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100 Elemental Locations

100 Elemental Locations


This is a collection of 100 different elemental locations, divided into four groups of 25, air, earth, fire and water. These locations could be used on the appropriate elemental planes or, alternatively, used in other locations that have a strong connection to a specific element. Many of the locations assume that there are elemental creatures present in them, but this can easily be changed. This PDF...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Rumours to Hear in Lovecraft Country

100 Rumours to Hear in Lovecraft Country


This is a collection of 100 rumours that investigators could hear in Lovecraft Country, specifically the towns of Arkham and Kingsport. The rumours assume that the 1920s is the setting used, though with tweaking some could be used in other periods. Whether or not a particular rumour is true or not is up to the Keeper. They could be used as a source of potential adventure hooks, as the rumours could...   [click here for more]
Chaosium  $1.79

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100 Rumours to Hear in the Wild West

100 Rumours to Hear in the Wild West


This is a collection of rumours that could be heard in the American Old, or Wild, West. They are suitable for historical campaigns from that era, of whatever type, or to use in a similarly themed campaign. The rumours have a strong influence from media portrayals of that time period, rather than being purely historical in nature. Elements such as proper names can be changed for different styles of...   [click here for more]
Azukail Games  $1.99 $1.79

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More than Coin – Non-Monetary Rewards

More than Coin – Non-Monetary Rewards


Not every person who employs the characters will be able to pay them with actual money. Often, especially at lower levels, patrons simply do not have that sort of cash on hand. This even applies to nobles who, in the terms of the setting, may have a lot of wealth but not much in the way of portable cash, as their wealth is tied up in land. There are obvious non-monetary rewards that can be given, such...   [click here for more]
Azukail Games  $1.99 $1.49

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LOWBORN: Zweihander RPG Fanzine #1

LOWBORN: Zweihander RPG Fanzine #1


Do you need more peril in your life? Lowborn is the quarterly Zweihänder fanzine. Issue one contains three a mix of articles, a drop in supplement and two full adventures, all packed into just 28 pages. This issue offers: One-Roll combat for faster narrative conflicts The Carnival, a drop-in supplement for any campaign 100 new Doomings The Bailiff of the Problem - a basic tier adventure The Bloody...   [click here for more]
Grim & Perilous Studios  $9.99 $4.99

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100 Descriptions for Keys

100 Descriptions for Keys


Locks need keys and, though many keys may be similar, some may not. A standard key has two main parts; the bow, by which the key is held, and the blade, the part that goes into the lock. Many of the keys described follow this standard form, but many do not. In the cases of those that don't fit this layout, their design is essentially an integral part of whatever lock they are intended to open. These...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Tropical Wilderness Locations

100 Tropical Wilderness Locations


This is a collection of 100 different wilderness locations that can be dropped into a setting to enliven a journey. The locations are of many different types, from mountains to oceans, from large plains to small locations. Each location has been named and is described, and many could have potential adventure and encounter hooks as well. All the locations are in intended to be in tropical regions,...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Answering Machine Messages to Bamboozle Characters

100 Answering Machine Messages to Bamboozle Characters


Characters, in a modern or later setting, may, at some point, get to hear an answering machine message, whether this be on an older recorder or a more modern mobile phone. Perhaps they are investigating someone suspicious, or looking into a recent death. This list provides 100 different messages for them to hear. The messages could be totally innocuous, being exactly what they sound like, or perhaps...   [click here for more]
Azukail Games  $1.25 $0.99

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100 Things to Find, See & Hear in a Forest - Supplement for Zweihander RPG

100 Things to Find, See & Hear in a Forest - Supplement for Zweihander RPG


Characters may at some point be travelling through wooded areas, whether these be the comparatively tame woods of civilisation or the more dangerous wildwood of the uninhabited regions. Rather than simply glossing over these travels, this list provides 100 different encounters that can be used to make travel more interesting. Some of the encounters have the potential to injure Characters or animals...   [click here for more]
Grim & Perilous Studios  $1.99

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100 Interesting Things

100 Interesting Things


This is a collection of 100 different oddities that could be found in the possessions of defeated characters or monster, in treasure hoards or perhaps given to a starting character as an unusual item or heirloom. Some have magical powers that are borderline useless, or even over the border. Some appear to have some slight value. Some are odd and some are, to all appearances, simply junk. Whether a...   [click here for more]
Azukail Games  $1.25 $0.99

