Gear up for Adventure!
The Adventurer’s Handbook is a collection of new vehicles, weapons, armour and equipment for both players and Gamemasters to incorporate into games of Age of Steel. With new rules for adding modifications to vehicles and upgrades to weapons, armour and mechaugmetics, this book is everything an aspiring gadgeteer needs!
A copy of the Age of Steel rulebook is required to use... [click here for more]
It is an age of innovation and advancement, an age of chaos and conspiracy, an age in which heroes must be as hard as steel!
Age of Steel is a dieselpunk roleplaying game set in the world of Neres; a world not unlike our own in the first few decades of the 20th century. Neres has just emerged from its first global conflict; the ‘Great War’ in which hundreds of thousands of men and women died in... [click here for more]
IT SOUNDED LIKE A SIMPLE JOB...
To Catch a Thief is an introductory adventure for Age of Steel, taking players and gamemasters alike on a short trip through Dar-el, the City of Sapphires; the infamous city of intrigue on the northern coast of the Free Nations.
Hired to find a stolen artefact, the player characters find themselves immersed in the seedy underworld of the jewel of Kijani.
To Catch... [click here for more]
Some things are better off lost…
Hunt for the Midnight Crow is an adventure for Age of Steel, set in the mysterious jungles of southern Kijani. Sent to find a legendary lost battleship rumoured to have been carrying a fortune in gold bullion, the player characters encounter more than they bargained for in the trackless wilderness.
This adventure is written to capture the action-adventure feel that... [click here for more]