Title |
Publisher |
Price |
Adventure In a Dark World of Deep Magic!
It is an age of war. Civilization slowly gives way to encroaching wilderness, and once-mighty empires now lie beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings are bent by demonic rage.
The omens are dire. The roads to the shadow realm are open again, and the fey have returned... [click here for more] |
Kobold Press |
$29.99
|
A king stands in the hight turret of his castle, squinting at the distant hills. He can just make out the figures of his troops engaging the enemy in battle. As a damp breeze whips at his cloak, he contemplates the war. He has culled the best generals, captains, and troops from his land. His court wizard wields powers that unnerve even the most seasonal warriors. Can the forces he commands hold the... [click here for more] |
Wizards of the Coast |
$9.99
|
Description
Aberrant is a core rulebook and prequel to the Trinity science-fiction game that deals with the Aberrant Era. Set in the early 21st century, this complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm. This edition contains an out-of-control full-color... [click here for more] |
Onyx Path Publishing |
$9.99
|
The Signs are upon us. The Earth burns. The waters bleed. The humans unleash hunger and disease and bloodshed. They breed poison and hatred. The world dies. Only we can see the final Signs. The Eye of the Wyrm has opened. The Nation has splintered. The End Times are here. There is nothing left but War. And none left to fight but us.
Note: The Black & White print editions... [click here for more] |
White Wolf |
$16.99
|
The Long Night is Over The diablerie of Saulot, the waking of Mithras, the destruction of Michael the Patriarch, the return of the Dracon - it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and... [click here for more] |
White Wolf |
$17.99
|
Description
In the 22nd century, humanity has ventured to the stars. Yet amid the wonders of this new age, mankind faces many dangers from without and within. Alien races, fractious colonies, contending governments, ruthless corporations and aberrant mutations all vie for supremacy. At the center of the conflict stands a new breed of humans - men and women with psychic powers... [click here for more] |
Onyx Path Publishing |
$8.99
|
Make the world your own!
At gaming tables everywhere, the future of the Greyhawk setting turns on the rolls of dice and the actions of thousands of Dungeons & Dragons players.
This comprehensive sourcebook contains everything you need to get started in the RPGA Network's exciting Living Greyhawk shared world campaign.
Inside... [click here for more] |
Wizards of the Coast |
$12.99
|
ENnie Nominee Best Art, Cover Best Game Honourable Mention
For the Glory of Camelot Britain is in ruins as lords and chieftains fight for supremacy. From this chaos will rise Arthur and a golden age of chivalry and wonder - and a dark time of betrayal and bloodshed. Take the role of a knight at court and make a name for yourself. Can you save Camelot? Will you make your... [click here for more] |
Chaosium |
$19.99
|
The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire. As the fated Armageddon for the Kindred arises, what can they do?
FOR THE DAMNED
Drawing the Vampire Line to a close, GEHENNA brings about the conclusion of Vampire's World of Darkness. Featuring... [click here for more] |
White Wolf |
$14.99
|
The Illithiad is a visually stunning tome that details important information on mind flayers, their mental powers, and their dire plans to control the multiverse. This "complete book of illithids" covers:
The anatomy and physiology of the mind flayer.
The terrible truth about the mind flayer life cycle.
Illithid-kin, undead mind flayers, and new' flayer-kin monsters.
A balanced look at illithid... [click here for more] |
Wizards of the Coast |
$9.99
|
'This is Radio Free Death
The Voice of the Afterlife. Science thinks its shattered the barrier between life and death, but its only opened the floodgates. Stop meddling with the affairs of ghosts and close the doors before something follows you back through. You should have left some secrets buried, because now they wont go back to sleep without a fight.
I See Dead People
Its called projecting,... [click here for more] |
White Wolf |
$14.99 $10.49
|
Greatest city of the medieval world, domed Constantinople is a lodestone for the vampires of the Dark Ages. Immerse yourself in intrigues ancient and contemporary as you traverse the labyrinthine streets and torchlit bazaars of Byzantium's wondrous capital.
This is the first setting book for Vampire: The Dark Ages.
Note: The Black & White print editions of... [click here for more] |
White Wolf |
$8.99
|
Does your wizard wish to create a powerful magical item or a potent new spell? What other effects does your priest's favorite offensive spell accomplish? Spells & Magic provides players and Dungeon Masters with expanded rules that are compatible with the Player's Handbook, the Dungeon Master's Guide, and the rest of the Player's Option line of rulebooks. Within these... [click here for more] |
Wizards of the Coast |
$9.99
|
Elegant, Dark, and Deadly.
