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The Haunted Dagger

The Haunted Dagger


The Haunted Dagger is an adventure hook featuring a dagger that has been possessed by the souls of some of those it has killed. These souls can provide benefits, or perhaps be a problem. Characters could try to utilise the dagger's peculiar abilities, or they might try to release the souls. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This...   [click here for more]
Azukail Games  $0.75

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The Tower of the Elephant

The Tower of the Elephant


In The Tower of the Elephant, the characters are asked to investigate why the Wizard of the Court hasn't been seen since she was asked to examine a magical gemstone, the Heart of the Elephant. They will need to enter her towers and discover just what happened. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports...   [click here for more]
Azukail Games  $1.25 $1.00

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The Blood Blades Part 1: "Seeker"

The Blood Blades Part 1: "Seeker"


The Blood Blades Part 1: "Seeker" sees the characters investigating a barrow in which a legendary blade is interred with its former owner. Though the blade is powerful, it does have drawbacks. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier....   [click here for more]
Azukail Games  $1.00 $0.80

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The Horn of Holmir

The Horn of Holmir


The Horn of Holmir sees the characters hired to go and examine a burial boat that has recently been uncovered after a storm. The burial site is defended but more than that, other groups know of it and also want the treasure. Either trying to get there before the characters, or robbing them on the way back. This is aimed at d100 systems but is generic enough in nature to be adapted...   [click here for more]
Azukail Games  $1.75 $1.40

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The Inn of Dusk

The Inn of Dusk


The Inn of Dusk is an inn that has been haphazardly extended over the years. It is the focal point of the local community and sits near an old and now rarely used trade route. The Inn has a secret and is far more dangerous to visit than might be though; quite what the hazard is can be chosen by the GM from a list suggested for different power levels. This is aimed at d100 systems but is generic enough...   [click here for more]
Azukail Games  $1.25 $0.75

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The Forever Man

The Forever Man


The Forever Man sees the characters uncover a man crushed beneath a stone, a man who will regenerate most damage. He has been trapped under the stone for years and will want to regain his lands and punish the descendants of those who trapped him. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the page backgrounds...   [click here for more]
Azukail Games  $0.75 $0.60

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Grosk's Tavern

Grosk's Tavern


Grosk's Tavern is an apparently former temple that has since been converted into a tavern for those who are down on their luck. The beer has absolutely nothing to recommend it but the clientele have an oddly military demeanour. For Grosk's is actually a place to hire mercenaries and the tavernkeeper is not just that either. Those starting a fight in the tavern may well regret it. This is aimed at...   [click here for more]
Azukail Games  $1.25 $0.75

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The Lair of Ozymandius

The Lair of Ozymandius


In The Lair of Ozymandius the characters are taken prisoner by the titular warlock, and have lost their memories. As such, it may function better as a campaign starter. They will have to work out who they are and what they can do, whilst trapped in Ozymandius's lair, a subterranean complex within an island, and how to escape from the complex. This is aimed at d100...   [click here for more]
Azukail Games  $1.75 $1.40

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The City of Spiders

The City of Spiders


The City of Spiders is a short location that can be dropped into an existing campaign. The city is dominated by bthe Spider Cult, and is host to many thousands of spiders and covered in their webbing. There are several different adventure hooks that could lead characters to the city. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers...   [click here for more]
Azukail Games  $0.50 $0.30

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The Haunted Forest

The Haunted Forest


The Haunted Forest is a short supplement describing a location, a forest that stands outside time and space, an area of wild magic in which many things can, and do, happen, with no logical reason for their occurrence. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing...   [click here for more]
Azukail Games  $0.50 $0.30

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The Empty Village

The Empty Village


In The Empty Village, characters come across a prosperous farming village, but one without any inhabitants, life or livestock. The village is utterly deserted and it seems the inhabitants disappeared without notice or expectation. Who could be responsible? That is up to the GM, but suggestions are provided. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This...   [click here for more]
Azukail Games  $0.75 $0.45

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Spire's Reach

Spire's Reach


Spire's Reach is an adventure hook based around an enigmatic structure of the same name. This structure is a black box, a puzzle for players to discover and try to solve. The building can be used as an important element in an adventure, but one which players will need to attempt to solve in order to gain entry. This is aimed at d100 systems but is generic enough in nature to be adapted to others....   [click here for more]
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The Warehouse Heist

