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TimeZero: Operative`s Manual.

TimeZero: Operative`s Manual.


Time Emergency! Operations teams Alpha, Beta and Gamma to the briefing room! Prepare to intervene on the timeline! Welcome to TimeZero! TimeZero is the new, exciting time travel setting from Gramel. In this setting you will play as a trained Operative, a member of TimeGuard, the secret organization that fights time crimes along the continuum. Time thieves, chronoterrorists and many other incredible...   [click here for more]
GRAmel  $19.99 $13.32

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Tinkering 201: 27 Inventions for the Tinker Base Class

Tinkering 201: 27 Inventions for the Tinker Base Class


Check out The Authoritative Tinker bundle for over 20% off the tinker and its current expansions. Logic dictates that being able to have flying robots and swimming robots is better than just having walking robots. Unlock your inventive prowess in the wild blue yonder, on the high seas, and deep within the earth with Tinkering 201! This set of 27 brand...   [click here for more]
Interjection Games  $1.27 $1.25

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Tinkering 301: Pimp My Alpha

Tinkering 301: Pimp My Alpha


Make your alpha truly unique! Tinkering 301: Pimp My Alpha is a resource for those tinkers who want to add a little extra something something to their second-in-command. The alpha, after all, is more advanced than even the most highly-developed automaton, so why not leverage that? This expansion for the tinker base class introduces advanced inventions, special schemata that can only be added...   [click here for more]
Interjection Games  $1.25

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Tinkering 302: Modules - Tinker Magic Items

Tinkering 302: Modules - Tinker Magic Items


Well, it only took three-and-a-half years.   Interjection Games is proud to present the latest expansion for the tinker base class: modules! The tinker base class is, and always has been, a sandbox of experimentation; however, given the tinker has such a unique method of play, the magic items made available to pretty much everyone else really don't do much for him. As a result,...   [click here for more]
Interjection Games  $1.50

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Tinkering 303 - Matroishka Automatons

Tinkering 303 - Matroishka Automatons


The tinker base class (three-time Endzeitgeist "top 10" winner) has smart robots, big robots, combining robots, and necromantic robots, just to name a few, but in the end, the tinker's board presence is all too easy to wipe away with a single area-of-effect ability. Tinkering 303 - Matroishka Automatons remedies this situation with the introduction of automatons that deploy "child"...   [click here for more]
Interjection Games  $1.00

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Tools of the Worldshapers

Tools of the Worldshapers


Expand your campaign horizons! Change and modify your White Star campaign! New rules allow you to explore entirely different settings and genres of science fiction. Contains rules for the following: Rules for seperating class and race, allowing you to build your own alien races with unique qualities. Includes rules for allowing human characters...   [click here for more]
DYS Games  $6.99

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Torg Eternity Deadworlds Fallen Empire

Torg Eternity Deadworlds Fallen Empire


Deadworlds: The remains of old cosms after the High Lords have drained them dry. The Fallen Empire: two galaxy-spanning empires of the Humans and the elf-like Aes Sidhe, snuffed out like candles by two opposing High Lords. Now only beastmen and demons remain to fight over extinct worlds until their universe finally dies. The humans are dead, down to the very last one. The Aes Sidhe are dead, a...   [click here for more]
Ulisses Spiele  $4.99

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Torg Eternity Fate Accelerated Bestiary

Torg Eternity Fate Accelerated Bestiary


If you are using Torg Fate Accelerated to run quick, pickup-and-play games of Torg Eternity, or even longer campaigns, what you might be in need of are some of the Torg Bad Guys (and Girls) worked up for FAE. That’s what this book is; 44 beasts and bad guys (and girls), all illustrated, for use as the opposition in Torg Eternity all ready to go. I love Torg and Torg Eternity, I really do, but...   [click here for more]
Ulisses Spiele  $4.99

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Torg Eternity Powered By Fate Accelerated

Torg Eternity Powered By Fate Accelerated


Contents: the Fate Accelerated rule set, converting Torg Rules to Fate Accelerated and a list of all the original Torg templates and where to find them, supplied for inspiration! This book is about using the Fate Accelerated rule set to play Torg Eternity; The Fate Accelerated rules are all included here but this book will not teach you about the cosms of Torg Eternity. For all the genre...   [click here for more]
Ulisses Spiele  $4.99

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Toy World

Toy World


In this setting for Adventurers! the players roleplay children’s toys, living in a daycare center in a large mall. The toys spend their days playing with the kids visiting the daycare center, and at night, filled with power of Joy, they participate in their own adventures. Teddy bears try to outwit the servant of the Rat King, master brick builders try to help the parrots in...   [click here for more]
GRAmel  $5.99 $4.99

