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 Title    Publisher    Price  
Worlds Without Number

Worlds Without Number


The stars gutter and the skies fade and the earth grows weary with years. Ages of men and of Outsiders have ascended and been forgotten, and only the bones of their cities and the dust of their dreams remain upon this tired world. The Legacy of their laws is woven deep now, the edicts of dead gods and fallen sorcerer-kings made to trace patterns of power we no longer understand. We are heirs to...   [click here for more]
Sine Nomine Publishing  $19.99

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The Comae Engine

The Comae Engine


CREATE BETTER STORIES Take d100 Roleplaying Back to its Core Comae Engine charts a new path for the classic rules, retooled from the ground up for more creative and flexible storytelling. But keeping the grounded approach they are known for. At the core is a versatile conflict resolution system. Combine mysteries, social conflicts, puzzles, stunts, combat - and most other challenges in modern...   [click here for more]
FrostByte Books  $2.50

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Reign: Rules

Reign: Rules


The Reign roleplaying game expands the frontiers of fantasy gaming by elevating the action to an international stage. Monarchs and mercenaries gamble armies and fortunes to win nations in a rich and vibrant fantasy setting. Reign’s simple but complete rules model the triumphs and disasters of societies as small as a village or as large as a realm-spanning religion. With Reign, your...   [click here for more]
Atomic Overmind Press  $24.95

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The Codex of the Black Sun: Sorcery for Stars Without Number

The Codex of the Black Sun: Sorcery for Stars Without Number


Unleash the power of arcanotech and the willful might of eldritch Shadows on your Stars Without Number campaign with the Codex of the Black Sun. In this supplement for the award-winning Stars Without Number sci-fi RPG, you'll get all the tools you need to add space magic and interstellar sorcery into your campaign. Advice...   [click here for more]
Sine Nomine Publishing  $9.99

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Mythix Companion

Mythix Companion


Get ready to dive even deeper into the world of Technotales of Mythix with The Mythix Companion, the long-awaited supplement to our retro-cartoon science-fantasy setting. This small book is packed with additional information that didn't make it into the main book, as well as adventure seeds and stories inspired by our own experiences playing Mythix and questions from our fans and players. Inside, you'll...   [click here for more]
GRAmel  $6.99 $5.99

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Persons of Interest: Creating Patrons and Nemeses

Persons of Interest: Creating Patrons and Nemeses


Forging Villains and Patrons Persons of Interest offers a selection of system-neutral tools for building antagonists and other NPCs for your GMing needs. While written for the Stars Without Number sci-fi role-playing game, the tools in Persons of Interest are compatible with almost any setting or game system. Within these...   [click here for more]
Sine Nomine Publishing  $7.99

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Reign: Realms

Reign: Realms


Welcome to Reign: Realms, a One Roll Engine-powered setting for the second edition of the Reign roleplaying game. Heluso & Milonda is a fantasy world like none other birthed from the mind of Greg Stolze, designer of Godlike, Wild Talents, and half of the design team of Unknown Armies. The very geography of Heluso and Milonda is unusual, as its folk live out...   [click here for more]
Atomic Overmind Press  $27.95

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Cyberpunk Slice: Near Futures & Hackable Selves for Modern AGE

Cyberpunk Slice: Near Futures & Hackable Selves for Modern AGE


The future isn’t what it used to be. Cyberpunk has been one of the most popular genres across multiple media for nearly 40 years. Nuclear war anxiety has transformed into a grim awareness of a collapsing global ecology, carbon fiber has replaced steel in new machines, and cyberpunk has changed too, forging new futures out of rising digital culture and scientific advancements...   [click here for more]
Green Ronin Publishing  $12.95

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Eternus Core Rulebook

Eternus Core Rulebook


Humankind has conquered the stars, made our homes on endless worlds. Then we fell. At the peak of our understanding and mastery of the universe, we have lost our way and forgotten how we got here. Now we live across Myriad Kingdoms that span the universe, unified by our core biology, the oaths and bonds that tie us to our feudal lords, and our Faith in the Goddess. Now is a time of heroes, a time...   [click here for more]
The Black Orifice  $11.99