The Warehouse Heist


In The Warehouse Heist, the characters have been hired to recover a small item from a dockside warehouse. The item is hidden and the employer wants it removing before the shipment is inspected. However, the characters are not the only people looking to recover the item before it is found, and they may end up in a rooftop chase. This is aimed at d100 systems but is generic enough in nature to be adapted...   [click here for more]
Azukail Games  $1.00 $0.60

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Bokar and His Wondrous Wagon

Bokar and His Wondrous Wagon


Bokar and His Wondrous Wagon describes an NPC, Bokar, and his wagon. Bokar is a travelling trader, low level spell user, liar and thief, and his wagon has many surprises. It may resemble a cross between a wagon and a travelling tinker's, and certainly has a varied stock of items, but there are many secrets hidden within the wagon which will prove much harder for a bandit to take than...   [click here for more]
Azukail Games  $0.75 $0.45

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The Hermit of Castle Ruins

The Hermit of Castle Ruins


The Hermit of Castle Ruins is a small, drop-in location. In a ruined building near a port town lives an old hermit, believed to be a monster or even an undead creature by the locals, who have tried to kill it once already. They are still offering a reward for the creature's destruction. The characters can investigate, and perhaps claim the reward. This is aimed at d100 systems but is generic enough...   [click here for more]
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Gauntlet on the Ice

Gauntlet on the Ice


Gauntlet on the Ice is a short, two page adventure in which the characters are travelling on a frozen lake, perhaps one they have been forced onto, when they are attacked from below. They have to contend with difficult conditions whilst under attack. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the page backgrounds and images...   [click here for more]
Azukail Games  $1.25 $0.75

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A Knightly Encounter

A Knightly Encounter


In A Knightly Encounter, the characters will be halted in their travels by a group of knights who will pick a fight no matter what. There are a number of different reasons provided as to why they might fight and there are five knights in total, each of whom is described. The encounter pits characters against a dangerous d100 foe. This is aimed at d100 systems but is generic enough in nature to be...   [click here for more]
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The Flying Monks of the Arba-ta Monastery

The Flying Monks of the Arba-ta Monastery


The Flying Monks of the Arba-ta Monastery has the characters attempting to gain access to a cliff side monastery, for whatever reason. The monastery is difficult and dangerous to reach, and the monks have a way of fighting that takes advantage of this, potentially kno0cking intruders off the cliff to their deaths. This is aimed at d100 systems but is generic enough in nature to be adapted to others....   [click here for more]
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The Cabin in the Woods

The Cabin in the Woods


In The Cabin in the Woods, the characters may have been hired to deal with a group of bandits or otherwise have heard of them. The bandits have a cabin in a clearing in the woods but the characters are not the only party looking for the bandits, and it is possible that the characters, and the other party, are both disguised as bandits, leading to several potential outcomes when the actual bandits arrive....   [click here for more]
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The Red Stone Circle

The Red Stone Circle


The Red Stone Circle is an unusual location, a stone circle formed of concentric rings of monoliths with a dolmen at the very centre. The circle acts as a magical dampener, suppressing the magic of anything that goes into the rings; the further in, the greater the effect. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the...   [click here for more]
Azukail Games  $0.50

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The Angry Druid

The Angry Druid


The Angry Druid is a short encounter with a powerful druid. A less than entirely serious encounter, this is one that can still be dangerous to characters, as the druid has great control over the local environment. Characters can play along or try something else to escape. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the...   [click here for more]
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The Lost Pyramid

The Lost Pyramid


In The Lost Pyramid the characters can enter an old, abandoned pyramid that is half submerged in a stagnant swamp. Many of the interior levels are underwater, so characters will need a way of surviving there. There are treasures belonging to various important individuals who were interred in the pyramid, as well as a number of traps and monsters. This can be used as...   [click here for more]
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Feldaryn's Flying Ship

Feldaryn's Flying Ship


Feldaryn's Flying Ship characters come across a ship that is stuck - in a tree. The ship is actually a flying vessel and the sole individual on it - by all appearances a powerful mage - needs help getting the rigging untangled from the tree. The mage, Feldaryn, is not what he seems and can be a source of problems to the characters. Having access to flying transport may prove useful, though. There...   [click here for more]
Azukail Games  $0.75 $0.45

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The Knitting Circle of Whispering Valley

The Knitting Circle of Whispering Valley


The Knitting Circle is an organised group of women who operate behind the scenes in the communities of Whispering Valley. They are the true power in the region and have various magical powers, providing healing and defence of the locals. These are normal women, not a secretive coven of witches, but ones with magic who subtly affect the area. This is aimed at d100 systems but is generic enough in nature...   [click here for more]
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The Oasis

