Welcome to the Past!
GURPS Low-Tech covers the basic tools used by historical adventurers from the Stone Age to the Age of Sail -- and still used by modern survivalists and post-apocalypse survivors when the high-tech toys fail.
Weapons and armor from antlers and rawhide to warhammers and heavy mail; adventure and travel gear from simple stone knives to early submarines;... [click here for more]
As Real as a Fistful of Steel!
The smell of black powder and cordite. The momentary blinding of a muzzle flash. The deafening roar of a close-quarter shot. Forget the movies; true shooting is exciting enough for a thousand stories -- if you live long enough to tell the tale.
GURPS Tactical Shooting does for life-like shooting what GURPS Martial Arts... [click here for more]
Butcher, Baker, Candlestick-Maker
Society is built on the backs of people who gather resources and turn them into food, shelter, and finished goods. Low-Tech Companion 3: Daily Life and Economics looks at the lot of ordinary TL0-4 folk -- much of which is of concern to adventurers, too! Contents include:
Food. How to gather and prepare it, whether you're raising... [click here for more]
The Art Of War
The master warrior doesn't simply snatch up his sword and hurl himself into battle. He adapts his tools to his goals, knows his weaknesses as well as his strengths, and leads his allies to victory. Low-Tech Companion 2: Weapons and Warriors expands on the already-encyclopedic information on TL0-4 warfare in GURPS Low-Tech, adding:... [click here for more]
Go to Town!
The future has an old joke: "No one lives in the cities anymore; they're too crowded!"
Tomorrow's towns in Transhuman Space have certainly evolved from eras past, and there's no doubt that they're still vibrant, exciting places. Cities on the Edge is your guide to the dangers and delights to be discovered downtown.
Written by noted... [click here for more]
Now the Horrors Have Reason to Fear
When death can lurk around any dark corner, humanity's defenders must be ever-vigilant. Their story is yours, with GURPS Monster Hunters 1: Champions.
Written by Jason "PK" Levine (author of GURPS Psionic Powers), GURPS Monster Hunters 1: Champions gives modern-day heroes what... [click here for more]
Where GURPS Psionic Powers brought you powers of the mind, GURPS Psis presented the people who wield them, and GURPS Psionic Campaigns showed how to build settings around those elements, GURPS Psi-Tech is your gateway to the realm of psionic technology. It explores the paranormal interface... [click here for more]
Don't Stand in the Dark; Do Something Awesome!
What defines a hunter of hidden horrors? Is it the powers? The skills? The lore? Or is a true hero defined by what he does with those gifts?
Monster Hunters 2: The Mission picks up where Monster Hunters 1: Champions left off, presenting the rules and tips would-be hunters depend on to survive.... [click here for more]
Get a Kick Out of Tomorrow!
Sure, humanity may have evolved beyond the need for face-to-face contact – but that doesn't mean we're not still interested in hand-to-hand combat! Transhuman Space: Martial Arts 2100 is your guide to bringing the power and possibilities of GURPS Martial Arts into the world of Transhuman Space.... [click here for more]
The world of Krynn is under siege by the dark goddess Takhisis.
Led by the renegade wizard Galan Dracos, Takhisis' forces of evil threaten to conquer all. The only resistance to the Dark Queen are the Knights of Solamnia and their few allies. One Knight rises from their ranks–a Knight destined to become the greatest hero of Krynn.
This is his story... the Legend of Huma. Adapts the the novel... [click here for more]