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#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)

#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Haste/Slow Feats

#1 With a Bullet Point: 5 Haste/Slow Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.28

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#1 With a Bullet Point: 5 Meta-Combat Feats

#1 With a Bullet Point: 5 Meta-Combat Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Unseen Servant Feats

#1 With a Bullet Point: 5 Unseen Servant Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 6 Jester Feats

#1 With a Bullet Point: 6 Jester Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 7 Shadow Assassin Feats

#1 With a Bullet Point: 7 Shadow Assassin Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.49

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#1 With a Bullet Point: 7 Tendril Tentacle Spell Feats (Full Clip!)

#1 With a Bullet Point: 7 Tendril Tentacle Spell Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 8 Animal Feats

#1 With a Bullet Point: 8 Animal Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 8 Lightning Bolt Feats

#1 With a Bullet Point: 8 Lightning Bolt Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: Mythic Fighter Class Features

#1 With a Bullet Point: Mythic Fighter Class Features


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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1 on 1 Adventures #20: The Tomb of Kara-Duir

1 on 1 Adventures #20: The Tomb of Kara-Duir


1 on 1 Adventures 1 on 1 Adventures #20: The Tomb of Kara-Duir is a Pathfinder adventure designed for one GM and one player. The tomb of Kara-Duir has finally been located! It is up to the player character to enter the tomb and retrieve the lost relic, the moon staff of Danu de Tuatha. Everything is going according to plan until the “resting place” of Kara-Duir turns out to just be a...   [click here for more]
Expeditious Retreat Press  $14.00 $7.00

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10 Kingdom Seeds: Underground (PFRPG)

10 Kingdom Seeds: Underground (PFRPG)


Every Kingdom has to start somewhere! The Kingdom Seeds series presents small settlements that can be dropped into a campaign as an early base or used in conjunction with the kingdom building rules to flavor the starting town or hex. This installment takes a trip to the Underground. Now with new sidebars that explore unique feats, magic items, equipment, alternate racial traits,...   [click here for more]
Rite Publishing  $1.95

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100 Shadow Lord Kinfolk

100 Shadow Lord Kinfolk


100 Shadow Lord Kinfolk Within this book you'll find the latest addition to this list of NPCs for each tribe. The strong right hand of the garou nation for centuries, the Shadow Lords were consummate betas; field commanders, diplomats, and when called for, enforcers. They were the ones who turned the gears of power, and ensured the nation went forward. But with the Silver Fangs’ grip slipping,...   [click here for more]
White Wolf  $1.99

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100 Taverns, Pubs and Inns

100 Taverns, Pubs and Inns


This PDF gives the Information for 100 different Taverns, Inns and Pubs so you can drop one right into the action and not have to worry about creating one from scratch. Such dives as : 17. Singing Skull Tavern Overall quality: Decent Cleanliness: Somewhat grubby, but decent Size: Large Drinks: Fairly priced, below average quality, average variety, plus a few exotic drinks Food: Overpriced, decent...   [click here for more]
Art of War Games  $3.00 $2.00

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1001 Spells (PFRPG)

1001 Spells (PFRPG)


1001 Spells gives you - yes, you guessed it - 1001 spells, that will help you realize the vision you've had for your spellcaster. From spells that are cast as move, swift, and immediate actions; to maw of the purple worm which lets you swallow your opponents whole; or just have your dragon tattoo bite him instead. 1001 Spells brings you at least a hundred spells for each level of casting,...   [click here for more]
Rite Publishing  $19.99

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101 2nd Level Spells (PFRPG)

101 2nd Level Spells (PFRPG)


Never Cast the Same Spell Twice!   101 2nd Level Spells gives you – yes, you guessed it – 101 2nd level spells, that will help you realize the vision you’ve had for your spellcaster. From spells that are cast as move, swift and immediate actions to a curses for each stat, or spells that makes DCs random, 101 2nd Level Spells brings a host of...   [click here for more]
Rite Publishing  $5.99