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Neon Blood - Cyberpunk Roleplaying

Neon Blood - Cyberpunk Roleplaying


Neon Blood is an OSR/DIY (we call our work Dirty-OSR) inspired cyberpunk game set in a version of the world in 2035. We don't need to go very far into the future to see how culture, tech, and politics might shape the future of humanity. It is dystopian, but all hope is not lost for ye who enter here. The goal of this game is to take the OSR-based RPG system and roughen up the edges,...   [click here for more]
The Rune^Forge  $10.00

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Master Class: Runecaster (PF1)

Master Class: Runecaster (PF1)


Be the Master of the Magic of Runes! The runecaster is a new class for the first edition of the Pathfinder Roleplaying Game. No less a user of magic than clerics and wizards, the runecaster taps into a magic older, and more primal and unpredictable, than spells. Each runecaster learns a selection of runes to augment their own abilities, aid their allies, reveal knowledge and...   [click here for more]
Rogue Genius Games  $3.95

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Technotales of Mythix

Technotales of Mythix


Technotales of Mythix is a setting for Savage Worlds Adventure Edition that allows players to relive the old-school animated adventure series from the 1980s and 1990s! These "action figure fantasy" shows mixed magic, technology, exploration, and adventure with a cheesy old-school fantasy flavor... and Mythix is a planetary romance world in the vein of these classic adventures. In Mythix, mighty sword-wielding...   [click here for more]
GRAmel  $13.99 $11.99

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Rune Magic (PF1)

Rune Magic (PF1)


The Magic of Runes! Runes are older, more primal forms of magic that existed before spells or even mortal languages. Runes may augment their crafter’s own abilities, aid their allies, reveal knowledge and lore, or hinder and harm their crafter’s foes. While the undisputed masters of rune magic are the dedicated runecasters, others can learn enough about the strange and elder form of supernatural...   [click here for more]
Rogue Genius Games  $2.95

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Master Class: Runecaster (PF2)

Master Class: Runecaster (PF2)


Be the Master of the Magic of Runes! The runecaster is a new class for the second edition of the Pathfinder Roleplaying Game. No less a user of magic than clerics and wizards, the runecaster taps into a magic older, and more primal and unpredictable, than just spells. Each runecaster learns a selection of runes to augment their own abilities, aid their allies,...   [click here for more]
Rogue Genius Games  $3.95

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Houserules Handbooks: More Spell Points

Houserules Handbooks: More Spell Points


Making Magic Magical The spell point system introduced in Houserule Handbooks: Spell Points was designed to be a flexible, simple set of rules for replacing the normal spell slot/spell preparation system used by spellcasters in the Pathfinder Roleplaying Game Core Rulebook with a different resource management system – spell points. Though both successful in this goal and quite popular,...   [click here for more]
Rogue Genius Games  $9.95

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Starfarer's Codex: Legacy Gunslinger

Starfarer's Codex: Legacy Gunslinger


Starfarer’s Codex: Legacy Gunslinger brings the dashing, daring gunslinger concept from the fantasy era into the future! Designed to focus on the most interesting options from the gunslinger class, Legacy Gunslinger allows any character to become an expert in the way of the gun, presenting a Gunslinger feat, a gunslinger archetype (appropriate for any Starfinder Roleplaying Game-compatible...   [click here for more]
Rogue Genius Games  $4.95

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Rune Magic (PF2)

Rune Magic (PF2)


The Magic of Runes! Runes are older, more primal forms of magic that existed before spells or even mortal languages. Runes may augment their crafter’s own abilities, aid their allies, reveal knowledge and lore, or hinder and harm their crafter’s foes. While the undisputed masters of rune magic are the dedicated runecasters, others can learn enough about the strange and elder form of supernatural...   [click here for more]
Rogue Genius Games  $2.95

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Science Fiction Codex of Lists (2nd Edition)

Science Fiction Codex of Lists (2nd Edition)


