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These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!
Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled with... [click here for more] |
Onyx Path Publishing |
$29.99 $24.99
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Blackbirds is a dark fantasy tabletop role-playing game, Powered by ZWEIHÄNDER RPG.
The gods failed us. The powerful betrayed us. Rise to meet your fate.
Twelve years of war have ravaged the kingdoms of Erebos, where the great battle that would decide the fate of all has been waged. . .and lost. Now, the lights of civilization are going out. Swells of refugees have taken to the... [click here for more] |
Andrews McMeel Publishing |
$29.99
|
Note: The new World of Darkness game line is now called Chronicles of Darkness, get the new core rule book from Onyx Path Publishing here at DriveThruRPG.com.
Where the Shadows Grow Long
We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the... [click here for more] |
White Wolf |
$14.99
|
Born to Run
The Garou are born of two kinds: humans and wolves. These are their Kinfolk — those “of the blood.” These special people — whether of two legs or four — carry in them the hope of the Garou: the promise of future generations. Although Garou are born to Kinfolk, nobody knows they’re different until they undergo their First Change. Until such a blessed (or cursed)... [click here for more] |
Onyx Path Publishing |
$12.99
|
Find your Destiny The savage Titans have escaped their eternal prison to wage war with the Gods once more. Their battles in the Overworld have spilled over to ours. Armed with abilities and weapons granted by their divine parents, the Scions stand as humanity’s only defense. This book includes: • Six ready–to–play Scions - the offspring of the Gods • Rules to create your... [click here for more] |
Onyx Path Publishing |
$17.99
|
A Far-Future Passion Play
It is the sixth millennium. Humanity spread across the stars and built a republic of advanced technology and universal emancipation — and then squandered it, fought over it, and lost it. As the light of the stars began to slowly fade, a New Dark Age descended upon the Known Worlds. Then, from the ashes of war and ruin, Emperor Alexius rose to power and ushered in a new... [click here for more] |
Ulisses Spiele |
$17.49
|
Welcome to the Danse Macabre
Since time immemorial, the Kindred — vampires — have stalked their prey, unseen by the mortal masses. Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of... [click here for more] |
White Wolf |
$19.99
|
ENnie Nominee Best Writing
The Power to Remake the World In an age long gone, mortals dethroned the gods and seized the heavens for their own. And for it, they were flung down into the world of clay, their minds clouded by ignorance. Only a bare few remember their birthright - the power of magic. If they cannot claim the heavens, they will make their own kingdoms... [click here for more] |
White Wolf |
$19.99
|
Come in from the Cold
The Demon Seed Collection presents five cities from across the globe for use in your Demon: The Descent game.
Encounter the tick-tock men of Baltimore, or uncover the secret workings beneath the Bosphorous Bridge in Istanbul. Go Hollywood and find the Machine enmeshed in the politics of mass media. Visit Prague, where redemption may be only a betrayal away. And... [click here for more] |
Onyx Path Publishing |
$2.99
|
Passion. Loss. Laughter. Fear.
Truth is a paradox, especially when magick is involved. To get beyond illusions of reality, then, a person must reach beyond what we think is possible and find what’s really there.
Set in the award-winning world of Mage: The Ascension, the 17 tales featured in this collection span from the bizarre humor of “The Theogenesis Gimmick”... [click here for more] |
Onyx Path Publishing |
$6.99
|
The Garou’s ancient struggle against the corruption of the world continues on, year after year, blow after blow. The names of the fallen outnumber the living. Their enemies are legion: vile subsidiaries of Pentex, Inc.; mutated Black Spiral Dancers; creatures warped beyond imagination by the taint of the Wyrm; and even, tragically, their own pride, long-held vendettas, and explosive rage.
They... [click here for more] |
Onyx Path Publishing |
$4.99
|
I know that look of disgust in your eyes. You can't hide it from me. I've seen all its expressions in many faces like your own. I am intimately familiar with rejection. Yes, these scars and stitched wounds are horrifying to behold. Were I truly alive, they'd be enough to kill me. But I am not alive. Not yet. Not in the way you know it. A fire burns within me and animates this dead... [click here for more] |
White Wolf |
$14.99
|
Twenty-five years of Vampire: The Masquerade Twenty-five years of storytelling, adventure, and exploration. In celebration, we bring you eighteen authors that explore the evolution and development of the world of Vampire. From tales of wanton diablerie to the fulfilling of centuries-old religious vows, lover’s sacrifices, and searches for truth. Peel apart the layers and discover... [click here for more] |
Onyx Path Publishing |
$6.99
|
Talents & Techniques represent the unique, learned abilities that Blackbirds have acquired in their time adventuring down the path of Fate.
