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Trinity Continuum Core Rulebook

Trinity Continuum Core Rulebook


THE ONLY CONSTANT IS CHANGE. “Potential is everywhere. You can’t really see it, but you can feel it. And all you really need to do is reach out, grab that potential in your hand, and bend it to your will. Nothing goes wrong if you just use your potential. I know it sounds easy. I can’t really tell you how to do it. But when you do, you’ll just know.” - Janeka...   [click here for more]
Onyx Path Publishing  $14.99

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Werewolf: The Apocalypse 20th Anniversary Edition

Werewolf: The Apocalypse 20th Anniversary Edition


These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!   Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled with...   [click here for more]
Onyx Path Publishing  $29.99

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Beast Player's Guide

Beast Player's Guide


"You know what’s out there? No, you don’t. Stop trying to list them off. Yeah, yeah, you’ve met the vampires and the werewolves and the ghosts and so forth, but you haven’t seen a hundredth of what’s really there. Look, I’m not shaming you. I’m trying to make a point. You don’t know. You never will. There’s no complete picture, no magic moment where you see the whole truth and...   [click here for more]
Onyx Path Publishing  $14.99

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Blood Sea: the Crimson Abyss (5e)

Blood Sea: the Crimson Abyss (5e)


Waves of Scarlet In the darkest depths of the ocean floor, off the Eastern coast of Ghelspad, lies the bound titan Kadum. He bleeds endlessly from the hole in his chest where his heart was plucked out. This blood — the blood of the Mountainshaker, the blood of the Father of Monsters — corrupts everything that it touches. Welcome to the Blood Sea This...   [click here for more]
Onyx Path Publishing  $3.99

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Hunter: Mortal Remains

Hunter: Mortal Remains


As the Prey Evolves...  Everywhere you turn, a vampire eats some poor factory worker. Werewolves shred cars. Witches curse the innocent. Serial killers devastate communities.  But what about the stranger aspects of the World of Darkness?  Mortal Remains picks up where we left off with Night Stalkers, Spirit Slayers, Witch Finders,...   [click here for more]
Onyx Path Publishing  $14.99

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W20 Pentex Employee Indoctrination Manual

W20 Pentex Employee Indoctrination Manual


POLICIES AND PROCEDURES The Pentex Employee Indoctrination Handbook is the gold-standard corporate guidebook for employees of the world’s finest multi-national corporation and many of their subsidiary companies. This volume contains the main Pentex handbook, along with the Guide to Werewolves, and this year’s round of updated corporate handbooks for our subsidiaries. MONKEYWRENCHED!...   [click here for more]
Onyx Path Publishing  $7.99

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Wraith the Oblivion (2nd Edition)

Wraith the Oblivion (2nd Edition)


The Storytelling Game of Passion and Horror This isn't Heaven. This isn't Hell. This isn't anything you could have imagined. Death wasn't the end. Death wasn't the answer. Death was just the beginning. So what do you do? Do you listen to the voice inside your head telling you to just let go? Or do you still fight, still love, still feel the passion that won't let you rest? Oblivion's the easy way...   [click here for more]
White Wolf  $14.99

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The Wise & the Wicked 2nd Edition (5e OGL)

The Wise & the Wicked 2nd Edition (5e OGL)


Heroes, Villains, and Others in Between!  This tome is a revision of the original book by the same title, which was first published for use with 3rd edition rules for the world’s most popular roleplaying game. In this revised edition of The Wise & the Wicked, all the same characters have returned (and we’ve added some new ones, too!), all newly updated to 5th Edition...   [click here for more]
Onyx Path Publishing  $9.99

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Gamma World Player's Handbook (GW 6e)

Gamma World Player's Handbook (GW 6e)


Up From the Ruins The Final Wars destroyed civilization. Competing forces battle for control of the shattered remains, using everything from strong fists and cold steel to the most advanced science of the old world and mysterious new powers of the mind. The Gamma World Player's Handbook presents a new edition of the classic sci-fi adventure game, energized for the 21st century!...   [click here for more]
Wizards of the Coast  $34.95 $14.99

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Dark Ages: Vampire

Dark Ages: Vampire


The Long Night is Over The diablerie of Saulot, the waking of Mithras, the destruction of Michael the Patriarch, the return of the Dracon - it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and...   [click here for more]
White Wolf  $17.99

