Close
Close
Browse Categories
Free Stuff
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!













Artist
Richard Luschek   Remove Search Term
Advanced Search

Products found in this section... Sort by: 
 Title    Publisher    Price  
City of Azadmere

City of Azadmere


The capital city of the Kingdom of Azadmere is an impressive walled settlement with a moat, stout double walls, and prominent towers. It is the third-oldest continuously inhabited settlement on Hârn, surpassed only by the Sindarin towns of Elshavel and Ulfshafen. The Outer City lies between Lake Arain and a massive cliff at the foot of Mount Zaduryn. The workshops of most of the city’s craftsmen...   [click here for more]
Columbia Games Inc.  $29.98

Add to DriveThruRPG.com Order  
HarnWorld Master Module, 3rd Edition

HarnWorld Master Module, 3rd Edition


HârnWorld is a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games. Since 1983, HârnWorld has been used by thousands of people across the world to run a wide array of medieval fantasy adventures. HârnWorld can accommodate whatever style of campaign you are looking for, whether your player characters are knights, mages,...   [click here for more]
Columbia Games Inc.  $27.98

Add to DriveThruRPG.com Order  
Torchbearer

Torchbearer


Blood & Treasure Your world is crumbling at the edges, pressed in on all sides by the savage and pitiless darkness—monsters and other evils that prey upon light and life. Most of your people huddle behind walls, convincing themselves that your civilization will persevere and conquer this land.   But you don’t have that luxury. There’s...   [click here for more]
Burning Wheel  $15.00

Add to DriveThruRPG.com Order  
5e Harn

5e Harn


Want to play in the HarnWorld setting using D&D 5e rules? Here you will find a 'light-touch' adaptation to capture the gritty, low fantasy medieval feel of Harn, while retaining 5e's elegant game mechanics. This is an unofficial product, approved by the copyright holders. Recommended Hârn resources: HârnWorld Master Module, Hârndex, and HârnMaster, available here on DriveThruRPG. Recommended...   [click here for more]
WarFlail's Armoury  Pay What You Want

Add to DriveThruRPG.com Order  
5e Harn Bestiary

5e Harn Bestiary


A compendium of monsters and NPCs that can be encountered in Harn. It is a GM's supplement for the 5e Harn rules. This is an unofficial product, approved by the copyright holders. Recommended resources: HârnWorld Bestiary and Hârndex, available here on DriveThruRPG. HârnWorld is a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games. Since 1983, HârnWorld...   [click here for more]
WarFlail's Armoury  Pay What You Want

Add to DriveThruRPG.com Order  
Habe Keep

Habe Keep


Habe is the principal human settlement of the Kingdom of Azadmere and the seat of the Baron of Habe, whose lands provide much of Azadmere’s food. The keep is one of Hârn’s oldest human fortifications and sits astride the paved road from Zerhun, guarding the ancient Gazhar Bridge. Few foreigners are permitted to travel beyond Habe to Azadmere City. The Habe article describes the settlement's...   [click here for more]
Columbia Games Inc.  $11.99

Add to DriveThruRPG.com Order  
Fur Road

Fur Road


Trade Route The Fur Road is one of Hârn’s major trade routes, crossing the hilly, wooded Nuthela wilderness to connect the Kingdom of Orbaal in northern Hârn to the city of Tashal and other settlements in Kaldor. The road is one of the major routes for members of the Ilviran faith to make pilgrimage to the dwelling of their god at Araka-Kalai. The rough trail traverses the ranges of numerous...   [click here for more]
Columbia Games Inc.  $7.98

Add to DriveThruRPG.com Order  
Kingdom of Kaldor

Kingdom of Kaldor


Kaldor is a land-locked feudal kingdom in eastern Hârn. Since its founding more than 500 years ago, external threats have been minimal but internal strife has been common. The current dynasty, Clan Elendsa, has sought to uphold the traditional principles of feudalism, chivalry, and royal justice. King Miginath Elendsa is popular with the common people because he has kept the kingdom prosperous...   [click here for more]
Columbia Games Inc.  $29.99

