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The Worldwalker's Handbook

The Worldwalker's Handbook


The Worldwalker’s Handbook is an expansion to the Warp sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of teleportation magic in your games. The Worldwalker’s Handbook is book 20 in a multi-part series. ...   [click here for more]
Drop Dead Studios  $4.99

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Esper Genesis 5E Sci-fi -  Core Manual

Esper Genesis 5E Sci-fi - Core Manual


"This is not a game that wants to be the property-of-your-choice, it’s a game that embraces sci-fi’s adventurous side. It is sci-fi with room for excitement and wonder. And 5E proves an excellent match for this, since EG’s relationship to sci-fi is much like 5E’s relationship to fantasy - it is part of the landscape, but the first priority is to play a game." —...   [click here for more]
Alligator Alley Entertainment  $49.95 $24.95

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The Exodus System

The Exodus System


ALL of my proceeds from this title are being donated to RAINN, the Rape, Abuse and Incest National Network. The Exodus System takes classic OSR games and adds modern innovations. This book is suitable for playing sci-fi, fantasy, and all sorts of other genres. It takes inspiration from such other systms as Savage Worlds and the Cypher System. For Players: -Fast Character Creation: Get a PC...   [click here for more]
Thunderegg Productions  Pay What You Want

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Foreven Worlds: Creatures of Distant Worlds (MGT 2e)

Foreven Worlds: Creatures of Distant Worlds (MGT 2e)


Beyond the Imperium, unknown creatures await unwitting explorers. Even in established civilizations, devious politicians and gangsters keep dangerous pets to show off their status. On frontier outposts, scarcely documented plants and animals attack any who threaten their habitats and food sources. With Foreven Worlds: Creatures of Distant Worlds, you’ll have a new monster to...   [click here for more]
Mongoose  $10.00

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The Sanguinist's Handbook

The Sanguinist's Handbook


The Sanguinist’s Handbook is a brand new sphere for the Spheres of Power magic system, for the Pathfinder Roleplaying Game. This new sphere-the Blood Sphere-grants its wielders the power to control the blood within a body, bleeding targets dry, empowering allies, or crafting the fluid into a Blood Construct to do their bidding, and much more! Complete with new...   [click here for more]
Drop Dead Studios  $4.99

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Prepared! One Shot Adventures for 5th Edition

Prepared! One Shot Adventures for 5th Edition


So, your players went off on a tangent? A Dozen 5th Edition One-Shot Adventures for Levels 1 to 15 Never fear—Prepared! offers GMs quick solutions to keep the game moving and players entertained, while you figure out your next move. Here are short, one-shot adventures for every environment, including: An alien factory where victims are drained of their essence and transformed...   [click here for more]
Kobold Press  $6.99

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Fifth Edition Options

Fifth Edition Options


Fifth Edition Options is a GM and player resource for the Dungeons & Dragons ™ 5th edition game. Within these 78 pages are hundreds of optional and variant rules to customize your game. Improve your game with any of the myriad options presented! Options Include: A Robust New Alignment System...   [click here for more]
Total Party Kill Games  $19.99 $9.99

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Mutants & Masterminds Basic Hero's Handbook

Mutants & Masterminds Basic Hero's Handbook


Every hero needs an origin story and this can be yours! Written with new gamers in mind, the Basic Hero’s Handbook streamlines and clarifies the flexible, robust third edition rules of Mutants & Masterminds. With simplified character creation and a selection of ready-made adventures, the Mutants & Masterminds Basic Hero’s Handbook lets players jump right...   [click here for more]
Green Ronin  $16.95

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The Necromancers Handbook

The Necromancers Handbook


The Necromancer’s Handbook is an expansion to the Death sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of necromancy in your games! The Necromancer’s Handbook is book 18 in a multi-part series. ...   [click here for more]
Drop Dead Studios  $4.99

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Freedom City (Third Edition)

Freedom City (Third Edition)


With the Mutants & Masterminds RPG you have the power to become a hero. Freedom City gives you the world’s most renowned city of heroes to rescue from the forces of evil! Called “the greatest superhero setting ever,” the award-winning Freedom City is a fully realized and detailed metropolis that can serve as a home base for your heroes or just one of the many...   [click here for more]
Green Ronin  $24.95

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Shadows on Starlight: White Stars - Black Ops