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100 Goods and Services to Find on the Fantasy Black Market

100 Goods and Services to Find on the Fantasy Black Market


Sometimes, the characters may be delving around into the less-than-legal side of things in a fantasy setting. They may need goods or services that are harder to get hold of. This list has 100 different things they could encounter. In some cases, these are initial contacts with people who provide illegal services. In other cases, they are offered goods which are either illegal to own or are regulated....   [click here for more]
Azukail Games  $2.49 $1.25

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100 Landmarks for a Fantasy Setting

100 Landmarks for a Fantasy Setting


When travelling through the countryside, whether wilderness or civilised realms, characters can either have an uneventful journey, or they could have some encounters. This is a collection of 100 different landmarks that could be encountered in a fantasy setting. Each landmark has a name by which it will be known locally and some details of what it is. These landmarks are features that are often large...   [click here for more]
Azukail Games  $1.99 $1.49

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100 Encounters for Fantasy Mountains

100 Encounters for Fantasy Mountains


Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Space Landmarks

100 Space Landmarks


This is a collection of 100 different landmarks that could be found in a space setting. Each has a name that could have been given by those closest to the landmark, and they are large, noteworthy items. The smallest of the landmarks are massive constructions tens of miles or more in size. The largest span many light years of space. Some may be natural but others seem to decidedly unnatural in origin,...   [click here for more]
Azukail Games  $1.99 $1.49

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100 Walls Find in a Dungeon

100 Walls Find in a Dungeon


Dungeons need walls, to separate the ceiling from the floor, and this supplement provides 100 different walls that can be added. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as walls to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Temperate Wilderness Locations

100 Temperate Wilderness Locations


Describing a world in complete detail, including every geographic feature, is not always easy and this supplement provides 100 different wilderness locations that can be dropped in, fleshing out the blank regions of a world map. The locations are all intended for temperate regions and range in size from small places to large, from plains to mountains. Each location has the name by which it is known...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Graves and Grave Markers for a Fantasy Graveyard

100 Graves and Grave Markers for a Fantasy Graveyard


Characters, for one reason or another, may spend time in a graveyard. Perhaps they are looking for a specific grave, tracking down a necromancer or dealing with recent undead activity. Whatever the reason, this supplement provides 100 different graves that characters could find in the graveyard. The markers, which vary from normal to magical in nature, can be used simply to dress the scene, could provide...   [click here for more]
Azukail Games  $1.99 $1.49

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Crossroad Chronicler: Volume 2

Crossroad Chronicler: Volume 2


Crossroad Chronicler is a periodic publication focusing on Solo, Gm’less, and Gm-lite Role-Playing Games and resources to play them.  Our goal is to bring together some of these people and the materials they produce and collect it all in one place for others interested in the concept.  We are the chronicler at the crossroads of others’ journeys, here to share for everyone’s benefit.   Find...   [click here for more]
Sad Fishe Games  $2.99

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100 Encounters for Fantasy Mountains (PFRPG)

100 Encounters for Fantasy Mountains (PFRPG)


Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Dogs to Meet in Pugmire

100 Dogs to Meet in Pugmire


This is a collection of 100 different dogs that could be found in Pugmire, whether within the city itself or in other towns or villages. Some are based in Pugmire itself, and would rarely be found outside of the City of Good Dogs. Others travel more, and can be encountered on the roads. Each dog is given a name and descriptions of what they do. Some of the dogs could be useful contacts or providers...   [click here for more]
Onyx Path Publishing  $1.49

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Grim & Perilous Book of Monsters - Monsters for Zweihander RPG

Grim & Perilous Book of Monsters - Monsters for Zweihander RPG


This is the third Grim & Perilous Librarians Collaboration. This month the team has never been bigger with five contributors sharing their monstrous creations and helping to get the book published. The main driving force behind this book is the sheer ease of creating monsters for ZWEIHÄNDER. In the MAIN GAUCHE Supplement (https://www.drivethrurpg.com/product/252787/MAIN-GAUCHE-Grim--Perilous-Supplement-Powered-by-ZWEIHANDER)...   [click here for more]
Grim & Perilous Studios  $2.99

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A Baker's Dozen of Black Market Magical Items II (PFRPG)

A Baker's Dozen of Black Market Magical Items II (PFRPG)