Completely updated and revised second edition. This book is designed to make a gamemaster's job easier when he or she creates science fiction roleplaying game adventures and campaigns.  This book includes 90 RPG lists, 324 pages of content, and thousands of entries designed for any science fiction game setting.  These lists will help spark your imagination and add flavor and color to all...   [click here for more]
JEN Games  $0.99

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Attack of the Giant Monsters! Atomic Edition

Attack of the Giant Monsters! Atomic Edition


The world has embraced atomic science. It also has gone mad. Attack of the Giant Monsters! is a 1950s B-movie-inspired post-pulp setting for Savage Worlds set in the alternate 1950s where aliens, mutants, zombies and... of course... giant monsters are commonplace. This Atomic Edition contains thrice as much text as the original mini-setting. Monsters, mutants, aliens, luchadores - everything you...   [click here for more]
GRAmel  $12.99 $10.99

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Never Tell Me the Odds: The Space-Scoundrel RPG About Risking It All

Never Tell Me the Odds: The Space-Scoundrel RPG About Risking It All


YOU ARE A SPACEFARING SCOUNDREL. You’ve blasted, cheated,  swindled, double-crossed, charmed, and hyper-jumped  your way across half the galaxy. But now, you’ve made  a few bad decisions and gotten into some real trouble. The one thing in all the universe that you really care about  is in terrible danger, and keeping it safe might require  the ultimate sacrifice. Are you desperate enough...   [click here for more]
Smrvl  $10.00 $4.99

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Master Class: Runecaster (5e)

Master Class: Runecaster (5e)


Be the Master of the Magic of Runes! The runecaster is a new class for the fifth edition of the world’s oldest fantasy roleplaying game. No less a user of magic than clerics and warlocks, the runecaster taps into a magic older, and more primal and unpredictable, than spells. Each runecaster learns a selection of runes to augment their own abilities, aid their allies, reveal...   [click here for more]
Rogue Genius Games  $3.95

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Rune Magic (5e)

Rune Magic (5e)


The Magic of Runes! Runes are older, more primal forms of magic that existed before spells or even mortal languages. Runes may augment their crafter’s own abilities, aid their allies, reveal knowledge and lore, or hinder and harm their crafter’s foes. While the undisputed masters of rune magic are the dedicated runecasters, others can learn enough about the strange and elder form of supernatural...   [click here for more]
Rogue Genius Games  $2.95

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Starfarer's Codex: Technomancy Manual

Starfarer's Codex: Technomancy Manual


Put More “Mancy” in Your “Technomancy!” Technomancy is the heart of the science-fantasy feel of the Starfinder Roleplaying Game, so you always want more of it! The Technomancy Manual gives you 21 new spells, ranging from a phantom limb to assembling a vehicular transport junkbot! Because Technology is better with a Little Magic! ...   [click here for more]
Rogue Genius Games  $3.95

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Astral Marine (Starfinder)

Astral Marine (Starfinder)


Become a Faceless Killing Machine The astral marines are high-tech shock troops used as terror troops and elite forces. While soldiers defeat the enemy’s body, astral marines break their spirit and will to fight. They are the faceless iron wall that an enemy finds themselves hopelessly thrust against. When their opponents break - even a chink in their armor, a small hole in their...   [click here for more]
Little Red Goblin Games  $4.99

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Adventures in ADHD

Adventures in ADHD


May I have your attention, please? Such and innocent question, until the fey who asks it quite literally walks away with your attention. Now you must journey into the magical, whimsical Fey realm of Lotstoodoo, to get it back! Adventure in ADHD educates players about ADHD in a diverse, inclusive environment while following a fantastic adventure though the Fey Domains of Delight. See you in...   [click here for more]
Awfully Queer Heroes  $18.38

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Circles of Steel

Circles of Steel


13 ORGANISATIONS FOR ROBOTS AND CYBORGS Can a robot be murdered? The detectives in the Daneel Bureau believes so. Join their interplanetary investigations of disassembled robots and deactivated androids, to pin down the perpetrators.    Or follow the Bunsen Burners as they unravel the virtual traces left by a corrupt elite. Their investigative journalistic work will get you...   [click here for more]
FrostByte Books  Pay What You Want