Shadows on Starlight: White Stars - Black Ops


Run the Shadows... Own the Stars Shadows on Starlight: White Stars – Black Ops is a source book that brings the intrigue and mayhem of Dark Operations to your White Star game. Whether war weary systems agent or wily renegade working the fringe, this book has what you need to make Space Opera into Space Ops! Inside you'll find: Agent's section for players to craft their existing White...   [click here for more]
HAZARD Studio  $4.99 $3.99

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The Chronomancer's Handbook

The Chronomancer's Handbook


The Chronomancer's Handbook is an expansion to the Time sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of Time magic in your games. The Chronomancer's Handbook is book 17 in a multi-part series.   ...   [click here for more]
Drop Dead Studios  $4.99

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The Trickster's Handbook

The Trickster's Handbook


The Trickster’s Handbook is an expansion to the Illusion sphere from the Spheres of Power magic system. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of Illusions in your games. The Trickster’s Handbook is book 16 in a multi-part series.   ...   [click here for more]
Drop Dead Studios  $4.99

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The Genius Guide to the Talented Ranger

The Genius Guide to the Talented Ranger


With the popular and proven edge and talent system that has already been applied to many other classes in the Talented Class line of books from Rogue Genius Games, we’ve built a new talented ranger class that can take a wide range of specialties from favored enemies and terrain to bonding to a weapon, gaining a pack of animal companions, and even becoming an ally of magic itself. While these...   [click here for more]
Rogue Genius Games  $4.99

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The Genius Guide to the Shadow Warrior

The Genius Guide to the Shadow Warrior


"I speak to the shadows ... and they speak back ..." Not everyone can become a shadow warrior. More than just combatants, shadow warriors are students of styles of fighting they learn from the shadows themselves. Strange and dangerous; a killer with one foot in shadow, who prefers to fight with weapons that are as much about causing pain as they are felling enemies. The...   [click here for more]
Rogue Genius Games  $3.99

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EGCC 01-06 Viral Fallout (5e)

EGCC 01-06 Viral Fallout (5e)


DREAD WITHIN THE FORGOTTEN SECTORS OF OLD NEW YORK A deadly nanovirus brings the team to the sublevels of New York City, where they must infiltrate the battle-scarred demilitarized zone of the undercity’s dreaded Sector 77. Viral Fallout is a 4 hour adventure for 1st through 4th level characters using the Esper Genesis Roleplaying Game....   [click here for more]
Alligator Alley Entertainment  $4.95

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The Genius Guide to Feats of Spellcasting II

The Genius Guide to Feats of Spellcasting II


Aren’t there enough feats already? Certainly it’s possible to make an extremely effective spellcaster without adding any of the feats in this book. However, rather than attempt to create must-have feats that patch rules in the game, or open entirely new ways to fill crucial party roles, this book is designed to just add some fun options. These are feats that give a spellcaster an interesting...   [click here for more]
Rogue Genius Games  $2.99

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Mythic Options: Mythic Dragonrider Class Options

Mythic Options: Mythic Dragonrider Class Options


Being mythic is awesome! The rules from Pathfinder Roleplaying Game: Mythic Adventures provide many options for upgrading a character to the realm of mythic heroes. However, while there are numerous mythic spells and a long list of mythic feats (and even more are available in Mythic Options: The Missing Core Feats, which gives a mythic version of every feat from the core...   [click here for more]
Rogue Genius Games  $1.99

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The Fighter Folio (5E)

The Fighter Folio (5E)


UNCOVER THE SECRETS OF STEEL! This book is an in-depth look at the fighter class. The Fighter Folio is your 80+ page guide to the class, disecting its abilities and taking an expanded look at new fighter-specific options. New Fighter Backgrounds such as the Battle Born, Blacksmith, Bodyguard, Bounty Hunter, Conscript, Eldritch Legacy, Guardsman, Jailer, Marine, Officer, Rebel,...   [click here for more]
Total Party Kill Games  $39.99 $14.99

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The Genius Guide to Horrifically Overpowered Mythic Feats

The Genius Guide to Horrifically Overpowered Mythic Feats


These feats come in two categories. The first are Horrifically Overpowered Mythic (HOM) feats. These are follow-up feats to mythic feats from Mythic Adventures, specifically designed to take the mythic rules to an illogical conclusion beyond their intended scope. Second (and listed in their own alphabetical order after all the HOM feats) are the Mythic Horrifically Overpowered (MHO) feats. These take...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to the Talented Barbarian

