1001 Spells gives you - yes, you guessed it - 1001 spells, that will help you realize the vision you've had for your spellcaster.
From spells that are cast as move, swift, and immediate actions; to maw of the purple worm which lets you swallow your opponents whole; or just have your dragon tattoo bite him instead. 1001 Spells brings you at least a hundred spells for each level of casting,... [click here for more]
Curse Your Enemies The Way Your Patron Would Want!
Patrons reveal power to their witches through spells, and now you can wield their power with unique hexes. Each of these new hexes allows a witch to help her allies or deal with her enemies in ways that are specific to her chosen patron. Whether you are turning a creature into a toad or making the creature attack itself, your enemies will remember... [click here for more]
Never Cast the Same Spell Twice! 101 3rd Level Spells gives you – yes, you guessed it – 101 3rd level spells, that will help you realize the vision you’ve had for your spellcaster.
101 3rd Level Spells brings a host of new special effects to your character’s spellbook.
Wholly compatible with the Pathfinder RolePlaying Game,... [click here for more]
Ancient Spells Are Yours To Wield
Harness the fury of storms and stone! Snare, confound, and spy on your foes! Bend gravity and light to your whim! Wizards develop their starting spells into intricate dweomers that define their adventuring careers and leave enemies cowering beneath the yoke of their arcane might as their power reaches its apex. Now you can go beyond the core book and expand... [click here for more]
Every Hero Needs a Nemesis.
Each installment of the Nemesis series presents 5 ready-to-use NPCs for use in your 3.5/OGL games. Whether you need an emergency bad guy after the party unceremoniously defeated your main villain, or you are looking for inspiration to launch a new campaign, the NPCs in each Nemesis product provide plenty of adventure.
In Nemesis V: The Burrell Gang,... [click here for more]