Title |
Publisher |
Price |
HYPERBOREA 3E Player's Manual
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HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters (PCs),... [click here for more] |
North Wind Adventures |
$12.00
|
HYPERBOREA 3E Referee's Manual
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HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters... [click here for more] |
North Wind Adventures |
$12.00
|
Your Journey from Adventurer to King Begins Now!
Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune,... [click here for more] |
Autarch |
$10.00
|
The Late Trapper's Lament
An adventure in Hyperborea for characters of 1st through 2nd level
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“You there, marines! I have a task for you. Come earn your keep, dogs.”
Your party has accepted work as marines aboard a cog called Otherworldly Obelisk. The ship has berthed in Ragnarrheim, a Viking town of New Vinland, with plans to continue to Port... [click here for more] |
North Wind Adventures |
$10.00
|
Welcome to the City...
The streets are mean--and what lurks beneath them is even meaner. Only the most hard-boiled adventurers make it in this town. You think you got what it takes? Grab your gun or grimoire and find out.
Weird Adventures is a setting where traditional rpg fantasy meets the Pulp era. It's a world where hobogoblins hop trains, gargoyles... [click here for more] |
Hydra Cooperative |
$10.00 $6.00
|
THE ANTHROPOPHAGI of XAMBAALA™
An adventure in Hyperborea designed for from four to six characters of 1st through 3rd level
Furtive and odious tales circle through various Hyperborean ports of call. Rumours whisper of an ancient occult city, Xambaala, clinging to the edge of the Zakath Desert. Perhaps the hideous horrors said to assail the city in the darkest... [click here for more] |
North Wind Adventures |
$10.00
|
THE LOST TREASURE of ATLANTIS™
An adventure in Hyperborea designed for from four to six characters of 6th through 8th level
In the far reaches of Hyperborea’s Crab Archipelago lies a small, mountainous island known as Crystal Point. Passing sailors recently have witnessed a crimson glow in Crystal Point’s waters and beams of russet light shining up from its steep... [click here for more] |
North Wind Adventures |
$10.00
|
RATS in the WALLS and OTHER PERILS™
An adventure in Hyperborea designed for from four to six characters of 1st or 2nd level
Rats in the Walls and Other Perils features the classic Astonishing Swordsmen & Sorcerers of Hyperborea adventure, “Rats in the Walls”, by Jeffrey P. Talanian. This adventure, originally published in 2014... [click here for more] |
North Wind Adventures |
$10.00
|
THIS PRODUCT INCLUDES THE LABYRINTH LORD ADVENTURE ATARIN'S DELVE FOR FREE AS PART OF THE DOWNLOAD
THE CHRONICLES OF AMHERTH The Chronicles of Amherth is a Labyrinth LordTM campaign setting designed to provide new Labyrinth Lords with a ready-made, and most of all, manageable fantasy setting from which to quickly launch a new campaign. World history, backstory, timeline, and... [click here for more] |
Small Niche Games |
$1.49
|
GHOST SHIP of the DESERT DUNES™
An adventure in Hyperborea designed for from four to six characters of 2nd through 4th level
Somewhere in the depths of Diamond Desert lie the skeletal remains of Ymir’s Serpent, a legendary Viking longship. In days of yore, Sigtrygg Forkbeard led his company upriver, piercing the desert’s hostile heart. There the Vikings unearthed... [click here for more] |
North Wind Adventures |
$10.00
|
THE SEA-WOLF'S DAUGHTER™
An adventure in Hyperborea designed for from four to six characters of 7th through 9th level
Your party finds itself in the employ of Ragnarr the Sea-Wolf, a jarl of New Vinland and a reaver of old. His daughter, a shield-maiden named Gunnhildr, has been abducted by a brute called Björn Blackbeard. During a desperate search, the Sea-Wolf... [click here for more] |
North Wind Adventures |
$10.00
|
FORGOTTEN FANE of the COILED GODDESS™
An adventure in Hyperborea designed for from four to six characters of 5th through 7th level
More than a month ago, your party found itself in Port Zangerios, where you heard of an Esquimaux thief selling a treasure map. Low on wealth but high in courage, you sought him out. The man turned out to be a fearful ex-slave who had “acquired”... [click here for more] |
North Wind Adventures |
$10.00
|
THE BEASTS of KRAGGOTH MANOR™
An adventure in Hyperborea designed for from four to six characters of 4th through 6th level
Your party have travelled northeast from the great city of Khromarium, through the unforgiving expanse known as the Lug Wasteland. You undoubtedly seek greater riches in the north: ruined tombs secreting ancient artefacts, deep caves filled... [click here for more] |
North Wind Adventures |
$10.00
|
BENEATH the COMET™
An adventure in Hyperborea designed for from four to six characters of 6th through 9th level
For weeks the Comet has blazed in the sky above Hyperborea, inspiring widespread superstitious dread and fear of some star-borne contagion. Under the light of this harbinger from the Black Gulf, the PCs have come to Bogrest, following a magical treasure map... [click here for more] |
North Wind Adventures |
$10.00
|
TAKEN from DUNWICH
An adventure in HYPERBOREA designed for 4–6 characters of 4th to 7th levels. For use with Astonishing Swordsmen & Sorcerers of Hyperborea™ and other traditional fantasy role-playing games.
