This book is, in many ways, a continuation of Supplement 13: Starport Encounters. Whereas that book provided a ready toolkit for referee’s to flesh out starports with ships, crews and passengers, Supplement 15: Powers and Principalities does the same with the forces and organisations that control the planets players land upon – the corporations, governments and religions.... [click here for more]
The game session arrives. You have not had time to prepare the game this week and then the players announce they want to jump to a system you have not yet fully detailed.
You need an adventure, quick.
This book finishes the referee’s toolkit ‘trilogy’ that started with Supplement 13: Starport Encounters and continued with Supplement 15: Powers and Principalities.... [click here for more]