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Gamma World Game Rules (4e)

Gamma World Game Rules (4e)


A rainbow of flickering colors dances across the night sky. Turning, you shamble off into the jumble of cloud towers amid the glow. With an effort of willpower you float over thegaping chasm of softrock and steel. Your large, webbed feet paddle the air slowly. Tame the wild frontiers of Gamma Terra in the GAMMA WORLD post-holocaust science-fantasy game! • Play a pure strain human or a mutated...   [click here for more]
Wizards of the Coast  $9.99

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Town Backdrop: Wolverton

Town Backdrop: Wolverton


A Pathfinder Roleplaying Game GM’s Resource supplement by John Bennett Wolverton rests on the rocky shores of the far-flung Lonely Coast. The mighty fortress Caer Syllan keeps a protective eye over its harbour which hosts ships from all over the world coming to trade for the precious metals and gems pulled from the nearby mines. A muddy, noisy place, Wolverton is home to hardy frontier folk...   [click here for more]
Raging Swan Press  $5.99

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Against the Cult of the Bat God

Against the Cult of the Bat God


A Pathfinder Roleplaying Game adventure for four 5th-level PCs by John Bennett The Lonely Coast’s most remote village, Oakhurst broods under the dark boughs of the Tangled Woods. Rumours of incest, murder and vile rites during the black of night surround its insular citizens. It is a place most wise people avoid as the very air seems inhospitable to strangers. Yet in the rumours is a grain...   [click here for more]
Raging Swan Press  $8.99

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Urban Dressing: Elven Town

Urban Dressing: Elven Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life...   [click here for more]
Raging Swan Press  $2.45

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The Winter Witch for Swords & Wizardry

The Winter Witch for Swords & Wizardry


Ice and Snow. Come to lands of the Winter Witch and her cohorts, the Volva, the Warden and the deadly Winter Warlock. With this book, you can now learn the secrets of the Winter Witch, the living personification of all that makes winter the most dazzling and the most dangerous season. Inside you will find The Winter Witch tradition and the Winter Warlock Pact The Vǫlva...   [click here for more]
The Other Side Publishing  $5.00 $2.99

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B1-9 In Search of Adventure (Basic)

B1-9 In Search of Adventure (Basic)


Threshold. The northernmost town in the Duchy?and your last stop before your adventures begin. Threshold, the gateway to mysterious castles, lost temples, deadly caves and caverns. You have heard the stories and legends now you wish to see for yourself. This product provides a complete campaign adventure that will take beginning characters from 1st all the way to 3rd level and possibly beyond, drawn...   [click here for more]
Wizards of the Coast  $9.99

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Fane of the Undying Sleeper Collector's Edition

Fane of the Undying Sleeper Collector's Edition


A Pathfinder Roleplaying Game Compatible Adventure for 3rd-level Characters by Creighton Broadhurst Widely thought of as a haven for smugglers and other miscreants, rumours swirl as thickly about Coldwater as the persistent sea fogs that sometimes blanket the place for days at a time. Set at the head of a muddy cliff top path, Coldwater is an isolated, dismal place. Its folk are sullen, ugly people...   [click here for more]
Raging Swan Press  $5.95

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Monster Manual II (1e)

Monster Manual II (1e)


An alphabetical listing of monsters found in ADVANCED DUNGEONS & DRAGONS adventures, including attacks, damage, special abilities, descriptions, and random encounter tables. A must for the serious AD&D game player. This manual contains all the new members, from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of the...   [click here for more]
Wizards of the Coast  $9.99

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Gamma World (3rd Edition)

Gamma World (3rd Edition)


This revised version of TSR's popular GAMMA WORLD game brings many innovations to this favorite of science fiction and fantasy gamers. A streamlined action resolution system is introduced for faster, more exciting play. For the first time, GAMMA WORLD game characters can improve their abilities with the level advancement system contained in this edition. A new type of player character race, intelligent...   [click here for more]
Wizards of the Coast  $9.99

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Scions of Evil

Scions of Evil


Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure-hearted paladin needs a vile, shadow-cloaked assassin to cut down. Scions of Evil presents scores of foes to bedevil your PCs and five sinister bands of black-hearted individuals. As well as over 20 pages of new material including new villains and minions, Scions of Evil collates...   [click here for more]
Raging Swan Press  $13.99

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Wilderness Survival Guide (1e)

Wilderness Survival Guide (1e)


