary Edition!  “We spend a lot of time telling ourselves that we are at the very top of the food chain.  Humanity lords over the world and we lord over them.  Simple.  Humans have no natural predators, save us… assuming we can call ourselves ‘natural.’  It is a very comfortable spot...   [click here for more]
White Wolf  $2.00

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HELLAS: Wine Dark Void

HELLAS: Wine Dark Void


 HELLAS: Wine Dark Void Sing to me of the man, Muse, the man of twists and turns, driven time and again off course, once he had plundered the hallowed heights of Troy. Many cities of men he saw and learned their minds, many pains he suffered, heartsick on the open sea, fighting to save his life and bring his comrades home. But he could not save them from disaster, hard...   [click here for more]
Khepera Publishing  $15.00

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绿色三角洲:特工手册 (Delta Green: Agent's Handbook)

绿色三角洲:特工手册 (Delta Green: Agent's Handbook)


2016年艾尼(ENnie)奖最佳扩展(银奖) 在末世的阴影下背水一战吧 1928年,美国政府剿灭了那个位于马萨诸塞州海边的朽烂小镇,印斯茅斯。从那次行动中诞生的秘密特工组织,绿色三角洲,在随后的日子里仍在继续反抗来自黑暗的非自然力量。这场光荣却毫无荣耀的战斗持续了整整四十年,直到1969年在柬埔寨的一次灾难性失败导致整个组织被撤销。但绿色三角洲的领导人们秘密重聚,决定抛弃官方授权,抛弃援助,抛弃内心的恐惧,将这场战斗继续下去。绿色三角洲的探员们滥用职权,操控体制,在如履薄冰中专权恣肆,只为了将黑暗的吞噬再推迟一天——哪怕自己的人生分崩离析。...   [click here for more]
Arc Dream Publishing  $14.99

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HELLAS: Swords and Sandals

HELLAS: Swords and Sandals


 <st1:place>HELLAS</st1:place>: Swords and Sandals   The third major supplement to the original HELLAS Core Rules! With this expansion to the HELLAS Core Rules, you will at last be able to experience the largest and most famous retail catalog in the Known Worlds.   The Biggest Equipment Catalog in the Universe!  The Empori Piraeus has been shipping equipment to...   [click here for more]
Khepera Publishing  $15.00

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Under the Scale (5E)

Under the Scale (5E)


The Lament of the Apocalypse Dragons and the Fight for the Ember’d Crown The once vibrant and expansive cultures of Taragainya ended with the coming of the Great Dragons.  For decades now, the small folk concentrated on little more than survival.  Communities fragmented into ever-smaller groups to hide from the agents of the Dragons.  Many Elves, Humans and Dwarves retreated into magical fortresses...   [click here for more]
Weaponized Ink  $12.00 $8.00

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Ready Zero, Alpha Iteration

Ready Zero, Alpha Iteration


Strap in, Pilot Ready Zero is a game about mecha fighting inhuman bio-mechanoids.  It is July 2191 and you are a mecha pilot posted aboard Colossus Station Xibalba. You are at the forefront for the re-establishment of contact with the lost colonies. At your fingertips is the most advanced mecha ever designed; the Military Nonspecific Tactical Armor / Universal Role (MiNoTAUR). ...   [click here for more]
Weaponized Ink  $4.75

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Ködváros - Játékosok kézikönyve

Ködváros - Játékosok kézikönyve


Ki vagyok én? Ez a kérdés éget belülről. Mindig is két világ része voltál. Az egyik, amit “valódi világnak” nevezel, egy hétköznapi életüket élő emberekkel teli város, akiket a bűnözés és a korrupció, a szerelem és a szenvedély, az önérdek és az elidegenedés minden irányba sodor. A másik világ benned egy ősi legendát, egy soha véget nem érő...   [click here for more]
Kalandhorizont Könyvek  $30.00

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Werewolf the Savage Age Custom Character Sheet

Werewolf the Savage Age Custom Character Sheet


Finally!  A Custom Character Sheet for Werewolf: the Savage Age!   Weaponized Ink is offering players and fans of our Werewolf the Savage Age line custom character sheets that refelect the art and setting changes found the the Savage Age.  Enjoy!   A Note on Pay What You Want: Please consider dropping a dollar or two if you...   [click here for more]
White Wolf  Pay What You Want

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