How to Write Adventure Modules that Don’t Suck
Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective... [click here for more]
They came from other cosms, raiders joined together to steal the Earth's possibilities. They he brought with them their different realities, turning portons of our world into someplace else.
The Torg roleplaying game combines the heroic action of the pulp, the magical adventure of fantasy, and the grim situations of future-tech into one all-encompassing game.
The 272 page book, often called Torg... [click here for more]
Revealed at last – the secrets to gamemastering the Possibility Wars and running the realms of Torg. Learn what unique challenges lie in wait for gamemasters in each realm and how you can overcome them. Get useful tips on how to run adventures and track the success or failure of the High Lords in your campaign, and much more:
• Sections on each of the realms with gamemastering tips... [click here for more]
They came from other cosms - other realities - raiders joined together to steal the Earth’s living energy ... to consume its possibilities. These Possibility Raiders brought with them their own realities, turning portions of our planet into someplace else.
Led by the Gaunt Man – self-proclaimed Torg of the cosmverse — the High Lords each claimed a piece of the Earth for themselves,... [click here for more]
A Storm Knight party is only as good as its members. Now the mysterious Guildmaster has assembled the files on some of the most experienced heroes and most dangerous villains of the Possibility Wars into one volume.
Within these pages, you'll find Ayslish sorcerers, Nile heroes, Orrorshan shapechangers and countless others who might aid – or destroy – your team of adventurers.... [click here for more]
They are everywhere and nowhere. They are the shadows that follow you after sunset. They are the things that hide from you and from which you hide. They are everything your mother warned you to avoid. They are the Unnaturals. Meet the "monsters" of Marl and learn a lesson in fear. Hear them tell you in their own words what it means to be other, and hear about the deadly and demonic from... [click here for more]
When your old man's grimoire just ain't enough... when your last spell couldn't beat a rug... when you are up against a pair of fangs with your name on them... that is when you need the Sorcerer's Crib Sheet. That is where you find the spells you need to survive in a tough town. It contains details on alteration, apportation, conjuration, divination, and summoning spells; tips on abusing the... [click here for more]