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Pugmire Core Rulebook

Pugmire Core Rulebook


Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.”   — Sister Picassa Collie, Shepherd of the Church of Man Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover...   [click here for more]
Onyx Path Publishing  $14.99

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Werewolf: the Forsaken 2nd Edition

Werewolf: the Forsaken 2nd Edition


The need to hunt burns in your heart and in your soul. To chase down prey with your blood pumping fire through your body. Yesterday you didn’t know what that felt like, but today you’re sitting in a room with the bodies of your family and you need to hunt. You are a human, a wolf, a killer, a monster. The ultimate predator. You...   [click here for more]
Onyx Path Publishing  $19.99

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The Secret of Vinsen's Tomb: A Pugmire Jumpstart

The Secret of Vinsen's Tomb: A Pugmire Jumpstart


"You! You are the ones that must be destroyed in the name of the Monarchies!" One-Eyed Molly A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire? “The...   [click here for more]
Onyx Path Publishing  $1.99

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Vampire 20th Anniversary Edition: The Dark Ages

Vampire 20th Anniversary Edition: The Dark Ages


It’s 1242. The Mongol army crushed Baghdad, then Russia under its heel, then moved on to devastate Poland and Hungary. The Holy Roman Empire stood to war with the Papacy. The second Lombard League wielded the word of the Pope and fought off Frederick II. The War of Princes rages. Patricide looms. Young powers look up the ladder to the next rungs, and see stagnation and hypocrisy. They see targets....   [click here for more]
Onyx Path Publishing  $24.99 $6.25

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Numenera Character Options

Numenera Character Options


The character you envision. “Absolutely packed with great new character options! This is a must-have for those interested in getting the most out of their Numenera experience.” “A wonderful compliment to the core rulebook.” “A great source of new options for your PCs.” Every player...   [click here for more]
Monte Cook Games  $9.99

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V20 Ghouls & Revenants

V20 Ghouls & Revenants


By Blood It Is Done Bound by their masters' blood, ghouls serve the undead and fight their battles in the shadows. Dragged, seduced, or forced into the night, ghouls live at the whims of their masters--for better or for worse. By Blood It Is Made Anew Revenants are twisted and unique. They have vampiric powers and extended life, as well as a form of the Beast...   [click here for more]
Onyx Path Publishing  $16.99 $12.74

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Numenera Player's Guide

Numenera Player's Guide


STRONG, FIERCE GLAIVES. REALITY-BENDING NANOS. JACKS OF ALL TRADES. The characters of the NumeneraTM RPG are varied and intriguing—and there are so many options! Even after you choose to be a glaive, will you be a Charming glaive who Leads, a Learned glaive who Wields Two Weapons at Once, or a Graceful glaive who Rides the Lightning? Create characters, explore the setting, and learn...   [click here for more]
Monte Cook Games  $19.99 $7.99

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Weird Discoveries: Ten Instant Adventures for Numenera

Weird Discoveries: Ten Instant Adventures for Numenera


A night of gaming that's as easy to set up as a board game. Just add gamers! What’s the hardest part of running an RPG? It has to be the preparation. Unlike a board game, you can't just spontaneously decide to play—because someone has to have spent hours preparing an adventure first. But what if running a great game didn’t require any more time for the game master than...   [click here for more]
Monte Cook Games  $9.99

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Injecting the Weird

Injecting the Weird


The Weird and the Wonderful for Numenera The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness...   [click here for more]
Monte Cook Games  $3.99

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Numenera Character Options 2

Numenera Character Options 2


Build a Character as Wondrous as the Ninth World Itself! In the tradition of the original Numenera Character Options, this book expands your choices to build a truly creative character. New location-based and racial descriptors, exciting new foci, new organizations, and two new types—the first added to the game since the Numenera corebook—give you more fun, wonderful,...   [click here for more]
Monte Cook Games  $11.99

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Cypher Collection 1

Cypher Collection 1


New cyphers to use in your Numenera game. Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories...   [click here for more]
Monte Cook Games  $2.39

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Artifacts & Oddities Collection 1

Artifacts & Oddities Collection 1


Numenera items to use in your Numenera game. The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find...   [click here for more]
Monte Cook Games  $2.39