While they may have many to choose from, it's up to them to decide which one to use at what time, and to combine these gifts in unique ways.
Includes 75 Path Talent cards, 75 Path Technique cards, 20 Weapon Technique cards, 9 Affliction Technique cards, and... [click here for more] |
Andrews McMeel Publishing |
$19.99
|
The Stars Their Destination
The guild of merchants and pilots is renowned for its gaudily dressed hagglers and its intrepid space jockeys — as well as its monopoly on the production of jumpkeys needed for travel through the jumpgates. Star travel would be crippled without this efficient guild’s contributions, despite the cut it takes every step of the way. Charioteers are always the first to go... [click here for more] |
Ulisses Spiele |
$9.99
|
I’ve never sailed the Amazon, I’ve never reached Brazil, But the Don and Magdalena, they can go there when they will! Unless I go to Rio, these wonders to behold Oh, I’d love to roll to Rio, some day before I’m old!
— Rudyard Kipling, Just So Stories
The Marvelous City
Beneath the splendor of Rio de Janeiro seethes a hotbed of occult activity. Over a score of mummies... [click here for more] |
Onyx Path Publishing |
$12.99
|
Prepare to run your first tapestry with the Fateweaver's Screen. Comes in horizontal format.
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Blackbirds is a dark fantasy tabletop role-playing game, Powered by ZWEIHÄNDER RPG.
The gods failed us. The powerful betrayed us. Rise to meet your fate.
Twelve years of war have ravaged the kingdoms of Erebos, where the great battle that would decide the fate... [click here for more] |
Andrews McMeel Publishing |
$14.99
|
Something Stirs…
The fabric of reality is cracking. Fissures appear in thin air, glowing with balefire. Something is scratching on the other side, pressing, beginning to break through….
The Wyrm’s corruption finds its way into the hearts of humans and Garou alike. Even an ultra-rational techno-cratic scientist can fall sway to its lies. Channeling his hate and resentment... [click here for more] |
Onyx Path Publishing |
$3.99
|
An Age of Terrifying Mysteries
It is a world lit by torch-fires and ruled by superstitions. It is a time before the birth of reason and before humanitys dominion over the world. This dark age is an epoch for castles, nobles, priests and wizards. Treading in the shadows of the world, consorting with demons and monsters, these magicians, holy men, philosophers and pagans wield unfathomable... [click here for more] |
White Wolf |
$16.98
|
Songs of the Sun
Each dawn reveals new wonders to Gaia’s shapeshifting children. Each time Helios rises above the horizon, they face a new day of uncovering secrets, unveiling duplicity, and standing strong for the good of Gaia and those she claims as Her own.
Songs of the Moon
Each dusk brings new dangers well. The Changing Breeds do not have the strength of... [click here for more] |
Onyx Path Publishing |
$2.99
|
Unseen. The Kindred Move Among Us
Not merely mad beasts of lonely hunters, the vampires of the World of Darkness who call themselves The Kindred because of the blood that elementally binds them together, are dnagerously organized and cunning. They hide behind a plan they call the Masquerade so that they do not draw the attention or ire of mortals, and the society this masquerade obscures... [click here for more] |
Onyx Path Publishing |
$1.60
|
The Shadow Children walk the twilight days unafraid, For none may rival them in their sleek majesty. None can equal their ferocity: The jungle trembles like smoke at our furious roars, The sun grants us strength to slay the rain, With a blow from our paws we shake the earth. None can equal their honour: The wisdom of forever... [click here for more] |
White Wolf |
$10.99
|
We Silver Fangs claim the Death Wolf as our ancestor, for his blood is stronger in our veins than in any other bloodline. The purity of our fur shows this. We also follow his example to lead and act where others shirk their duties. Remember, no other animal would act to save Gaia at the risk of its own life - except for Wolf. If for no other reason, this sacrifice alone would allow the Silver Fangs... [click here for more] |
White Wolf |
$8.99
|
Nobles... Priests... Aliens... Knights
It is the dawn of the sixth millenium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation — and then squandered it, fought over it, and finally lost it.
