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World of Darkness: Paranormal Investigator's Handbook

World of Darkness: Paranormal Investigator's Handbook


You think that because you’ve spent the night in a haunted house, seen a ghost or two, and participated in an exorcism, that makes you a bona fide paranormal investigator? Mere ghost hunting is for amateurs, buddy.    We’re going to teach you how to hunt real, tangible, unrepentantly murderous monsters.    We’re going to show you how to bind and control...   [click here for more]
Onyx Path Publishing  $4.99

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The Book of Taverns Volume One

The Book of Taverns Volume One


<p>Your heroes are going to be stopping at a tavern sometime,<br />right? All adventurers need a drink every once in a while,<br />and with this book it’s not hard to turn a pint of the local<br />ale into a memorable gaming experience! Book of Taverns<br />One gives you a choice of two exciting places to stay the<br />night, find adventure, and (let’s face it)...   [click here for more]
Necromancer  $8.99

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The Book of Taverns Volume Two

The Book of Taverns Volume Two


Your heroes are going to be stopping at a tavern sometime; make it an interesting experience. With Book of Taverns Two you have a choice of two exciting places to stay the night and find adventure. Both offer NPCs to interact with, history and descriptions to add verisimilitude to your world, as well as hooks for adventure. Witch’s Teat by Chris Jones is a tavern cursed with a portal to hell. Strange...   [click here for more]
Necromancer  $8.99

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City of Brass (5e)

City of Brass (5e)


The Sultan bids you welcome... Good folk have vanished. Those who were once disparaged and forgotten now wield power unlike anything seen before. Rulers and sages turn a blind eye to the disturbing events unfolding around them. In every corner of the Lost Lands, the Cult of the Veiled One spreads unchecked. Prophesizing a cleansing jihad of flames and the coming of the Burning One, the cult has erected...   [click here for more]
Frog God Games  $49.99

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Powerslaves: A Tome of Sorcery

Powerslaves: A Tome of Sorcery


The sorcerous arts have long been practiced by the kindred, from Banu Haqim and Ministry sorcerers, to Tzimisce Koldun, and Tremere Thaumaturges. Many groups have tried claiming the crown of the first, the best, or the most powerful of the magic users, and here you'll finally see what they have to back up these claims. In this book you will find: An exploration of the various magic wielding groups,...   [click here for more]
White Wolf  $4.99

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A Waste of Good Blood...

A Waste of Good Blood...


Not every vampire exists at the top of the food chain, with many finding themselves pushed to the side, trampled on, or left to gather scraps. Some are unluckier still, dreaming of a life where they aren't hunted on sight. Others rebel, fight back, and revel in their status — much to the disdain of the rest of society. These vampires are the underdogs of their society, but every dog has its day......   [click here for more]
White Wolf  $4.99

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The Long Hard Road Out of Hell - A Guide to Immorality

The Long Hard Road Out of Hell - A Guide to Immorality


Whether Camarilla , Anarch, or Sabbat, everyone needs an outlet. This content has been tried,  tested, and approved by the V5 community. The Long Hard Road out of Hell deals with kindred morality in all it's bloody glory. Whether looking at it through a traditional lens, considering the implications of using something but the living for Touchstones, the ethics of the Paths of Revelations, or exploring...   [click here for more]
White Wolf  $4.99

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Anarchy In The WOD: A Complete Guide to the Anarchs

Anarchy In The WOD: A Complete Guide to the Anarchs


Concieved as a companion peice to ANARCHS, Anarchy in the WOD looks to get under the skin of the Sect, looking at all the things making them tick. Aimed at Storytellers and Players alike, this book is packed with story hooks, character ideas, guidelines for running cities, and things to inspire your games! Over 130 pages, this book contains: •   An exploration of Anarchs through the ages, with...   [click here for more]
White Wolf  $9.99

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The Book of Taverns

The Book of Taverns


Eat, Drink and Be Merry The Book of Taverns contains 10 fully fleshed-out taverns DMs may easily drop into any campaign setting. From the Trireme, a quiet hillside establishment serving world-renowned wines and haunted by a pair of lovelorn ghosts, to The Four Winds, an interplanar watering hole existing in the space between worlds, the taverns contained...   [click here for more]
Necromancer  $2.99

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City of Brass (Swords and Wizardry)

City of Brass (Swords and Wizardry)


The Sultan bids you welcome... Good folk have vanished. Those who were once disparaged and forgotten now wield power unlike anything seen before. Rulers and sages turn a blind eye to the disturbing events unfolding around them. In every corner of the Lost Lands, the Cult of the Veiled One spreads unchecked. Prophesizing a cleansing jihad of flames and the coming of the Burning One, the cult has erected...   [click here for more]
Frog God Games  $49.99