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Supernatural Handbook

Supernatural Handbook


There are Things That Go Bump in the Night...   The Supernatural Handbook is a sourcebook of heroic horror for the Mutants & Masterminds Superhero Roleplaying Game. It lays out the elements for a successful M&M game in which the strange and paranormal are true and a few lone heroes struggle against the Things That Go Bump in the Night. The Supernatural...   [click here for more]
Green Ronin Publishing  $14.95

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Terror Planet of the Amazon Queen

Terror Planet of the Amazon Queen


Terror Planet of the Amazon Queen is a 35-page long pulp adventure for Savage Worlds, where the player characters have to face an invading army of warrior women from the innards of alien planet... in another dimension... from the future. The heroes will have to fight dinosaurs, strange predators, primitive warriors, interdimensional portals and will glimpse the true evil - strange Caretakers manipulating...   [click here for more]
GRAmel  $7.99 $4.79

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Monte Cook's World of Darkness

Monte Cook's World of Darkness


One year ago, eldritch horrors of cosmic malevolence called the Iconnu attempted to destroy our reality. They failed, but the attempt left the world in rapidly darkening shadow. Dead souls returned to claim living bodies, creating blood-drinking undead fiends: vampires. Bestial spirits came as well, to create werewolves, and demons formed bodies from worldly matter. Magic crashed back into the...   [click here for more]
White Wolf  $19.99 $13.99

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World of Darkness: Slasher

World of Darkness: Slasher


Blood Splatter There’s a different breed of killer out there. They aren’t driven by the need to drink blood or the pulse of the full moon. They kill because they have to, because murder is the only thing they know. Will you hunt the slashers — or join their ranks? A Chronicle Book for World of Darkness® and Hunter: The Vigil™ • A grim exploration...   [click here for more]
White Wolf  $18.99

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Ravenloft Player's Handbook (3.5)

Ravenloft Player's Handbook (3.5)


Step into the Darkness Within the darkness, terror reigns. Vampires rule the night. Shapeshifters howl beneath the gibbous moon. Ancient evil and new-made ghosts and ghouls prey upon a populace ruled by fear. Yet within the darkness glows a light - a few brave souls who stand against the evil. Have you the courage to join their struggle? Gothic Adventure in the Domain of Dread The Ravenloft Player's...   [click here for more]
Wizards of the Coast  $14.99 $11.24

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Guide to the Technocracy

Guide to the Technocracy


Embracing Science for All Mankind We are the Greatest scientific minds of the world. We influence every aspect of human society. We protect the Earth from the aliens without and the deviants within. Through order, science and technology, our conventions shape the course of the furure and catalog the wonders of the cosmos. We are there whenever someone uses a tool. We create the advancements...   [click here for more]
White Wolf  $15.99

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Beyond the Horizon (GW 6e)

Beyond the Horizon (GW 6e)


Into the Unknown Few people dare brave the unexplored mysteries of Gamma World™… but heroes do. New races, new monsters and new mysteries await those with the courage to face them. Undaunted by danger, heroes cross the changing lands and seas, bringing home knowledge and power for personal glory and the good of their own tribe. Gamma World Unfolds The...   [click here for more]
Wizards of the Coast  $24.99 $11.99

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Cryptic Alliances & Unknown Enemies (GW 6e)

Cryptic Alliances & Unknown Enemies (GW 6e)


Home Sweet Home It’s a dangerous world out there, and Gamma World characters rely on their community for rest and support. But the home front has its own opportunities and perils. The Helping Hand, the Knife in Your Back This book expands on Gamma World’s innovative rules for communities, offers a rogue’s gallery of ready-to-use leaders, rivals...   [click here for more]
Wizards of the Coast  $22.99 $9.99

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Bastet

Bastet


The Shadow Children walk the twilight days unafraid, For none may rival them in their sleek majesty. None can equal their ferocity: The jungle trembles like smoke at our furious roars, The sun grants us strength to slay the rain, With a blow from our paws we shake the earth. None can equal their honour: The wisdom of forever...   [click here for more]
White Wolf  $10.99

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Deadlands Reloaded: The Inheritors

Deadlands Reloaded: The Inheritors


Dear Aunt Agatha is dead, and she’s left the family farm in Kansas to a posse member. The lucky sod just has to go back to Kansas and sign a few papers for a one-way ticket to Easy Street. The arrangements only take a week to complete, so as long as the ranch isn’t haunted, no old feuds see fit to unearth themselves, and Black River doesn’t get a hankering for the family plot, everything...   [click here for more]
Pinnacle Entertainment  $3.99

