Title |
Publisher |
Price |
THE ENDLESS FRONTIER
Digital cowpokes, bit jockeys, and light riders will all tell you that the Matrix is the last bastion of freedom in the world, the only place where you can go toe to toe with the most powerful people around and have a chance of taking them down. It’s the last frontier, the Wild West, the great wide open.
It may be open, but it’s far from empty. Artificial intelligences, protosapient... [click here for more] |
Catalyst Game Labs |
$19.99
|
Nothing Is Free
Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy—and more dangerous than you were yesterday. You’ll have to pay the price to... [click here for more] |
Catalyst Game Labs |
$24.99
|
Explorers Needed
Do you have heart? Courage? The ability to remain unfazed in the face of the incredibly bizarre? Then the metaplanes are waiting for you.
Gateways to different metaplanes have appeared across the Sixth World, opening travel to a wider range of people than before. That means there are more chances to encounter strange spirits, weird artifacts, and other people exploring what is out... [click here for more] |
Catalyst Game Labs |
$19.99
|
Jump In
In the Sixth World, you can go from home to work to stores and back home again without touching a steering wheel or pushing a pedal, letting your vehicle and the networks it is hooked into do all your driving for you.
But why would you want to do that?
The accelerating jump of a vehicle when the clutch engages at just the right point, the smell of burning rubber, the sound of a thrumming... [click here for more] |
Catalyst Game Labs |
$19.99
|
Someone, somewhere, is about to get hurt.
Guns will come out. Swords will unsheathe. Damage will be done. The same questions are at the center of it all: Who will suffer, and who will survive?
Shadowrunners stare violence in the face daily, deciding how much they’ll inflict, figuring out how they’ll remain alive. They know the prices that must be paid—the hard work of training, the challenge... [click here for more] |
Catalyst Game Labs |
$22.99
|
Play the Hits
Harlequin. Maria Mercurial. Jetblack. Dunkelzahn. The Universal Brotherhood.
These are some of the defining names of Shadowrunlore, the classics that shaped an enduring game universe. Now, for the first time, they’ve been brought to the fast-moving game rules of Shadowrun: Anarchy. With new character archetypes, shadow amps, world information, and a whole bunch... [click here for more] |
Catalyst Game Labs |
$19.99
|
Ride the Crashing Wave
Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that’s just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don’t control it, any more than a surfer controls twenty-meter-tall wave; you don’t direct the wave, you ride it, capture a piece of its power, and hope to survive. If you do it right,... [click here for more] |
Catalyst Game Labs |
$24.99
|
 ALL LINED UP
Your eyes have to be everywhere. In front. In back. On the Matrix. On the astral. Threats come from every possible direction and dimension, and runners who don’t keep an eye on every possible danger end up falling to the one they neglected.
The threats are lined up in Denver, a city ruled by a dragon and home to one of the greatest outlaw tech archives in the world. Shadows are aligning... [click here for more] |
Catalyst Game Labs |
$19.99
|
NIGHT FALLS...IT WILL ONLY GET WORSE
The first night of a citywide blackout usually has rioting and lawlessness. The second night continues the chaos. The third night? Well, whoever heard about a citywide blackout going three nights?
It’s about to happen, and shadowrunners caught in the middle will have to deal with more than darkness. There will be howling critters roaming free. Strange spirits... [click here for more] |
Catalyst Game Labs |
$19.99
|
DO THE COLLAPSE!
Some are careful, others are chaotic. Some are new, others old. Some are ruthlessly calculating and logical, others have only the barest acquaintance with sanity. But they’re all in the shadows, they’re all dangerous, and they’re all things you need to know.
Collapsing Now details ten organizations poised to make an impact on the ever-shifting structures of the Sixth... [click here for more] |
Catalyst Game Labs |
$19.99
|
Big, bad, and awesome
They can call you a trog. Sure they can. Let ’em think it’s smear. Let them show you what they don’t know. Let them ignore history, the great accomplishments orks and trolls have made in every field in the Sixth World, the homes and enclaves they’ve built out of nothing. There’s enough talent in the trog population to punch, hack, rig, charm, or enchant that smug smile... [click here for more] |
Catalyst Game Labs |
$24.99
|
NOTHING BUT SHREDS
NOTHING IS REAL. EVERYTHING IS REAL.
