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Shadowrun: Street Wyrd (Core Magic Rulebook)

Shadowrun: Street Wyrd (Core Magic Rulebook)


Power Surge The power to shape the world can also tear it apart. The power to summon spirits and gain allies can also conjure enemies and lead to your own destruction. And the power to fill objects with magic is also the ability to make them blow up in your face. Shadowrunners learn about power the hard way—by being on the wrong end of it. That means they often gather it to them however they can,...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: Collapsing Now (Runner Resource Book)

Shadowrun: Collapsing Now (Runner Resource Book)


DO THE COLLAPSE! Some are careful, others are chaotic. Some are new, others old. Some are ruthlessly calculating and logical, others have only the barest acquaintance with sanity. But they’re all in the shadows, they’re all dangerous, and they’re all things you need to know. Collapsing Now details ten organizations poised to make an impact on the ever-shifting structures of the Sixth...   [click here for more]
Catalyst Game Labs  $19.99

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Shadowrun: Sixth World Almanac

Shadowrun: Sixth World Almanac


THE SIXTH WORLD IS YOURS What was the VITAS outbreak like for the people who were there? What was Renraku Arcology—and its operating software—like before it became a total nightmare? How does it feel to get off a plane and set foot in the ghoul kingdom of Asamondo? The Sixth World Almanac is the ultimate compendium of Sixth World energy, history, and geography. With the...   [click here for more]
Catalyst Game Labs  $25.00

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Shadowrun: Another Rainy Night

Shadowrun: Another Rainy Night


Blood Runs Red Every day in the Sixth World people die in a thousand different ways. Every day blood is spilled. Every place that rain falls, it washes away some of the red that stains the streets. Eliminating every killer in the Sixth World is as impossible as drying up every raindrop in a storm, but Thomas McAllister doesn’t want to get rid of all of them. Just one. He’s been...   [click here for more]
Catalyst Game Labs  $1.99

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Shadowrun: Conspiracy Theories

Shadowrun: Conspiracy Theories


The Tangled Web of Truth War rages in Central America, tensions between dragons are on the rise, and the Watergate Rift has been closed in a display of power that shook the city of DeeCee to its core. To many, the world is becoming more disordered and unpredictable—but there are those who look underneath the surface chaos and see order, or even a plan. They see people and organizations...   [click here for more]
Catalyst Game Labs  $18.00

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Shadowrun: Hazard Pay

Shadowrun: Hazard Pay


The Ends of the Earth—And Beyond Dark alleys, abandoned buildings, wet streets stabbed with neon light—shadowrunners know all these places. They also know that they aren’t the only places work gets done. A good shadowrunner should be open to anything, to runs that might take them anywhere. From the cold of Antarctica to the heat of the Sahara, from the life-filled...   [click here for more]
Catalyst Game Labs  $25.00

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Cathay: The Five Kingdoms Player's Guide

Cathay: The Five Kingdoms Player's Guide


THE FIVE KINGDOMS For centuries, the lands of the west have been enthralled by tales about the mystical province of Cathay. Far to the East, this mysterious place has always been a symbol of intrigue and wonder. Now, the door to the East is open. From the lightning-born storm children, to the renowned Xan monks, Cathay’s secrets can finally be explored by those brave enough to venture into this...   [click here for more]
FASA  $20.99

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Cathay: The Five Kingdoms Gamemaster's Guide

Cathay: The Five Kingdoms Gamemaster's Guide


The Five Kingdoms For centuries, the lands of the west have been enthralled by tales about the mystical province of Cathay. Far to the East, this mysterious place has always been a symbol of intrigue and wonder. Now, the door to the East is open. From the lightning-born storm children, to the renowned Xan monks, Cathay’s secrets can finally be explored by those brave enough to venture into...   [click here for more]
FASA  $20.99

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Nations of Barsaive III: Cara Fahd

Nations of Barsaive III: Cara Fahd


THE TRIBAL LAND Cara Fahd is caught in the middle as the conflict between Thera and Throal intensifies and war looms on the horizon. Outside forces harass their borders and a myriad of dangers threatens the stability of this new nation. With thousands of orks having gathered from all over Barsaive, tension reigns as former bloodsworn enemies must work together to ensure their own survival... Nations...   [click here for more]
FASA  $14.99

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Dragon #417 (4e)

Dragon #417 (4e)


3 Agents Of Change by Stan! We’ve got a change in format, a chance for you to get published in future issues of Dragon, and demons and devils everywhere. Sounds like change is in the wind. 4 The Blood War by Sterling Hershey The fiendish war between the baatezu and the tanar’ri has raged since time immemorial. How did it begin, and will it ever end? 8 Magic Dice by Alana Joli Abbott...   [click here for more]
Wizards of the Coast  $2.99

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Shadowrun 4 : Créatures du 6e monde

Shadowrun 4 : Créatures du 6e monde


LÂCHEZ LA BÊTE Certains trouvent la nature paisible et tranquille. Ils lui jettent un œil et s’émerveillent du vent frais, de l’air pur et des petits papillons. Ils n’ont pas les yeux en face des trous, et cela en fait des proies faciles pour les prédateurs, moi compris. Dans le Sixième Monde, soit on bouffe, soit on se fait bouffer. Parfois les créatures sont tapies au fin fond...   [click here for more]
Black Book Editions  $12.10 $6.05

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