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Technology Compendium: Sir Arthour’s Guide to the Numenera

Technology Compendium: Sir Arthour’s Guide to the Numenera


Hundreds of new cyphers, artifacts, and oddities for your Ninth World campaign! The namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World’s foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour,...   [click here for more]
Monte Cook Games  $14.99

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Firefly: Smugglers Guide to the Rim

Firefly: Smugglers Guide to the Rim


Does your Crew have what it takes to fly the Good Shepherd’s Run? SMUGGLER’S GUIDE TO THE RIM is a supplement for the FIREFLY RPG that is designed for both players and GMs. The third supplement in the line, the SMUGGLER’S GUIDE TO THE RIM introduces Reputation rules for Crewmembers, 12 new archetypes, the Good Shepherd’s Run, more Chinese translations, more...   [click here for more]
Margaret Weis Productions  $39.99 $14.99

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Vampire 20th Anniversary Edition: The Dark Ages Storyteller Screen

Vampire 20th Anniversary Edition: The Dark Ages Storyteller Screen


Here's what the Vampire 20th Anniversary: The Dark Ages Storyteller's Screen includes: A full-color collage of selected beautiful clan art from Vampire 20th Anniversary Edition: The Dark Ages A seperate download containing three 8.5" x 11" pages of collected charts and tables selected to make your Storyteller job a bit easier This PDF is great for viewing...   [click here for more]
Onyx Path Publishing  $1.99 $1.49

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Numenera GM Screen

Numenera GM Screen


On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see over to the gaming table beyond. On the outside, four pages of glorious full-page Numenera artwork, with four alternate panels, identical to the others but sporting the Numenera logo. You decide where (or if) the logo appears on your GM screen by swapping...   [click here for more]
Monte Cook Games  $1.99

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The Infinity Shift

The Infinity Shift


Welcome to the High Frequency Active Auroral Research Program! They call it HAARP. You call it the rear end of a two-year duty shift at the United States Air Force base in Gakona, Alaska. Nothing ever happens at HAARP—or at least nothing used to happen. Until today. Today they fired up Test #24114, designated BROWNCOW. And now everything happens there. Like, literally everything. All at once....   [click here for more]
Monte Cook Games  $4.99

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Strange Revelations: Ten Instant Adventures for The Strange

Strange Revelations: Ten Instant Adventures for The Strange


Horror, Action, and Mystery in the Shoals of Earth! What’s the hardest part of running a roleplaying game? It has to be the preparation. You can’t just spontaneously say, “Let’s play a roleplaying game” unless someone’s already spent hours preparing an adventure for the group. But what if running a great game didn’t require any more effort for the game master...   [click here for more]
Monte Cook Games  $9.99

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Into the Deep

Into the Deep


What Wonders Lie Beneath the Waves? The lands of the Ninth World are vast and filled with the leftover marvels of the prior worlds. But the ancients didn’t live and work their strange ways only upon the land, and the secrets, treasures, and deadly dangers of the past also lie beyond the vast horizons, and beneath the foam-flecked waves, of the Ninth World’s great ocean. Ancient ruins?...   [click here for more]
Monte Cook Games  $14.99

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#1 With a Bullet Point: 2 Options for the Leadership Feat

#1 With a Bullet Point: 2 Options for the Leadership Feat


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few...   [click here for more]
Rogue Genius Games  $1.00

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CypherCaster Magazine - Issue 004 (January 2016)

CypherCaster Magazine - Issue 004 (January 2016)


The fourth issue of the CypherCaster Magazine includes: MCG Product Preview of No Thank You, Evil! with Shanna Germain By David Wilson Brown & Andrew Cady Torment: Tides of Numenera, An Interview with Colin McComb and Adam Heine of InXile Entertainment By Andrew Cady Leaning on Influences, an article about a strong influence on Numenera Gene Wolfe's Book of the New Sun By Jim Ryan Breaking...   [click here for more]
CypherCast Network  $4.00

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Book of Experimental Might

Book of Experimental Might


Last year, Monte started up new d20 System campaigns and began experimenting with some house rules that he had mused about on www.montecook.com and the messageboards there. The response was overwhelming -- game fans wanted to see how these new, experimental rules worked. Because you demanded it! So Monte took a break from his fiction work to compile this book, a collection of the house...   [click here for more]
Malhavoc Press  $20.00 $9.00