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Tradition Book: Cult of Ecstasy (rev)

Tradition Book: Cult of Ecstasy (rev)


Hedonists and Sensualists Alternately shunned and courted, derided and admired, the Cult embodies the pioneering spirit of the Traditions, but also the dark underbelly of intemperance. In their quest to break through old preconceptions, cultists reach for tomorrow by dancing on the razors edge of excess. But will this vision open new futures or trap them in sybaritic futility? The Cults sex, drugs...   [click here for more]
White Wolf  $8.99

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tremulus

tremulus


tremulus is a storytelling RPG where you and your friends get together and create a haunting story in the vein of HP Lovecraft's works. Want to See Something Really Scary? We all do. tremulus lets you and your friends make terrifying stories together. No experience necessary. And dice? You only need a pair of regular old six-sided dice, like you find in most family board...   [click here for more]
Reality Blurs  $15.00

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tremulus: classic playbooks

tremulus: classic playbooks


The Classic Playbook Package This set provides the traditional archetypes most commonly found in Lovecraftian literature, and is perfect for people wanting to join an online tremulus game without spending a dime. These replicate the same information found in the core book, but are set up in playbook fashion as printer-friendly character sheets containing everything you need to assume...   [click here for more]
Reality Blurs   FREE 

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tremulus: playbook set I: flexible thinkers

tremulus: playbook set I: flexible thinkers


playbook set I: flexible thinkers This set features archetypes with the capacity to think beyond the rigid bounds of polite company. Each possesses their own unique abilities, enabling them to deal with the darkness in their own way. The Adventurer: You react to situations with raw physicality and unequaled training. The Entertainer: You know...   [click here for more]
Reality Blurs  $5.00

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tremulus: playbook set II: on the fringes

tremulus: playbook set II: on the fringes


playbook set II: on the fringes This set of archetypes lies in the grey limbo between logic and madness. Their thoughts and deeds often transgress the normal bounds of society, providing them with unequaled perspectives that saner, more rational minds might dismiss out of hand. The Artist: You find inspiration in emotion and dream, and seek to share what you find...   [click here for more]
Reality Blurs  $5.00

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tremulus: playbook set III: madmen

tremulus: playbook set III: madmen


playbook set III: madmen This set of archetypes may operate within the realms of polite society, but they are apart from it. They have been touched and scarred by genius, madness, magic, or even the cold, dead hand of the Mythos, giving them singular gifts to serve them in driving back the darkness. The Chosen: You have been touched by dark powers, and you must...   [click here for more]
Reality Blurs  $5.00

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tremulus: playbook set IV: the expedition team

tremulus: playbook set IV: the expedition team


playbook set IV: the expedition team A set of three playbooks, especially suited to explorations in The Frozen Wasteland or The Journey. Within, you’ll find The Grad Student, The Mountaineer, and The Pilot The Grad Student: Will a proper education be enough or will experience be the harshest of your teachers? The Mountaineer: Equipped to...   [click here for more]
Reality Blurs  $3.00

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Tribebook: Black Furies (Revised)

Tribebook: Black Furies (Revised)


My Sister's Keeper Since the dawn of civilization, the Black Furies have been a tightly-knit sisterhood, united by bonds of blood, spirituality and conviction. They are the guardians of the Wyld, the champions of women, the wrath of Gaia. They consistently produce some of the greatest warriors and wisest mystics known to the Garou Nation. But as the Final Days draw to a close, the Furies find...   [click here for more]
White Wolf  $8.99

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Tribebook: Bone Gnawers (Revised)

Tribebook: Bone Gnawers (Revised)


Down and Dirty For any werewolf, life is a struggle to survive - to the Bone Gnawers, that struggle's ten times tougher. Cities are full of vampires and sociopaths, their Kin are picked on and ignored by other humans, and the rest of the Garou Nation treats them like garbage. But that's okay. The Bone Gnawers are damn hard to kill, and they've learned to do whatever it takes to hang...   [click here for more]
White Wolf  $8.99

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Tribebook: Fianna (Revised)

Tribebook: Fianna (Revised)


Fight for Glory, Strive for Wisdom They laugh louder and weep harder than any other tribe. They fight as though they've already accepted their own deaths, but do their best to live life to the fullest. They treat their foes with no mercy, and they treat their families with enduring love. They make bloodthirsty enemies, but outstanding friends. They are the Children of the Stag, the Fianna....   [click here for more]
White Wolf  $8.99

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Tribebook: Glass Walkers (Revised)

Tribebook: Glass Walkers (Revised)


