The Devil's Pass
"Very bad men in very deep trouble"
Travel back in time to 1452, to find a gang of hardened mercenaries gone very, very bad. They have taken up residence in a hidden valley in the Franconian forest, where their sins have caught up with them at last. But their innocent neighbors are suffering too. War has broken out and blocked your route, putting this tortured valley... [click here for more]
Codex Adventum - Scotland, 1547 Cross swords with the notorious Border Reivers of 16th Century Scotland!
You are The Young Scotsman. You live in a perilous land, where rival clans will kill for honor, wealth and status, where the English are ready to cross the border in a bloody invasion, and your own Scottish government is always capable of swooping down and... [click here for more]
Stranger than fiction / Balanced by reality
The Codex Integrum Players guide is your gateway to historical gaming in medieval Europe, and your interface to bring Codex Martialis combat rules into your RPG.
This new sourcebook does two things for players of Codex Martialis. First, it help's GM's and players integrate Codex Martialis combat rules into their game, whether that is a homebrew,... [click here for more]
Codex Adventum: Silesia 1456Cut your way across war torn medieval Europe!
Welcome to the 15th Century! The year is 1456 and you are now in the middle of the Duchy of Silesia: Three hundred miles of castles, fortified towns, and deep, spooky forests, drained by the waters of the mighty Oder river, and flanked by forboding mountains. This... [click here for more]
Codex Adventum: Silesia 1456You've faced dragons. You've faced demons. You may have even faced Beholders. But have you ever stared down a robber knight?
Welcome to the 15th Century! The year is 1456 and you are a weary traveler making your way from the war-torn Balkans back toward the relative security of the Holy Roman... [click here for more]
In 2008 we put the sword of the Renaissance fencing master into the hands of desktop RPG gamers. Today, we put the grimoire of the Renaissance magus in your hands.“Only for you, children of doctrine & learning, have we written this work. Examine this book, ponder the meaning we have dispersed in various places & gathered again; what we have concealed... [click here for more]
If you are interested in Codex Martialis, this is the main rulebook for Combat Combat mechanics in the service of narrative
Codex Martialis is designed to engage that feeling of being in a brawl, so that combat can more seamlessly become part of the story. Whether your RPG is about ‘armed hobos’ kicking in dungeon doors, or heroic avatars of good and evil battling it out... [click here for more]