The Genius Guide to the Talented Barbarian


Barbarians are one of the most popular martial classes, in large part because they have more flexibility than most martial classes. With the option to select a rage power at every other level, barbarians have access to a wide range of potential builds, ranging from fast-and-mobile skirmishers, to heavily defended tanks, to whirling dervishes of mass destruction. If there is a limitation to the barbarian,...   [click here for more]
Rogue Genius Games  $4.99

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EGCC 01-03 Voices Beyond the Veil (5e)

EGCC 01-03 Voices Beyond the Veil (5e)


SOME ROADS SHOULD STAY UNTRAVELED A navigational error on an experimental cruiser leaves you and your team adrift in the uncharted branches of the mysterious Keshite Rift. The path home is brimming with terrifying, trans-dimensional threats. Can you find your way out before they find you? Voices Beyond the Veil is a 2-4 hour adventure for 1st through...   [click here for more]
Alligator Alley Entertainment  $4.95

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Advanced Options: Arcanist Exploits

Advanced Options: Arcanist Exploits


Behold the Power of the Arcane! The arcanist is a new hybrid class, combining elements of the two ultimate arcane spellcasters: sorcerer and wizard. Arcanists may be court advisors, cunning enchanters, fiery combat mages, or delvers in secrets mortals were not meant to know. Pathfinder® Roleplaying Game: Advanced Class Guide™ provides some options for specializing arcanists through exploits...   [click here for more]
Rogue Genius Games  $3.95

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Infinite Dungeon: The Halls of the Eternal Moment Level 4 - The Clockwork Catastrophe (PFRPG)

Infinite Dungeon: The Halls of the Eternal Moment Level 4 - The Clockwork Catastrophe (PFRPG)


Not everyone who enters the Halls does so by the front door. Only a few years ago, a dwarven engineer by the name of Talpidae dug into the edge of the crater South of Cusp with a huge clockwork mole machine, intending on digging beneath the temple itself and up into its heart. However, when he set his course he assumed the temple was only a few floors deep. When his mole machine hit reinforced stone...   [click here for more]
LPJ Design  $3.99

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Book of Magic: Patron Hexes (PFRPG)

Book of Magic: Patron Hexes (PFRPG)


Curse Your Enemies The Way Your Patron Would Want! Patrons reveal power to their witches through spells, and now you can wield their power with unique hexes. Each of these new hexes allows a witch to help her allies or deal with her enemies in ways that are specific to her chosen patron. Whether you are turning a creature into a toad or making the creature attack itself, your enemies will remember...   [click here for more]
Jon Brazer Enterprises  $2.95

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The Genius Guide to the Talented Rogue

The Genius Guide to the Talented Rogue


Rogues are the iconic masters of stealth and subterfuge, with access to both a number of powerful set class features (primarily relating to traps, evasion, and sneak attacks) and a flexible set of customizable talents. While this gives them a wide range of options, it can also lead to characters with specific sneak, criminal, or adventurer concepts having abilities they don’t need, such as a...   [click here for more]
Rogue Genius Games  $4.99

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Atomic Ninja Presents: Adventure Archetypes

Atomic Ninja Presents: Adventure Archetypes


Atomic Ninja Presents: Adventure Archetypes is a collection of 21 ready to play archretypes for your Savage Worlds Adventure Edition games! Perfect for one shots or convention games, or when you just need a Novice rank character lickity split. Add a personality, pick your Hindrances, and you're off to the races! ...   [click here for more]
Atomic Ninja Studios  $9.99 $2.99

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Mythic Options: Mythic Rogue Class Features

Mythic Options: Mythic Rogue Class Features


Being Mythic is Cool as Hell! The rules from Mythic Adventures provide many options for upgrading a character to the realm of mythic heroes. However, while there are numerous mythic spells and a long list of mythic feats (and even more are available in Mythic Options: The Missing Core Feats), none of the rogue’s class features have mythic upgrades available....   [click here for more]
Rogue Genius Games  $2.49

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Archetypes of Power

Archetypes of Power


Archetypes of Power is a book all about character options; with content for both the Spheres of Might and Spheres of Power systems, Archetypes of Power is sure to give something new to your gaming table. Within this volume you’ll find feats, class options, and 20 different archetypes for a wide range of classes, including the Growling Marauder (skald archetype), the Grand Purifier (paladin/antipaladin...   [click here for more]
Drop Dead Studios  $4.99

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Infinite Dungeon: The Halls of the Eternal Moment Level 5 - The Neverending Show (PFRPG)

Infinite Dungeon: The Halls of the Eternal Moment Level 5 - The Neverending Show (PFRPG)


