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Please note that this is the 411-page Human Artistry Edition of Oldskull Swords & Sorcery, featuring over 100 pieces of human-created art. There is no AI manifested in this edition, so if you want to send the message that you support human artists, this is the edition that you should purchase.
Arnesonian. Gygaxian.
Modern rules clarity, 1974 Sword &... [click here for more] |
Kent David Kelly |
$9.99 $4.99
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 What once was, shall be again. The evil Pharnabazus, high priest of Shub-Niggurath, has ventured into Old Agoiah, and with the aid of evil sorcery, has re-awakened an ancient terror. The Slyth, a weapon race of the primordial Axototli civilization, has been reborn from the Wells of Lazarus at the hands of the Arch-Heretic. Reports of missing huntsmen, depopulated forests and sightings of eerie, primeval... [click here for more] |
The Merciless Merchants |
$15.00
|
A Red Tide is Rising
For three hundred years, the last remnants of humanity have clung to the wild green jungles of the Sunset Isles. They have watched the red mist that consumed their world roil a hundred miles off the coast, waiting, a beast at bay. But now the crimson dreams are becoming stronger, and the wild Shou tribes of the west howl their hate at the human invaders. Who... [click here for more] |
Sine Nomine Publishing |
$7.99
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Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure-hearted paladin needs a vile, shadow-cloaked assassin to cut down. Scions of Evil presents scores of foes to bedevil your PCs and five sinister bands of black-hearted individuals.
As well as over 20 pages of new material including new villains and minions, Scions of Evil collates... [click here for more] |
Raging Swan Press |
$13.99
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Wonderland Imprints is proud to present the first volume in the Mythic World of Oldskull series, providing the advanced modular rules developed for author Kent David Kelly’s epic campaign adventure game. These volumes are designed to integrate perfectly with one another if you collect them all, or to stand alone if you prefer to pick and choose aspects from the Oldskull campaign that you’re personally... [click here for more] |
Kent David Kelly |
$4.99
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A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale
Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line features... [click here for more] |
Raging Swan Press |
$5.99
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A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale
Got bored with the normal version of a monster and fancy spicing things up a bit? Want to include imaginative and interesting versions of an iconic fantasy monster but don’t have the time to build the stat block yourself? Fear not – the 100% Crunch line is here to save the day! Each instalment in the line features dozens of... [click here for more] |
Raging Swan Press |
$5.99
|
A Year of Interstellar Enigmas for Stars Without Number Now in Print!
For the benefit of those world-hopping freebooters who prefer their adventures in unpowered formats, Sine Nomine Publishing offers you this convenient 50-page printout of all the Mandate Archive entries published in the year 2011. Within these pages, you'll find...
Bannerjee Construction Solutions- Frontier space... [click here for more] |
Sine Nomine Publishing |
$2.99
|
Wonderland Imprints is proud to present the second volume of the Oldskull Game Expansion series, providing exciting and inspirational materials for players and Game Masters who prefer to play the Original (OSR), First Edition (1E), and Second Edition (2E) versions of the world’s greatest role-playing game. If you’re looking for universal and directly compatible old school materials to bridge the... [click here for more] |
Kent David Kelly |
$4.99
|
This supplement to the 1979 Game Master’s Guide – as originally authored by E. Gary Gygax and the worthy sages of TSR – provides several decades’ worth of comprehensive improvements, expansions, errata, clarifications, rulings, and interpretive aids for the Advanced rules set of the world’s foremost Fantasy Role-Playing Game.
Supplementary notes, provided for particularly enterprising Game... [click here for more] |
Kent David Kelly |
$2.99
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Wonderland Imprints is proud to present the second volume in the Mythic World of Oldskull series, providing the advanced modular rules developed for author Kent David Kelly’s epic campaign adventure game. These volumes are designed to integrate perfectly with one another if you collect them all, or to stand alone if you prefer to pick and choose aspects from the Oldskull campaign that you’re personally... [click here for more] |
Kent David Kelly |
$4.99
|
When the party finds themselves lost and unable to locate their next adventure, this sidetrek introduces the halfling Carum Half-hand who is all too eager to point them in the right direction. And that direction follows an agenda of his own...