Add to DriveThruRPG.com Order  
Esenor Keep

Esenor Keep


Esenor is a wealthy barony in the Kingdom of Kaldor. Located in the kingdom’s peaceful heartland, its rich soil and lush meadows have allowed its holders to focus on aesthetics and comfort rather than the ability to withstand attack or siege. Esenor is the seat of Clan Tesla, who hold their lands from the Earls of Neph at Gardiren. Baron Kisan Tesla is a shrewd negotiator and brilliant intriguer,...   [click here for more]
Columbia Games Inc.  $7.98

Add to DriveThruRPG.com Order  
City of Shiran

City of Shiran


Shiran is Hârn’s smallest city. Located on the north bank of the Thard River near Lake Benath, it is the second-largest settlement in the Thardic Republic and capital of Shiran Province, one of six in the Republic. Shiran is one of the Republic’s economic and cultural centers. The city has a reputation for corruption and hedonism and is known throughout Hârn as the “City of Sins.” Shiran...   [click here for more]
Columbia Games Inc.  $26.46 $24.99

Add to DriveThruRPG.com Order  
HarnMaster Third Edition

HarnMaster Third Edition


Note: The version available here is 3.5, which has many new color illustrations. Errors in earlier versions have now been corrected. Core Rules The HârnMaster character generation system gives players a rich Hârnic experience. Characters may start the game with a wide variety of interesting occupations, and at various levels of experience. Introductions to religious, Shek-Pvar,...   [click here for more]
Columbia Games Inc.  $19.99

Add to DriveThruRPG.com Order  
Namadees Abbey

Namadees Abbey


Namadees is a Laranian abbey in the Kingdom of Chybisa. Built upon the site of the legendary final battle of St. Fardir, the abbey and its impressive temple are a popular destination for pilgrims. Namadees is held by the Order of the Spear of Shattered Sorrow, and is the heart of the Laranian Church's economic and educational activities in Chybisa. Abbot Jyka Misral and his like-minded followers...   [click here for more]
Columbia Games Inc.  $11.99

Add to DriveThruRPG.com Order  
Kingdom of Azadmere

Kingdom of Azadmere


Azadmere is the only remaining kingdom of Khuzdul (dwarves) on Hârn. Located high in the Sorkin Mountains of eastern Hârn, the kingdom is centered on the city of Azadmere and Lake Arain. Founded more than 7,000 years ago, it is now ruled by King Hazmadul III of Clan Tarazakh. The capital city of Azadmere is an impressive walled settlement with a moat, stout double walls, and prominent towers. The...   [click here for more]
Columbia Games Inc.  $24.98

Add to DriveThruRPG.com Order  
Genin Trail

Genin Trail


Trade Route The Genin Trail, one of Hârn’s major trade routes, traverses three kingdoms (Melderyn, Chybisa, and Kaldor) and leagues of barbarian-infested wilderness to connect the cities of Thay and Tashal. Travelers cross highland forests and open grasslands, all the while watching for ambushes by tribesmen or bandits. The unpaved trail is rough, rutted, and often muddy, even within the...   [click here for more]
Columbia Games Inc.  $7.98

Add to DriveThruRPG.com Order  
Salt Route

Salt Route


Trade Route The Salt Route is the main trail between western and eastern Hârn. The dangerous route crosses the territories of four barbarian nations and countless rivers and streams as it covers the 170 leagues between Coranan in the Thardic Republic and Tashal in the Kingdom of Kaldor. Merchants use the trail throughout the year but most are reluctant to risk its dangers in small groups....   [click here for more]
Columbia Games Inc.  $7.98

Add to DriveThruRPG.com Order  
Lia-Kavair

Lia-Kavair


Lia-Kavair This article describes the history, current situation, organization, and activities of the Lia-Kavair, better known as the "Thieves Guild" of Hârn and western Lythia. This article was originally published in 1985 as part of the Rethem Kingdom Module.   ...   [click here for more]
Columbia Games Inc.  $1.99

Add to DriveThruRPG.com Order  
Burzyn Castle

Burzyn Castle


Burzyn is the largest settlement in the Kingdom of Chybisa and the principal seat of King Verlid VII of Clan Geledoth. The castle controls the only bridge over the Ulmerien River and is perhaps the most impressive fortress on Hârn. Burzyn prospers through trade. At roughly half way between Thay and Tashal on the Genin Trail, it is a natural stop for travelers and caravans. It is also a center...   [click here for more]
Columbia Games Inc.  $24.98

