Andre Ching, a young Barizian noble, defied his family and escaped to Cor, where he served in the military, showing his worth in the war with Horde. After two years of service Andre was assigned to an elite squad of scouts, where he regularly delivered reports on monster activity. He was reckless and daring, and enjoyed taking risks, but a month ago the army lost contact with him and declared him Missing... [click here for more]
Space is a dangerous place. It’s wondrous, with treasures to satiate desires both subtle and gross. And you play amazing space battles if the Infinite Space Stellar Cartographer series. Infinite Space Stellar Cartographer takes your Starfinder game into outer space and the stars providing you with exciting visually stunning maps for your gaming table. Infinite Space Stellar Cartographer gives... [click here for more]
"Most shun the wilderness, fearful of it’s wild tangles and unknowns. But the wilderness can be your best friend–embracing you in its shadows, providing resources for weapons, and terrain for strategy to overcome your enemies. But if all that fails, pup, always remember…it’s ok to run!" –Dramen Blarr
An adventure supplement, that explores the Thornbriar... [click here for more]
A 20 page bookmarked PDF containing suggested rules adaptations for the Dungeons & Dragons Rules Cyclopaedia (1991 ed.). The changes focus on updating classic D&D for the modern audience without sacrificing the very things that made OD&D great. The goal isn't to rewrite an excellent system, but to tweak it with house rules adapted from years of play.
Phaemorea Rules Supplement includes... [click here for more]
So you want to keep running your favourite RPG? But your players can't make the weekly sesions any more.
Maybe someone's moved away or you live out in the sticks.
If you're tempted to run games through the Internet, this book tells you. A Referee with decades of experience runs you through all the advantages and pit-falls of running games using e-mail.
A must-read for anyone intending to run... [click here for more]
We've all been there. Real life gets in the way and we can't continue to play our favourite Superhero RPG.
Are you tempted to use the Internet to keep playing? If so, this book is the essential primer. All the hints, tips and tricks you'll need to make running a Play-By-E-Mail M&M campaign a success. All the pit-falls to avoid. The pros, the cons, the joys and the disappointments. Written by... [click here for more]