Murder, mayhem, and abduction! After the Keltic village of Dunwich is victimized by the vhuurmis, degenerate quasi-men covered... [click here for more] |
North Wind Adventures |
$5.25
|
A Sector on the Frontier.
On the far reaches of the Thousand Suns lies the Marches sector of Kvin Steloj. Consisting of twenty worlds, the sector is home to the alien species known as the Chabuli, whose territories the expanding Terrans annexed by force. In the century since, Kvin Steloj has become a vital center of colonization, commerce, and exploration—much to the chagrin of... [click here for more] |
Grognardia Games |
$5.00
|
 Farmers living near the sleepy, bucolic hamlet of Alfandi awoke one morning a few weeks ago to discover their crops ruined and their livestock sickened by some unknown blight. Word of this misfortune quickly spread throughout their community. The farmers met with the hamlet’s leaders to uncover its cause, though little talk was needed: all were certain it was the work of black magic!
DD5... [click here for more] |
Dungeoneers Guild Games |
$9.99 $7.99
|
 Trouble brews at Loch Jineeva! Refugee mountain dwarves have descended from the Grand Winter Palace of the Dwarf King located high atop Mount Gygantor. As they are renowned for their isolationism, this behavior is most unusual for these dwarves. The demi-human refugees claim that their edifice was invaded by a dragon. They say the wyrm annihilated their finest warriors and drove out the rest. To make... [click here for more] |
Gaxx Worx (Luke Gygax) |
$14.95 $8.00
|
Cryptocodex is a dossier containing over 50 new critters – both benign and malevolent – to enhance your apocalyptic aftermath roleplaying game. Designed to integrate easily into any Dungeon Crawl Classics or Mutant Crawl Classics setting, please feel free to use these in any post-apocalyptic campaign the way you see fit. If they encourage you to create... [click here for more] |
Skeeter Green Productions |
$4.99
|
THIS PRODUCT IS INCLUDED WITH THE PURCHASE OF THE CHRONICLES OF AMHERTH SETTING
Atarin's Delve is a short, site-based Labyrinth LordTM adventure designed for 4-6 characters of 1st-3rd level (about 8-10 levels total). The adventure takes place in a cave system that was once sacred to a humanoid race known as the cathla, but has now been taken over by a cult of the water... [click here for more] |
Small Niche Games |
$1.49
|
The great ziggurat temple dedicated to the god, Enki, towers majestically over the marshes that cluster along the banks of the broad river delta. No one knows what exactly lies behind its mudbrick walls. Surely vast treasures fill its fresco-lined chambers, and doubtlessly terrible guardians keep the unworthy from claiming them.
DDS1 The Sacred Temple of Erwadu is a classic-style... [click here for more] |
Dungeoneers Guild Games |
$9.99 $5.99
|
The Manor is a jammed packed, Old School zine. Inside you'll find a stink'n old salt pit with one of my favorite creatures, a d12 table from the mischevious mind of Jason Sholtis, one of the many secrets of Rural Pennsylvania, a poetry slam by an old time blogging favorite Rusty Battle Axe, a table of random forest encounters and a boot merchant with a bad, bad past. ... [click here for more] |
GM Games |
$2.50
|
LOST TEMPLE OF IBHOLTHEG
Far to the south, on the borders of the Great Jungle, brave caravans of merchants, traders, and settlers have begun to colonize the frontier. For several years now they’ve cut into the harsh wilderness, but stand on the brink of destruction from unknown, terrible forces. Just as rumors of a lost temple have surfaced, those same forces seem to be on the move.
