Forbidden Hero - Solo Roleplaying in the Forbidden Lands
This booklet brings GM-less play to Forbidden Lands
This booklet combines two simple game mechanics and some advice on structuring a game for solo play, to give you the option of picking up and playing Forbidden Lands at any time.
This book requires you to have both the players handbook and gamemasters guide, as it will direct you to specific... [click here for more]
Whether you're a publisher looking to use some icons to break up text on a page, quickly replace RPG terms with iconography, or a GM or player who wants to make a more interesting character sheet or handout, this icon set will help you! It covers a range of common classes, races, conditions, dice, and common RPG terms.
The icons skew heavily to the 5th edition of the best known RPG because that... [click here for more]
These look great! Alan Bahr (Gallant Knight Games)
Traditionally roleplaying games have been for 2 or more players as you need a GM and at least one player. These rules break that dependence on a GM and allow you to have solo role-playing adventures using Tiny Dungeon.
Two simple tables allow you to answer the sorts of questions you would ask your GM and entirely new worlds... [click here for more]