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Vampire - Das Dunkle Zeitalter - Jubiläumsausgabe Grundregelwerk (PDF) als Download kaufen

Vampire - Das Dunkle Zeitalter - Jubiläumsausgabe Grundregelwerk (PDF) als Download kaufen


Wir schreiben das Jahr 1242. Das Heer der Mongolen hat zuerst Baghdad, dann Russland in die Knie gezwungen und anschließend Polen und Ungarn verwüstet. Das Heilige Römische Reich hat sich gegen das Papsttum erhoben. Der zweite Lombardenbund setzte das Wort des Papstes durch und stritt wider Friedrich II. Der Krieg der Prinzen tobt. Vatermord droht. Junge Mächte blicken...   [click here for more]
Ulisses Spiele  $22.45

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CypherCaster Magazine - Issue 003 (September 2015)

CypherCaster Magazine - Issue 003 (September 2015)


The third issue of the CypherCaster Magazine includes: MCG Fall product preview - Into the Night & Strange Revelations Interview with Lone Shark Games about their new Numenera Card game A list of some Ninth World colloquialisms Part two of Panacea Box, a Numenera story by Michael Fienen An article about creating Dramatic GM Intrusions by Andrew Marlowe A new series called Streets of Qi,...   [click here for more]
CypherCast Network  $4.00

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#1 With a Bullet Point: 15 Fantasy Fees and Taxes

#1 With a Bullet Point: 15 Fantasy Fees and Taxes


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Abilities for Dragonhide Armor

#1 With a Bullet Point: 5 Abilities for Dragonhide Armor


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Monster Feats

#1 With a Bullet Point: 10 Monster Feats


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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When Worlds Collide: Converting Numenera and The Strange

When Worlds Collide: Converting Numenera and The Strange


Do you want to loot Numenera material for your The Strange campaign? Do you want to lift a few new foci and descriptors from The Strange and use them in Numenera? How about mashing both games together in their entirety, both rules and setting? The system—the “game engine,” if you will— behind both The Strange and Numenera...   [click here for more]
Monte Cook Games  $3.99

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Extreme Cyphers

Extreme Cyphers


How powerful can a cypher be? The namesake of the Cypher System, cyphers are one-use abilities (often in the form of items) that characters gain and use over the course of play. Their effects are esoteric and can vary in power. Fortunately, unlike conventional unchanging character abilities, cyphers can only be used once, so even very powerful cyphers don’t unduly disrupt your game. Which...   [click here for more]
Monte Cook Games  $2.99

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The Genius Guide to Loot 4 Less: Things That Make You Go Boom

The Genius Guide to Loot 4 Less: Things That Make You Go Boom


Equipping low-level characters in the Pathfinder Roleplaying Game can be a little dull - they have limited resources, and magic items cost a lot of gold. Written by industry veterans and Pathfinder contributors Owen K.C. Stephens and Stan!, this book contains an incredible array of permanent magic items each of which costs 2,500 gp or less. The Loot 4 Less books are some of the best-selling...   [click here for more]
Rogue Genius Games  $6.99

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#1 With a Bullet Point: 3 New Supernatural Monster Abilities

#1 With a Bullet Point: 3 New Supernatural Monster Abilities


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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Monte Cook's Arcana Evolved

Monte Cook's Arcana Evolved


A Variant Player’s Handbook by Monte Cook Get ready to evolve! This deluxe “Director’s Cut” version of 3rd Edition codesigner Monte Cook’s popular variant player’s handbook takes all the alternate rules, classes, races, and innovative subsystems that you loved about Arcana Unearthed, gives it all a deluxe full-color treatment -- then adds...   [click here for more]
Malhavoc Press  $24.95 $19.99

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The Genius Guide to Races of Wind and Wing

The Genius Guide to Races of Wind and Wing


At its core, a roleplaying game is a chance to enjoy escapist fantasy. Rather than face the real-life threats of traffic jams, rent payments, movies poorly adapted from video games, the flu, and co-workers who never bothered to learn their job, we decide to spend time pretending to deal with the more exciting threats of inhuman marauders, magic doomsday jewelry, horrific toothy beasts, and undead spellcasting...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Divine Archetypes