Fang, Claw and Bullet Not all werewolves are creatures of the wild. Some stalk the city streets, hunting their prey in back alleys and boardrooms. Technology is their ally and computers are their slaves. When the war erupts in the city streets, they'll be ready to fight with tooth and claw, with electricity and glass. They are the Glass Walkers. Skating the Weaver's Webs The fifth...   [click here for more]
White Wolf  $8.99

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Tribebook: Red Talons (Revised)

Tribebook: Red Talons (Revised)


Bloody Claws of Vengeance There are monsters in the wilderness, monsters that want the entire human race scourged from the face of the Earth. These creatures have been counting humanity's sins against Nature since the beginning of civilization, and they are ready to exact bloody revenge. Unfortunately for humanity, they have what seems to be divine sanction to invoke their wrath. They are the...   [click here for more]
White Wolf  $8.99

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Tribebook: Shadow Lords (Revised)

Tribebook: Shadow Lords (Revised)


The Gathering Storm For countless centuries, they have endured the rule of weaker Garou. They have sacrificed their own honor to further the goals of the Garou Nation, and received nothing but scorn in return. They have fought battles nobody else was willing to fight, and made allies that nobody else would approach. Now they are ready to come into their own. The balance of power is about to...   [click here for more]
White Wolf  $8.99

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Tribebook: Silent Striders (Revised)

Tribebook: Silent Striders (Revised)


The Curse of the Wanderers Once, at the beginning of history, they fought a great war - and they lost. They were cast out from their homeland of Egypt long ago, cursed to never find rest. Since that time, they have wandered lonely roads by moonlight, hunting their prey in search of revenge. And now that the End Times are here, the Silent Striders may be on their way home. Children of...   [click here for more]
White Wolf  $10.99

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Tribebook: Silver Fangs (Revised)

Tribebook: Silver Fangs (Revised)


We Silver Fangs claim the Death Wolf as our ancestor, for his blood is stronger in our veins than in any other bloodline. The purity of our fur shows this. We also follow his example to lead and act where others shirk their duties. Remember, no other animal would act to save Gaia at the risk of its own life - except for Wolf. If for no other reason, this sacrifice alone would allow the Silver Fangs...   [click here for more]
White Wolf  $8.99

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Tribebook: Stargazers (Revised)

Tribebook: Stargazers (Revised)


Journey to the East They come out of the East in search of wisdom, but found only strife. Now they have discovered that their homeland is no longer the refuge it once was, and that they ahve lost too much and gained too little. The wisest and most mystical of Garou tribes must now struggle to find its center and reclaim its heritage, before it falls apart. Is it already too late? At What...   [click here for more]
White Wolf  $11.99

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Tribebook: Uktena (Revised)

Tribebook: Uktena (Revised)


Seekers after the Forgotten They follow the great water-serpent Uktena, the strange totem of mystical wisdom. They have imprisoned countless evil spirits and learned volumes of magical lore. There are no greater sorcerers among the werewolf tribes -- but the Uktena have not gained such wisdom without cost. There is always a price. Masters of the Forbidden The Revised Tribebooks...   [click here for more]
White Wolf  $8.99

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Trinity: Shattered Europe: Psi Order Æscupalian & Europe Sourcebook

Trinity: Shattered Europe: Psi Order Æscupalian & Europe Sourcebook


A Continent Afflicted It is a grim time for a once-great land. Over 60 years after suffering devastation at the hands of the corrupt Aberrants, the European people struggle to return to glory. The Æsculapian Order is a beacon of light with its psi-healer "docs" curing the afflicted and giving hope to those in despair. Yet Æsculapian altruism suffers from...   [click here for more]
Onyx Path Publishing  $19.95 $11.99

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Tropicana

Tropicana


Important notice - if you bought any GRAmel product - you should receive a discount. If you didn`t get it - email me at pkorys (at) gmail.com. I will send it to you. Once upon a time in the Caribbean... In Tropicana, characters are adventurers, rogues and troubleshooters, on the narrow border between law and something else. They are detectives and spies, gamblers and mercenaries, exotic dancers...   [click here for more]
GRAmel  $19.99 $11.99

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Tropicana: Hot Wheels

Tropicana: Hot Wheels


Once upon a time in the Caribbean... The rich lawyer Julio Hernandez is worried about his daughter Josefina, and with good reason! A few weeks ago she destroyed her very expensive car, and… the best is yet to come! Hired by Hernandez, the Heroes are asked to watch over her. One Page Adventure for Tropicana by Mauro Longo and Giuseppe Rotondo An introductory adventure for Tropicana, for 3-6...   [click here for more]
GRAmel   FREE 