What you think is real rips and shreds, and the unreality beneath spills out. Everything you dreamed of. Everything you fear. The past returns, distorted and dark. The future sparks in glimpses and flashes. You see it all at once. You can try to deny it. But it is real. Everything is real. Which is that same as nothing being real.
Reality is... [click here for more] |
Catalyst Game Labs |
$19.99
|
Blood Splatter There’s a different breed of killer out there. They aren’t driven by the need to drink blood or the pulse of the full moon. They kill because they have to, because murder is the only thing they know. Will you hunt the slashers — or join their ranks? A Chronicle Book for World of Darkness® and Hunter: The Vigil™ • A grim exploration of the slasher... [click here for more] |
White Wolf |
$18.99
|
Rewind and Reload
Chrome eyes. Computers called "decks." Big hair, big cyberlimbs and bigger guns. It's Shadowrun in the year it all started. Take a step back to Shadowrun's roots with Shadowrun 2050, a book that combines Fourth Edition rules — the smoothest, most accessible rule set Shadowrun has ever had - with the setting that first made the Sixth World a legend.... [click here for more] |
Catalyst Game Labs |
$25.00
|
Tír Tairngire Wants You!
Tír Tairngire has changed. The predominantly elven nation has an ork at its head, and the residents have become more welcoming to outsiders, in the sense that they don’t always immediately threaten to shoot them when they come in sight.
There is enough wealth and power in Tír Tairngire to make even the slightest crack in the nation’s façade tempting.... [click here for more] |
Catalyst Game Labs |
$5.95
|
Claws At Your Throat
Never, ever deal with a dragon. Shadowrunners have heard that dictum so often, they frequently say those words in their sleep. But what the aphorism forgets to tell you is this—what if you don’t have a choice?
The tension between dragons has been growing, and the big lizards are throwing every weapon they have at each other, including shadowrunners—especially shadowrunners.... [click here for more] |
Catalyst Game Labs |
$18.00
|
THE CENTERS OF POWER
There is nothing in the Sixth World more powerful than the megacorporations. Even great dragons scratch and claw to get a piece of the power wielded by the Big Ten. If you’re running the shadows, you need to know about the megas, because they deal out the biggest paydays—and, if you cross them, the harshest paybacks.
Corporate Guide helps runners learn what... [click here for more] |
Catalyst Game Labs |
$18.00
|
CITY OF SECRETS Listen to the whispers—they’re all over town. People have secrets, millions of secrets, and some of them are so explosive they could shift the balance of power in the Treaty City of Denver. Normally, the great dragon Ghostwalker’s tight grip would keep the city under control, but some of the whispers moving around town say that Ghostwalker hasn’t been himself lately.... [click here for more] |
Catalyst Game Labs |
$18.00
|
The weirdness and long shadows of the World of Darkness don't go unnoticed.
For every vampire attack, werewolf rampage, sorcerous outburst, or other strange event, someone at the police station is going to get a call about it. Here, then, is how the law deals with the mysterious and supernatural, from investigation through prosecution.
Usable with any World of Darkness... [click here for more] |
White Wolf |
$14.99
|
We share similar shadows. But that doesn’t mean we’re the same. They still have to die.
A second time.
A final time.
They die by the flame. That way, both of us see the light, if only for a moment.
This book for Hunter: The Vigil includes:
• An intense look into how the timeless Vigil and the immortal vampires come together in an eternal struggle.... [click here for more] |
White Wolf |
$19.99
|
Officer Hutchinson swept over the brutality with dispassion and diligence. With every picture he took, with every swab of the blood, he told himself he was a servant of justice. He was a part of the team that was going to put that asshole away for life. For the past three years, detective Chuck Chalmers mentored and inspired him to whatever minor greatness he’d achieved.