The Genius Guide to Divine Archetypes


Divine magic is one of the most common components of the Pathfinder Roleplaying Game. Humble adept NPCs, evil humanoid shamans, heroic clerics, and stalwart paladins alike use it. Divine spells call to mind major events in popular games and fictions, ranging from the summoning of demons and otherworldly allies to the power to heal, curse, and even raise the dead. Divine spells are the tools...   [click here for more]
Rogue Genius Games  $3.99

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Dread Expectations

Dread Expectations


Face the Most Feared Supervillain of Our Age! Doctor Dread is widely considered the most fearsome supervillain currently in operation. She’s a master of social and media manipulation, but whether it’s targeting the East Coast with her solar cannon or freezing the mayor’s family in liquid nitrogen, she’s followed through on her myriad extortion schemes often enough—and...   [click here for more]
Monte Cook Games  $4.99

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CypherCaster Magazine - Issue 006 (May 2016)

CypherCaster Magazine - Issue 006 (May 2016)


The sixth issue of the CypherCaster Magazine, our extra-sized first anniversary issue, includes: MCG Product Preview - Summer 2016, Focus on the upcoming Gods of the Fall with an excerpt of fiction by Bruce R. Cordell and our review of the new Divine Dominion mechanic. The latest Streets of Qi, by Chris Fitzgerald, looks at Miranda's House, a boarding house in Qi full of interesting NPCs....   [click here for more]
CypherCast Network  $6.00 $4.00

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The Thief, the Clave, and the Ultimatum

The Thief, the Clave, and the Ultimatum


You Could Be Playing Five Minutes From Now with this Instant Adventure! A powerful entity of the prior worlds threatens to destroy the clave of Naraderan unless the people turn over an artifact called the Raft. But there's a problem: Someone has stolen the Raft, and it's up the PCs to track down the thief in a vast and ancient ruin. In return, the Aeon Priests of Naraderan promise the PCs a single...   [click here for more]
Monte Cook Games  $2.99

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CypherCaster Magazine - Issue 005 (March 2016)

CypherCaster Magazine - Issue 005 (March 2016)


The fifth issue of the CypherCaster Magazine includes: MCG Product Preview - Spring 2016 with The Encyclopedia of Impossible Things & Into the Deep Worlds of the Cypher System, MCG’s latest Kickstarter Campaign - Interview with creators Bruce R. Cordell, Shanna Germain, & Dennis Detwiller Cypher System Licensed Products Overview, comprehensive list of third party licensed...   [click here for more]
CypherCast Network  $4.00

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Skein of the Blackbone Bride

Skein of the Blackbone Bride


A Simple Mission into the Black Riage. . . "No cypher unturned." That's the motto of the Slying Seskiis, a group whose members can hunt down, break down, or recover anything or anyone from anywhere. Traveling into the Black Riage to bring home the body of a wealthy patron's deceased daughter is almost beneath your skills. But perhaps there's more to this commission than meets the eye? Skein...   [click here for more]
Monte Cook Games  $4.99

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Wrath of the River King for 5th Edition

Wrath of the River King for 5th Edition


Face the River's Fury! In the small hamlet of Riverbend, the miller’s wife is missing, and the locals suspect that the husband himself was involved. But all is far from what it seems. Ellessandra, the missing woman, is actually an elf from the Summer Lands. She came to live in the human settlement when the miller made a dangerous pact with the River King, the lands’ powerful sidhe ruler....   [click here for more]
Kobold Press  $9.99

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CypherCaster Magazine - Issue 009 (Fall 2017)

CypherCaster Magazine - Issue 009 (Fall 2017)


The ninth issue of the CypherCaster Magazine includes: We talk with Bruce Brenneise about making art, and how he creates fantastical landscapes for games such as Numenera 2. Explore the mysterious Waters of Deleon, a Numenera setting and adventure by Megan Tolentino We present a second Numenera setting and adventure with The Head in the Cliffs by Sharang Biswas Explore The Mourning Star,...   [click here for more]
CypherCast Network  $4.00

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Tribebook: Get of Fenris (Revised)

Tribebook: Get of Fenris (Revised)