The temporal fluctuations of the Halls of the Infinite Moment are very attractive to demons. Time is a tool of order, and watching it unravel is delightful for creatures of chaos. One particular demon, of minor power in the Abyss, has made a home in this level. Its name is Agares, and it brought a number of other demons with it. Their goal is to warp as much of the level as possible with their reality-defying...   [click here for more]
LPJ Design  $3.99

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Hero High, Revised Edition

Hero High, Revised Edition


High-school heroes! The Shadow Academy is on the loose downtown, but the prom is tonight and, worse yet, you’ve got a make-up test tomorrow! But then nobody said things were simple at Hero High! Teenaged superheroes have hard lives ... just ask them. After all, being a normal teenager is difficult enough: school, work, parents, friends, dating, and more without complicating matters...   [click here for more]
Green Ronin  $17.95

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Cosmic Handbook

Cosmic Handbook


The cosmos is a vast realm of primal powers, alien empires, and wonders and dangers beyond imagining. Now it is yours to explore with The Cosmic Handbook for the Mutants & Masterminds Superhero Roleplaying Game. This sourcebook looks at the universe beyond Earth, from the history of the cosmic in the comics to the conventions of cosmic stories and characters. In the pages of The Cosmic Handbook...   [click here for more]
Green Ronin  $14.95

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Reign of Arrows (5E)

Reign of Arrows (5E)


Nearly every culture developed the bow and arrow sometime in their history, but each put their own spin on the weapon based on the beliefs, resources, technological achievements, and favored tactics of their people. For some the bow was never more than a tool used to hunt, while others made it their primary tool of war. This book is intended to show different styles of archery through a mixture of...   [click here for more]
LPJ Design  $5.75 $4.99

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Infinite Dungeon: The Halls of the Eternal Moment Level 1 - The Overgrown (PFRPG)

Infinite Dungeon: The Halls of the Eternal Moment Level 1 - The Overgrown (PFRPG)


Built atop the foundations of a long-ago ruined city, the most recent group to claim the Halls as their own were the Circle of Ages: a group of druids who venerated the power of the Eternal Moment as a natural force. Yet after only a few years living in the Halls, the druids were already passing on from age. After burying his allies, the last of their number sacrificed himself in a great ritual, calling...   [click here for more]
LPJ Design  $3.99

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#1 With a Bullet Point: 8 Lightning Bolt Feats

#1 With a Bullet Point: 8 Lightning Bolt Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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Classic Spycraft: Spycraft Espionage Handbook

Classic Spycraft: Spycraft Espionage Handbook


Imagine that the world stands poised at the brink of oblivion, one press of a button from total annihilation. Now imagine that you're the only one who can stop it.   The fate of the entire world is in your hands. As a superspy working for MI6, the CIA, or an Agency of your own creation, only you have the skills, the experience, and the gadgets to take on the greatest threats the...   [click here for more]
Crafty Games  $34.95 $10.00

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The Genius Guide to the Hellion

The Genius Guide to the Hellion


The hellion is a master of dark energies, especially afflictions and hexes, who draws his power from deals cut with one or more supernatural patrons. In many ways the hellion is a more martial version of the witch, sharing the witch’s power to draw on hexes and spells but with significantly more options (and inclination) to damage foes directly. What hellions give up in terms of more powerful...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Feats of Multiclassing

The Genius Guide to Feats of Multiclassing


Fantasy fiction is rife with characters that can call on a hodgepodge of minor techniques, from rogues who apprenticed as wizards in their youth to priests who were once warriors, often fantasy characters break out of the narrow restrictions of a single class. If a player wishes to create similarly flexible characters they often have little choice but to multiclass, often only “level dipping”...   [click here for more]
Rogue Genius Games  $4.99

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The Genius Guide to the Riven Mage

The Genius Guide to the Riven Mage


The Genius Guide to the Riven Mage presents a new base class, one that masters a form of magic similar to spells, but considerably simpler and more primal. Known by various cultures as jinx, marvels, will-work, and invocations, most riven mages from more advanced cultures call their mystic powers “rivenspells,” meaning these powers use the same energies as spells...   [click here for more]
Rogue Genius Games  $3.99

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The Wraith

The Wraith


Made for use with the Pathfinder Roleplaying Game as well as the Spheres of Power and Spheres of Might systems, the wraith is a dark power given form. Whether through training in forbidden arts or their own ghost-like nature, the wraith has the ability to enter into objects, animals, allies, or opponents, consuming their will and taking control. Wraiths are the stuff of nightmares, spreading fear...   [click here for more]
Drop Dead Studios  $4.99