"...the scope of the Advanced Dungeons & Dragons game is much larger than the most expansive dungeon." This book, for new players and Dungeon Masters as well as more experienced campaigners, presents rules for adventuring in the outdoors. Opportunities and challenges await characters brave enough and hardy enough to take on the biggest "monster" of all - the wilderness!...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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TRIBES Anthology III

TRIBES Anthology III


A Pathfinder Roleplaying Game compatible TRIBES supplement by John Bennett, Ben Kent, David Posener and Pierre van Rooden TRIBES: Anthology III presents the following tribes: Bugbears of the Frozen Tears: Lurking in the White Cliffs, the Bugbears of the Frozen Tears revel in terrifying their foes to death. Cultists of Havra Zhoul: Law-obsessed cultists who follow the teachings of the ghostly...   [click here for more]
Raging Swan Press  $12.99

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T1-4 Temple of Elemental Evil (1e)

T1-4 Temple of Elemental Evil (1e)


A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness it prowls the land and safety is but an illusion, for it watches from every shadow and ponders possibilities. What began years ago, with the introduction of the players to the quiet village of Hommlet and the amazing lands of Greyhawk, at last is complete. Here is the long-awaited...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Dark Waters Rising

Dark Waters Rising


A Pathfinder Roleplaying Game compatible adventure for 5th-level PCs by Ron Lundeen Catastrophe strikes the frontier village of Swallowfeld! With a grinding groan, the town’s mill slews into the Kilian River and breaks through the ceiling of an ancient subterranean dungeon. This accident frees a long-imprisoned evil to prey upon the shocked townsfolk. When several Swallowfeld residents—some...   [click here for more]
Raging Swan Press  $4.99

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Star Frontiers: Knight Hawks

Star Frontiers: Knight Hawks


Experience an outer space product of your imagination. Your imagination becomes your secret weapon. By choosing one of the four ready-made scenarios or creating a situation of your own, the campaign begins. You'll face the excitement of ship-to-ship combat and plan your tactical victories on the Knight Hawks game board. You'll learn all details of spaceship design and operation. And by combining...   [click here for more]
Wizards of the Coast  $7.99

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Frost Giant Pirates of the Icy Heart

Frost Giant Pirates of the Icy Heart


A Pathfinder Roleplaying Game compatible GM's Resource by Ben Kent Ploughing through the water like a frozen leviathan, the Icy Heart is an immense pirate vessel carved from an iceberg. With a crew of frost giants, the Icy Heart is a ship like no other, capable of seizing the richest and most powerful vessels. The Icy Heart’s only weakness lies in its leadership; the rampant self-interests,...   [click here for more]
Raging Swan Press  $3.99

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Villainous Pirates

Villainous Pirates


Cruising the sea lanes in search of loot, captives and reputation corsairs’ predations strike fear into the hearts of merchantmen and sailors alike. So often, though, the sea wolves themselves are little more than one-dimensional enemies that exist only to fall before the PCs’ blades. Villainous Pirates banishes this problem by presenting 30 Pirates of Note and nine Pirates of Renown...   [click here for more]
Raging Swan Press  $5.99

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D&D Basic Set - Player's Manual (BECMI ed.) (Basic)

D&D Basic Set - Player's Manual (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Basic Set Player's Manual, part of the "BECMI edition" Red Box Set. Product History The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983. The Evolution of Basic D&D. By 1983, Basic D&D had...   [click here for more]
Wizards of the Coast  $4.99

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Dungeons & Dragons Expert Set Rulebook (BECMI ed.) (Basic)

Dungeons & Dragons Expert Set Rulebook (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Expert Rulebook, part of the "BECMI edition." This product does not include X1: "The Isle of Dread". Product History The D&D Expert Rules Set (1983), by Frank Mentzer, is the second iteration of the boxed Expert Rules for Basic D&D and the second volume in Mentzer's BECMI rules series. It was published...   [click here for more]
Wizards of the Coast  $4.99

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D&D Companion Set (BECMI Ed.) (Basic)

D&D Companion Set (BECMI Ed.) (Basic)


This is the third boxed set of the Dungeons & Dragons game series. The first, the D&D Basic Set, introduced the game and explained the rules for 1st-3rd level characters. In the D&D Expert Set, character levels 4-14 were detailed, along with notes on the fantasy world in which the characters live. If you started with a 1st character, and have enjoyed the wilderness expansion of Expert...   [click here for more]
Wizards of the Coast  $4.99