This short 12-page sidetrek is compatible with the 5th (and earlier "classic") editions of Dungeons & Dragons. It is intended for a party of 5 characters... [click here for more] |
John Ross Rossomangno |
Pay What You Want
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Wonderland Imprints is proud to present the third volume of the Oldskull Game Expansion series, providing exciting and inspirational materials for players and Game Masters who prefer to play the Original (OSR), First Edition (1E), and Second Edition (2E) versions of the world’s greatest role-playing game. If you’re looking for universal and directly compatible old school materials to bridge the... [click here for more] |
Kent David Kelly |
$4.99
|
Welcome to Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here, in the fifth volume of our line, we present options and alternatives for a dozen white dragons, covering every age category of the pale hunters of artic mountains, frozen deserts, and chilled tundra. Each age category also has three pregenerated... [click here for more] |
Rogue Genius Games |
$4.99
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A Pathfinder Roleplaying Game GM’s Resource supplement by Creighton Broadhurst
Huddled behind an ancient breakwater of unknown provenance and hemmed in by dense woodlands, the pirate stronghold of Deksport is an isolated, violent place. Orcs and goblins openly walk the streets among the human inhabitants and serve on the many predatory vessels sailing from the port. Built upon the ruins of an old... [click here for more] |
Raging Swan Press |
$5.99
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Welcome to the first Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here in the first volume of our line, we present options and alternatives for a dozen black dragons, covering every age category of the obsidian lords of the swamps and marshes. Each age category also has three pregenerated... [click here for more] |
Rogue Genius Games |
$4.99
|
ALTERNATE OCCUPATIONS
A rules supplement for Dungeon Crawl Classics
One of the more innovative rules in Goodman Games’ Dungeon Crawl Classics is the ‘funnel.’ The funnel is when players take a band of commoners (0-level characters) and run them through the gauntlet of a full adventure. Players then pick through their surviving commoners and choose the character... [click here for more] |
IDD Company |
$2.00
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Fantasy fiction is rife with characters that can call on a hodgepodge of minor techniques, from rogues who apprenticed as wizards in their youth to priests who were once warriors, often fantasy characters break out of the narrow restrictions of a single class. If a player wishes to create similarly flexible characters they often have little choice but to multiclass, often only “level dipping” to... [click here for more] |
Rogue Genius Games |
$4.99
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Fight the Dark Side
Monsters that go bump in the night stalk the living eternally. Within this book, you’ll find a host of these creatures for use in your home game. Face off against cruel kytons, deadly shadows, mindless zombies, life drinking plants, town swallowing worms, and things far worse. Can your characters survive these darkened evils
The Monsters of the Shadow... [click here for more] |
Jon Brazer Enterprises |
$5.95 $4.99
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Welcome to Houserule Handbooks: Spell Points, the first in a series of products presenting some of the houserules used at Super Genius Games. Each of these products is designed to introduce a carefully balanced, developed, and playtested version of a popular houserule for campaigns using the Pathfinder Roleplaying Game Core Rulebook. Houserule Handbooks... [click here for more] |
Rogue Genius Games |
$4.99
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Beings with powers drawn from the might of the heavens themselves, godlings first appeared in The Genius Guide to the Godling. That product gave us two hero classes, the clever godling and mighty godling, based on the classic Greek heroes and heroines who could claim Olympians as parents or grand-parents. It also offered a godling prestige class, for characters whose divine heritage doesn’t... [click here for more] |
Rogue Genius Games |
$5.99
|
The Salt Man
Monster of the Month — Volume 2, Issue 10 — October 2021
The Salt Man is a creature which should be impossible. It is the birth of a barren womb. It is the seed of an impotent sire. It is dryness and drought, a walking extinction which pretends to live. This issue of MOTM describes a Praxian horror, its legends, the rites performed to appease it.
About this Series: Monster... [click here for more] |
Chaosium |
$1.50
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A mortal with the blood of a god flowing through her veins-a hero with one foot in the world of man and the other in the realm of the divine. This concept was explored in the best-selling Genius Guide to the Godling, but that material hardly exhausted the subject. The godlings in that first volume focused on flesh and blood, brawn and brains, striding the world as paragons of human endeavors.... [click here for more] |
Rogue Genius Games |
$3.99
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ASPECTS of FANTASY
A fantasy roleplaying game that takes the familiar D20 rules system and updates it with rules and concepts from the popular Fate rules engine
In Aspects of Fantasy you will find:
A streamlined version of the D20 system
Rules for using aspects and fate points with characters, equipment, adventuring parties, and creatures
Quick character creation rules... [click here for more] |
IDD Company |
$8.49
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Evoking the early days of roleplaying, Expeditious Retreat Press is pleased to release Malevolent and Benign II, a new 1e monster book with 150+ new creatures and more than 75 illustrations in this 110-paged tome, compatible with the first edition of the world's most popular roleplaying game! ... [click here for more] |
Expeditious Retreat Press |
$10.00
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Gruesome undead templates are quick, easy options a GM can add to nearly any undead monster, to create creatures with whole new themes and abilities. A GM can use these as threats that are less familiar to experienced players, clues or elements for a specific background story, or to just have new boss undead to be the focus of a climactic final battle.