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Loup-Garou: L'Apocalypse - Edition 20e Anniversaire

Loup-Garou: L'Apocalypse - Edition 20e Anniversaire


Nous voici arrivés à la fin des temps. Les signes sont évidents. Même nos plus jeunes savent que nous sommes à l’ère de l’Apocalypse. Les hommes ont corrompu la terre, détruit les arbres, massacré les bêtes, asphyxié l’air, empoisonné les sols, saturé les eaux, déchaîné le Feu éternel. À présent, le Ver se dresse, éclipsant la Lune, dévorant tout ce qu’il enserre, pourchassant...   [click here for more]
Arkhane Asylum Publishing  $22.49

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Tribebook: Glass Walkers (Revised)

Tribebook: Glass Walkers (Revised)


Fang, Claw and Bullet Not all werewolves are creatures of the wild. Some stalk the city streets, hunting their prey in back alleys and boardrooms. Technology is their ally and computers are their slaves. When the war erupts in the city streets, they'll be ready to fight with tooth and claw, with electricity and glass. They are the Glass Walkers. Skating the Weaver's Webs The fifth...   [click here for more]
White Wolf  $8.99

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Hunter Horror Recognition Guide

Hunter Horror Recognition Guide


Strange Encounters The Vigil brings no easy explanations — every night is a new mystery, a bizarre creature, an unknown terror. But hunters are humans, and humans must categorize — they take notes, keep journals, snap pictures and attempt to illustrate the horrors they meet on the hunt. By doing so, hunter cells try to find patterns, solve enigmas, and most important of all, keep...   [click here for more]
White Wolf  $11.99 $8.99

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Witch Finders (Hunter: The Vigil)

Witch Finders (Hunter: The Vigil)


Suffer Not the Witch To Live With words of power and forbidden wisdom, they unlock the doors of reality. But when those doors are unlocked, anything is free to slip through. Too often, these sorcerers call up what they cannot put down. Against the devastation of unleashed horrors and unchained magic, one must be vigilant. A Character Book for Hunter: The Vigil™ • A long...   [click here for more]
White Wolf  $19.99

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The Wise & the Wicked 2nd Edition (Pathfinder)

The Wise & the Wicked 2nd Edition (Pathfinder)


Heroes, Villains, and Others in Between!  This tome is a revision of the original book by the same title, published for use with 3rd edition rules for the world’s most popular roleplaying game. In this revised edition of The Wise & the Wicked, all the same characters have returned (and we’ve added some new ones, too!), all newly updated to Pathfinder Roleplaying...   [click here for more]
Onyx Path Publishing  $9.99

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World of Darkness: Asylum

World of Darkness: Asylum


You people! You people! Listen to me! I know all about this — I know what is going on here. You aren't healers — you're jailors! They're all terrified of us, so they let you treat us any way you like! But I know what goes on in here, what goes on behind those doors, when the secretaries and the orderlies go home! You think we're the monsters, because we don't think like you do? You haven't...   [click here for more]
White Wolf  $16.99

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Ravenloft (3.0)

Ravenloft (3.0)


A Domain of Dread A night of eternal terror. A world ruled by fear and horror. Vampires who rule the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft. A World of Gothic Adventure The Ravenloft setting takes one of the classic roleplaying...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Dark Ages: Europe

Dark Ages: Europe


Shadowed Kingdoms The peace of the Long Night is over, and we must fight for our very survival. Each of us, the so-called lords of the night, claims domains and influence across this fractured continent. Some of us stand as feudal lords, others as gods, but it is over these lands and these hearts that we do battle. Bloodied Battlefields Dark Ages Europe...   [click here for more]
White Wolf  $12.99

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Midnight Roads

Midnight Roads


The roads are lovely, dark and deep… There are things in the world that no laws account for – things that bestow blessings no man remembers or curses for slights long past. But the things, they do not forget. They wait for the right hand to fall upon them, the right eyes to see their glory, the right heart to recognize their power. Midnight Roads includes: •...   [click here for more]
White Wolf  $14.99

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Dark Ages: Storytellers Companion

Dark Ages: Storytellers Companion


The Night has Many Tales From the infernal Baali, to the Lhainnan witches and the morbid faith of the Road of Bones, the Dark Medieval hides many secrets. Not all vampires hail from the 13 clans and not all follow the five great roads. All Told by Firelight The Dark Ages: Vampire Storytellers Companion gives you access to secrets and advice to enrich stories and make them easier...   [click here for more]
White Wolf  $8.99

