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"Invisible Hands" - The Book of Factions

"Invisible Hands" - The Book of Factions


Welcome to "Invisible Hands", a collection of factions and groups of NPCs, ready to be dropped into your world! "Conflict is the driving force of every story. The best conflict comes from a clash between dangerous factions: groups of NPCs that your players will love or love to hate."   Invisible Hands will give you all the tools and support you need to create...   [click here for more]
True Mask Games  $4.99

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"Edge of the Wilds" - 100+ scenarios for rural adventures!

"Edge of the Wilds" - 100+ scenarios for rural adventures!


Welcome to "Edge of the Wilds", a collection of over 100 plothooks and storyseeds for RPGs! "This is the frontier, where the rule of law is weak and men cower in the shadow of terrible beasts. What side will you choose as civilization and the wilds battle for dominance?" This book contains dozens and dozens of scenarios and scenario...   [click here for more]
True Mask Games  $4.38

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Stars Without Number: Original Core Edition

Stars Without Number: Original Core Edition


(TAKE NOTE! A Stars Without Number Revised Edition is now available here, as well as a free version available here. Original edition materials remain compatible with the revised edition, however, though if you want the core book for the game you're best off going with the new revision. It is the only book needed to play the game.)  ...   [click here for more]
Sine Nomine Publishing  $39.99 $19.99

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White Star: Galaxy Edition [Swords & Wizardry]

White Star: Galaxy Edition [Swords & Wizardry]


ADVENTURE ACROSS THE GALAXY! Ace Pilots, dead-eyed Gunslingers, and irrepressible Star Squirrels blast off across the stars to save the galaxy from the horrors of the Void! Hellfire Mecha march across the battlefield, leaving carnage in their wake! From the galactic center of Omega Consor to the Manrash System on the edge of the universe, the galaxy needs heroes! Endless galactic...   [click here for more]
Gallant Knight Games  $9.99

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DARK PLACES & DEMOGORGONS - The Ghost Hunter's Handbook - and use w/other OSR games

DARK PLACES & DEMOGORGONS - The Ghost Hunter's Handbook - and use w/other OSR games


PRINT ON DEMAND NOW AVAILABLE!! A coupon will be provided for early PDF purchasers once Print on Demand is available for the Print version! This is The Ghost Hunter's Handbook, designed for use with SURVIVE THIS!! - Dark Places & Demogorgons but is compatable with most OSR games and retroclones TABLE OF CONTENTS NEW CLASSES CLAIRVOYANT...   [click here for more]
Bloat Games  $4.99

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Other Dust

Other Dust


The world is an open grave. Green glass plains and trinitite pearls necklace the throats of torn cities. Prismatic jungles heave with nanite-infested life, thick with twisted bodies and fever-hot madness. The ancient towers of Old Terra are cast down into the mire and the stars above no longer send their ships of steel and burning light. Humanity has been reduced...   [click here for more]
Sine Nomine Publishing  $39.99 $19.99

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Red Tide: Campaign Sourcebook and Sandbox Toolkit

Red Tide: Campaign Sourcebook and Sandbox Toolkit


A Red Tide is Rising For three hundred years, the last remnants of humanity have clung to the wild green jungles of the Sunset Isles. They have watched the red mist that consumed their world roil a hundred miles off the coast, waiting, a beast at bay. But now the crimson dreams are becoming stronger, and the wild Shou tribes of the west howl their hate at the human invaders. Who...   [click here for more]
Sine Nomine Publishing  $7.99

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Ships: Slavern Fighter

Ships: Slavern Fighter


The Slavern Fighters are six different models of a common raider. From cheap knock offs to an Ace Custom. Send groups of them at your players as a cohesive unit or mix and match models to form a rag tag raider fleet. The Starship Series delivers ships you can use in your Starfinder campaigns. This booklet contains: The Pirate Fighter: for tiers 1/4, 1/3, 1/2, 1 and tier 2, includes; 6 full...   [click here for more]
Evil Robot Games  $0.99

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Book of Monster Templates (PFRPG)

Book of Monster Templates (PFRPG)


Think You've Seen It All? It's a big, scary world out there, and for your players, it's gotten nastier. The Book of Monster Templates gives you more options, more creative flexibility and more ways to just freak out your players with new templates - itching to be added to any Pathfinder monster. Enjoy innovative templates like The Bloody Maw who consumes magic items for their...   [click here for more]
Rite Publishing  $12.99

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The Genius Guide to the Talented Ranger

The Genius Guide to the Talented Ranger


With the popular and proven edge and talent system that has already been applied to many other classes in the Talented Class line of books from Rogue Genius Games, we’ve built a new talented ranger class that can take a wide range of specialties from favored enemies and terrain to bonding to a weapon, gaining a pack of animal companions, and even becoming an ally of magic itself. While these...   [click here for more]
Rogue Genius Games  $4.99