All the gruesome templates are designed to play... [click here for more] |
Rogue Genius Games |
$3.95
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Although summoners might not seem as if they're rooted in mythology and popular fantasy literature, they represent the iconic character that accomplishes much with the aid of a powerful, otherworldly ally (or sometimes slave). Aladdin and his genie, the king and the witch Zoulvisia, the tale of the genie of the bronze ring (from The Blue Fairy Book by Andrew Lang), and even the tall tales of... [click here for more] |
Rogue Genius Games |
$3.99
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Chaos magic is the eldritch force of pure, churning anarchy, outrageous coincidence, and unrelenting entropy. It is more than spells that draw on the chaotic element of the alignments that define the morals of creatures throughout the multiverse, it also is a way to dip into the pure stuff of madness and creation. Chaos magic requires its practitioners to embrace a lack of control, and accept that... [click here for more] |
Rogue Genius Games |
$3.99
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The alchemist class represents a trope common in adventure fiction, if not fantasy fiction: the mad scientist. From Mary Shelley's Frankenstein to The Strange Case of Dr Jekyll and Mr Hyde, many of the classic works of fiction that helped build the framework from which most fantasy RPGs hang include the inventor or scholar who is clearly dabbling in matters beyond mundane science. Coupled with the... [click here for more] |
Rogue Genius Games |
$3.99
|
The very archetype of the mystic spy or assassin: A shadowy figure as much a master of the dark arts as an outlaw. From the Hashsh'shin to the Sicarii, the black-clad assassin clans of Japanese lore to the fanciful depictions of Wuxia films, the ninja is an icon of fantasy and pop culture-ironic, for a creature that lives by secrecy and a mastery of deception and disguise.
Ultimate Options:... [click here for more] |
Rogue Genius Games |
$3.99
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The power of a witch comes from her patron, a mysterious force that extends this power for its own mysterious purposes. Witches gain bonus spells from their patrons, based on the arena of concern the patron is focused on. However it seems odd that hexes, the lynchpin powers of the witch class, are not affected by a witch’s choice of patron. To add one more level of customization, and help distinguish... [click here for more] |
Rogue Genius Games |
$3.99
|
Krazy Kragnar is a trickster, merchant, dealmaker, survivor, and, of course, goblin. As a master trader, his career has a long and colorful history, much of which should not be repeated in polite company. Kragnar first came to prominence when he began a line of used chariot yards (the merchandise for which is detailed in The Genius Guide to Loot 4 Less Volume 7: Krazy Kragnar’s Used Chariots).... [click here for more] |
Rogue Genius Games |
$3.99
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Masterpieces are special performances for bards that represent the abilities of a grand master in a given bardic talent, and were first introduced in Ultimate Magic. Generally taken in place of a feat or spell known, masterpieces serve two useful functions for bard players. First, they give bards some flavor that makes them different than just “banjoplaying sorcerers with a lot of skill points,”... [click here for more] |
Rogue Genius Games |
$3.99
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The templar is a divine warrior-an agent and crusader for his god and (possibly) his church. Most are champions of a religious order, using their faith to gird them against the plots of heretics, infidels, and pagans. Others are devoted to a specific holy duty, perhaps one that has been entrusted to their family for generations. Although clerics are servants of their gods and paladins, in different... [click here for more] |
Rogue Genius Games |
$3.99
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This second collection of ten 1 on 1 Adventures is now available in one tome — powered by the Pathfinder Roleplaying Game!
1 on 1 Adventures #11: Unbound Adventures 1 on 1 Adventures #12: Journey into Riddle Canyon 1 on 1 Adventures #13: The Pearls of Pohjola 1 on 1 Adventures #14: A Sickness in Silverton 1 on 1 Adventures #15: Cipactli's Maw 1 on 1 Adventures #16: The Lost City of Bransik 1 on... [click here for more] |
Expeditious Retreat Press |
$25.00
|
Runes are an ancient form of writing often linked to strange and magical powers. In history, runes are nearly two-thousand-year-old alphabets whose origins remain shrouded in mystery. In legend, wizards, shamans, and warriors use runes to imbue the places, items, and people on which they are inscribed with fantastic powers. Some say runes hold the power to foretell the future and even bring the dead... [click here for more] |
Rogue Genius Games |
$3.99
|
The halls of an ancient dwarven empire and its shadowed inhabitants awaken.
PRODUCT INFORMATION
Deep in the Shadkhanim Mountains, beyond the Valley of Dormant Fire, a gold shadow dragon covets the great wealth of Halagar and a several hundred year old secret that led the dwarven people to mine the shadow realm.