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World of Darkness: Urban Legends

World of Darkness: Urban Legends


Whispers carry the stories through the generations. So unreal that people no longer believe. "Legend." They do not realize that legends can be more real than real. Truths From the Tales We’ve all heard the stories. Alligators live in the sewers. Kidney thieves prowl the cities. Chant “Bloody Mary,” and she appears. These are urban legends. In...   [click here for more]
White Wolf  $14.99

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World of Darkness: Combat

World of Darkness: Combat


When Diplomacy Fails... Not all conflicts are resolved with politics and manipulation. Survival is a tricky business, and the average denizen of the World of Darkness had better know a thing or two about fighting. Once the Black Spiral Dancers smash your door into toothpicks, or the Spectres boil howling out of the Tempest, there's no more time for words. It's Time to Beat...   [click here for more]
White Wolf  $8.99

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Saturnine Night

Saturnine Night


Good Book says the world's caught in a long, dark night, waiting for a brand new dawn to come and sweep all that darkness away. Don't know if that'll ever happen, but I do know this: there's folks set on making things darker. They're looking for ways to break the laws the Good Lord set for all of nature's ways. I've seen it happen, and the night's getting darker and longer. Sometimes I think I...   [click here for more]
White Wolf  $17.00

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Hollowfaust: City of Necromancers

Hollowfaust: City of Necromancers


Lords of the Dead A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. In the shadow of a dormant volcano crouched the dead city of Sumara. Wandering necromancers rediscovered it in the wake of the Divine War, and from the bones of that slain nation, the wizards fashioned a new realm: Hollowfaust, City of the Necromancers. Today, this city-state...   [click here for more]
Onyx Path Publishing  $19.95 $8.99

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Book of Lost Spells (5e)

Book of Lost Spells (5e)


Ask any wizard. There’s no such thing as too many spells. This massive compendium of magical mayhem ought to satisfy even the most discerning necromancers and thaumaturgists, and they aren’t easy to please (especially the necromancers). The Book of Lost Spells has vital resources for anyone wanting to add a bit more mystery to the magic of Fifth Edition! ...   [click here for more]
Frog God Games  $25.00

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The Inquisition

The Inquisition


While young vampires may scoff at the mortals who hunt them, their elders remember a time when robed monks rode from haven to haven, using the twin weapons of fire and their faith to destroy the undead. But the Inquisition did not die in those dark ages. Its soldiers still roam the Earth, and the Damned fear it more than any other group of mortals. This supplement includes ways to integrate Inquisitors...   [click here for more]
White Wolf  $11.99

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Book of Lost Spells (PF)

Book of Lost Spells (PF)


Ask any wizard. There’s no such thing as too many spells. This massive compendium of magical mayhem ought to satisfy even the most discerning necromancers and thaumaturgists, and they aren’t easy to please (especially the necromancers). Weighing in with a total of 708 spells, the Book of Lost Spells is a vital resources for anyone wanting to add a bit more mystery to the...   [click here for more]
Frog God Games  $9.99

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Tome of Horrors III

Tome of Horrors III


ENnie Nominee Best Adversary/Monster Product The Horrors Return! Necromancer Games brings you another volume in the series of monster books that made Monte Cook says "If a role playing game is a gun, then Tome of Horrors is a case of hollow point, explosive shells!" Tome of Horrors III contains over 200 never-before-seen monsters, from the devestation swarm to the mortuary cyclone...   [click here for more]
Necromancer  $34.99 $9.99

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Wraith: The Great War

Wraith: The Great War


The First World War Is Over Outside the walls of Stygia, the Fourth Great Maelstrom rages. In the skies overhead, ghostly pilots engage in dogfights against shrieking Spectres. The gates of the Necropoli slam shut. And at the heart of the empire of the dead, a traitor works to topple what Oblivion never could. Civil war is about to strike Stygia, and Charon - the one wraith who can prevent...   [click here for more]
White Wolf  $15.99

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Rites of the Dragon

Rites of the Dragon


"I shall sleep but not rest." Slain by his enemies and cursed by God, Vlad Dracula arose from the battlefield as a ravening beast, hungry for the blood of men. For centuries the son of the Dragon has haunted the earth, driven by an implacable will to unravel the mysteries of the Embrace and to master them. The Requiem is no mournful elegy to one such as the Impaler. It is the riddle...   [click here for more]
White Wolf  $4.99