This collection is of minor magic items that, despite their typically low value, level and limitations on how often they can be used, may be hard to buy on the open market. This is because many of them have less than reputable uses, either in addition to, or as an abuse of, their main use, or they have no truly honest use. How legal or illegal the items might be will depend on the locale; they could...   [click here for more]
Azukail Games  $1.99 $1.49

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100 Strange or Unusual Encounters for Fantasy Cities II

100 Strange or Unusual Encounters for Fantasy Cities II


Characters do not spend all of their time wandering the wilderness or traipsing through dungeons; they will also spend some time in urban areas, from villages to cities. Rather than having such experiences be glossed over, this supplement lists 100 different encounters that the characters could have in an urban area, especially a city. Many of these encounters have deeper stories than might be noticed...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Rumours to Hear in the Space Port Bar

100 Rumours to Hear in the Space Port Bar


When in the space port bar, or any other suitable location, characters may overhear or come across rumours and bits of gossip, whether they are deliberately looking for them or as a side effect of searching for information. This supplement has 100 different rumours that characters could hear in such a case. Whether or not a particular rumour is true is up to the GameMaster and these rumours can be...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Rumours to Hear in or about the Planes

100 Rumours to Hear in or about the Planes


This is a collection of rumours to do with the various planes common in many versions and derivatives of the World's First Role Playing Game. The planes mentioned are based around the planar model first seen in that game, and in variants in both that game and derivatives, so rumours may need tweaking to match up with a setting's particular cosmology. The rumours may be heard by characters who are...   [click here for more]
Azukail Games  $1.99 $1.49

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100 Strange or Unusual Encounters for Fantasy Cities

100 Strange or Unusual Encounters for Fantasy Cities


Characters do not spend all their time in the wilderness or dungeons; they will also spend time in cities, towns and other urban areas. Urban experiences can be glossed over, but it can be more interesting to develop the cities into alternative places for adventures, not simply places to resupply and recuperate between travels. Adventuring in urban areas can be a different experience, as townsfolk...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Histories and Legends for Fantasy Weapons

100 Histories and Legends for Fantasy Weapons


So often, when characters collect the loot and examine the treasure, what they find is extremely bland. Weapons whose only point of interest is the attack bonus they give, or the abilities that they have. Not every weapon found will have a legend, but having some that do can make them more interesting, and perhaps be a source of adventure hooks. This supplement has legends for one hundred different...   [click here for more]
Azukail Games  $1.99 $1.49

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Tomes of Steampunk

Tomes of Steampunk


Tomes of Steampunk describes in detail twenty different books that characters could find on bookshelves and in libraries in a steampunk setting, all on related subjects, from analytic engines to clockwork to steam engines to spiritualism. Each book has its name and author given, as well as descriptions of its appearance and value, details on the subject matter contained in the book and notes...   [click here for more]
Azukail Games  $2.49 $1.99

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A Baker's Dozen of Black Market Magical Items (PFRPG)

A Baker's Dozen of Black Market Magical Items (PFRPG)


This collection is of minor magic items that, despite their typically low value, level and limitations on how often they can be used, may be hard to buy on the open market. This is because many of them have less than reputable uses, either in addition to, or as an abuse of, their main use, or they have no truly honest use. How legal or illegal the items might be will depend on the locale; they could...   [click here for more]
Azukail Games  $1.99 $1.49

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100 Rumours to Hear in a Town or Village

100 Rumours to Hear in a Town or Village


Players will often ask around in towns and villages trying to find out useful information. This lists 100 different rumours for them to hear. The rumours are aimed at a fantasy setting and are most suited to towns and villages rather than cities, as the last tends to focus more on urban events, but some can still be used in such a setting. The rumours may or may not be true, at the GM's decision....   [click here for more]
Azukail Games  $1.25 $0.99

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100 Cold Wilderness Locations

100 Cold Wilderness Locations


Fully describing every geographical feature of a world is not always easy, and this supplement provides 100 different wilderness locations that can be dropped in. The locations are intended to be placed in cold and arctic climes, and range in size from small locations up to oceans, from plains to mountains. Each location is given a name that it would be known by and also some details on what makes...   [click here for more]
Azukail Games  $2.49 $1.99

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100 Detailed Bits of Junk to Find in Space