Deep below the surface realm of the Underdark, the drow conspire to subjugate the world in the name of their dread spider goddess. No other race can match their malice and cruelty. No other race holds a candle to their ruthless depravity and thirst for power. Their cities are dark and twisted cradles of treachery and corruption, their myriad schemes a tangled web that snares... [click here for more] |
Wizards of the Coast |
$13.99
|
Monsters and other threats from the world of Athas.
This supplement for the Dark Sun Campaign Setting collects the most iconic and dangerous monsters of the Dark Sun campaign setting into one handy tome. It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas.
The creatures and threats presented herein make worthy encounters for Athasian... [click here for more] |
Wizards of the Coast |
$9.99
|
On a trade road to the city-state of Tyr, a caravan is assaulted by a deadly obsidian shardstorm, forcing the survivors to band together and navigate the wastes to safety. But the force of nature that destroyed the caravan is under the malevolent control of the being known as the Wastewalker, who will stop at nothing to see the end of those that escaped his initial wrath. Can the heroes reach the Ringing... [click here for more] |
Wizards of the Coast |
$4.99
|
In the dangerous, fast-paced world of adventuring, knowledge means survival. In a age of legends, even the greatest heroes need technical advisors.
Inside Sages & Specialists you'll find ten new NPC specialist classes--from apothecary to seer, from engineer to scribe--each with his own special talents and insights.
In addition, this book contains a host of new rules that directly affect the... [click here for more] |
Wizards of the Coast |
$4.99
|
Death lurks in the eyes of the beholder. Many are the stories of this creature's ferocity and unbridled power. Now, take a look inside the alien world of one of the most feared monsters in the AD&D game in this visually stunning 96-page accessory. I, Tyrant contains information on all beholders and beholder-kin including: detailed explanations of their deadly eye powers; insight into beholder... [click here for more] |
Wizards of the Coast |
$4.99
|
Keeping the World's Magic Alive
We keep alive the old ways. We remember the days when magic flowed across the Earth and dreams strode in hosts with spirits. For every person who believes in a world beyond reason, we are the illumination, teacher and guardian. Although beset by unbelief and torn by dissent, we stand together as guides to the shining. Ascension to which humanity may strive.... [click here for more] |
White Wolf |
$15.99 $11.19
|
For over a decade, mystery has surrounded the fate of the lost goddess of trade and wealth, Waukeen. The Golden Lady disappeared during the Time of Troubles and has not been heard from since. Now, in Marpenoth in the Year of the Tankard (1370 DR), a young prophet suffers from disturbing, divine visions that reveal a beautiful, golden-tressed woman imprisoned on a far plane of existence by some great... [click here for more] |
Wizards of the Coast |
$4.99
|
Deadly Dungeons for All Levels!
If you're a Dungeon Master looking for some quick one-shot adventures, or you're searching for fun encounters to weave into your home D&D campaign, look no farther!
This Dungeons & Dragons supplement provides Dungeon Masters with 30 short, easy-to-run mini-dungeons - or "delves" - each designed to last a single game session. The... [click here for more] |
Wizards of the Coast |
$14.99
|
Awash in Blood
Centuries ago, House Tremere splintered from the Order of Hermes to become a cabal of vampire warlocks. The two established an uneasy truce until now. Desperate to reclaim its heritage, the Order of Hermes declares war on its errant kin, while the vampires hope to trap the mages with their blood sorcery, ensnaring wizards into the Jyhad. Is it the end for both or the beginning... [click here for more] |
White Wolf |
$8.99 $6.29
|
Evil denizens of the depths: the sahuagin. The sahuagin are known by many names. Some call them the Devil Men of the Deep; to others, they are simply the Sea Devils. This deadly race of aquatic beings has remained a mystery to surfacedwellers - until now. This fully illustrated 96-page accessory details the highly organized structure of sahuagin society, offers insight into the workings of the predatory... [click here for more] |
Wizards of the Coast |
$4.99
|
 Begin Your Journey Through a Dark World of Deep Magic!
Here’s everything you need to find adventure in the wind-swept plains, frozen crags, and magic-blasted wastes of Midgard—a dark fantasy world flavored with the myths and folklore of Central Europe.
THE MIDGARD PLAYER’S GUIDE INCLUDES:
Midgardian player character races, including elfmarked, kobolds, and trollkin
Divine... [click here for more] |
Kobold Press |
$19.99
|
The complete guide for building Forgotten Realms characters!
Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons.
The Forgotten Realms Player’s Guide presents... [click here for more] |
Wizards of the Coast |
$14.99
|
This Is the Way the Underworld Ends
Charon returns. The Smiling Lord unleashes his ultimate weapon - and his ultimate treachery. The Ferrymen fulfill an ancient promise. Necropoli are besieged by the Jade Empire. Stygia faces its greatest threat ever as chaos shakes the Labyrinth to its foundations and unleashes the Sixth Great Maelstrom. It is the Empire of the Dead's darkest hour... [click here for more] |
White Wolf |
$11.99
|
Cormyr: The Tearing of the Weave is the first-ever Forgotten Realms hardcover super-adventure! Designed to take characters from 4th to 8th level, the adventure pits the heroes against the evil agents of Shar and Cyric as they plot to corrupt the worship of Mystra, goddess of magic. The adventure begins in Cormyr, but the characters must also travel to the Plane of Shadow to thwart the villains’... [click here for more] |
Wizards of the Coast |
$14.99
|
While young vampires may scoff at the mortals who hunt them, their elders remember a time when robed monks rode from haven to haven, using the twin weapons of fire and their faith to destroy the undead.
But the Inquisition did not die in those dark ages. Its soldiers still roam the Earth, and the Damned fear it more than any other group of mortals.
This supplement includes ways to integrate Inquisitors... [click here for more] |
White Wolf |
$11.99
|
'This is Radio Free Death
... the voice of the afterlife. Hundreds have died from taking tainted pigment, but what the media doesn't know is that all those addicts have become ghosts. We have an epidemic of lost souls on our hands, and the scavengers are coming out of the woodwork. What you've got to wonder, my loyal listeners, is who poisoned the drugs and why are Spectres building hives?'... [click here for more] |
White Wolf |
$14.00
|
The Eve of Twilight
An invisible crusade is underway, and Orpheus Group is haunted by its past. Organization members are on the run from a mysterious adversary that commands Spectres, and from mercenaries with the powers of the dead. With their old lives shattered and the authorities in pursuit, can the characters survive what lies next? Pray they do, because the alternative offers no hope... [click here for more] |
White Wolf |
$14.00
|
Hundreds of new weapons, tools, and magic items for your D&D character.
This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly what... [click here for more] |
Wizards of the Coast |
$14.99
|
When God Tore the Sky
It came from nowhere, a spectral shard from beyond the Stormwall, where the lands of the dead are scoured by winds. They say the other side is a blistering hell of storms. Well, you're about to find out because there's a hole in the sky and the other side is leaking through... into the land of the living.
Queen of the Dead
Shadow Games, the next episode in the... [click here for more] |
White Wolf |
$14.00
|
Proud and Honorable Warriors
If you want to play the ultimate dragonborn hero, this book is for you.
This DUNGEONS & DRAGONS expansion of the Player's Handbook core rulebook explores the mysteries of the dragonborn. It presents players with exciting new options for their dragonborn characters, including unique racial feats, powers, paragon paths, and epic destinies.
This... [click here for more] |
Wizards of the Coast |
$4.99
|
A Shadow Has Fallen over Faerun
As malign forces conspire to undo the Weave and replace it with the Shadow Weave, the Great Desert of Anauroch begins to change. Unless something is done, all of Faerun will soon feel the dark might of the greatest magical empire since Netheril.
This adventure is the climax of a three-part series set in the Forgotten Realms campaign setting.... [click here for more] |
Wizards of the Coast |
$14.99
|
Ars Magica Third Edition at a Glance
Experience the third edition of this award-winning RPG about powerful magi in Mythic Europe with its unique magic system.
This extensive core volume provides everything you need to play, although the extensive supplement line offers additional storyguide and player support.
What is Ars Magica Third Edition?
Ars Magica is a classic roleplaying... [click here for more] |
Atlas Games |
$19.95
|
Cerilia: Where gods died and kings now rule with divine powers. Where dark powers contaminate flesh and blood, and evil shows its true visage in the abominations that stalk the land. Where monarchs both pure and corrupt clash over rulership of the BIRTHRIGHT campaign world! This book, designed for the Dungeon Master, is a guided to the most dangerous creatures on the face of Cerilia: the awnsheghlien.... [click here for more] |
Wizards of the Coast |
$9.99
|
City of Pleasure and Peril
A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere.