TG1... [click here for more] |
Cut to the Chase Games |
$3.99
|
Rumors speak of a mysterious silver tower that shines like a polished mirror that has recently appeared out of thin air. Bizarre creatures believed to have emerged from the tower roam the land. The few learned sages that know of it suggest that the tower is really a dimension-hopping fortress. Possibly some adventurers could go to the tower to find out why it has come here?
DD4 Secret... [click here for more] |
Dungeoneers Guild Games |
$9.99 $5.99
|
LOST TEMPLE OF IBHOLTHEG
Far to the south, on the borders of the Great Jungle, brave caravans of merchants, traders, and settlers have begun to colonize the frontier. For several years now they’ve cut into the harsh wilderness, but stand on the brink of destruction from unknown, terrible forces. Just as rumors of a lost temple have surfaced, those same forces seem to be on the move.
TG1... [click here for more] |
Cut to the Chase Games |
$3.99
|
TONGUES OF THE SCREAMING TOAD
Buried secrets have a way of finding a path back to the surface to reveal themselves to the world again. Sometimes it may take a long time, and during that time it’s likely that the world has forgotten about the secret. But if the secret is the loathsome Ibholtheg the Squamous Toad, an outer power of ancient evil, it certainly hasn’t forgotten about the world.
TG2... [click here for more] |
Cut to the Chase Games |
$3.99
|
SHADOW OUT OF SAPPHIRE LAKE
In a distant extraplanar prison, the outer power Ibholtheg thrashes and reels, sending tremors into the Prime Plane. Those tremors are causing a split to appear between the planes, and from that gulf Ibholtheg stretches its influence out, attempting to widen it. Shadows lengthen in the nearby frontier town of Kraden’s Hill, but is it too late to stop the return of the... [click here for more] |
Cut to the Chase Games |
$3.99
|
TONGUES OF THE SCREAMING TOAD
Buried secrets have a way of finding a path back to the surface to reveal themselves to the world again. Sometimes it may take a long time, and during that time it’s likely that the world has forgotten about the secret. But if the secret is the loathsome Ibholtheg the Squamous Toad, an outer power of ancient evil, it certainly hasn’t forgotten about the world.
TG2... [click here for more] |
Cut to the Chase Games |
$3.99
|
SHADOW OUT OF SAPPHIRE LAKE
In a distant extraplanar prison, the outer power Ibholtheg thrashes and reels, sending tremors into the Prime Plane. Those tremors are causing a split to appear between the planes, and from that gulf Ibholtheg stretches its influence out, attempting to widen it. Shadows lengthen in the nearby frontier town of Kraden’s Hill, but is it too late to stop the return of the... [click here for more] |
Cut to the Chase Games |
$3.99
|
LOST TEMPLE OF IBHOLTHEG
Far to the south, on the borders of the Great Jungle, brave caravans of merchants, traders, and settlers have begun to colonize the frontier. For several years now they’ve cut into the harsh wilderness, but stand on the brink of destruction from unknown, terrible forces. Just as rumors of a lost temple have surfaced, those same forces seem to be on the move.
TG1... [click here for more] |
Cut to the Chase Games |
$3.99
|
LOST TEMPLE OF IBHOLTHEG
Far to the south, on the borders of the Great Jungle, brave caravans of merchants, traders, and settlers have begun to colonize the frontier. For several years now they’ve cut into the harsh wilderness, but stand on the brink of destruction from unknown, terrible forces. Just as rumors of a lost temple have surfaced, those same forces seem to be on the move.
TG1... [click here for more] |
Cut to the Chase Games |
$3.99
|
TONGUES OF THE SCREAMING TOAD
Buried secrets have a way of finding a path back to the surface to reveal themselves to the world again. Sometimes it may take a long time, and during that time it’s likely that the world has forgotten about the secret. But if the secret is the loathsome Ibholtheg the Squamous Toad, an outer power of ancient evil, it certainly hasn’t forgotten about the world. And... [click here for more] |
Cut to the Chase Games |
$3.99
|
SHADOW OUT OF SAPPHIRE LAKE
In a distant extraplanar prison, the outer power Ibholtheg thrashes and reels, sending tremors into the Prime Plane. Those tremors are causing a split to appear between the planes, and from that gulf Ibholtheg stretches its influence out, attempting to widen it. Shadows lengthen in the nearby frontier town of Kraden’s Hill, but is it too late to stop the return of the... [click here for more] |
Cut to the Chase Games |
$3.99
|
The new printing of the LotFP Referee book is taking way longer than expected (surprise), so with no in-print Referee book the geniuses over at LotFP thought that maybe some sort of Ref information should be available. So here, free of charge, is the Referee book that was included in the Grindhouse set.