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An Echo, Resounding: A Sourcebook for Lordship and War

An Echo, Resounding: A Sourcebook for Lordship and War


Let Them Know Your Fame In Hell. In this Labyrinth Lord-compatible guidebook you'll learn the arts of war and kingly rule in the untamed borderlands. Referees will find all the tools they need to build a savage land of adventure and bloody struggle, carving the foundations of empire into the very bones of their campaign. Players will find new talents as Champions of their...   [click here for more]
Sine Nomine Publishing  $19.99 $9.99

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#1 With a Bullet Point: 7 Sinful Feats of Lust

#1 With a Bullet Point: 7 Sinful Feats of Lust


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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The Genius Guide to More Barbarian Talents

The Genius Guide to More Barbarian Talents


The idea of barbarian talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Barbarian, along with a large number of talents (many adapted from the abilities of barbarian archetypes). The new talents presented here can be used with that book, or added as new options for the traditional barbarian class. To use these talents with the core barbarian class,...   [click here for more]
Rogue Genius Games  $2.49

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The Hero's Journey Fantasy Roleplaying [Swords & Wizardry]

The Hero's Journey Fantasy Roleplaying [Swords & Wizardry]


"So you fancy yourself a hero? Well, it's a dangerous thing to set off into the wild places of the world, into the realm of legend. Dragons and monsters and worse await you. But if you've both blade and heart as strong as steel, then perhaps you might become a legend yourself - if you're willing to set off on The Hero's Journey." The Hero's Journey Fantasy Roleplaying™...   [click here for more]
Gallant Knight Games  $4.99

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"Lost Dice" - a narrative RPG for all settings

"Lost Dice" - a narrative RPG for all settings


"LOST DICE" is a new narrative RPG system created by True Mask Games! It is a freeform rulesystem designed to be used with many different settings, from dark and gritty survival to high magical fantasy and even sci – fi games. Lost Dice is based upon two core principles: narrative gameplay and risk management. The rules are centered around a...   [click here for more]
True Mask Games  $1.95

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#1 With a Bullet Point: 13 Dwarven Questing Feats

#1 With a Bullet Point: 13 Dwarven Questing Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Silver Weapon Magic Properties

#1 With a Bullet Point: 5 Silver Weapon Magic Properties


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 9 Witch Hunter Feats

#1 With a Bullet Point: 9 Witch Hunter Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Haste/Slow Feats

#1 With a Bullet Point: 5 Haste/Slow Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.28

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#1 With a Bullet Point: 4 Feats for Spells that Raise the Dead

#1 With a Bullet Point: 4 Feats for Spells that Raise the Dead


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 7 Sinful Feats of Gluttony (Full Clip!)

#1 With a Bullet Point: 7 Sinful Feats of Gluttony (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Mount Steed Spell Feats

#1 With a Bullet Point: 5 Mount Steed Spell Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 4 Death Mage Feats

#1 With a Bullet Point: 4 Death Mage Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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The Genius Guide to the Death Knight

The Genius Guide to the Death Knight


The death knight is a champion of the grave, serving to spread the power of death throughout the lands of the living. Most death knights are the chosen warriors of gods of undeath and decay, evil psychopaths who desire nothing more than to see the “mistake” of life replaced by the glorious, unchanging “blessing” of undeath. Though unquestionably evil, these death knights are...   [click here for more]
Rogue Genius Games  $3.99

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#1 With a Bullet Point: 13 Witch Hexes

#1 With a Bullet Point: 13 Witch Hexes


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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Ultimate Options: Bardic Masterpieces

Ultimate Options: Bardic Masterpieces


Masterpieces are special performances for bards that represent the abilities of a grand master in a given bardic talent, and were first introduced in Ultimate Magic. Generally taken in place of a feat or spell known, masterpieces serve two useful functions for bard players. First, they give bards some flavor that makes them different than just “banjoplaying sorcerers with a lot of skill points,”...   [click here for more]
Rogue Genius Games  $3.99

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#1 With a Bullet Point: 6 Archon Feats

#1 With a Bullet Point: 6 Archon Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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The Genius Guide to Loot 4 Less Vol. 10: Fezzes Are Cool!

The Genius Guide to Loot 4 Less Vol. 10: Fezzes Are Cool!