Add to DriveThruRPG.com Order  
Kingdom of Chybisa

Kingdom of Chybisa


Chybisa is Hârn’s smallest realm but is rich in both history and natural resources. The kingdom sits in the fertile valley of the Ulmerien River, where a succession of cultures across two millennia have woven a complex cultural tapestry. The kingdom’s story is one of ebbs and flows, with intrepid settlers, lands lost to barbarians, invasion and assimilation, secession and intrigue....   [click here for more]
Columbia Games Inc.  $24.99

Add to DriveThruRPG.com Order  
Geda Keep

Geda Keep


Geda is a small keep in the southeast of the Kingdom of Chybisa. The settlement sits on the Ulmerien River and the Genin Trail, the major trade route between Chybisa's much larger neighbors, Kaldor and Melderyn. Geda is a hub of the mining trade that fuels much of Chybisa's economy. Baron Kjal Forsetha, an Ivinian former mercenary, won his fief as the result of a wager. The Geda article describes...   [click here for more]
Columbia Games Inc.  $11.48

Add to DriveThruRPG.com Order  
Household

Household


The Households article includes a wealth of detail about the costs of maintaining appearances or simply subsisting. Players sometimes question why their characters should be obliged to spend their "hard-earned" money on good food, untorn clothes, pleasant accommodations, and life in general. Frugality and wise planning, they might argue, should permit them to save perhaps 70% of their incomes to...   [click here for more]
Columbia Games Inc.  $4.99

Add to DriveThruRPG.com Order  
Real Estate

Real Estate


Real Estate Everyone has to live somewhere and PCs are no exception. Given free rein, characters usually adopt nomadic lifestyles, staying in inns and carrying their possessions on their backs. This is a rootless, expensive lifestyle that real people would adopt only in dire necessity. If only to give PCs one more headache, GMs should encourage them to establish households, somewhere to hang...   [click here for more]
Columbia Games Inc.  $2.99

Add to DriveThruRPG.com Order  
Law

Law


Laws and a legal system are crucial to the functioning of any society. Although Hârn is a relatively barbaric region compared to nearby western Lythia, the administration of justice is surprisingly complex even in the realms of the Misty Isle. This article gives a brief outline of the various types of justice that exist in Hârnic societies: family law, vendetta law, feudal law, royal justice,...   [click here for more]
Columbia Games Inc.  $3.99

Add to DriveThruRPG.com Order  
Agrik: Order of the Eight Demons

Agrik: Order of the Eight Demons


The Order of the Eight Demons is a clerical order of the Church of Agrik, god of fire and war. The order emerged from bloody schism just over five years ago when female clerics of the Order of Herpa the Mace chose to chart their own destiny. The separatists toppled the Herpan establishment with sudden violence and have quickly become the dominant Agrikan religious order in the Thardic Republic, while...   [click here for more]
Columbia Games Inc.  $4.98

Add to DriveThruRPG.com Order  
Agrik: Cohorts of Gashang

Agrik: Cohorts of Gashang


The Cohorts of Gashang is a fighting order dedicated to Agrik, god of fire and war. The order was formed in 714 when Agrikan warriors clawed their way to power through treachery and violence during the schism that also gave rise to the clerical Order of the Eight Demons. Faced with potential enemies on all sides, the order has recruited aggressively and indiscriminately. The order counts among its...   [click here for more]
Columbia Games Inc.  $2.98

Add to DriveThruRPG.com Order  
Kingdom of Rogna

Kingdom of Rogna


Rogna is a kingdom in the Elkyri Islands off the west coast of Ivinia, a region known for warring kingdoms, icy fjords, and bold mariners. Raiding and piracy are Rogna's largest sources of wealth. Ships and settlements along Ivinia's western seaboard live in terror of the Rognan "sea-wolves" that strike with impunity in their black-sailed ships, rape and pillage, then return to the foggy Elkyri Islands. ...   [click here for more]
Columbia Games Inc.  $12.98

