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A rainbow of flickering colors dances across the night sky. Turning, you shamble off into the jumble of cloud towers amid the glow. With an effort of willpower you float over thegaping chasm of softrock and steel. Your large, webbed feet paddle the air slowly.
Tame the wild frontiers of Gamma Terra in the GAMMA WORLD post-holocaust science-fantasy game!
• Play a pure strain human or a mutated human,... [click here for more] |
Wizards of the Coast |
$9.99
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Bestowed with all the hopes of Hell, the Green Sun Princes are the newly anointed champions of the Yozis. Already the Princes begin to come into their own, demonstrating a wide array of terrible powers, some not glimpsed in Creation since the Primordial War... and some never seen before at all. But with all the might of a stolen Solar Exaltation at their fingertips, what need have the Infernals for... [click here for more] |
White Wolf |
$4.99
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COMBAT IN FANTASY SPACE!
The worlds of fantasy space are legion. Not all are friendly. The spider-like Neogi slavers, the cold and calculating Mind Flayers, the savage Scro, and others all build great ships of war to catch the magical currents of space. Now YOU can face the perils of deadly combat in the depths of the void. This game accessory gives you the chance to storm enemy ships or brave a... [click here for more] |
Wizards of the Coast |
$7.99
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MASTER YOUR MECHA! Build it. Fight it. Live it. Screamin' combat, stylish characters, and amazing "mecha" action! It's the world of Japanese animated giant robot shhows, hitting your TV at the speed of light. Build it. Now, create your own super combat machines, with streamlined construction rules for all types of mecha, from humanoid warriors, to transformable... [click here for more] |
R. Talsorian Games Inc. |
$15.00
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Rifts® Book of Magic™
The ultimate Rifts® reference on magic
This is it, the ultimate guide to magic for Rifts Earth. All the magic spells, magic tattoos, Techno-Wizard items, magic weapons, equipment, body armor, restraints, parasites, symbiotes, magic items, armor, automatons, Iron Juggernauts, and more from Rifts® World Books 1-23, Sourcebooks 1-4, and Siege on Tolkeen 1-6, collected... [click here for more] |
Palladium Books |
$26.95 $13.49
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Rifts® Sourcebook One, Revised & Expanded™
One of the best selling Rifts® supplements of all time is back! Updated, revised and expanded.
Robot creation rules and robot player characters.
20 robots from Northern Gun, Triax and Titan Robotics.
Power armor, vehicles, weapons, miscellaneous equipment and more.
Archie Three, the ultimate inhuman villain, his... [click here for more] |
Palladium Books |
$24.99 $17.99
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Welcome to Mekton Zeta Plus, the preferred source for informed mecha mashers. Within these pages you will find many improvements and refinements of the basic Mekton Zeta game; these changes and additions complete the advanced version of the game. From the most comprehensive (and usable) mechanical-design system ever published to new combat rules, this book has it all.... [click here for more] |
R. Talsorian Games Inc. |
$14.00
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Rifts® World Book Two: Atlantis
The Splugorth and their minions — complete stats & rogue player characters.
Over 20 optional player races like the Ancient Atlanteans, Tattooed Men, Sunaj Assassins, Undead Slayers, Zembahk, Adarok, and many optional monster characters, including rogue Minions of Splugorth!
The secrets of Rune Magic and... [click here for more] |
Palladium Books |
$10.49
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Rifts® Shemarrian Nation™
Shemarrian warrior women are known throughout North America as some of the deadliest fighters on the continent – eight foot tall aliens from another dimension who include advanced weaponry, bionics, and monstrous war steeds in their arsenal.
Are they heroes or barbarous conquerors? The fact is, most people know very little about them, and what is known is steeped... [click here for more] |
Palladium Books |
$8.49
|
The Ancients are a race of mysterious humans that once revelled in the glories of technology. Suddenly, inexplicably, they were wiped out. Their tools, their vehicles, their weapons, and other devices of interest can be found in the ruins of their former cities, buried in radioactive slag, or submerged under rerouted rivers and lakes.
Treasures of the Ancients, a supplement for the Gamma... [click here for more] |
Wizards of the Coast |
$7.99
|
Rifts® Conversion Book Two:
Pantheons of the Megaverse®
The gods and immortals of the Megaverse®, presented in all their glory and adapted for use on Rifts® Earth. Familiar gods and heroes from myth and legend as well as Alien Intelligences, imposters and demigods from all corners of the Palladium Megaverse®.
150 gods and pretenders; Aztec, Babylonian, Greek, Indian and others.
More... [click here for more] |
Palladium Books |
$12.49
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Oadenol’s Codex is the guide to the practical application of sorcerous knowledge in the Second Age. From the creation of artifacts to the raising of manses, and from the subtle workings of thaumaturgy to the various naturally occurring miracles of Creation, this third of Exalted’s Books of Sorcery offers aspiring geomancers, sorcerer-engineers, thaumaturges and preternaturalists... [click here for more] |
White Wolf |
$14.99
|
Toril: that blue-green orb on which live Elminster, Lhaeo, and the Harpers, to name but a few. The planet so many adventurers call "home." To many, it seems to be the center of the universe. Far be that from the truth! There are seven other planets in Toril's system, some closer to the primary star, other farther from its warmth. These pages revel the little-known facts about every planet in Realmspace:... [click here for more] |
Wizards of the Coast |
$4.99
|
Rifts® World Book Three: England™
The return of Erin Tarn.