100 Detailed Bits of Junk to Find in Space


Character may come across pieces of junk floating in space. These pieces of junk might be found in orbit, near an old battle site or simply drifting between the stars and planets. If encountered at high enough speed, these items of junk have the potential to be dangerous. Otherwise they can simply be bits of random trash discovered during space travel, or perhaps as a source of adventure hooks. This...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Creepy Things and Events to Encounter Outdoors

100 Creepy Things and Events to Encounter Outdoors


This is a series of creepy items, events and occurrences that could be found in the outdoors. Some of the encounters are best suited for urban areas, others for the countryside and some will work in both, as long as it isn't inside a house. Many of them are suitable for any setting or time period, whilst a few require settings having a technology equivalent to the 19th or 20th centuries depending,...   [click here for more]
Azukail Games  $2.99 $1.99

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100 Pieces of Graffiti to Find in a Dungeon

100 Pieces of Graffiti to Find in a Dungeon


Characters will not be the first to enter a dungeon and that doesn't even consider creatures that might be living there. These previous visitors and occupants may well have left markings on the walls and this supplement has 100 examples of such. Some of the markings are simply words and sentences, and are marked by quotes. Others may be sketches, drawings or other graffiti. Some of the entries have...   [click here for more]
Azukail Games  $1.25 $0.99

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100 Dungeon Myths, Legends and Rumours

100 Dungeon Myths, Legends and Rumours


Characters may often explore dungeons, but they may also need a reason to head to them in the first place. Such a reason can come from asking around and discovering myths and legends about the dungeon in question. This supplement has 100 different rumours that characters could discover about a dungeon. They can be rumours of lost adventurers and treasures, deadly monsters and dungeon peculiarities....   [click here for more]
Azukail Games  $1.99 $1.49

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Grim Artifacts & Perilous Relics - Supplement for Zweihander RPG

Grim Artifacts & Perilous Relics - Supplement for Zweihander RPG


In your travels across this grim and perilous world you are bound to run into many items, artifacts and relics that are of a magickal quality. Some of them are from ages long past filled with horrible forgotten power that will twist the soul to its horrible will. Others are small objects of curiosity, imbued with strange power to do single tasks. What they all have in common though aside from their...   [click here for more]
Grim & Perilous Studios  $9.99

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A Baker's Dozen of Planetary Bodies

A Baker's Dozen of Planetary Bodies


Pull of the Stars introduced new worlds in Urth's system that could be visited by those with appropriate magic and technology, offering strange new places to adventure. That supplement is required to properly use this, which expands on the nine worlds from Pull of the Stars with another thirteen. The size and gravity of the various worlds is not always explicitly stated, allowing...   [click here for more]
Schwalb Entertainment  $1.49

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100 Rumours to Hear in the Crescent Empire

100 Rumours to Hear in the Crescent Empire


This is a selection of one hundred different rumours that could be discovered by characters in the Crescent Empire. Whether or not any of these rumours are true is up to the GameMaster. Some rumours are based on the truth whilst others may have misinterpretations and some do have elements that are definitely not true, or at least not canon. An individual GM can decide that they are true in their campaign....   [click here for more]
Chaosium  $1.49

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100 Irrelevant Notes and Letters to Bamboozle Players

100 Irrelevant Notes and Letters to Bamboozle Players


Players will often come across various notes and letters that are important and useful to whatever quest they are pursuing. However, if only important notes are detailed, it becomes pretty clear which ones are relevant. Here, then, are 100 different notes, letters, demands, lists, reports, threats, evidence of conspiracies or the ravings of madmen that all look like they might be important, but have...   [click here for more]
Azukail Games  $1.49 $1.25

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Sangen Geneering Heist (Cepheus)

Sangen Geneering Heist (Cepheus)


Sangen Geneering Heist is an adventure for Cepheus Engine and other role playing games using a 2d6 mechanic, including the Original Science Fiction Role Playing Game. The characters are approached by a patron who wishes them to break into a geneering company, copy some proprietary data and destroy the originals and some in-progress experiments. The experiments being carried out are apparently unethical...   [click here for more]
Azukail Games  $2.49 $1.99

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Grim & Perilous Book of Murder - Supplement for Zweihander RPG