As... [click here for more] |
White Wolf |
$1.49
|
Strange Encounters The Vigil brings no easy explanations — every night is a new mystery, a bizarre creature, an unknown terror. But hunters are humans, and humans must categorize — they take notes, keep journals, snap pictures and attempt to illustrate the horrors they meet on the hunt. By doing so, hunter cells try to find patterns, solve enigmas, and most important of all, keep hold... [click here for more] |
White Wolf |
$8.99
|
CASTING A LONG SHADOW At the end of a run, you’ve either got a good story to tell or you’re dead. Live long enough, and you’ll get enough stories to fill a book, and some of them will be killer. There is a certain class of people out on the streets that runners love to talk about, the people at the center of the stories swapped late at night over a round of wiper-fluid hooch. Some of... [click here for more] |
Catalyst Game Labs |
$25.00
|
The Tangled Web of Truth
War rages in Central America, tensions between dragons are on the rise, and the Watergate Rift has been closed in a display of power that shook the city of DeeCee to its core. To many, the world is becoming more disordered and unpredictable—but there are those who look underneath the surface chaos and see order, or even a plan. They see people and organizations who... [click here for more] |
Catalyst Game Labs |
$18.00
|
Suddenly, there's a new kid at school today.
No one has lived in the Mayfair House for as long as you can remember, maybe even as long as you’ve been alive. Like a big gray toad nestled into the woods, it gazes down on the corner, eyes empty and soulless.
But that’s all changed. You didn’t see the moving van yourself, but everyone at school’s talking about it. There’s a new kid in town.... [click here for more] |
White Wolf |
$6.99
|
A monster in the womb. A frantic 911 call. A dead body. But that’s just the start. What begins as a call from a damsel in distress leads to violence, horror and perhaps a monstrous conspiracy about to bear gruesome fruit.
The Collection of Horrors is an anthology of Storyteller tools inspired by the Horror Recognition Guide that you can either use in conjunction... [click here for more] |
White Wolf |
$1.49
|
Jason Webber’s story is a tragedy. Victim of the bizarre Sendack Case. Orphaned by the mysterious murder of his parents. Lost his home to fire. Now he’s in state care, surrounded by kids whose futures likely lie in running the streets. His caseworker tries desperately not to let him slip away, but he won’t talk to her, or to anyone. Yet the boys in the home gather around him, protecting him... [click here for more] |
White Wolf |
$1.49
|
It happens to everyone, or so Lou told himself.
Every day in this city, someone takes a wrong turn on a walk he’s taken a hundred times. Sooner or later, everyone is bound to take the wrong short cut between the wrong two Chinese restaurants and end up lost.
Only Lou didn’t know of any wrong turn anyone could take off Broad Street that ends up in a burnt... [click here for more] |
White Wolf |
$1.49
|
Mallory couldn’t recall how she’d ended up in the middle of the woods, but she was becoming used to finding herself in strange locations with no memory of how she’d arrived. She was a little more annoyed than usual about it, though. She had been in the shelter, looking for the tape. It was important. If they found it, they would learn about the Clutter, and then they would come after her. ... [click here for more] |
White Wolf |
$1.49
|
Everyone’s read the reports, seen her picture on the evening news, beautiful blue eyes and pageant-queen smile. Emily Gillen is dead. The police finally tracked down the woman responsible for the brutal torture and murder of several local children; she died resisting arrest.
But that’s not the end of the story. A hatred as virulent as Emily’s doesn’t end with the final... [click here for more] |
White Wolf |
$1.49
|
The first thing he notices when he takes her hand is just how cold she is. Not merely chilly, but unnaturally cold, like a statue cut from Arctic ice. He shudders noticeably. She offers a sad half-smile.