Warriors Bred and Born They are the most fearsome tribe of werewolves on the battlefield, the warrior tribe of a warrior race. They hold no virtue higher than strength, and no tribe can claim to be stronger. They are ferocious, cunning and bold. And they are also, perhaps, Gaia's last hope - because nobody else is courageous enough to make the sacrifices that they may yet have to make. They...   [click here for more]
White Wolf  $8.99

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Assault on Singularity Base

Assault on Singularity Base


An amazing multi-group gaming experience The Empress Tahali V, leader of the Grand Imperium, controls the galaxy with her countless legions of Imperium troopers. Clad in glistening silver armor marked with her griffon symbol, the Empress’s troopers patrol the streets of every Imperial city. But a ragtag band of rebels fights against the Imperium, their determination, bravery, and skill making...   [click here for more]
Monte Cook Games  $4.99

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Fiendish Codex II: Tyrants of the Nine Hells (3.5)

Fiendish Codex II: Tyrants of the Nine Hells (3.5)


Fell Legions and Insidious Plots Through subtle plotting and brutal aggression, the forces of the Nine Hells seek to corrupt or dominate all who stand against them. These fiends, as ancient and terrible as any in the multiverse, forge armies out of the souls of the wicked and use them to enforce their iron rule. Can your adventurers stand against the might and tyranny of the Nine Hells?...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Undermountain: Halaster's Lost Apprentice (4e)

Undermountain: Halaster's Lost Apprentice (4e)


A lost passageway on the upper level of the most infamous dungeon in Faerûn has recently been uncovered. When a patron hires a band of adventurers to brave the dangers of Undermountain, a search is on to uncover secrets of an apprentice of the dungeon’s lost creator – Halaster. "Undermountain: Halaster’s Lost Apprentice" is designed for five characters of 1st level...   [click here for more]
Wizards of the Coast  $4.99

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CypherCaster Magazine - Issue 010 (Winter 2017)

CypherCaster Magazine - Issue 010 (Winter 2017)


The original magazine of all things Cypher System presents: Festival Season All over the world and throughout all of human history, people have celebrated the passing of the seasons with ritual and ceremony. Festivals and faires provided an opportunity for people to gather together in these times of remembrance and passing. And sometimes they created a magic all their own. In this issue we present...   [click here for more]
CypherCast Network  $4.00

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Vampire: L'Âge des Ténèbres - Edition 20e Anniversaire

Vampire: L'Âge des Ténèbres - Edition 20e Anniversaire


Le grand retour du jeu de rôle légendaire, Vampire : L'Âge des Ténèbres dans son édition ultime 20e anniversaire ! Le jeu de rôle Vampire : La Mascarade a permis à des milliers de rôlistes de découvrir leurs ténèbres intérieures. Pour la première fois, il était...   [click here for more]
Arkhane Asylum Publishing  $73.01 $33.70

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Sea Of Time

Sea Of Time


Sea of Time brings an exciting full time travel setting to the Cypher System. Explore all of history through mysterious doorways in time, construct time gates, or forge new paths in your own time machine. Discover the power in historical artefacts cyphers and fight anachronisms; nightmare creatures that have escaped from another time. In addition to full rules for using time travel in your games,...   [click here for more]
Monte Cook Games  $6.49

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Wrath of the River King for Pathfinder Roleplaying Game

Wrath of the River King for Pathfinder Roleplaying Game


Forests Deep and Rivers Wild! In the small hamlet of Riverbend, the miller’s wife is missing, and the locals suspect that the husband himself was involved. But all is far from what it seems. Ellessandra, the missing woman, is actually an elf from the Summer Lands. She came to live in the human settlement when the miller made a dangerous pact with the River King, the lands’ powerful sidhe...   [click here for more]
Kobold Press  $24.99 $9.99

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Changeling: The Dreaming 20th Anniversary Wallpapers

Changeling: The Dreaming 20th Anniversary Wallpapers


Twenty years ago, White Wolf published Changeling: the Dreaming, the fifth of their promised five game-lines that together comprised the World of Darkness. Seen by some as a lighter, more fantasy-based setting in the modern-day, and by others as the darkest game White Wolfhad yet created, players had to face the question of what happens once creativity and magic fades from...   [click here for more]
Onyx Path Publishing  $0.99 $0.74

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