The Shadowed Eye of Halagar is a vast dungeon and wilderness crawl with... [click here for more] |
Alea Publishing Group |
$12.95
|
 This book is a collection of the player-oriented gaming material from the Vast Kaviya campaign setting for 5E. Check out the free primer PDF to see if this book devoted to primordial and savage adventures is right for you!
New Races! Joining classics like boggards, gnolls, and mongrelfolk are the plant-like alai, insectile kanca, parasitic ottunni, and saurian taino-kar.... [click here for more] |
Legendary Games |
$9.99
|
When 1d6 doppelgangers just won't cut it!
It's a big, scary city out there, and for your players, it's gotten nastier. 101 Not So Random Encounters: Urban gives you more options, more creative flexibility and more ways to just freak out your players with layered encounters with the masters of the city's criminal underworld.
Enjoy the advanced exemplar harridan lamia who believes... [click here for more] |
Rite Publishing |
$5.99
|
"Go tell Mankind, that there are Devils and Witches; and that tho those night-birds least appear where the Day-light of the Gospel comes, yet New-Engl. has had Exemples of their Existence and Operation."
- Revd. Cotton Mather, 1689
Monsters are everywhere. They lurk in the untamed mountains and forests of the New World. They stalk the towns and cities of the Thirteen Colonies. They... [click here for more] |
Rogue Games, Inc |
$6.99
|
When 1d6 polar bears just won't cut it!
It's a cold, dark environment out there, and for your players, it's gotten nastier. 101 Not So Random Encounters: Winter gives you more options, more creative flexibility and more ways to just freak out your players with layered encounters with the masters of the ice and snow.
Enjoy the Half-fiend arctic druid who seeks to bring about... [click here for more] |
Rite Publishing |
$5.99
|
Strike your foes at a distance.
ENHANCE THIS PRODUCT
When you pay for this product rather than download it for free, we will provide additional information for free once it meets the following goals:
$150 in sales (100% achieved): Thanks to all who led the way toward this achievement. The updated version contains magic items, background variants,... [click here for more] |
Alea Publishing Group |
Pay What You Want
|
"Our Dragons Are Different."
No creature is so iconic to fantasy roleplaying as the dragon. The dragon is to fantasy Rpgs as the space ship is to science fiction, as the vampire is to horror, as the quick-draw stranger is to the western. There is a reason why its on the cover of the Pathfinder Roleplaying Game Core Rulebook. Only a dragon has that kind of impact, and they can again by making... [click here for more] |
Rite Publishing |
$4.99
|
A short Pathfinder Roleplaying Game compatible adventure for 5th-level PCs by Creighton Broadhurst and Fabian Fehrs
Lurking in the watery depths of a fallen orc tribe's sacred burial cairn amid the bleached, broken bones of savage warriors, honoured champions and mighty warlords the forest drakes Arduthal and Ingeirmaugh have made themselves a comfortable, safe home. Periodically emerging to ravage... [click here for more] |
Raging Swan Press |
$5.99
|
All your actions can change the story.
If you don’t like being a spectator, listening to the Game Master reading you a story all evening, Insight Fantasy should be your #1 choice because everything you do can have an impact on the story as the GM knows it.
Insight Fantasy has all the mechanisms you would expect from a fantasy RPG, but the main difference is the player’s ability to make significant... [click here for more] |
NEVR |
$14.99 $5.99
|
Welcome to the Kingdom of Graves, the second in our line of Monster Menagerie monster books for use with the Pathfinder Roleplaying Game. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For the Kingdom of Graves, that theme is undead with a place at court. Rather than a random collection... [click here for more] |
Rogue Genius Games |
$3.99
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Welcome, traveler, to Worlds Apart! Brave the Forever Sea in a fantasy game of trade and exploration. Take the role of soldier or sailor, entertainer or scholar, dweomercraefter or drifter. A thousand thousand islands populate the world and riches, adventure, and danger lurks upon every shore!
This is the full art version of Worlds Apart. Don’t forget to check out some of the smaller PDFs that expand... [click here for more] |
Expeditious Retreat Press |
$5.00
|
Welcome to the Rise of the Goblinoids, the fourth in our line of Monster Menagerie monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Rise of the Goblinoids, that theme is goblins and all the strange things descended from one of the most prolific of monstrous species. In addition to goblins... [click here for more] |
Rogue Genius Games |
$3.99
|
Although classes such as the oracle, druid, and inquisitor all have a special connection with the divine, perhaps no class has a deeper or more powerful bond to the gods than the cleric. Clerics show this deep devotion to their deity in many ways, one of the most important of which is the selection of their two granted domains. The choice of specific domains helps to shape and define the cleric, and... [click here for more] |
Rogue Genius Games |
$3.99
|