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The Book of Taverns Volume Three

The Book of Taverns Volume Three


Book of Taverns Three: Lion Rampant and Four Winds   Your heroes are going to be stopping at a tavern sometime; make it an interesting experience! With Book of Taverns Three you have a choice of two exciting places to stay the night and find adventure. Both of these unusual places offer NPCs to interact with, history and descriptions to add verisimilitude to your...   [click here for more]
Frog God Games  $8.99

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Ancestral Vault (Nyambe OGL 3E) [digital]

Ancestral Vault (Nyambe OGL 3E) [digital]


A Treasury of Exotic Wonders Drawn from the sweltering rainforests and dangerous savannahs of Nyambe, Ancestral Vault brings gamers a rich hoard of African-flavored treasures and equipment. This 96-page perfect bound sourcebook describes mundane OGL equipment, special and superior items, and magical objects of all degrees of power. Though designed for use with the Atlas Games Nyambe: African...   [click here for more]
Atlas Games  $19.95 $9.95

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Blowing Up Hong Kong (Feng Shui 1E) [digital]

Blowing Up Hong Kong (Feng Shui 1E) [digital]


"Welcome to Hong Kong. Keep your head down." Whether you're a visiting sorcerer, a local cop, a refugee from the future, or an invader from the past, Hong Kong is the city where it all goes down. Explore real and unreal places in the New Territories and see if you can tell them apart. Meet strange and surprising people. Uncover weird magic, old secrets, and new dangers. If you can't...   [click here for more]
Atlas Games  $19.95 $9.95

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Noches De Calahorra

Noches De Calahorra


The Duskborn are rarely given the chance to thrive; the Camarilla brand them when feeling generous or kill them when they're not, the Anarchs vary from city to city, but still rarely treat them as equals, and the Sabbat... well, the Sabbat treat them as well as any other - not that it's any better. What the Duskborn need is a city to call their own, a city apart from their more potent kin where they...   [click here for more]
White Wolf  $4.99

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Iron & Silk (Feng Shui 1E) [digital]

Iron & Silk (Feng Shui 1E) [digital]


Iron & Silk: The Player's Guide to Improvised Fight Scenes In the right hands, everything is a weapon. Chinese restaurant. Night. Dinner is over; the ninja are here. But your guns are in the car. Do you get to the kitchen to find some knives or just make do with your chopsticks? Do you throw plates or drag that decorative gong off the wall and use it...   [click here for more]
Atlas Games  $17.95 $7.95

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Occult Lore (Penumbra OGL 3E) [digital]

Occult Lore (Penumbra OGL 3E) [digital]


All the myriad secrets of magic ... Wizards study their academic magics in great halls of learning; sorcerers discover their spells through innate talent; clerics call upon the gods for a share of divine favor. But what of those magic-users who delve into the less well-charted realms of the mystic traditions? What of those who tap into the power of the heavenly spheres, or use...   [click here for more]
Atlas Games  $29.95 $19.95

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Seven Serpents (Penumbra OGL 3E) [digital]

Seven Serpents (Penumbra OGL 3E) [digital]


A Sourcebook of Dragons Dragons are wily and wise creatures of vast intelligence and capriciousness ... and their dens reflect this. Herein lie seven dragon lairs and the serpents that inhabit them, following in the footsteps of the Seven Strongholds, Seven Cities, and Sacred Ground sourcebooks. Seven Serpents includes: The Blue Rat: A blue wyrmling has taken up residence in the palatial...   [click here for more]
Atlas Games  $22.95 $9.95

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Sacred Ground (Penumbra OGL 3E) [digital]

Sacred Ground (Penumbra OGL 3E) [digital]


A Sourcebook of Holy Places Not with slow, funereal sound Come we to this sacred ground; But with the trumpets' blare And shot-torn battle-banners flung to air, As for a victory! -- Thomas Bailey Aldrich Continuing in the tradition of Seven Strongholds and Seven Cities, Sacred Ground presents four plug-and-play holy sites useful as PC home bases, as adventure settings, or as lairs...   [click here for more]
Atlas Games  $20.95 $9.95

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Sacred Ground II (Penumbra OGL 3E) [digital]

Sacred Ground II (Penumbra OGL 3E) [digital]


Unearth the divine secrets of the deities ... ... in these four sacred sanctuaries. Sacred Ground 2 presents 112 more pages of holy sites to use as PC home bases, as settings for your next adventure, or as lairs for your characters' most powerful enemies. Each entry provides location maps and fortifications, NPC stats and backgrounds, and plot ideas to bring the site to life. ...   [click here for more]
Atlas Games  $19.95 $9.95

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