Add to DriveThruRPG.com Order  
City of Thay

City of Thay


Thay is the second-largest city in the Kingdom of Melderyn in southeast Hârn. The city is the dominant economic force in northern Melderyn, both as as a busy seaport and the terminus of one of the major trade routes of eastern Hârn. It is the closest port on the Hârnic mainland to the Lythian continent. Thay offers game masters many opportunities, both as the site of urban intrigue...   [click here for more]
Columbia Games Inc.  $17.46

Add to DriveThruRPG.com Order  
HarnWorld Bestiary

HarnWorld Bestiary


HârnWorld Bestiary Hârn is a rugged, wild, dangerous island where pockets of civilization are surrounded by large tracts of wilderness. It is a land of feudal kingdoms, noble knights, religious turmoil, wild tribesmen, and savage creatures. There is even a god who creates hundreds of unique creatures called the Ivashu. Bestiaries are a useful source of creatures to help or hinder...   [click here for more]
Columbia Games Inc.  $39.98

Add to DriveThruRPG.com Order  
Larani: Order of the Lady of Paladins

Larani: Order of the Lady of Paladins


Loyalty, martial prowess, and chivalry are the hallmarks of the Order of the Lady of Paladins. The older of the two Laranian fighting orders on Hârn, its knights and men-at-arms defend temples, pilgrims, and clergy east of Lake Benath. The order holds manors in Kaldor, Chybisa, and Melderyn and is a political and military force in each. This article describes the order's origins and history,...   [click here for more]
Columbia Games Inc.  $9.98

Add to DriveThruRPG.com Order  
Larani: Order of the Spear of Shattered Sorrow

Larani: Order of the Spear of Shattered Sorrow


Since its start as a group of zealous Laranian missionaries, the Order of the Spear of Shattered Sorrow has become a powerful force in the religious and secular realms of eastern Hârn. Commonly referred to as the Order of the Spear, the order stands shoulder to shoulder with powerful and puissant earls with vast lands and military might while struggling to retain its theological and spiritual...   [click here for more]
Columbia Games Inc.  $4.98

Add to DriveThruRPG.com Order  
Silver Way

Silver Way


Trade Route The Silver Way sets a new standard for trade route articles. The history and economic importance of the Silver Way are covered with detailed sections about each day's march and nightly campsite. The Silver Way is the only road into the ancient and wealthy Kingdom of Azadmere. It is one of four major trade routes that converge on Tashal, and one of the most important trade routes...   [click here for more]
Columbia Games Inc.  $4.99

Add to DriveThruRPG.com Order  
Sorkin Mountains

Sorkin Mountains


Wilderness Region The Sorkin Mountains are one of the wildest areas on Hârn. These granite spires form a forbidding hundred-league mountain chain that walls Kaldor from the Sea of Ivae. The terrain climbs from the lowlands of the Kald Valley to peaks above 7,000 feet. There are higher peaks on Hârn, but few more rugged. Hardy souls come to the Sorkins mainly in search of furs...   [click here for more]
Columbia Games Inc.  $5.48

Add to DriveThruRPG.com Order  
Larani: Order of the Checkered Shield

Larani: Order of the Checkered Shield


Chivalry, honor, and duty are characteristics of the Order of the Checkered Shield, a fighting order dedicated to the goddess Larani, the Shieldmaiden of the Worthy Cause. The knights and men-at-arms of the Checkered Shield are renowned for their individual and collective military prowess and for upholding the ideals of Laranianism. The order is sponsored by the clerics of the Order of Hyvrik and is...   [click here for more]
Columbia Games Inc.  $5.98

Add to DriveThruRPG.com Order  
Kingdom of Lokis

Kingdom of Lokis


Lokis is the “holy kingdom” of Ivinia, a region known for warring kingdoms, icy fjords, and bold mariners. Followers of the god Sarajin make pilgrimages to the sacred sites on Kyriheim Island, while scholars and adventurers seek to unlock the mysteries of the Earthmaster ruins on Maruchom. This module details the history, culture, government, religion, and economics of this intriguing...   [click here for more]
Columbia Games Inc.  $24.99