Welcome to the tenth book in the Loot 4 Less line, in which we deal exclusively with items that have a cost to consumer of 2,500 gp or less. And to increase the level of difficulty in terms of providing you with low-cost items, we also don’t deal in one-shot (or even two- or three-shot) magic items. Here in Volume X: Fezzes Are Cool, we’re looking at a narrow range of wondrous...   [click here for more]
Rogue Genius Games  $3.99

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SGG Presents: The Vile Magic of Argonax the Mad

SGG Presents: The Vile Magic of Argonax the Mad


Welcome to The Vile Magic of Argonax the Mad, the first product in the new Super Genius Presents line of books. Each of the products in this line is the strong vision of a single game designer, bypassing the normal planning,development, and revision process used for most Super Genius Games products. While we consider those processes to be a major part of maintaining a high level...   [click here for more]
Rogue Genius Games  $4.99

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Sorcerer's Options: Beyond Bloodlines

Sorcerer's Options: Beyond Bloodlines


Sorcerers are set apart from most other spellcasters by being creatures with vast and growing natural magic powers, closer in concept to monsters than the sages of study and learning epitomized by wizards or the agents of divinity that make up the ranks of clerics, druids, inquisitors, oracles and paladins. Even witches and bards are normally presented as drawing on power that originates outside them...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Races of Fire and Fury

The Genius Guide to Races of Fire and Fury


Fire has fascinated mankind throughout the ages. From the time it was discovered, our minds focused on using fire in a number of ways. Beyond the apparent applications of cooking our food and keeping warm at night, fire has captured our imaginations. We have applied fire, and heat by extension, to the display of strong emotions with descriptions like “hot-headed”, “hot under the collar”,...   [click here for more]
Rogue Genius Games  $3.99

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1001 Spells (PFRPG)

1001 Spells (PFRPG)


1001 Spells gives you - yes, you guessed it - 1001 spells, that will help you realize the vision you've had for your spellcaster. From spells that are cast as move, swift, and immediate actions; to maw of the purple worm which lets you swallow your opponents whole; or just have your dragon tattoo bite him instead. 1001 Spells brings you at least a hundred spells for each level of casting,...   [click here for more]
Rite Publishing  $19.99

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The Genius Guide to 110 Spell Variants Volume 3

The Genius Guide to 110 Spell Variants Volume 3


While there are a vast number of spells available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, as a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that there...   [click here for more]
Rogue Genius Games  $3.99

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Krazy Kragnar's Black Market Magic Items

Krazy Kragnar's Black Market Magic Items


The goblin known as Krazy Kragnar has a long and colorful history, not all of which has yet to be chronicled. Always quick to make a deal, take a risk, and turn a profit, Kragnar first came to prominence when he began a line of used-chariots yards (the merchandise for which is detailed in The Genius Guide to Loot 4 Less Volume 7: Krazy Kragnar's Used Chariots). When that operation was shut down...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to 110 Spell Variants

The Genius Guide to 110 Spell Variants


Although a vast number of spells are available in the game's core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it's not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that you can make a lot...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Rune Staves and Wyrd Wands

The Genius Guide to Rune Staves and Wyrd Wands


Welcome to the first Genius Guide product to present a whole new class of magic items, the titular rune staves and wyrd wands. In many ways this book is an offshoot of our Loot 4 Less line of magic item books, the main difference being the items presented in Rune Staves and Wyrd Wands aren't restricted to a 2,500 gp limit. Indeed, rules included here can be used to create items...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Fire Magic

The Genius Guide to Fire Magic


Fire is arguably the most dangerous and most useful of the elements. Fire represents the power of civilization, through cooking, forging, ceramics, and the production of light. It also represents the power of destruction in that it is a threat to farm, forest, and city alike. Fire is the first magic, and the power to rub sticks together to create a living heat that breathes and moves is the first shaman's...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Divine Archetypes

The Genius Guide to Divine Archetypes


Divine magic is one of the most common components of the Pathfinder Roleplaying Game. Humble adept NPCs, evil humanoid shamans, heroic clerics, and stalwart paladins alike use it. Divine spells call to mind major events in popular games and fictions, ranging from the summoning of demons and otherworldly allies to the power to heal, curse, and even raise the dead. Divine spells are the tools...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Feats of Runic Might II: Runebinding

The Genius Guide to Feats of Runic Might II: Runebinding


Runes are an ancient form of writing often linked to strange and magical powers. In history, runes are nearly two-thousand-year-old alphabets whose origins remain shrouded in mystery. In legend, wizards, shamans, and warriors use runes to imbue the places, items, and people on which they are inscribed with fantastic powers. Some say runes hold the power to foretell the future and even bring the dead...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to the Templar

The Genius Guide to the Templar


The templar is a divine warrior-an agent and crusader for his god and (possibly) his church. Most are champions of a religious order, using their faith to gird them against the plots of heretics, infidels, and pagans. Others are devoted to a specific holy duty, perhaps one that has been entrusted to their family for generations. Although clerics are servants of their gods and paladins, in different...   [click here for more]
Rogue Genius Games  $3.99