Fading Suns is a saga of humanity’s fate among the stars... [click here for more] |
Ulisses Spiele |
$19.99
|
To Frankie that quarter-moon sky looked darker and all the iron apparatus of the El taller than ever. The artificial tenement light sweeping across the tracks made even the snow seem artificial, like snow off a dime-store counter. Only the rails seemed real, and to move a bit with terrible intent. — Nelson Algren, The Man With The Golden Arm When a new neighbor moves into the characters'... [click here for more] |
White Wolf |
$7.99
|
Most mortals turn away from the darkness that preys upon them, going about their lives in despair of the Damned and the evils they visit upon the world. But a precious few wage a personal war to shine light on those shadows and diminish them, like solitary candles shining in the night. The path of the hunter is lonely and fraught with danger, at once beset by the monsters they hunt and looked upon... [click here for more] |
Onyx Path Publishing |
$3.99
|
Nous voici arrivés à la fin des temps. Les signes sont évidents. Même nos plus jeunes savent que nous sommes à l’ère de l’Apocalypse. Les hommes ont corrompu la terre, détruit les arbres, massacré les bêtes, asphyxié l’air, empoisonné les sols, saturé les eaux, déchaîné le Feu éternel. À présent, le Ver se dresse, éclipsant la Lune, dévorant tout ce qu’il enserre, pourchassant... [click here for more] |
Arkhane Asylum Publishing |
$21.74
|
The essence of Vampire lies in the undead characters, those doomed symbols of both good and evil. Powerful beyond human comparison, yet damned with tragic defects of epic proportions, each vampire is a unique reflection of its creator, and as such bears only little resemblance to other Kindred.
The soul of a vampire is its individuality. ... [click here for more] |
White Wolf |
$9.99
|
It is the dawn of the sixth millenium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation — and then squandered it, fought over it, and finally lost it. A New Dark Age has descended upon humanity, for the greatest of civilizations has fallen and now even the stars are dying. Feudal lords... [click here for more] |
Ulisses Spiele |
$14.99
|
From beyond, they come. They are spawned of That Which Is Not, and they hunger for That Which Is. There are a thousand-thousand blasphemies reflected into the gaze of the Abyss, and a thousand-thousand more beyond sight. One by one, slithering in secret, they crawl into the world. The day will come when the Awakened look up from their tomes and ruins and petty factionalism, and wonder where all... [click here for more] |
White Wolf |
$14.99
|
Nobles Priests Aliens Knights
It is the dawn of the sixth millennium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation—and then squandered it, fought over it, and finally lost it.
A New Dark Age has descended upon humanity, for the greatest of civilizations has fallen and now even... [click here for more] |
Ulisses Spiele |
$19.99
|
The Mythic Age wanes, its denizens disappearing into the Otherworld, its Quintessential energies drying up. But some refuse to let it go. These magi dare to tread the barren places and twisted paths that still shimmer with ancient power. These old lands still have guardians, though: spirits and secrets that will sorely test those who try to wrest forth their powers.
The Grimoire expands the Dark Ages... [click here for more] |
White Wolf |
$13.99
|
The Fractured Prism The higher truths of the Supernal World are constantly broadcast down into the Fallen World, distorted into a thousand different forms — such as the occult beliefs of Sleepers throughout the world. A mage versed in these traditions can see past the Sleeper’s occult trappings to the Supernal truth, like a faint light that is invisible to the blind. Privy to... [click here for more] |
White Wolf |
$16.99
|
The Tenth Sphere Revealed Long have mages sought the elusive Tenth Sphere of Creation. Each Tradition has its own theories about the nature of this ultimate metaphysical truth. To some, it is Unity. To others, Power. Many Masters have battled one another in pursuit of this awesome secret, destroying enemies and friends alike to attain an unproven ideal. To no avail, for the secret has remained... [click here for more] |
White Wolf |
$17.99
|
Last of a Dying Race
"The humans can look at the state of the world and tell themselves that the Earth is not dying. We cannot claim such ignorance as an excuse. The spirit realms are choking; the sun fades behind a blanket of unclean air. Our mother has fallen gravely ill, and her poisoner waits in the darkness and laughs.
"Gaia! Our mother! We hear your cries of pain! Through we are few... [click here for more] |
White Wolf |
$11.99
|
Tales from the First Days
When the first Garou howled the tales of their bravery into the night skies, it was begun. It was carefully preserved by the wisest Galliards throughout time, who added the stories of the greatest Garou. It has grown into more than a book, but into a collection of epics that preserves the history of the Garou Nation itself. It is the Silver Record.
Tales of the Last Heroes
Two... [click here for more] |
White Wolf |
$8.99
|
"They drove me down, used me as their pawn. Never again, never more shall I be used by another. They thought I had all the power, that they pulled all the strings, but now their strength is mine. Now, with the new might coursing through my body, I will have vengeance." -Juggler, No Apologies In the Goth-Punk world of the Vampire, any advantage can mean the difference between survival and... [click here for more] |
White Wolf |
$8.99
|
A valuable expansion to the Fading Suns rules, this big book includes new Blessings and Curses, Benefices and Afflictions, skills, occult powers, weapons, equipment and valuable rules expansions. In addition, there are new character roles: Knightly orders, Church sects, new religions, guilds, military units, details on sentient alien races and the genetically engineered Changed. A must for players... [click here for more] |
Ulisses Spiele |
$11.99
|
A compilation of two of the most popular (and out of print) Fading Suns sourcebooks: "Lords of the Known Worlds" and "Priests of the Celestial Sun." Includes 10 pages of new material.