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Iconic Characters

Iconic Characters


A Pathfinder Roleplaying Game compatible PLAYERS RESOURCE by Mary-ann Astle and Martin Tideswell Are you a player who has ever needed a 1st-level character quickly and don’t have the time to roll one up? Did your first PC suffer a tragic end and you want to get back into action as quickly as possible? Then Iconic Characters is for you! Iconic Characters presents ten 1st-level...   [click here for more]
Raging Swan Press  $3.99

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TRIBES Anthology I

TRIBES Anthology I


For the first time, TRIBES Anthology I gathers together details of five of the most popular tribes from the first ten instalments of the line! TRIBES Anthology I presents: Bleached Skull Gnolls: Feral denizens of the deep woods and their terrible allies, the bloodspawn treants. Hobgoblins of the Mailed Fist: The skilled, disciplined mercenaries of the Mailed Fist and their elder bat mounts make...   [click here for more]
Raging Swan Press  $10.99

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D&D Immortals Set (BECMI ed.) (Basic)

D&D Immortals Set (BECMI ed.) (Basic)


Ever wonder what happens to powerful heroes after their adventures legendary, and they have passed in to the realms beyond? Now you can find out with the D&D Immortals Set. The Player's Guide to Immortals lays out the basic information needed to convert you mortal player characters to Immortal status. It also explains new game mechanics, as are many aspects of the character's new existence. ...   [click here for more]
Wizards of the Coast  $4.99

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Houserule Handbooks: Spellpoints Compilation

Houserule Handbooks: Spellpoints Compilation


Welcome to Houserule Handbooks: Spellpoints Compilation, the first in a new line of compiled Houserule Handbooks. Each of these products is designed to present the full rules compiled from several Houserule Handbooks pdfs, introducing a set of carefully balanced, developed, and playtested houserules for campaigns using the Pathfinder Roleplaying Game Core Rulebook....   [click here for more]
Rogue Genius Games  $8.99

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Villains III

Villains III


A Pathfinder Roleplaying Game GM'S RESOURCE supplement by Julian Neale and Martin Tideswell Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure-hearted paladin needs a vile, shadow-cloaked assassin to cut down. Villains III presents ten low-level malign foes to challenge and bedevil your PCs. Each villain benefits from an extensive write-up including...   [click here for more]
Raging Swan Press  $3.99

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Aasimar: Heirs of Glory

Aasimar: Heirs of Glory


Aasimar: Heirs of Glory is a Pathfinder Roleplaying Game compatible PLAYER'S RESOURCE supplement by Landon Bellavia. Born as scions of celestial spirits, aasimar stand as proof that the mortal world is infused with touches of the divine. From relentless adversaries of evil to eccentric benefactors of justice, aasimars have developed many traits and techniques unique to the heirs of the upper planes....   [click here for more]
Raging Swan Press  $4.99

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Kai's Scoundrels

Kai's Scoundrels


A Pathfinder Roleplaying Game GM'S RESOURCE supplement by Ben Kent Each cast out from their own societies, Kai's Scoundrels have become a tightly-knit band of smugglers without peer, famed for the transport of illicit wares. The Scoundrels comprise: "Killer" Kai (N female human magus 7/rogue 1) is the driven young human woman who leads the Scoundrels while dreaming of revenge against...   [click here for more]
Raging Swan Press  $3.99

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The Hero's Journey Fantasy Roleplaying [Swords & Wizardry]

The Hero's Journey Fantasy Roleplaying [Swords & Wizardry]


"So you fancy yourself a hero? Well, it's a dangerous thing to set off into the wild places of the world, into the realm of legend. Dragons and monsters and worse await you. But if you've both blade and heart as strong as steel, then perhaps you might become a legend yourself - if you're willing to set off on The Hero's Journey." The Hero's Journey Fantasy Roleplaying™...   [click here for more]
Gallant Knight Games  $4.99

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Thanegar's Horde

Thanegar's Horde


A Pathfinder Roleplaying Game GM'S RESOURCE supplement by Andrw J. Martin Rather incongruously named, Thanegar's Horde by their embittered and crippled half-orc warlord these goblin marauders plague country villages and wandering travellers alike. Held together by the will of their broken lord, the horde comprises the disparate remnants of several goblin tribes along with bugbear and human renegades....   [click here for more]
Raging Swan Press  $3.99

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Swallowfeld

Swallowfeld


A Pathfinder Roleplaying Game supplement for PCs level 1-5 by Creighton Broadhurst The village of Swallowfeld stands hard against the turbulent waters of the Lonely Coast and the forbidding depths of a trackless, primeval forest. A hard, frontier place hemmed in by danger without and threatened by a lurking darkness within the village is in dire need of doughty protectors. Swallowfeld presents...   [click here for more]
Raging Swan Press  $4.99