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Rune Magic (SF)

Rune Magic (SF)


The Magic of Runes! Runes are older, more primal forms of magic that existed before spells or even mortal languages. Runes may augment their crafter’s own abilities, aid their allies, reveal knowledge and lore, or hinder and harm their crafter’s foes. While the undisputed masters of rune magic are the dedicated runecasters, others can learn enough about the strange and elder form of supernatural...   [click here for more]
Rogue Genius Games  $2.95

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Cypher Burst 1.1 Blood & Chrome Technopunk Descriptors

Cypher Burst 1.1 Blood & Chrome Technopunk Descriptors


Note: This is an older version of Blood & Chrome. We've expanded and updated the product with the Blood & Chrome Preview Edition. Original Product Descripotion: Cypher Bursts are short preview and public playtest PDFs of ideas Marlowe House will ultimately expand for use with the Cypher System rules published by Monte Cook Games. Our first compilation project will be a...   [click here for more]
Monte Cook Games  $3.49

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Blood and Chrome Preview Edition

Blood and Chrome Preview Edition


The Big Easy A light drizzle falls on the surface of The Dome, rivulets of water distorting the city below. On the river side, The Dome's portal gapes open, an entitled crowd of the wealthy debark their heavily-armed luxury steamboat. The crowd mills briefly on the docks before spilling into the old city, entranced by sweet, savory and spicy aromas from almost every building. Elliot's ocular processor...   [click here for more]
Marlowe House Games  $14.99 $6.99

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Master Class: Runecaster (SF)

Master Class: Runecaster (SF)


Be the Master of the Magic of Runes! The runecaster is a new class for the Starfinder Roleplaying Game. No less a user of magic than mystics and technomancers, the runecaster taps into a magic older, and more primal and unpredictable, than spells. Each runecaster learns a selection of runes to augment their own abilities, aid their allies, reveal knowledge and lore, or hinder...   [click here for more]
Rogue Genius Games  $3.95

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Neon Blood - Preternatural Chrome (Psionics, Sorcery, and Monsters Supplement)

Neon Blood - Preternatural Chrome (Psionics, Sorcery, and Monsters Supplement)


Preternatural Chrome, a supplement for Neon Blood, allows tables to blend bullets and powers. You want an SMG-armed elven drone Jockey? This is how you get an SMG-armed elven drone Jockey. How about a NovaBlade/Raptor-10AF akimbo psionic assassin? Yeah, we thought so.  Neon Blood is an OSR/DIY (we call our work Dirty-OSR) inspired cyberpunk game...   [click here for more]
The Rune^Forge  $5.00

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Grail

Grail


Grail: Worlds of the Realm covers the basic geography and biodiversity of the planet Grail. Ruled by the minor noble house of Keddah, it is often considered a backwater and over looked. But Grail is an import site of pilgramage for those seeking to follow the travels of the Prophet, for it was on Grail that he was healed by Saint Amalthea, and here that the Sanctury Aeon Sect has it’s orgins. ...   [click here for more]
Ulisses Spiele  $2.46

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Cypher Burst 1.2 Blood & Chrome Technopunk Types

Cypher Burst 1.2 Blood & Chrome Technopunk Types


Note: This is an Older Version of Blood & Chrome. We have released an expanded and updated version that includes content from all three of the original PDFs and a lot of new material as well. You can get the new Blood & Chrome Preview Edition Now! Cypher Bursts are short preview and public playtest PDFs of ideas Marlowe House will ultimately expand for use with the Cypher...   [click here for more]
Monte Cook Games  $6.99

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Comets & Cockpits: Technologica Epoch - A 5e Junker Space Fantasy Setting

Comets & Cockpits: Technologica Epoch - A 5e Junker Space Fantasy Setting


...   [click here for more]
Daylight Publications  $25.00

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Cypher Burst 1.3 Blood & Chrome Technopunk Foci

