Random Dungeon, City, & Travel Generation a generalized list of prompts one can use to build dungeons, cities, maps, and travel routes. This can be used on the fly or as part of adventure preparation.
The following pages offer suggestions to help GMs with their game prep. ... [click here for more]
This is a collection of ideas to aid Game Masters who need to plan or run an ocean voyage for their players. While a comprehensive list of things one may encounter in a sea voyage is impractical, this presents general ideas to help the GM insert different and interesting encounters and situations. ... [click here for more]
This is an expansion of my contribution to the Tenkar’s Landing G+ Community collaborative sandbox setting, Eilean Dubh (The Black Isle). Each contribution to The Black Isle is a single 6 mile hex. There is a lot here in this lone hex. One can easily change to a 12 mile hex, making each sub-hex a mile. Even larger hexes may be used, if you need a massive swamp. I... [click here for more]