Grim & Perilous Book of Murder - Supplement for Zweihander RPG


The Grim and Perilous Book of Murder This is the second monthly collaboration of the Grim & Perilous Library Librarians. This month’s topic is that of Grim & Perilous Book of Murder and we have an assassin’s guild, a serial killer in the poor quarter, a range of new poisons and trappings for dealing death and a courtroom drama. ...   [click here for more]
Grim & Perilous Studios  $2.99

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A Baker's Dozen of Islands in the Void

A Baker's Dozen of Islands in the Void


The Void, that darkness between realities that is the home of the Demon Lord, contains the fragmentary wreckage of worlds, universes and beings that it has devoured. Hunger in the Void introduced the idea of exploring the Void itself, a perilous task as, by its very nature, it is a location that is inimical to life. Random tables from that supplement allow islands in the Void to be randomly generated...   [click here for more]
Schwalb Entertainment  $1.49

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Crossroad Chronicler: Volume 3

Crossroad Chronicler: Volume 3


Crossroad Chronicler is a periodic publication focusing on Solo, Gm’less, and Gm-lite Role-Playing Games and resources to play them.  Our goal is to bring together some of these people and the materials they produce and collect it all in one place for others interested in the concept.  We are the chronicler at the crossroads of others’ journeys, here to share for everyone’s benefit.   Find...   [click here for more]
Sad Fishe Games  $2.99

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100 Columns and Pillars to Find in a Dungeon

100 Columns and Pillars to Find in a Dungeon


Large rooms often have columns in them, holding the roof up. Normal columns rest on a base, which at its simplest may just be a plinth, and are topped with a capital. Each part of the column may be carved, sometimes quite extensively. Stone is the most common material used in such, but wood can be used as well. Even normal columns range widely in style and appearance. The columns described in this...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Descriptions for Rings

100 Descriptions for Rings


Rings are common in fantasy settings, and they are often magical in nature. Rather than a GameMaster simply telling players that they find a ring, this supplement has 100 different detailed descriptions for rings. These could be used to describe rings as simple items of treasure, possibly making players think a ring is more important than it seems, they could be used to describe a magical ring in more...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Curiosities to Bamboozle Players to Find Outdoors

100 Curiosities to Bamboozle Players to Find Outdoors


Characters can encounter things when travelling and this is a list of 100 different curiosities that they can stumble across. These curiosities often look as if they have some sort of hidden meaning or greater depth than they actually have, unless the GameMaster decides otherwise. They can be used as background colour when travelling, as red herrings for distracting players or even as adventure hooks....   [click here for more]
Azukail Games  $1.49 $1.25

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100 Floors to Find in a Dungeon

100 Floors to Find in a Dungeon


Floors. All dungeons will have them at some point. In some cases, the floors may be important, relevant or dangerous. In others, the floors will simply be scenery. This supplement has 100 different floors that can be used within a dungeon to flesh out a room. Some of them may appear important or puzzling, but none have any game effect unless the GameMaster decides otherwise. This PDF supports Adobe...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Books to Find on a Crescent Empire Bookshelf

100 Books to Find on a Crescent Empire Bookshelf


Books can be a source of useful and important knowledge, but libraries are not filled with books that can be described as such. Shelves will also hold books that are less useful; religious tracts, legends, histories, biographies, memoirs, scientific works and fiction. This supplement adds 100 different books that a GameMaster can use to flesh out a bookshelf. All the titles apart from proper names,...   [click here for more]
Chaosium  $1.25

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Chimaerical: An Ancestry for Shadow of the Demon Lord

Chimaerical: An Ancestry for Shadow of the Demon Lord


This unofficial Poisoned Pages supplement introduces the Chimaerical, a new ancestry for Shadow of the Demon Lord. Chimaerical are sometimes born of humans, but look nothing like their parents, or even each other. Chimaerical have children who are also Chimaerical, but these will look nothing like their parents. Chimaerical are touched by the Demon Lord's Shadow in the womb and are warped into creatures...   [click here for more]
Schwalb Entertainment  $1.49

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100 Histories and Legends for Magic Items

100 Histories and Legends for Magic Items


Magical treasures, when found, can often be very boring in nature. Not so much Glamdring and Orcrist, as was found in The Hobbit, but longswords +1. These are completely uninteresting and make magic commonplace rather than exotic. This supplement has 100 different histories and legends for magic items. Some items are singular, with past owners given,...   [click here for more]
Azukail Games  $1.99 $1.49

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