Add to DriveThruRPG.com Order  
Guthe Bridge

Guthe Bridge


Guthe Bridge once carried traffic between Kaldor and Azadmere, the kingdom of the Khuzdul. Today, the collapsed bridge and abandoned gatehouse on the west bank are familiar landmarks to the mercantylers who ply the Silver Way, which passes the ancient bridge about half way between Naniom Bridge and Zerhun. To most folk, the abandoned ruins are a relic of a bygone age, a belief the Khuzdul are happy...   [click here for more]
Columbia Games Inc.  $11.48

Add to DriveThruRPG.com Order  
Cundras Keep

Cundras Keep


Cundras is the primary keep of the Order of the Lady of Paladins, a fighting order dedicated to Larani, goddess of chivalry and battle. From this stronghold on Melderyn’s frontier, the order wages an increasingly bitter and bloody struggle with the barbarians of the Solora wilderness. The well-ordered keep and its manors stand in stark contrast to the burned fields and destroyed villages of the...   [click here for more]
Columbia Games Inc.  $9.98

Add to DriveThruRPG.com Order  
City of Coranan

City of Coranan


Coranan is Hârn's largest city and capital of the Thardic Republic and the most important economic center of the fertile Thard River valley. It is the terminus of the Salt Route, the main trade route with eastern Hârn, and sits astride the road and river links between the cities of Golotha, Shiran, and Aleath. With the exception of Cherafir, Coranan is the most cosmopolitan settlement...   [click here for more]
Columbia Games Inc.  $29.98

Add to DriveThruRPG.com Order  
Caleme Abbey

Caleme Abbey


Caleme Abbey is the seat of the Laranian archbishop of Kaldor and center of the church's temporal and ecclesiastical power in the kingdom. Held by the Order of the Spear of Shattered Sorrow from the king, Caleme’s beautiful temple, supported by massive flying buttresses, is one of the finest examples of temple architecture on Hârn and has influenced builders and bishops alike. In addition...   [click here for more]
Columbia Games Inc.  $14.48

Add to DriveThruRPG.com Order  
Kingdom of Kanday

Kingdom of Kanday


Kanday is a feudal kingdom in southwestern Hârn. Founded after the collapse of the despotic Theocracy of Tekhos, Kanday now stands as a realm committed to peace and prosperity. The kingdom is ruled by King Andasin IV of Clan Kand from his seat at Dyrisa. Aleath, a chartered freetown, is the largest settlement. Kanday has been involved in three major wars over the past 60 years with...   [click here for more]
Columbia Games Inc.  $29.99

Add to DriveThruRPG.com Order  
Menekai Castle

Menekai Castle


Menekai is the grim home of the brutal Order of the Red Shadows of Herpa, a fighting order dedicated to the god Agrik, the Emperor of Flame. Under Larga Gydsilen, their coarse and brutish grandmaster, the Red Shadows have exploited the region's mineral wealth to make Menekai one of the richest fiefs in the Kingdom of Rethem. The Menekai Castle article describes the settlement's history,...   [click here for more]
Columbia Games Inc.  $9.98

Add to DriveThruRPG.com Order  
Agrik: Red Shadows of Herpa

Agrik: Red Shadows of Herpa


The Order of the Red Shadows of Herpa is a religious fighting order devoted to Agrik, the dark god of war and violence. Righteous war and devotion to Agrik's demonic servants, the V'hir, are the hallmarks of the order, which traces its lineage to the bodyguards of the astrologer-priests of the Corani imperial court. Today they are politically powerful through the sponsorship of the clerics...   [click here for more]
Columbia Games Inc.  $1.99

Add to DriveThruRPG.com Order  
Ivinia Region Module

Ivinia Region Module


The Ivinia Region Module is a HârnWorld supplement that provides a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games with a Norse or Viking flavor. Ivinia is a group of islands off the northwest coast of the Lythian continent, roughly 200 leagues northeast of Hârn. It is a land brimming with warring kingdoms, icy fjords, and bold mariners....   [click here for more]
Columbia Games Inc.  $39.99

Add to DriveThruRPG.com Order  
Kingdom of Orbaal

Kingdom of Orbaal


Orbaal, a fractious kingdom in Hârn's wild north, is a land of mountains and fjords. A land where the rebellious Jarin, beaten but not broken, chafe under the rule of Ivinian viking conquerors. Around 8,000 Ivinian conquerors hold almost all of the kingdom’s fortresses and rule over 65,000 Jarin. A major rebellion erupted less than 20 years ago and considerable tension still smolders between the...   [click here for more]
Columbia Games Inc.  $49.98