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Stars Without Number: Original Free Edition

Stars Without Number: Original Free Edition


(Be Advised! The new Stars Without Number: Revised Edition is out and available here, with a free version you can snag here. Original-edition content is still compatible with the revision, so you can rest safe that your SWN library is as useful and jam-packed with crisp GM tools as ever. If you want to start playing the game, however, you're best off grabbing the...   [click here for more]
Sine Nomine Publishing   FREE 

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Station on the Borderworlds (Starfinder)

Station on the Borderworlds (Starfinder)


Welcome to Adventure. Welcome to the Station on the Borderworlds. For hundreds of years, a mercenary group known as Blackvine Company has fought against the Servants of the Void, trying to keep them from overwhelming the good people of the Cyrollia System. And for hundreds of years, they have failed. Doom now creeps over the final untouched planet in the star system, but Blackvine Company is only...   [click here for more]
d20pfsrd.com  $9.99 $7.49

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Lovecraftian Spells

Lovecraftian Spells


Recent Update: Added 10 more spells. Looking for some new spells to throw at your players? Want to unlock eldritch lore and wield spells that are as likely to make you insane as keep you alive? Lovecraftian spells has over 50 new spells featuring some of the Cthulhu Mythos' most infamous entities and some home grown entities. More than that, it provides a set of guidelines for reskinning...   [click here for more]
Wandering Alchemist Games  $2.95

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Class Compendium

Class Compendium


Adventurers wanted! Need a burglar to sneak into the dragon's lair? Perhaps a noble knight to save a lost kingdom? Or maybe a brutal and battle-ready half-ogre? The Class Compendium for offers over fifty alternate character classes for labyrinth lord and other old-school fantasy role-playing games. With these new options you'll be ready to face whatever dangers...   [click here for more]
Gallant Knight Games  $9.99

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Entropic Gaming System

Entropic Gaming System


The Entropic Gaming System is a new tabletop role-playing rules system for any genre and subgenre. Its baseline design is meant to embrace Shadowed Earth, allowing for multiple eras and influencing genres to utilize the same set of mechanics with little to no changes necessary. Designed with the principle of allowing maximum flexibility with fewer rules, characters can vary...   [click here for more]
Mystical Throne Entertainment  $5.00

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Insight Fantasy Core Rules

Insight Fantasy Core Rules


All your actions can change the story. If you don’t like being a spectator, listening to the Game Master reading you a story all evening, Insight Fantasy should be your #1 choice because everything you do can have an impact on the story as the GM knows it. Insight Fantasy has all the mechanisms you would expect from a fantasy RPG, but the main difference is...   [click here for more]
NEVR  $19.99 $1.99

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Jalizar, City of Thieves

Jalizar, City of Thieves


Jalizar, City of Thieves, the Rotten Flower of the North, is revealed to your eyes in this book! In its pages, you’ll learn the seedy ways of the Thieves’ Guild. You’ll smuggle goods into the city, fooling the Copper Helms, the corrupt city watch of Jalizar, vie for power with the Merchant Houses or, if you are really bold, venture into the dark Sewers of Jalizar where an age-old...   [click here for more]
GRAmel  $19.99 $9.99

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Ships: Eldred Heavy Fighter

Ships: Eldred Heavy Fighter


The Eldred barely won their war for survival against the Slavern. In the aftermath, The Admiralty devised a plan to defend Eldred territory from all sides. This Heavy Fighter is part of that plan. Used in both system defense and carrier-launched strike roles, it packs a considerable punch in a compact, durable design. The Starship Series delivers ships you can use in your Starfinder campaigns. This...   [click here for more]
Evil Robot Games  $0.99

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Tricarnia: Land of Princes and Demons

Tricarnia: Land of Princes and Demons


Tricarnia, the land of the haughty Priest Princes, awaits you in this book! In these pages you’ll learn the ways of the Sons of Keron, forged from betrayal, lust and age-old sorceries, and you will enjoy the decadent ways of highborn lords and be pampered by legions of slaves. But don’t be fooled! Hidden in ancient ruins, you’ll hear the arcane invocations which were old ages...   [click here for more]
GRAmel  $29.99 $9.99

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SURVIVE THIS!! Zombies! 2nd Edition Source Book 1:  Among The Living

SURVIVE THIS!! Zombies! 2nd Edition Source Book 1: Among The Living


From the Creators of SURVIVE THIS!! Dark Places & Demorgorgons and SURVIVE THIS!! Zombies! comes SURVIVE THIS!! Zombies! 2nd Edition! Source Book 1: Among The Living Among The Living Random Background Chart New Classes Cannibal Lore Keeper Zombikenetic...   [click here for more]
Bloat Games  $4.99

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