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101 2nd Level Spells Free Preview (PFRPG)

101 2nd Level Spells Free Preview (PFRPG)


Free Preview Never Cast the Same Spell Twice!   101 2nd Level Spells gives you – yes, you guessed it – 101 2nd level spells, that will help you realize the vision you’ve had for your spellcaster. From spells that are cast as move, swift and immediate actions to a curses for each stat, or spells that makes DCs random, 101 2nd Level Spells brings...   [click here for more]
Rite Publishing   FREE 

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101 Monster Feats (PFRPG)

101 Monster Feats (PFRPG)


What is the measure of a Monster? Weather you need new custom crafted options for your monstrous creations or new ways to enhance existing foes, 101 Monstrous Feats is here to serve. Why not make sure your getting the most out of your monsters? With 101 Monster Feats you will find more options for all the universal monster abilities so that no encounter is just another troll or just another dragon....   [click here for more]
Rite Publishing  $5.99

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101 Not So Simple Monster Templates (PFRPG)

101 Not So Simple Monster Templates (PFRPG)


Think you've seen it all? It's a big, scary world out there, and for your players, it's gotten nastier. 101 Not So Simple Monster Templates gives you more options, more creative flexibility and more ways to just freak out your players with new templates - itching to be added to any PFRPG monster. Enjoy simple templates like cowardly creature who just wants to run away (even...   [click here for more]
Rite Publishing  $5.99

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101 Npc Boons (PFRPG)

101 Npc Boons (PFRPG)


Not every treasure belongs in a hoard, not every bauble is traded for coin. Sometimes you want to reward your player characters with the favor of the local townsfolk, with a ship captain's gratitude, or a city watchman's respect. But just what does a caravan leader's respect earn your heroes at the end of the day? Now the answer is easy with 101 Boons! Building on the concepts first discussed in...   [click here for more]
Rite Publishing  $5.99

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1200 Rumors, Hooks and Gossip

1200 Rumors, Hooks and Gossip


This PDF gives the Information for 1200 differentRumors, Adventure Hooks an Pieces of Gossip so you can drop one right into the action and not have to worry about creating one from scratch. Such Rumors as : Mamnav the falconer claims to have proof that Xaiv the baker is fighting with Alyron the noble. Faindra the guard has been saying that Trotro the miller is arranging a meeting near the city...   [click here for more]
Art of War Games  $3.00 $2.00

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2099 Wasteland: Bally N' Tour

2099 Wasteland: Bally N' Tour


A regional sandbox 5e adventure for 1st-2nd level characters in 2099 Wasteland. Desperation and death lay before you in the nearly lifeless expanse, the ruins of civilization stretching as far as the eye can see or to the very edge of the murky waters that take up the horizon. In the lowlands along the coast you can pick out a few dozen structures...   [click here for more]
Legendary Games  $7.99

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A Day At The Races

A Day At The Races


On Your Marks! Welcome to the races... Grab your mount or hop into your vehicle! Do you have what it takes to win? Can you snatch victory from the jaws of defeat? Perhaps most importantly, will you live up to the expectations of your adoring fans? Take the Lead! Gain new fans! Earn more Coin, either through prize money or through effective betting! A Day At The Races covers a new Dungeon World...   [click here for more]
Three Sages Games  $1.00

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Advanced Adventures #39: The Dark Tower of Arcma

Advanced Adventures #39: The Dark Tower of Arcma


The Dark Tower of Arcma is an OSRIC(tm) module designed for 6-10 adventurers of levels 6-10. For many years now the locals around the village of Dunmoth have spoken only in whispers about the strange goings on in the Wild Woods around the village. Tales of a dark tower that appears in the night and then disappears again by day have been passed along for generations in the village. Strange creatures...   [click here for more]
Expeditious Retreat Press  $14.00 $7.00

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Advanced Options: Alchemists' Discoveries