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D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)

D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set. Product History The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983. The Evolution of Basic D&D. By 1983, Basic D&D...   [click here for more]
Wizards of the Coast  $4.99

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The Genius Guide to More Monk Talents

The Genius Guide to More Monk Talents


The idea of monk talents (and why they're awesome to begin with) is first presented in The Genius Guide to the Talented Monk, along with a large number of talents (many adapted from the abilities of monk archetypes) to get you going. But we know that you can never have enough talents and so the GGT: More Monk Talents adds over 20 new ones, each of which can be used with the Talented Monk...   [click here for more]
Rogue Genius Games  $2.49

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#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability

#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Mage Armor Feats (Full Clip!)

#1 With a Bullet Point: 10 Mage Armor Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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Retribution

Retribution


A Pathfinder Roleplaying Game adventure by Creighton Broadhurst for four 1st-level PCs In the frozen depths of winter, murderous winds mercilessly batter the crumbling Priory of Cymer. Within, trapped by their duty and the heaped snowdrifts that render travel near impossible, the few remaining faithful huddle together and tend the sacred places of their forbears. With the weather worsening, nerves...   [click here for more]
Raging Swan Press  $7.99

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#1 With a Bullet Point: 7 Magic Missile Feats

#1 With a Bullet Point: 7 Magic Missile Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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Kobolds of the Fallen Halls

Kobolds of the Fallen Halls


In the cloying dark of a dwarven hold long lost to fang and claw, two degenerate tribes of furtive kobolds fight a brutal war of deadly traps and sudden ambush. Driven relentlessly on by their draconic masters, only the utter annihilation of one tribe will end this decades-long rivalry. Kobolds of the Fallen Halls includes: Eight new feats Four new spells Two complete dragon hoards Twenty...   [click here for more]
Raging Swan Press  $2.99

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Fellowship of the Blackened Oak

Fellowship of the Blackened Oak


Allied with a power-hungry wyrm obsessed with finding and claiming her birthright, the Fellowship of the Blackened Oak lurk in the shadowed depths of the forest. A powerful alliance of convenience and mutual interests, woe betide any who invade the Fellowship's woodland home. The Fellowship of the Blackened Oak comprises: Aurakraul (LE female young adult green dragon): Crafty and mighty, this...   [click here for more]
Raging Swan Press  $3.99

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#1 With a Bullet Point: 6 Teleportation Spell Feats

#1 With a Bullet Point: 6 Teleportation Spell Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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Road of the Dead

Road of the Dead


A Pathfinder Roleplaying Game GO PLAY adventure for four 3rd-level PCs by Creighton Broadhurst Centuries ago, the Tuath were a mighty folk who strove against the goblins of the Tangled Wood for dominion over that ancient place. Defeated by treachery and their feral, warlike enemies the Tuath's civilisation was thrown down. Their settlements were sacked, their places of strength broken open and their...   [click here for more]
Raging Swan Press  $6.99

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GM's Miscellany: Random Wilderness Encounters

GM's Miscellany: Random Wilderness Encounters


Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then GM’s Miscellany: Random Wilderness Encounters is for you! Presenting dozens of ready-to-use random encounters...   [click here for more]
Raging Swan Press  $14.99

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#1 With a Bullet Point: 5 Control Water Spell Feats

#1 With a Bullet Point: 5 Control Water Spell Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)

#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Unseen Servant Feats

#1 With a Bullet Point: 5 Unseen Servant Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 7 Bard Feats

#1 With a Bullet Point: 7 Bard Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 12 Alternatives For The Fighter's Bravery Class Feature

#1 With a Bullet Point: 12 Alternatives For The Fighter's Bravery Class Feature


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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D&D Master Set (BECMI ed.) (Basic)

D&D Master Set (BECMI ed.) (Basic)


At last, the cycle is complete. Players and Dungeon Masters alike may experience the wonder of reaching for the ultimate levels of mortal might with the D&D Master Set. In the Basic Set you learned to crawl through dungeons and defeat the minions of evil. In the Expert Set you set out on wanderings through the wilderness. In the Companion Set you climbed to the pinnacle of success and founded...   [click here for more]
Wizards of the Coast  $4.99

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#1 With a Bullet Point: 4 Feats for the Invisibility Spell

#1 With a Bullet Point: 4 Feats for the Invisibility Spell


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Mount Steed Spell Feats

#1 With a Bullet Point: 5 Mount Steed Spell Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 13 Witch Hexes

#1 With a Bullet Point: 13 Witch Hexes


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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