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Halls of the Arcanum

Halls of the Arcanum


This book explores the history, beliefs, methods and suspicious of mortals who probe secrets best left alone. Halls of the Arcanum is a crossover book for all Storyteller games including: Vampire: the Masquerade, Werewolf: the Apocalypse, Mage: the Ascension, etc. ...   [click here for more]
White Wolf  $12.00 $7.20

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Iberia by Night

Iberia by Night


A Land Divided This is a land of warring faiths and burning wills. Once the Moors ruled almost all, but now the Christian kingdoms push them ever further south. Great universities die and glorious kingdoms rise. And behind it all, in the deepest of shadows, we Cainites lurk. Blood calls to blood and vengeance will be ours. A Clash of Wills Iberia by Night is a complete sourcebook...   [click here for more]
White Wolf  $11.99

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Hunter: Storytellers Handbook

Hunter: Storytellers Handbook


And they shall know that I am the Lord Hunters have been exposed to the truth of the World of Darkness that monsters exist, preying upon humanity and they lash out at or reconcile their oppressors. But how does the world and its monsters respond to these dangerous people? Does the supernatural even notice them? Is their crusade in vain? When I shall lay my vengeance upon...   [click here for more]
White Wolf  $14.99

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Dark Ages: Inquisitor Companion

Dark Ages: Inquisitor Companion


Heaven's Fury No matter how many demons we slay, more rise to take their place. No matter how many of their servants we put to the torch, Satan corrupts more. Yet we shall not fall into despair, for God is on our side, and faith can - and shall - move mountains. Let the fiends be the ones to cower, for we are coming, and nothing shall stay our righteous hand. Amen. Smite...   [click here for more]
White Wolf  $13.99

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Veil of Night

Veil of Night


There Is No God but God. . . We are the progeny of Caine like our Christian cousins, but we know what they do not. Muhammad came from our lands and the words revealed to him contain the secrets of our salvation. The Children of Haqim have their ways, but Islam is large and its monsters are many. And Caine Bears His Curse Veil of Night is a complete guide to the...   [click here for more]
White Wolf  $16.99

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Under the Black Cross

Under the Black Cross


War of the Damned It is a time of conflict. The Ventrue Lord Jurgen and the Tzimisce Vladimir Rustovitch battle for domain in Hungary, while their agents spar across Europe, using intrigue and bloodshed in equal measure. In the Holy Land, the Fifth Crusade arrives in Acre, and the vampiric lords' agents come with it in pursuit of a fragment of the True Cross. Victory can come only at a terrible...   [click here for more]
White Wolf  $9.00

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Kithbook: Redcaps

Kithbook: Redcaps


Hungers Children Driven by humanitys most primitive dreams, redcaps exist within a blood-red nightmare of insatiable hunger. Wherever they go, their destruction and terror leave a trail of broken bones and ravaged hopes. Despised by the other kith, feared and hated as figures of uncontrollable savagery, redcaps glory in their dark reputations and darker desires. Or do they? What lies behind their...   [click here for more]
White Wolf  $8.99

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Road of the Beast

Road of the Beast


Let Loose the Animal Within From the earliest nights, we Ferals have stalked our prey. Let others speak of damnation, curses from God and the need for repentance. We know the truth. We are predators. The others delude themselves with civilization, but we see clearly. In the end, they are all sheep awaiting the wolf. And Hunt Your Prey In the first of the Road Books for Dark Ages: Vampire,...   [click here for more]
White Wolf  $10.99

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Bard's Gate

Bard's Gate


City of Bards In the far north lies the ancient city of Bard's Gate. Located on a strategic trade route, this city is famed far and wide as a bastion of art and learning that welcomes bards, performers, writers, artists and crreators of all sorts. Yet this citadel of enlightenment, deep in the wilds, is also threatened by dark forces - the gnolls and orcs from the wilderness and cults of evil...   [click here for more]
Necromancer  $34.99 $18.99

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Midnight Circus

Midnight Circus


Step right up, right this way For centuries, almost millennia, it has traveled the backroads and byways of the World of Darkness. And as it wandered, the stain on its festival soul thickened. Now it answers to the name of Anastagio's Olde Time Lunar Carnival and Midnight Circus. Its taste for souls has grown ever keener and it's still hungry. The calliope beckons like a lorelei......   [click here for more]
White Wolf  $8.99

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