Advanced Options: Alchemists' Discoveries


The alchemist class represents a trope common in adventure fiction, if not fantasy fiction: the mad scientist. From Mary Shelley's Frankenstein to The Strange Case of Dr Jekyll and Mr Hyde, many of the classic works of fiction that helped build the framework from which most fantasy RPGs hang include the inventor or scholar who is clearly dabbling in matters beyond mundane science. Coupled with the...   [click here for more]
Rogue Genius Games  $3.99

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Adventurers of Wor

Adventurers of Wor


Welcome to Adventure! Realms of Wor™ has been around for over a decade in one iteration or another. Now you can enjoy it using the Adventurers! rules. Inside these pages you’ll find rules to bring the world of Alia-Wor alive using the easy-to-use Adventurers! rules, Including: Rules to create all the major races of Alia-Wor New Skills and adventuring options Optional rules...   [click here for more]
Three Sages Games  $4.00

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Adventuring Classes: Monk Reborn

Adventuring Classes: Monk Reborn


The Monk is dead, long live the Monk! Check out this upgraded version of the Monk class, improved for balance and flexibility. Use powerful and distinctive tantras to give your Monk abilities that are powerful and unique... Uniquely awesome! ...   [click here for more]
Tripod Machine  $1.99

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Annals of the Archfiends: Phosonith the Cruel Charmer

Annals of the Archfiends: Phosonith the Cruel Charmer


“Men ought either to be indulged or utterly destroyed, for if you merely offend them they take vengeance, but if you injure them greatly they are unable to retaliate, so that the injury done to a man ought to be such that vengeance cannot be feared.“   –Niccolo Machiavelli Some individuals possess an intangible quality that not only inspires confidence, but makes...   [click here for more]
Rogue Genius Games  $1.99

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Asan: Kingdom of Fire and Stone: An Overview

Asan: Kingdom of Fire and Stone: An Overview


This PDF gives the Information for the Kingdom of Asan, its history, Background and stats on its King, Jorun Tor. Descriptions of cities and locals within the kingdom, Descriptions and stats for notable individuals, A complete pantheon of gods and goddesses, some laws, complete currency, recent events in the kingdom, description of the army and the current fashions in the kingdom. This overview of...   [click here for more]
Art of War Games  $2.00

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Bloodlines & Black Magic

Bloodlines & Black Magic


The Worlds You Don’t Know Hamlet had the right of it when he said, “There are more things in heaven and Earth, Horatio, than are dreamt of in your philosophy.” The scope of human knowledge and endeavor is woefully limited, compared to the incalculable vastness of the cosmos as it truly is. Worlds – metaphysically speaking – lay atop,...   [click here for more]
Storm Bunny Studios  $19.99

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Bloody Harvest

Bloody Harvest


A Taste of Adventure! An introduction to the setting of Skyfall, a fast paced module showcasing some of the unique story telling mechanics and set pieces of our full length campain Legacy's Wake. Test drive Mithrilpunk Press' new story telling mechanic the Cutscene. A mystery to solve and a new monster to face, what adventures...   [click here for more]
Mithrilpunk Press  Pay What You Want

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Book of Monster Templates (PFRPG)

Book of Monster Templates (PFRPG)


Think You've Seen It All? It's a big, scary world out there, and for your players, it's gotten nastier. The Book of Monster Templates gives you more options, more creative flexibility and more ways to just freak out your players with new templates - itching to be added to any Pathfinder monster. Enjoy innovative templates like The Bloody Maw who consumes magic items for their...   [click here for more]
Rite Publishing  $12.99

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Breathe Life Into #1

Breathe Life Into #1


Be a Game Master God! Breathe life into your creatures. The Breathe Life Into series is a slim lined book that offers information for game masters who want to create a life like experience in their games. Each new slim lined book will expand on the basic entries of the little critters. After reading this book the game master should be able to create encounters that players will remember for games...   [click here for more]
Knowledge Arcana  $1.00