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Ultimate Options: Bardic Masterpieces

Ultimate Options: Bardic Masterpieces


Masterpieces are special performances for bards that represent the abilities of a grand master in a given bardic talent, and were first introduced in Ultimate Magic. Generally taken in place of a feat or spell known, masterpieces serve two useful functions for bard players. First, they give bards some flavor that makes them different than just “banjoplaying sorcerers with a lot of skill points,”...   [click here for more]
Rogue Genius Games  $3.99

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Savage Daddy's One Shot Wonders

Savage Daddy's One Shot Wonders


Savage Daddy's One Shot Wonders is a collection of five independant adventures with pregnerated characters for Savage Worlds. It requires only the core rules to play. Take refuge from the zombie apocalypse in an abandoned farm house in No More Room In Hell Play sidekicks who save the day in the supers adventure A Wolf In Hero's Clothing. Suit up and crush Mecha-Hitler's...   [click here for more]
Atomic Ninja Studios  Pay What You Want

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Alternate Paths: Martial Characters 3

Alternate Paths: Martial Characters 3


Fighters Can Have Nice Things Too! Ever played a martial character and got tired of saying, “I move up and hit it”? Well hold on to something because we’ve got a book for you! Alternate Paths: Martial Characters 3 focuses on giving dynamic options for martial characters, while exploring the design space normally occupied by the fighter & cavalier, and providing...   [click here for more]
Little Red Goblin Games  $7.99

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Mutants & Masterminds Gamemaster's Guide

Mutants & Masterminds Gamemaster's Guide


While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing...   [click here for more]
Green Ronin  $17.95

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Mini-Dungeon Tome (5th Edition)

Mini-Dungeon Tome (5th Edition)


Over 130 adventures for 5th Edition! ORDER THE HARDCOVER ON ADVENTUREAWEEK.COM! Use the Mini-Dungeon Adventure Assistant to find the PERFECT adventure for your group: http://mdt.aawgames.com/ From the depths of the darkest dungeons to primal dangers of the untamed wilderness, this tome binds ancient mysteries, forgotten lore, and the allure...   [click here for more]
AAW Games  $39.99

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EN5ider #56 - Holdenshire Chronicles: Primer

EN5ider #56 - Holdenshire Chronicles: Primer


The PCs start their adventuring careers in the sandbox village of Hengistbury, in the county of Holdenshire, before embarking on a quest to travel across the land and slay a dragon! Before the journey begins with the rest of the Holdenshire Chronicles (an adaption of To Slay A Dragon), GMs can familiarize themselves with the gaming to come using this 23-page PDF introducing the county, its...   [click here for more]
EN Publishing  $1.99 $1.66

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EN5ider #62 - Holdenshire Chronicles: The Ills of Hengistbury

EN5ider #62 - Holdenshire Chronicles: The Ills of Hengistbury


This part of To Slay A Dragon's adaptation to D&D 5E is for 1st level characters and hearkens back to the 1980s, embarking on an adventure which is sure to remind players and GMs of boxed sets and OSR campaigns long past! The trilogy begins with an adventuring party from the town of Hengistbury first proving themselves, then undertaking a journey across the land to challenge a...   [click here for more]
EN Publishing  $2.99 $1.99

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Races Revised: The Kitsune Clans

Races Revised: The Kitsune Clans


Welcome to Races Revised: The Kitsune Clans, the latest in the Races Revised line of books. "Kitsune" is a blanket term used by society to describe a number of ostensibly-related fox- like shapeshifters who settle both amongst themselves on the fringes of human societies or quietly mingle in it, in the same way that “elf” might describe...   [click here for more]
Rogue Genius Games  $3.99

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Mutants & Masterminds Atlas of Earth-Prime

Mutants & Masterminds Atlas of Earth-Prime


Note: This book was originally released as a series PDFs which are still available online. This is the final PDF of the print compilation of that PDF series. Visit a world not our own, but strangely familiar—a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald...   [click here for more]
Green Ronin  $24.95

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Gadget Guides

Gadget Guides


Note: This book is currently available as part of a pre-order print bundle through the Green Ronin Web site. The Most Toys! Where do you get all those wonderful toys? Right here! Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Roleplaying Game,from armor and weapons to psychic crystals and steamtech. In this book are twenty-two...   [click here for more]
Green Ronin  $15.95

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