“I’m sorry about that, but I want you to know what you’re dealing with, here, so that there are no misunderstandings.” He nods once in reply. She slowly withdraws her... [click here for more] |
White Wolf |
$1.49
|
The apartment still reeks of burning carpet and melted plastic, even a year after the fire. People don’t go in there any more, not since the Andropov boy snuck in on a dare and came out sick. No one will buy the building, and so it squats on its corner lot, decaying, rotting like a corpse left in the sun.
No one goes there any more, and people cross the street rather than... [click here for more] |
White Wolf |
$1.49
|
“This might be my last report, but it’s gonna be a career maker. I’m going right into the den of the monsters, I’m going to record them on their home turf. It’s a great night for the media; it’s a great night for…” The recording ends.
Indie newspaper reporter Eddie Ford vanished without a trace. He’s been following The Razorkids, an underground band with reputation... [click here for more] |
White Wolf |
$1.49
|
Corpses litter the scene, the only survivor an old Frenchman with a bleak sense of humor who will not explain what happened.
Can the hunters trust him? And if they can, should they?
The Collection of Horrors is an anthology of Storyteller tools inspired by the Horror Recognition Guide that you can either use in conjunction with the Guide... [click here for more] |
White Wolf |
$1.49
|
There are moments in any hunter’s life when she misses the important details and loses the bigger picture. There are moments in any hunter’s life where the detail that she missed, no matter how small, will result in her failure or even her death.
For the lucky few hunters, there is the Man with the Gray Beard. He’s been called a hundred names: Our Deepthroat, the Mole,... [click here for more] |
White Wolf |
$1.49
|
We’d spent weeks trailing him, certain he held the key to recovering the lost operative. We had it all planned out – the ambush, the capture and the interrogation. It wouldn’t be pretty, but time was short and we had to get Emma back. Little did we know that when we finally sprung our trap, we would be the ones held captive – trapped in a situation none of us could have anticipated. We were... [click here for more] |
White Wolf |
$1.49
|
Paul desperately roamed the alleys looking for a vendor with what he needed. Booth after booth blurred by, each one having something similar but not the same. He twisted a handkerchief over and over again in his hands, his fingers working it and tying it into knots as his eyes darted over each stall.
As he wandered down one alleyway a shrill scream filled the air, sending a... [click here for more] |
White Wolf |
$1.49
|
A hunter cell seeking crucial information finds a broker of secrets who can give them what they need in return for an act of symbolic destruction. But will the hunters realize they have stumbled into an ancient conflict between spirits? And will their new contact use them as pawns in his game?
The Collection of Horrors is an anthology of Storyteller tools inspired by the... [click here for more] |
White Wolf |
$1.49
|
Cloning represents a very clear, powerful, and immediate example in which we are in danger of turning procreation into manufacture.
- Leon Kass
The Collection of Horrors is an anthology of Storyteller tools inspired by the Horror Recognition Guide that you can either use in conjunction with the Guide or as part of your existing Hunter: The Vigil... [click here for more] |
White Wolf |
$1.49
|
The neon signs flicker on, one after the other, advertising cheap beer. They wink to each other like oversized, gaudy fireflies, and then they stay lit, beckoning the people in from the outside.
In the basement of the bar, a rat wanders into the gap between worlds. Water rises around it, and it vanishes, consumed by the river.
Behind the bar, a woman runs... [click here for more] |
White Wolf |
$1.49
|
 La nuit tombe… Tout va empirer.
Une première nuit de black-out total dans une ville est souvent synonyme d'émeutes et d'anarchie. Une deuxième nuit et le chaos ne fait qu'empirer. Comment ça, une troisième ? Mais qui a déjà entendu parler d'un black-out aussi long ?
C'est pourtant ce qu’il se produit et les shadowrunners coincés dans la ville doivent faire face à bien plus que des ténèbres.... [click here for more] |
Black Book Editions |
$21.82
|
THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Collection of Horrors: Body of Evidence Regular price: €1,32 Bundle price: €0,77 Officer Hutchinson swept over the brutality with dispassion and diligence. With every picture he took, with every swab of the blood, he told himself he... [click here for more] |
White Wolf |
$23.84 $13.99
|