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Building Blocks: Active Reputation

Building Blocks: Active Reputation


In the modern world, it is often more valuable to be famous than to actually be skilled at doing anything useful. People are more likely able to name the stars of a reality TV show than their own elected officials. They can list off the hottest celebrity nightclubs and restaurants more readily than they can the capitals of the States or even major nations around the globe. And those lucky few who have...   [click here for more]
Rogue Genius Games  $1.00

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Building Blocks: Spin Doctoring

Building Blocks: Spin Doctoring


Perception is more important than reality" is a phrase you will hear quite often in the halls of high-powered business. In most modern campaigns that will be an undeniable truth-it doesn't matter how well or badly a business is doing as long as the public thinks the company is strong and reliable. What's more, this extends far beyond the corporate world. Many a politician has won election and...   [click here for more]
Rogue Genius Games  $1.00

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Christina Stiles Presents: Races Revised - Emergence of the Aardvolk

Christina Stiles Presents: Races Revised - Emergence of the Aardvolk


Welcome to Races Revised - Emergence of the Aardvolk, the latest Christina Stiles Presents offering from Super Genius Games! Many races have received short shrift over the years, while elves, dwarves, gnomes, halflings, half-elves, and half-orcs have hogged the player spotlight. Well no more! Races Revised are meant to inspire you to consider what’s interesting about an alternate race;...   [click here for more]
Rogue Genius Games  $3.99

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Christina Stiles Presents: Waysides - Didjer's Crab House

Christina Stiles Presents: Waysides - Didjer's Crab House


Welcome to Waysides: Didjer's Crab House, the first Christina Stiles Presents offering from Super Genius Games! We're starting off the Waysides lineup with Didjer's Crab House, a nautical-themed tavern and wretched hive of scum and villainy, where pirates spend their coin, and deadly fights take place almost daily, with the dead being tossed off a pier and out to sea. Also included is “Baked...   [click here for more]
Rogue Genius Games  $3.99

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Christina Stiles Presents: Waysides - Rock Bottom

Christina Stiles Presents: Waysides - Rock Bottom


So, your party walks into a tavern ... Rock Bottom is the seediest of taverns, a ramshackle little out-of-the-way hole in the wall. No one of influence ever goes there. And anyone who'll show a face there is most likely up to no good. Waysides are drop-in locales to add flavor to your town or city. Each one includes the location stats; tips on how to use it; background information on the origins...   [click here for more]
Rogue Genius Games  $1.99

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Class Options Volume 4: Brutal Barbarians

Class Options Volume 4: Brutal Barbarians


Brutal Barbarians! The Pathfinder Roleplaying Game greatly expands the options for barbarian PCs over earlier iterations of the game. Rather than a simple boost to hit points and melee damage, the new barbarian also gains special abilities when he releases his inner fury. Brutal Barbarians expands the class even further. More than just a list of additional rage powers, this supplement...   [click here for more]
Gun Metal Games  $4.15

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Clock and Dagger

Clock and Dagger


Once, the world was ruled by Immortals – godlike figures wielding immeasurable sorcery, building towers hundreds of miles tall, erecting strange monuments, and crafting wonderful devices. They have created the humans and tamed the wild cat-people named shelicans to serve them. But the half-human offspring of Immortals rebelled. They defeated their Immortal ancestors – except one, and...   [click here for more]
GRAmel  $8.99 $7.99

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Clock and Dagger Preview

Clock and Dagger Preview


This is the first chapter of GRAmel Books` newest product - Clock and Dagger. Once, the world was ruled by Immortals – godlike figures wielding immeasurable sorcery, building towers hundreds of miles tall, erecting strange monuments, and crafting wonderful devices. They have created the humans and tamed the wild cat-people named shelicans to serve them. But the half-human...   [click here for more]
GRAmel   FREE 