Magic wands and staves.
Healing and magic herbs & devices.
Temporal Magic, with 25 new spells and O.C.C.s.
The Chiang-Ku Dragon – creators of Tattoo Magic!
Many new optional player classes and races, including the Temporal... [click here for more] |
Palladium Books |
$10.49
|
Rifts® Sourcebook Three: Mindwerks™
A sourcebook for Triax & The NGR™
Nearly a dozen new O.C.C.s and R.C.C.s, including the Mindwerks™ cyborg, Psynetic Crazy, Psi-Bloodhound, Lycanomorph and others.
New M.O.M. implants and powers.
New robots, power armor, and weapons.
The New German Republic™ outlined and mapped.
The mysterious Mindwerks™, the Angels of Death and Vengeance.
Gene-Splicers,... [click here for more] |
Palladium Books |
$8.49
|
In this fourth of Exalted's five Books of Sorcery, elementals and spirits finally get their due. This supplement outlines both the little gods of Creation and the Terrestrial Bureaucracy, as well as the elementals and their many courts. In addition, it also reveals the many spirit Charms available to these divine beings (as well as to enterprising Eclipse and Moonshadow Caste Exalted). This book... [click here for more] |
White Wolf |
$14.99
|
Given the Mandate of Heaven to rule Creation following the Primordial War, the Exalted fashioned a Realm of unsurpassed power and glory from the world's war-ravaged remains. Though the seeds of its downfall were planted in the hearts of all the Exalted by the Great Curse, the Old Realm would stand for millennia, and its rulers would shape the future of the Exalted world. At last, the secrets of that... [click here for more] |
White Wolf |
$36.00
|
Rifts® World Book Five: Triax™ and the NGR™
The New German Republic (NGR) is surrounded and besieged by the hostile Gargoyle Empire – an empire of giant monsters. Only the superior robotics and weapons technology of Triax keeps the monsters at bay, but for how long? This epic World Book presents the Triax robots, power armor, cyborgs, and world setting that is Rifts Germany and surrounding... [click here for more] |
Palladium Books |
$12.49
|
Rifts® Sourcebook Two: The Mechanoids®
Archie 3 and Hagan are back, but have inadvertently unleashed The Mechanoids® into the world!
The Mechanoids have one driving goal: To destroy all humanoid life! This book has it all. Source material, the Mechanoids, new equipment, monsters and adventure.
The prophesies of the Seven Dangers.
20+ Mechanoids and their robot legion.
Optional... [click here for more] |
Palladium Books |
$8.49
|
We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because... [click here for more] |
Wizards of the Coast |
$9.99
|
If there is one surety in the Time of Tumult, it is that there will be war. As nation struggles against nation, as the deathknights ride forth from the shadowlands, as the Realm slips closer and closer to civil war, as the Solars return to reclaim the Mandate of Heaven, wars engulf Creation. And if you’re going to fight a war, fight to win. From the frozen steppes of the North to the burning wastes... [click here for more] |
White Wolf |
$14.99
|
Once, it was a generation ship, carrying one and a half million colonists from Earth through the emptiness of space to the distant worlds of the Xi Ursae Majoris system. Then came the Crisis. During the anarachy that followed, most of the ship's crew perished, while others mutated into strange, wonderful, and deadly new species. Now, centuries later, descendants of those survivors strive to explore... [click here for more] |
Wizards of the Coast |
$9.99
|
Rifts® World Book 4: Africa
Rifts® Africa outlines key types of magic, places, people, customs, and societies of Africa. Plus the demonic Four Horsemen of the Apocalypse who threaten to destroy all life on Earth. Once life has been obliterated on Earth, the monsters will use the dimensional Rifts to carry their destruction throughout the Megaverse®. If they can be defeated one at a... [click here for more] |
Palladium Books |
$10.49
|
 When Greek historians first declared the pyramids to be one of the Seven Wonders of the World, they had already been ancient for almost 3,000 years. The nameless Pharaoh confronted by Moses before the Exodus of the Hebrews from Egypt was one of an unbroken string of 200 "living gods" in that country. Tutankhamun, Cleopatra, Rameses, mummies, evil priests of Set: the names have resonated in the Western... [click here for more] |
Steve Jackson Games |
$9.00
|
Imagine an alternate earth, one somewhat different from our own? and earth that has always been home to elves, dwarves, centaurs, and other fantastic folk, an earth where magic has been scientifically studied and quantified, and now serves as a clean power source for modern devices like crystal balls computers, flying carpets, and autocarriages . . . The world of the MAGITECHTM Game is Earth... [click here for more] |
Wizards of the Coast |
$4.99
|
"It's a right pea-souper, innit, guv'ner! No telllin' what kinds a' bogie're out slippin' 'round tonight." The fish vendor tips his filthy porkpie hat to the passing inspector, who hardly notices the vague shape lurking in the shadow of the narrow alleyway behind him. "Certain and it's not a fit night out fo-" His voice is cut off sharply as a clawed hand closes around his throat, its iron nails digging... [click here for more] |