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Ultimate Fantasy Tavern Guide

Ultimate Fantasy Tavern Guide


Eat, Drink, and Make Merry! Once upon a time, the tavern was the social center of civilization, a place to hang out, eat, hear the latest news, and generally relax. Yet taverns are often overlooked in fantasy campaigns except as places to recover lost health, or attempt to bleed money from hapless characters. The Ultimate Fantasy Tavern Guide offers the players and GM a wealth of opportunity to...   [click here for more]
Three Sages Games  $5.00

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Unapproachable East (3.5)

Unapproachable East (3.5)


Explore a Mysterious Land of Might and Magic Tales from beyond the Easting Reach are told with awed voices and hushed tones. Known to most of Faerûn as the homeland of the Simbul, the hathrans, and the Red Wizards, the Unapproachable East is filled with dark secrets, insidious plots, and untold adventure. Discover the people, politics, cities, and societies of the region, along...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Under the Black Cross

Under the Black Cross


War of the Damned It is a time of conflict. The Ventrue Lord Jurgen and the Tzimisce Vladimir Rustovitch battle for domain in Hungary, while their agents spar across Europe, using intrigue and bloodshed in equal measure. In the Holy Land, the Fifth Crusade arrives in Acre, and the vampiric lords' agents come with it in pursuit of a fragment of the True Cross. Victory can come only at a terrible...   [click here for more]
White Wolf  $9.00

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Under the Knife: The Grafter, a Tinker Prestige Class

Under the Knife: The Grafter, a Tinker Prestige Class


"You'll be a whole new you!" Go Under the Knife with the grafter, the latest prestige class for the tinker base class! Tinkers have made Super Mega Ultra Mechas, have made musical bands of their automatons, conquered the air and the sea, have controlled both the dead and the manufactured at once, and have constructed ridiculous weapons only they can use. Still, tinkers have always...   [click here for more]
Interjection Games  $1.27 $1.25

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Undermountain: Halaster's Lost Apprentice (4e)

Undermountain: Halaster's Lost Apprentice (4e)


A lost passageway on the upper level of the most infamous dungeon in Faerûn has recently been uncovered. When a patron hires a band of adventurers to brave the dangers of Undermountain, a search is on to uncover secrets of an apprentice of the dungeon’s lost creator – Halaster. "Undermountain: Halaster’s Lost Apprentice" is designed for five characters of 1st level...   [click here for more]
Wizards of the Coast  $4.99

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Villainous Pirates

Villainous Pirates


Cruising the sea lanes in search of loot, captives and reputation corsairs’ predations strike fear into the hearts of merchantmen and sailors alike. So often, though, the sea wolves themselves are little more than one-dimensional enemies that exist only to fall before the PCs’ blades. Villainous Pirates banishes this problem by presenting 30 Pirates of Note and nine Pirates of Renown...   [click here for more]
Raging Swan Press  $5.99

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W20 Book of the Wyrm

W20 Book of the Wyrm


Coils of the Corruptor From the Umbral realm of Malfeas to the boardrooms of Pentex and its subsidiaries, minions of the Wyrm plot to kill Gaia. Warped fomori, monstrous Banes, and Wyrm-tainted shapeshifters lash out at the world with acidic claws. The Maeljin Incarna steals the easily forgotten, ignored, or missed to populate their perverse realms. Factories belch smoke that blackens...   [click here for more]
Onyx Path Publishing  $19.99

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W20 Cookbook

W20 Cookbook


Every werewolf tribe has its traditions, legends, and customs. From the tales of lordly Silver Fangs to the debased Black Spiral Dancers, and from the isolated Siberakh to the long-dead White Howlers, those legends live on. Part of that culture comes across through each tribe’s attitude towards food. This book is a first for the World of Darkness, providing both extra background...   [click here for more]
Onyx Path Publishing  $4.99

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W20 Rage Across the World

W20 Rage Across the World


Walking the World The Garou fight their war against the Wyrm throughout the world. Werewolves fight a deadly three-sided war in the Amazon, facing both the Wyrm’s forces and native shapeshifters who do not appreciate the Garou’s incursion. In Cairo, the Arab Spring provides cover for the werewolves’ enemies, but also opportunity and hope. In Iberia and America,...   [click here for more]
Onyx Path Publishing  $12.99

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W20 White Howlers Tribebook

W20 White Howlers Tribebook


Everyone knows the story of the White Howlers. Garou so prideful they threw themselves into the maw of the Wyrm, hoping to kill it from within. They didn’t kill it, and it didn’t kill them. However, the White Howlers should be remembered for their past as well as what they became.   But that isn’t their story.   The White Howlers suffered...   [click here for more]
Onyx Path Publishing  $11.99