Cypher Burst 1.3 Blood & Chrome Technopunk Foci


Note: This is an Older Version of Blood & Chrome. We have released an expanded and updated version that includes content from all three of the original PDFs and a lot of new material as well. You can get the new Blood & Chrome Preview Edition Now! More Cypher Content From Marlowe House Cypher Bursts are short preview and public playtest PDFs of ideas Marlowe House will ultimately...   [click here for more]
Monte Cook Games  $5.99

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Goblins and Gargoyles: Master Rulebook

Goblins and Gargoyles: Master Rulebook


Goblins and Gargoyles is a fantasy roleplaying game which hopes to capture the old-school feel of games such as Tunnels and Trolls, Dragon Warriors, Fighting Fantasy, and of course, the ‘red’ and ‘blue’ boxes. This game uses a 2d10 + system. This book, ‘The Master Rulebook’ will give you everything you need to take your Avatars from level 8 to level 10, the peak of your Avatar’s adventuring...   [click here for more]
Goblins and Gargoyles  $7.50

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Goblins and Gargoyles: Basic Rulebook

Goblins and Gargoyles: Basic Rulebook


Goblins and Gargoyles is a fantasy roleplaying game which hopes to capture the old-school feel of games such as Tunnels and Trolls, Dragon Warriors, Fighting Fantasy, and of course, the ‘red’ and ‘blue’ boxes. This game uses a 2d10 + system. This is the first of three books designed to take Avatars from level 1 through to level 10. This book, ‘The Basic Rulebook’ will take Avatars from...   [click here for more]
Goblins and Gargoyles  $7.50

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GM Cheat Sheet: Escape Room 5 Room Dungeon Generator

GM Cheat Sheet: Escape Room 5 Room Dungeon Generator


Get your dice out and roll up an exciting Escape Room adventure! This supplement helps you build out a skeleton adventure - just add blood, er, paint to flesh it out. Begin by rolling for the Feature Creature. Then your Escape Room Name, Feature Location, and Feature Treasure. Use the cheat sheet next to get quick concpets for each room. Then simply generate some rumors and a plot twist and your...   [click here for more]
Roleplaying Tips Publishing  $3.00

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Goblins and Gunslingers: Basic Rulebook

Goblins and Gunslingers: Basic Rulebook


Goblins and Gunslingers is a wild-west roleplaying game set in a fantasy world, where you can play a dwarf, elf or little folk, fighting against orcs, goblins and other tropesical fantasy creatures. Or, you can leave out the fantasy tropes and play 'Pure West'. This game uses a 2d10 + system, (the same system as 'Goblins and Gargoyles')  but makes use of many of the 'Optional systems within that...   [click here for more]
Goblins and Gargoyles  $9.00

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Generic Adventures: Hidden

Generic Adventures: Hidden


GENERIC ADVENTURES: HIDDEN A generic cyberpunk / tech-noir science fiction adventure. Hidden is a small, quick and easy adventure for any game group that wants a fast and simple adventure for a single night. This is a generic adventure, created for ANY type of science-fiction/cyberpunk/tech-noir setting/world. The adventure is written without any rule system in mind....   [click here for more]
PenguinComics  $1.50

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Goblins and Gargoyles: Tome of Foes

Goblins and Gargoyles: Tome of Foes


Goblins and Gargoyles is a fantasy roleplaying game which hopes to capture the old-school feel of games such as Tunnels and Trolls, Dragon Warriors, Fighting Fantasy, and of course, the ‘red’ and ‘blue’ boxes. This game uses a 2d10 + system. In this book you will find: Encounter Tables for a variety if terrain types. A table of ‘talents’ used by monsters in the Goblins and Gargoyles game,...   [click here for more]
Goblins and Gargoyles  $7.50

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Eidol: The Endless Dungeon (5E Campaign Setting)

Eidol: The Endless Dungeon (5E Campaign Setting)