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Colonial Times #6

Colonial Times #6


Colonial Times is the magazine for the 2300AD RPG. issue 6 contains drone listings, the first part of an adventure, and article on the Kafer Rot, and more. ...   [click here for more]
Stygian Fox   FREE 

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Combat Stats-D12 Core Rules

Combat Stats-D12 Core Rules


CS-12 is a core system mechanic depicting the future from a set of rules for Tri-Worlds Universe, which will be the main rule-book and contains a detailed setting with a background. However, since this book is a Core—meaning everything about settings and fluff has been left out—it is best used as a tool for creating your own adventures. With this book you will be able to create...   [click here for more]
Cobra Games   FREE 

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Complete Control

Complete Control


Have you ever wanted to have just that one ability from another class? Or one additional feat? Or did you wish that you could forfeit that huge hit die for something else? Complete Control offers you the ability to create any character imaginable, using the rules that we supply and the Core OGL Books (or an SRD). Complete Control strips down all abilities, feats and progressions into easily...   [click here for more]
Dreamscarred Press  $8.95

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Complete Races

Complete Races


Design the races you want with this new release from John Fraser, the author of Complete Control: Character Design for the Uninhibited. With this 10-page release, you'll find rules to mathematically break down and build up existing and new races, including support for the new and alternate races introduced in Dreamscarred Press's Third Dawn Campaign Setting. Included are tables giving a variety...   [click here for more]
Dreamscarred Press  $2.95 $1.92

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Creatures of Distant Worlds - Sand Cobras

Creatures of Distant Worlds - Sand Cobras


On distant worlds in the deepest regions of space, unknown creatures await unwitting explorers. Close to home, devious politicians and gangsters lure native wild life to carry out their dirty work while maintaining denyability. On a frontier outpost, primitive life forms walk the uninhabited regions hoping claim the civilized place as their new home. Be prepared no matter where your players go....   [click here for more]
Jon Brazer Enterprises   FREE 

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Creatures of Distant Worlds - Spiked Scorpion

Creatures of Distant Worlds - Spiked Scorpion


On distant worlds in the deepest regions of space, unknown creatures await unwitting explorers. Close to home, devious politicians and gangsters lure native wild life to carry out their dirty work while maintaining denyability. On a frontier outpost, primitive life forms walk the uninhabited regions hoping claim the civilized place as their new home. Be prepared no matter where your players go. Be...   [click here for more]
Jon Brazer Enterprises  $1.00

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Creatures of Distant Worlds Compendium 1

Creatures of Distant Worlds Compendium 1


On distant worlds in the deepest regions of space, unknown creatures await unwitting explorers. Close to home, devious politicians and gangsters lure native wild life to carry out their dirty work while maintaining deniability. On a frontier outpost, primitive life forms walk the uninhabited regions hoping claim the civilized place as their new home. Be prepared no matter where your players go. Be...   [click here for more]
Jon Brazer Enterprises  $4.99

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D66 Compendium 2

D66 Compendium 2


Names and Ideas to the Rescue! Never be without the perfect name for a futuristic gambling game, military base, space ship, or character ever again! Make game preparation easier and be ready when your game takes a turn toward uncharted systems. Have a name ready for every planetary feature, every plague, every bureaucracy, and every piece of high-tech medical equipment with just...   [click here for more]
Mongoose  $10.00

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DARK PLACES & DEMOGORGONS - Survive This!! - Core Rule Book OSR RPG

DARK PLACES & DEMOGORGONS - Survive This!! - Core Rule Book OSR RPG


Please see video below for actual Drivethrurpg Print of Demand version of this product! Following in the tradition of SURVIVE THIS!! Zombies! comes SURVIVE THIS!! Dark Places & Demogorgons, a tabletop roleplaying game that uses the Original 1970s Fantasy Roleplaying game rules but mutates it into this retro nightmare. It’s sleek, slender and creepy as Hell. In Dark Places &...   [click here for more]
Bloat Games  $19.99 $4.99

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