In Shelzar the Wicked, every desire can be fulfilled for those able to pay the price. Said to be half as old as Scarn itself, Shelzar has survived conquest, catastophe and chaos to emerge as the continent's capital of decadence and sin. This volume contains a complete... [click here for more] |
Onyx Path Publishing |
$8.99
|
Take the Heat
Sweltering temperatures, bone-scouring windstorms, and other dangers threaten explorers in waste environments. From arid deserts and volcanic regions to ash-choked dungeons and the lava-filled layers of Gehenna, unwary travelers may fall victim to the unrelenting hazards that await.
This supplement for the D&D game explores the impact of desert... [click here for more] |
Wizards of the Coast |
$17.99
|
Heroes… Legends… Gods
In the dawn of the 21st century, select humans erupt with incredible powers previously seen only in comics and movies. These rare 'novas' are all too real, however, and their abilities and personalities will change the world forever.
Awaken the Power Within
Aberrant d20 is a game of epic superpowers. This... [click here for more] |
Onyx Path Publishing |
Pay What You Want
|
The Future of Media
Entertainment in the 22nd century is a sensory extravaganza. The media uses holograms, virtual reality and interactive interfaces to create a fully immersing experience. People are no longer just "viewers," they're often participants! The media game is more cutthroat than ever before, with entertainment wars being fought over a single ratings... [click here for more] |
Onyx Path Publishing |
$2.99
|
Now updated to be form-fillable!
An indispensible playing aid, this campaign tracker is an essential tool for fourth edition DMs. Gone are the days of paper scraps and loose-leaf notebooks! The DM Campaign Record is a carefully designed booklet with space to record all information about an ongoing campaign: NPC stats, XP tracking, session logs, character reference, world... [click here for more] |
Goodman Games |
$4.99
|
Night Falls on Luna
A nightmare unfolds on the Moon, the glimmering heart of human space. Citizens are disappearing. Aberrants are invading. The Lunar population turns to its psion protectors - you! How are the orders involved? What does the enigmatic Æon Trinity really know? Some secrets should never be revealed.
Truth Can Pierce the Darkness
Descent... [click here for more] |
Onyx Path Publishing |
$9.99
|
Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth of Lost Souls. In recent years, this vast labyrinth has become a living dungeon from which trade between the surface and subterranean worlds is possible. However, beyond the well-lit halls where prospectors, merchants, and traders convene lies a darker world where adventurers battle... [click here for more] |
Wizards of the Coast |
$12.99
|
This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on heroes who draw power from divine forces.
It provides new archetypical builds for the cleric, paladin, invoker, and avenger classes, including new character powers, feats, paragon paths, and epic destinies.
It also includes rules for... [click here for more] |
Wizards of the Coast |
$14.99
|
Draconomicon™ I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons.
The sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations (such as Arkhosia) and organizations,... [click here for more] |
Wizards of the Coast |
$14.99
|
See the Cosmos from a New Perspective
The Moon is home to the psi order known as ISRA, a loose brotherhood of psions with the ability to cast their senses across vast interstellar distances — and even through time itself! Luna is considered the new center of human culture and a nexus of commerce, politics and corruption. As the saying goes, "Anything can — and usually does... [click here for more] |
Onyx Path Publishing |
$10.99
|
New options for barbarians, druids, shamans, and wardens
Take a walk on the wild side! This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on heroes who draw power from the spirits that preserve and sustain the world. It provides new archetypal builds for barbarians, druids,... [click here for more] |
Wizards of the Coast |
$14.99
|
Washington DC, a city fueled by corruption and intrigue, offers vampires a treasure beyond all measure: power on a glabal scale. In this place where even mortals have undreamt of might, the undead strive for influence that their peers can only envy.
The best try, but only the gifted succeed.
A city sourcebook for Vampire: the Masquerade. ... [click here for more] |
White Wolf |
$10.99
|
Epic Science Fiction
In the 22nd century, humanity has ventured to the stars. Yet alien races, fractious colonies, contending governments and aberrant mutations all vie for supremacy amid the wonders of this new age. At the center of the conflict stands a new breed of humans — men and women with psychic powers — whose actions will determine humanity’s... [click here for more] |
Onyx Path Publishing |
Pay What You Want
|
A Continent Afflicted
It is a grim time for a once-great land. Over 60 years after suffering devastation at the hands of the corrupt Aberrants, the European people struggle to return to glory. The Æsculapian Order is a beacon of light with its psi-healer "docs" curing the afflicted and giving hope to those in despair. Yet Æsculapian altruism suffers from the same maladies of... [click here for more] |
Onyx Path Publishing |
$11.99
|