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Rifts® World Book Eight: Rifts® Japan™

Rifts® World Book Eight: Rifts® Japan™


Rifts® World Book Eight: Rifts® Japan™ This fan-favorite sourcebook is filled with high-tech wonders, magic and monsters. There are 20 O.C.C.s (Occupational Character Classes) that range from the traditional ninja and samurai to power armor, giant robots and cyborgs. 20 O.C.C.s including the Mystic Ninja, Ninja Cyborg, Ninja Juicer, Cyber-Samurai, Ninja Techno-Wizard, Japanese...   [click here for more]
Palladium Books  $24.95 $12.49

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Rifts® World Book Seven: Underseas

Rifts® World Book Seven: Underseas


Rifts® World Book Seven: Underseas™ Rifts® Underseas is a fabulous world as unique and expansive as any Rifts® Dimension Book™! Gamers may be surprised at the scope of characters, abilities and adventures available to them, both undersea and on dry land. Also good for campaigns set in the Great Lakes, along the Mississippi River and in the Gulf of Mexico,...   [click here for more]
Palladium Books  $24.95 $12.49

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Monstrous Arcana: I, Tyrant (2e)

Monstrous Arcana: I, Tyrant (2e)


Death lurks in the eyes of the beholder. Many are the stories of this creature's ferocity and unbridled power. Now, take a look inside the alien world of one of the most feared monsters in the AD&D game in this visually stunning 96-page accessory. I, Tyrant contains information on all beholders and beholder-kin including: detailed explanations of their deadly eye powers; insight into beholder...   [click here for more]
Wizards of the Coast  $4.99 $4.24

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Player's Option - Spells & Magic (2e)

Player's Option - Spells & Magic (2e)


Does your wizard wish to create a powerful magical item or a potent new spell? What other effects does your priest's favorite offensive spell accomplish? Spells & Magic provides players and Dungeon Masters with expanded rules that are compatible with the Player's Handbook, the Dungeon Master's Guide, and the rest of the Player's Option line of rulebooks. Within these...   [click here for more]
Wizards of the Coast  $9.99 $8.49

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Obsidian: Inside the Zone

Obsidian: Inside the Zone


The year is 2299, and a desperate humanity wages war against the manifested legions of Hell itself. In the final battle, the last vestiges of mankind construct a vast fortified city to hold the daemonic hordes at bay. While the major population of daemons scratches at the gates, some have found a way into the stacked megalopolis. This book details the war inside the zone, the advanced technologies...   [click here for more]
Apophis Consortium  $20.00 $6.00

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Savage Baronies (2e)

Savage Baronies (2e)


The Savage Baronies are home to all these and more! This accessory for the RED STEEL campaign holds a 64-page sourcebook that covers each of the nine Savage Baronies in detail, including the rulers of the lands, the attitudes of their people, and the effects of the Red Curse on those people. Also included is a 32-page adventure, set in the Savage Baronies and the surrounding lands. The goblinoids...   [click here for more]
Wizards of the Coast  $4.99 $4.24

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Shaman (2e)

Shaman (2e)


The secrets of the spirit world unveiled for the first time! There is a world unseen by mortals, a world filled with invisible beings that whisper words unheard by all—all but the shaman. The shaman alone knows how to listen for the spirits, and the shaman alone knows their secrets. This 96-page AD&D game accessory introduces three new priest classes with unique powers...   [click here for more]
Wizards of the Coast  $9.99 $8.49

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Aldriv's Revenge

Aldriv's Revenge


TRAGEDY STRIKES THE FAMILY BRODELN Duke Aldriv III has been brutally murdered. His brother, Prince Cardor, disappeared under mysterious circumstances. Mordeln, the bastard son of the Prince, is under suspicion, but claims to be innocent and fears he will be the assassin's next target. Let your player characters' personalities come alive as they join forces with Mordeln in his desperate race to find...   [click here for more]
Kenzer & Company  $5.99 $5.09

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