Lords of the Known Worlds
Nobles are the unquestioned rulers of the universe. Few are privy to their lifestyles and secrets, and the great unwashed understand little of the perks (and problems) associated with... [click here for more] |
Ulisses Spiele |
$12.99
|
The nobles and the Church may vie for the leadership and minds of the Known Worlders, but the merchants own the stars. Without their high-tech savvy or the loans from their coffers, travel and commerce could not take place. This book details the histories and modus operandi of the Merchant League guilds, from the weird Engineers to the stately Reeves. ... [click here for more] |
Ulisses Spiele |
$9.99
|
In the far-future Fading Suns universe, might equals power. No one rules for long without military might to back him up - even the Patriarch has a fleet of battle cruisers! This book brings out the Known Worlds' most dangerous people and places with a bang, allowing gamemasters to put players in the middle of the bloodiest conflicts against the most feared warriors - including the Symbiot-fighting... [click here for more] |
Ulisses Spiele |
$9.99
|
Deadly Adversaries… Worlds of Danger... Darkness Everywhere…
At the dawning of the sixth millennium A.D. an Emperor has claimed the Phoenix Throne and united the Known Worlds following three decades of interstellar civil war. Still, the peace is precarious and many forces threaten the Empire: ambitious nobles fight to increase their power; greedy merchants... [click here for more] |
Ulisses Spiele |
$19.99
|
After the Fall of the Second Republic, many of the worlds of Human Space were lost behind sealed jumpgates. Only in the Known Worlds has civilization maintained a tenuous hold against a plunge into barbarism -- or so the nobles and Church would have others believe. In truth, other star-faring nations exist in fractured jumpwebs throughout space, and some of these distant kingdoms are no longer content... [click here for more] |
Ulisses Spiele |
$11.99
|
"The Exarchs are real. The Dethroned Queen, cast out of the Heavens by wiser gods than she, proves they’re real. You can doubt her existence, but doing so only proves your ignorance. The Dethroned Queen was real. Soon you’ll see. Soon you’ll get it. Then you’ll believe." — Jonah Reed, Seer of the Throne, prior to his execution This book includes:
A... [click here for more] |
White Wolf |
$16.99
|
The prophecies come true as the Antediluvians rise to devour their offspring. Beckett, researcher among the undead, struggles to stave off or find meaning to Gehenna before it’s too late. His search takes him from the burning cities of southern California to the grand chantry of the sorcerous Tremere, and beyond.
This product includes the complete Time of Judgment Triology. Included are the following... [click here for more] |
White Wolf |
$14.38
|
The quest is on: Emperor Alexius has sent the Company of the Phoenix to rediscover the lost worlds of the Second Republic, to reach once more for the stars and welcome humanity's distant kin into the fold of imperial destiny. But these worlds have been separated for centuries and greatly differ from the Known Worlds. Each answered the challenges of the Fall and intervening years in unique ways. Some... [click here for more] |
Ulisses Spiele |
$9.99
|
Crucible of Progress
- or Engine of Sin?
Technology in the Known Worlds is not what it once was. Science fell from its pinnicle with the rise of feudal lords and superstitious priests, stamped out by ignorance and fear. Few now dare to ignite the fires of progress, to build anew. Instead, engineers pick over the bones of the past to revive ancient war machines for their masters. Visionaries are... [click here for more] |
Ulisses Spiele |
$6.99
|
Threats to Crown and SoulThe Known Worlds are rife with those who refuse to follow the social order. Whether practicing their rebellion in private or fomenting public revolt, these malcontents threaten the powers-that-be. Heretics refuse to follow the Church's doctrines of proper faith, and so risk their own souls and those of others through their example. Psychics plot to overthrow... [click here for more] |
Ulisses Spiele |
$8.99
|
It is the dawn of the sixth millenium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation -- and then squandered it, fought over it, and finally lost it. A New Dark Age has descended upon humanity, for the greatest of civilizations has fallen and now even the stars are dying. Feudal lords... [click here for more] |
Ulisses Spiele |
$11.99
|
The first in an epic trilogy, "Lifeweb" details the Symbiots, explaining for the first time who and what they are, from their beginnings on the wilderness world of Chernobog to their modern starfaring empire, carving worlds from human space. Also included is an adventure pitting player characters against Symbiots, with the fate of the Empire at stake. ... [click here for more] |
Ulisses Spiele |
$9.99
|