Add to DriveThruRPG.com Order  
Themeson Keep

Themeson Keep


Themeson is disputed land, seized from the Thardic Republic just over a decade ago. Although technically part of the Kingdom of Rethem, Themeson is more of an independent petty state controlled by the Cohorts of Gashang, a fighting order dedicated to Agrik, god of fire and war. The order is strongly influenced by the priestesses of the Order of the Eight Demons, the dominant Agrikan clerical order...   [click here for more]
Columbia Games Inc.  $14.48

Add to DriveThruRPG.com Order  
City of Tashal

City of Tashal


Tashal is the largest city in the Kingdom of Kaldor, and largest on Hârn after Coranan. Constructed almost entirely of local granite and oak, shingled with weathered gray cedar, the "Gray Lady of the Kald" is appreciated more for her political and commercial significance than beauty. Beneath the city run extensive tunnels and sewers of ancient origin. This module is an expansion of the Tashal...   [click here for more]
Columbia Games Inc.  $29.99

Add to DriveThruRPG.com Order  
Sheep

Sheep


Bestiary Article Sheep are among the most common livestock on mainland Lythia and are particularly numerous on Hârn. Sheep thrive in almost any kind of terrain but are disease-prone and favored as snacks by wolves and gargun (Hârnic orcs). This article describes the common uses, physical statistics, and economic data of the domestic sheep common to Hârn. Also included...   [click here for more]
Columbia Games Inc.  $1.48

Add to DriveThruRPG.com Order  
Coselin Castle

Coselin Castle


Coselin is the seat of King Haakis Turensyn, ruler of the Kingdom of Rogna in the Elkyri Islands off the west coast of Ivinia. Coselin's impressive castle and town wall were financed through piracy are among the finest fortifications in Ivinia. From this stronghold, the kingdom's fierce and rapacious "sea-wolves" terrorize trading ships in the Sea of Ivae and mount viking raids on settlements along...   [click here for more]
Columbia Games Inc.  $12.98

Add to DriveThruRPG.com Order  
Kingdom of Rethem

Kingdom of Rethem


Rethem is a fractious feudal kingdom on the western coast of Hârn. The kingdom’s politics are dominated by the “black-souled and evil” churches of Agrik and Morgath. The threat of warfare between religious orders compounds the danger posed by rivalries between feudal lords. The political situation is far from settled and the threat of civil war looms over the kingdom....   [click here for more]
Columbia Games Inc.  $29.99

Add to DriveThruRPG.com Order  
Kethira

Kethira


Kethira is the planet on which the island of Hârn is found. This article provides a brief overview of the planet and its continents, with descriptions and color maps of the planet's vegetation, winds, currents, and tectonics. Also included are details of the Nolomar solar system, including charts of the stars and constellations of Kethira's northern and southern skies. ...   [click here for more]
Columbia Games Inc.  $7.98

Add to DriveThruRPG.com Order  
Cattle

Cattle


Bestiary Article Cattle are indigenous to Hârn and most parts of the Lythian continent. Domestic cattle are used for milk and labor and are slaughtered for hides, meat, and tallow. Herds of wild cattle roam the grasslands and river valleys in great numbers. This article describes the domestic breeds of cattle common to Hârn as well as wild breeds such as the huge, aggressive...   [click here for more]
Columbia Games Inc.  $2.99

Add to DriveThruRPG.com Order  
Lythia

Lythia


The island of Hârn sits off the northwest coast of the continent of Lythia, which is Kethira’s largest continent in size and population. It is home to a vast variety of peoples, languages, and cultures. The continent measures roughly 8,500 miles (13,500 km) east to west and 6,250 miles (10,000 km) north to south. It covers 21 million square miles (54 million square kilometers), the approximate...   [click here for more]
Columbia Games Inc.  $24.99

Add to DriveThruRPG.com Order  
Displaying 1 to 50 (of 163 items) Result Pages:  1  2  3  4  [Next >>] 
Select Page Number