Keep in mind that LotFP is a living game and this PDF here is four years old. The next printing... [click here for more] |
Lamentations of the Flame Princess |
FREE
|
LOST TEMPLE OF IBHOLTHEG
Far to the south, on the borders of the Great Jungle, brave caravans of merchants, traders, and settlers have begun to colonize the frontier. For several years now they’ve cut into the harsh wilderness, but stand on the brink of destruction from unknown, terrible forces. Just as rumors of a lost temple have surfaced, those same forces seem to be on the move.
TG1... [click here for more] |
Cut to the Chase Games |
$3.99
|
TONGUES OF THE SCREAMING TOAD
Buried secrets have a way of finding a path back to the surface to reveal themselves to the world again. Sometimes it may take a long time, and during that time it’s likely that the world has forgotten about the secret. But if the secret is the loathsome Ibholtheg the Squamous Toad, an outer power of ancient evil, it certainly hasn’t forgotten about the world.... [click here for more] |
Cut to the Chase Games |
$3.99
|
SHADOW OUT OF SAPPHIRE LAKE
In a distant extraplanar prison, the outer power Ibholtheg thrashes and reels, sending tremors into the Prime Plane. Those tremors are causing a split to appear between the planes, and from that gulf Ibholtheg stretches its influence out, attempting to widen it. Shadows lengthen in the nearby frontier town of Kraden’s Hill, but is it too late to stop the return of... [click here for more] |
Cut to the Chase Games |
$3.99
|
LOST TEMPLE OF IBHOLTHEG
Far to the south, on the borders of the Great Jungle, brave caravans of merchants, traders, and settlers have begun to colonize the frontier. For several years now they’ve cut into the harsh wilderness, but stand on the brink of destruction from unknown, terrible forces. Just as rumors of a lost temple have surfaced, those same forces seem to be on the move.
TG1... [click here for more] |
Cut to the Chase Games |
$3.99
|
TONGUES OF THE SCREAMING TOAD
Buried secrets have a way of finding a path back to the surface to reveal themselves to the world again. Sometimes it may take a long time, and during that time it’s likely that the world has forgotten about the secret. But if the secret is the loathsome Ibholtheg the Squamous Toad, an outer power of ancient evil, it certainly hasn’t forgotten about the world.... [click here for more] |
Cut to the Chase Games |
$3.99
|
SHADOW OUT OF SAPPHIRE LAKE
In a distant extraplanar prison, the outer power Ibholtheg thrashes and reels, sending tremors into the Prime Plane. Those tremors are causing a split to appear between the planes, and from that gulf Ibholtheg stretches its influence out, attempting to widen it. Shadows lengthen in the nearby frontier town of Kraden’s Hill, but is it too late to stop the return of... [click here for more] |
Cut to the Chase Games |
$3.99
|
TONGUES OF THE SCREAMING TOAD
Buried secrets have a way of finding a path back to the surface to reveal themselves to the world again. Sometimes it may take a long time, and during that time it’s likely that the world has forgotten about the secret. But if the secret is the loathsome Ibholtheg the Squamous Toad, an outer power of ancient evil, it certainly hasn’t forgotten about the world.
TG2... [click here for more] |
Cut to the Chase Games |
$3.99
|
SHADOW OUT OF SAPPHIRE LAKE
In a distant extraplanar prison, the outer power Ibholtheg thrashes and reels, sending tremors into the Prime Plane. Those tremors are causing a split to appear between the planes, and from that gulf Ibholtheg stretches its influence out, attempting to widen it. Shadows lengthen in the nearby frontier town of Kraden’s Hill, but is it too late to stop the return of the... [click here for more] |
Cut to the Chase Games |
$3.99
|
Want to sample the pulp fantasy setting Weird Adventures before you buy? Strange Trails has eight articles on the world of Weird Adventures from the From the Sorcerer's Skull blog, expanded, annotated, and illustrated--plus an "Appendix N" that offers an extensive... [click here for more] |
Hydra Cooperative |
FREE
|