An adventurer’s background doesn’t need to end when they begin the adventuring life. The skills learned in an adventurer’s past can grow and develop into lifelong skills throughout their adventuring career. This set of 13 feats uses the 13 core backgrounds as prerequisites and represents the advancement and integration of their old skills with their new experience. The Grifter... [click here for more]
ALCHEMISTS, SAVANTS, MONSTER TAMERS, NOBLES, GUNFIGHTERS, TINKERERS AND MORE!
This compilation of the books A TOUCH OF CLASS and A TOUCH MORE CLASS contains 16 full character classes for your 5E games! These new classes are fully detailed with exciting class-themed abilities! Each of these classes also contains a range of subclasses to further customize them.
Play as the brilliant... [click here for more]
Kineticists are masters of the elements, versatile in the extreme, and the Ultimate Kineticist Compendium is your encyclopedic resource to ALL the awesome tricks and talents that allow your kineticist to fill almost any niche in an adventuring party! This comprehensive collection includes a whopping 54 archetypes, 14 elements, over 80 kinetic... [click here for more]
Welcome to the second compilation from EN5ider Magazine for the 5th Edition of the world's oldest fantasy roleplaying game!
Within these pages, you will find the details of nine new character classes designed to enhance the flavor and composition of your adventuring party.
Whether you are blasting away with gunpowder weapons, sending forth beasts to do your fighting for you, or using the power... [click here for more]