"The leather-draped delver peered down the hall at her companions, hesitant to follow into the chambers of the slumbering beast. The halls of the dungeon were beginning to wear her down: each time they returned rested and resupplied, the dungeon was different—recognizable, but in an unfamiliar pattern like a sliding puzzle that moved its earthen bones around them. Progress seemed impossible....   [click here for more]
Compass Publishing House  $19.95

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Generic Adventures: Pinball 1977

Generic Adventures: Pinball 1977


GENERIC ADVENTURES: PINBALL 1977 A generic 1970:s arcade action adventure! Back from the Vietnam war, Barry started an arcade, filled with the newest pinballs and arcade games. He even invested in a small make-shift cinema in the back-room, where bootleg BetaMAX-tapes could be watched on a big-screen back projected TV – if the patrons...   [click here for more]
PenguinComics  $1.50

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Terrors from the Id: The Book of Psionic Horror

Terrors from the Id: The Book of Psionic Horror


HORRORS OF THE MIND UNLEASHED!   Within every creature lies the potential for destruction, for acts of cruelty and violation which sane minds can barely comprehend. Just as psionic power amplifies the abilities of the mind to change the world, it also magnifies the many horrors which linger in the dark recesses of thought few dare to traverse. Within this 40-page Pathfinder...   [click here for more]
Legendary Games  $7.99

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Solomani Worlds: Kurland Cluster (MGT 2e)

Solomani Worlds: Kurland Cluster (MGT 2e)


A Cluster of Danger and Opportunity Born from the same nebula, these Imperial-ruled systems border Solomani space. Here, tensions between the Solomani Party and the Imperial government constantly threaten trouble. Caught between are the aliens and ordinary citizens just trying to make a better life for themselves. Travellers fly their missions amid these struggles, delivering cargo...   [click here for more]
Mongoose  $10.00

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Starfarer's Codex: Multiclass ThemeTypes

Starfarer's Codex: Multiclass ThemeTypes


Be All The Things You Can Be! The Starfinder Roleplaying Game gives you three primary tools to customize the class abilities of your character-themes, archetypes, and multiclassing. Unfortunately, that sometimes makes it difficult to exactly create the character you want early on in your character's career. Sometimes what you REALLY need is a way to gain some multiclassing abilities in place of your...   [click here for more]
Rogue Genius Games  $3.95

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Generic Adventures: Secret of the Sea

Generic Adventures: Secret of the Sea


GENERIC ADVENTURES: SECRET OF THE SEA A generic Science-Fiction Deep Sea Adventure. The PC:s are on a diving mission and get a call to help with a rescue. This is a generic adventure, created for ANY type of science-fiction/Cyberpunk setting - OR for contemporary and even fantasy themed games! Most RPG rules based on any type of world with deep seas,...   [click here for more]
PenguinComics  $1.50

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The Faithful Few

The Faithful Few


The world has changed. Reality as you know it is gone, as are many of those you’ve come to know and appreciate over the years. But not all of them. The Faithful Few explores four classes from our original Pathfinder® Roleplaying Game content as they exist in Pathfinder Second Edition. Contents Convoker The convoker is a full divine spellcaster (9th level) creates and modifies a physical form...   [click here for more]
Samurai Sheepdog  $7.50

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Starfarer's Codex: Legacy Cavalier

Starfarer's Codex: Legacy Cavalier


BE A SPACE KNIGHT Wars may not be fought with lances and cavalry anymore, but that doesn't mean they can't be fought with dedication to a code! As war changed, cavaliers (and their mounts) have changed with it! The armor may have been replaced by cerameplate and the lance by a plasma rifle, but the code? The code remains. Whether you are an honorable member of the Order of the Comet changing to be...   [click here for more]
Rogue Genius Games  $4.95

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vs. the Wasteland

vs. the Wasteland


Welcome to the exciting world of vs. the Wasteland! Using the vs. M Engine created by Phillip Reed! vs. the Wasteland is a roleplaying game in which players struggle to survive in a post-apocalyptic world. Whether the end of the world came from an atomic war, an extinction level event, or a global pandemic; it doesn’t really matter. Now, your Survivors...   [click here for more]
Fat Goblin Games  $6.95

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