Wizards of the Coast |
$9.99
|
Given the Mandate of Heaven to rule Creation following the Primordial War, the Exalted fashioned a Realm of unsurpassed power and glory from the world's war-ravaged remains. Though the seeds of its downfall were planted in the hearts of all the Exalted by the Great Curse, the Old Realm would stand for millennia, and its rulers would shape the future of the Exalted world. At last, the secrets of that... [click here for more] |
White Wolf |
$13.99
|
Rifts® World Book 4: Africa
Rifts® Africa outlines key types of magic, places, people, customs, and societies of Africa. Plus the demonic Four Horsemen of the Apocalypse who threaten to destroy all life on Earth. Once life has been obliterated on Earth, the monsters will use the dimensional Rifts to carry their destruction throughout the Megaverse®. If they can be defeated one at a... [click here for more] |
Palladium Books |
$10.49
|
THE FORGOTTEN CITY
The ruins of Parlainth beckon the bold explorer, promising profit and peril. For centuries, this fabled Theran city lay hidden in astral space, all knowledge of it erased by a powerful spell until a thief and his apprentice found the lost magic that would bring Parlainth home. Now this ancient seat of Theran power has returned to the land of Barsaive,... [click here for more] |
FASA |
$15.00
|
THE STORY SO FAR
A renaissance has begun in the frontier town of Haven. Not of art, science, or religion, but of adventure. Artifacts have been excavated from the ruins of Parlainth, prompting adepts from all corners of Barsaive to pour into the city, hoping to make the next discovery. Some adepts, with the backing of wealthy patrons, came prepared for the dangers they may face. Others... [click here for more] |
FASA |
$2.99
|
Daisonne Morione stood on the bridge of her cruiser, surveying the enemy fleet just now becoming visible across the vacuum that separated them. Daringly, the flagship was displaying the colors of the outlawed S'farna pirates. To her left, her first officer bared his fangs in a rare show of emotion.
"We can't allow this affrontery, Emperorl Shall I call for emergency procedures?" The lupiral shook with... [click here for more] |
Wizards of the Coast |
$4.99
|
Given the Mandate of Heaven to rule Creation following the Primordial War, the Exalted fashioned a Realm of unsurpassed power and glory from the world's war-ravaged remains. Though the seeds of its downfall were planted in the hearts of all the Exalted by the Great Curse, the Old Realm would stand for millennia, and its rulers would shape the future of the Exalted world. At last, the secrets of that... [click here for more] |
White Wolf |
$13.99
|
Format: PDF Download System: Rolemaster By Robert J Defendi
". . . if I had to recommend one single line that didn't make the list, this would be it." --Jeramy Ware, 2007 ENnies Judge
In His Name: Pages: 166
At His word, the world does tremble.
Veteran game designer Robert J Defendi brings you a world of darkness and danger, where a monolithic... [click here for more] |
Final Redoubt Press |
$8.99
|
 Format: PDF Download System:OGL By Robert J Defendi
". . . if I had to recommend one single line that didn't make the list, this would be it." --Jeramy Ware, 2007 ENnies Judge
In His Name: Pages:170
At His word, the world does tremble.
Veteran game designer Robert J Defendi brings you a world of darkness and danger, where... [click here for more] |
Final Redoubt Press |
$8.99
|
Format: PDF Download System: HARP By Robert J Defendi
". . . if I had to recommend one single line that didn't make the list, this would be it." --Jeramy Ware, 2007 ENnies Judge
In His Name: Pages: 159
At His word, the world does tremble.
Veteran game designer Robert J Defendi brings you a world of darkness and danger, where... [click here for more] |
Final Redoubt Press |
$8.99
|
 Lebendiges Earthdawn ist eine lebendige Kampagne, die auf dem GenCon 2016 gestartet ist. Im Verlauf mehrerer Abenteuer werden die Spieler mit verschiedenen Fraktionen in Haven am Rande Parlainths konfrontiert werden. Der aktuelle Bürgermeister Torgak ist alt geworden. Wer wird ihm nachfolgen? Die Taten und Entscheidungen der Spieler werden die Zukunft dieser Grenzstadt beeinflussen.
Zusätzlich zu... [click here for more] |
Ulisses Spiele |
$3.22
|
![Trial By Fire (Ars Magica 2E) [digital]](https://d1vzi28wh99zvq.cloudfront.net/images/408/129027-thumb140.jpg) The Ancient Wyrm Stirs This adventure takes the magi to yet another unique corner of Mythic Europe: Flanders, a medieval center of flourishing trade and the arts. With a mighty dragon as the chief adversary, this scenario will prove a challenge for even the most powerful of magi. Yet the less experienced, too, may have a chance at success — if they can prove their worth through guile and... [click here for more] |
Atlas Games |
$4.95
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