The Oasis


The Oasis is a small oasis that is mostly hidden behind sandstone rocks and formations. The oasis is a safe place to visit, although characters may not realise it is and could well attack dangerous creatures they see. It is protected by a local goddess who will not tolerate attacks on creatures within her, tiny, sphere of influence. This PDF supports Adobe layers and the page backgrounds...   [click here for more]
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The Time Bandits of the Motley Faire

The Time Bandits of the Motley Faire


The Time Bandits of the Motley Faire sees the characters come across a faire that provides entertainment, supposedly without the use of magic. However, a group of thieves are also with the faire, and these thieves are using temporal magic to carry off a series of heists for which they have not been caught. This is aimed at d100 systems but is generic enough in nature to be adapted...   [click here for more]
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The Tree of Sighing Blades

The Tree of Sighing Blades


The Tree of Sighing Blades is an unusual and special tree, and its sap has special properties that are greatly desired. Harvesting the sap is not easy, though, as the leaves of the tree are very sharp and constantly fall and swirl in the air, apparently seeking out any who try and making it a dangerous proposition. This is aimed at d100 systems but is generic enough in nature to be...   [click here for more]
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Rolemaster Fanzine Issue 0004

Rolemaster Fanzine Issue 0004


This month is a bit special. This is a first for the fanzine and it is all about Shadow World. In many ways this is an easy issue for me as I know nothing about Shadow World. I have played a thief and an illusionist in Kulthea but I have never run a game in the setting. I kind of want to keep it that way as I have enjoyed learning about the world as it unfolds. I don’t think it would be the same...   [click here for more]
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Curse of the Ancient Tomb

Curse of the Ancient Tomb


Curse of the Ancient Tomb has the characters exploring a recently uncovered tomb. The tomb is not merely a tomb, but also a prison for a powerful, and now undead, being, and their powerful weapon. The tomb itself has dangers, one subtle but a potentially serious problem, and neither the occupant nor its weapon are remotely safe. Characters could easily run into serious problems exploring...   [click here for more]
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The Tribulations of the Orachu Tribe

The Tribulations of the Orachu Tribe


In The Tribulations of the Orachu Tribe, the characters encounter a feared local tribe, coming across the tribe when the characters need something, or simply by chance. The characters will be taken by the tribe and will be required to prove their worthiness in a series of tests. This is aimed at d100 systems but is generic enough in nature to be adapted to others....   [click here for more]
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Rolemaster Fanzine Issue 0001

Rolemaster Fanzine Issue 0001


Welcome to issue 1 of the RoleMaster Blog Monthly or RMB Monthly from now on. What you will find here is a selection of posts from the blog edited and repurposed for reading offline. All the posts included in this issue were first published during March 2017 on www.rolemasterblog.com and this was a month during which Brian Hanson was trying to post a blog a day for the entire month. Not every post...   [click here for more]
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Rolemaster Fanzine Issue 0014

Rolemaster Fanzine Issue 0014


Welcome to Issue 14 of the Rolemaster Fanzine. This month we are starting to look at Brian Hanson’s Mentalism realm in BASiL. Of the three realms this is the least well developed, in my opinion. What we have for you this month are seven mentalism lists. That may not seem like many but do bear in mind that BASiL is built on the assumption that characters will be of ‘no profession’...   [click here for more]
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Rolemaster Fanzine Issue 0013

Rolemaster Fanzine Issue 0013


Welcome to Issue 13 of the Rolemaster Fanzine. This month brings 25 new Channeling Spell lists from Dark Woundings to Herb Mastery, here is the first part of the BASiL Channeling book by Brian Hanson. ...   [click here for more]
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Rolemaster Fanzine Issue 0003

Rolemaster Fanzine Issue 0003


So this is Issue 3 of the fanzine. Back in March Brian had the idea of trying to publish a quality blog posts every day. We didn’t quite make it, partially because I disappeared to Iceland for a while leaving Brian flying solo. April started the same way.I wasn’t back from Iceland until the 7th so could not contribute as many posts as I would have liked. In May I decided that we would...   [click here for more]
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Rolemaster Fanzine Issue 0002

Rolemaster Fanzine Issue 0002


Welcome to issue 2 of the RMB Monthly. This month we bring you a selection of the posts from the RolemasterBlog published in April 2017. Brian wanted to see us publish a post every day and we nearly did it which considering that we all have real lives outside of gaming and blogging is not too bad even if I say so myself. Please note that the page layout of the print edition is not perfect...   [click here for more]
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