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W20 Wyld West Expansion Pack

W20 Wyld West Expansion Pack


Bad Moons and Silver Bullets It was a time when a silver bullet could buy your life in a way gold couldn’t. A time when the railroads barreled their way west, and the Umbral skies tore open over them. When Garou warred on Garou, divided by the ever-moving frontier, and ancient horrors broke free. In the World of Darkness, the American West wasn’t just wild — it was...   [click here for more]
Onyx Path Publishing  $7.99

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Wandering Heroes of Ogre Gate

Wandering Heroes of Ogre Gate


Suggested contribution amount: $9.99 A World of Wuxia Enter a land of broken hearts and shattered bones, haunted by the legacy of the Demon Emperor. Find adventure and explore a wuxia-infused world of rival sects, blood-stained sabers, ancient manuals, and legendary kung fu masters. Born high or low, you are a martial hero who can channel internal energy...   [click here for more]
Bedrock Games  Pay What You Want

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War Drugs -A Micro-Sourcebook for Psi-Watch

War Drugs -A Micro-Sourcebook for Psi-Watch


These products of cutting edge biotechnology empower…. and addict… supersoldiers from across the world. War Drugs can give an insurmountable edge in battle, but have their risks. For many of the desperate and obsessed super-mercenaries and urban vigilantes prowling the Psi-Watch campaign setting, the rewards far out weigh the risks. The War Drugs described in this sourcebook are intended...   [click here for more]
Skortched Urf' Studios  $1.99 $1.33

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Wayfinder's Guide to Eberron (5e)

Wayfinder's Guide to Eberron (5e)


Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting. Wayfinder's Guide to Eberron brings the eponymous campaign setting to the fifth edition of Dungeons & Dragons. This 175 page book gives you everything you need to create an Eberron story or character, exploring the core themes of the setting and the rules to implement them...   [click here for more]
Wizards of the Coast  $19.99

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Welcome to the Jungle: The Tropics Biome for the Herbalist Base Class [PFRPG]

Welcome to the Jungle: The Tropics Biome for the Herbalist Base Class [PFRPG]


Follow the greats like Colonel Fawcett into the dense jungles of the tropics. This verdant biome offers a selection of herbs not seen anywhere else in the world, well, except for ubiquitine, and the recipes the natives have developed for these plants are as odd, if not odder, than the base plants themselves. The first expansion for The Herbalist Base Class, Welcome to the Jungle includes...   [click here for more]
Interjection Games   FREE 

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Werewolf Storytellers Companion

Werewolf Storytellers Companion


A World Full of Enemies So many different problems plague the Garou. They must defend two different worlds from violation. They must contend not only with the forces of the Wyrm and the Weaver, but also with the rival denizens of the World of Darkness. How much can they honestly be expected to bear? A Book Full of Help The Werewolf Storytellers Companion contains tons of extra information...   [click here for more]
White Wolf  $4.99

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Werewolf Storytellers Handbook Revised

Werewolf Storytellers Handbook Revised


Song of the End Times From the secrets of the highest-ranking elders to the cryptic lore of the Triat; from the blasphemous libraries of the Black Spiral Dancers to the hidden wisdom of animals - the world of Werewolf is full of concealed lore. Now this lore is about to be revealed - but only to one person with the responsibility to use it wisely. Tales of the Last Generation...   [click here for more]
White Wolf  $15.99

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Werewolf Translation Guide

Werewolf Translation Guide


Have you always wanted to include lupus Garou in your Forsaken game? Or perhaps the Hunters in Darkness into your Apocalypse game? This guide will help you translate the feel and core elements from each version of Werewolf into the other game system and background. This book includes: Translations of all of the tribes and auspices between versions of Werewolf Conversions for the breed rules...   [click here for more]
Onyx Path Publishing  $3.99

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Werewolf: The Apocalypse (Revised Edition)

Werewolf: The Apocalypse (Revised Edition)


The Signs are upon us. The Earth burns. The waters bleed. The humans unleash hunger and disease and bloodshed. They breed poison and hatred. The world dies. Only we can see the final Signs. The Eye of the Wyrm has opened. The Nation has splintered. The End Times are here. There is nothing left but War. And none left to fight but us. Note: The Black & White print editions...   [click here for more]
White Wolf  $16.99

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Werewolf: The Apocalypse 20th Anniversary Edition

Werewolf: The Apocalypse 20th Anniversary Edition


These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!   Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled...   [click here for more]
Onyx Path Publishing  $29.99

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