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Publisher |
Price |
The year is 3025. War rages across the vast interstellar empires of the Inner Sphere as the militaries of the Successor States vie for dominance across more than a thousand light years of inhabited worlds. And the king among these battlefields: towering BattleMechs and the MechWarriors who pilot them. But behind each battle lie a thousand unseen strings: Machiavellian court intrigues, shadowy wars... [click here for more] |
Catalyst Game Labs |
$14.99
|
Multitudes of worlds wheel through Wildspace. The crystal shells that encase them bob and drift in a turbulent, rainbow ocean which fills all the cosmos. Sturdy merchants, bold pirates, and daring explorers venture into the great, unknown vastness of the universe, seeking wealth and adventure.
The SPELLJAMMER Game puts you in command of a fantastic ship capable of spanning the tremendous distances... [click here for more] |
Wizards of the Coast |
$9.99
|
A Level 0 Adventure
Find out why this is among the most-celebrated adventures for DCC RPG!
Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.
But now something stirs beneath the crumbling... [click here for more] |
Goodman Games |
$6.99
|
Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventures inside and ancient pyramid ruled by a strange race of masked beings. This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the Dungeons & Dragons Basic game. It also includes enough information to continue... [click here for more] |
Wizards of the Coast |
$4.99
|
Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter Barrowmaze?... [click here for more] |
Greg Gillespie |
$35.00
|
An alphabetical listing of monsters found in ADVANCED DUNGEONS & DRAGONS adventures, including attacks, damage, special abilities, descriptions, and random encounter tables. A must for the serious AD&D game player. This manual contains all the new members, from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of the... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|
Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter Barrowmaze?... [click here for more] |
Greg Gillespie |
$35.00
|
"...the scope of the Advanced Dungeons & Dragons game is much larger than the most expansive dungeon." This book, for new players and Dungeon Masters as well as more experienced campaigners, presents rules for adventuring in the outdoors. Opportunities and challenges await characters brave enough and hardy enough to take on the biggest "monster" of all - the wilderness!
Product... [click here for more] |
Wizards of the Coast |
$9.99
|
Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. What is it's sinister secret? The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United... [click here for more] |
Wizards of the Coast |
$4.99
|
Trapped in the mysterious Castle Amber, you find yourselves cut off form the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it? This module contains referee notes, background information, maps, and exploration... [click here for more] |
Wizards of the Coast |
$4.99
|
A new megadungeon and Three Castles Award Winner (2018) from Barrowmaze author Dr. Greg Gillespie!
The lost city of Archaia - an ancient ruin sunken into the earth - lies deep in the badlands. In recent years, caravans from Eastdale have come under attack from orcs, goblins, and worse. Some say these blood-thirsty warbands have made lairs in the deep caves and ruins. Sill others say the ancient... [click here for more] |
Greg Gillespie |
$35.00
|
Not long ago, the valley was green and animals ran free through golden fields of grain. The Princess Argenta ruled over this peaceful land and the people were secure and happy. Then one day, a warrior riding a white dragon appeared in the skies over the castle, and almost overnight the tiny kingdom fell into ruin. Now only ruins and rumors remain, and what legends there are tell of a fabulous treasure... [click here for more] |
Wizards of the Coast |
$4.99
|
The end of the road. A lonely fort stands on the banks of a mighty river. It is here the hardy bands of adventurers gather to plan their conquests of The Hill, the hulking mass that looms over this tiny settlement. The Hill is filled with monsters, they say, and an evil witch makes her home there. Still, no visitor to The Hill has ever returned to prove the rumors true or false. The... [click here for more] |
Wizards of the Coast |
$4.99
|
The little fishing town of Saltmarsh is threatened! Why are lizard men gathering force nearby and why have they been buying large quantities of weapons? A party of bold adventurers must answer these questions or the people of Saltmarsh will never live in peace! "Danger at Dunwater" is the second part in a series of three modules designed and developed in the United Kingdom for beginning... [click here for more] |
Wizards of the Coast |
$4.99
|
We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because... [click here for more] |
Wizards of the Coast |
$4.99
|
DCC #68: The People of the Pit
A Level 1 Adventure for DCC RPG
It has been years since the last virgin was sacrificed: and now the pit beast awakens once more! Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But this time is different. The... [click here for more] |
Goodman Games |
$6.99
|
The Forbidden Caverns of Archaia Special Monochrome edition features a foreword by former TSR game designer Steve Winter and new front and back cover art by Peter Pagano.
Each of the megadungeons in this series (Barrowmaze, The Forbidden Caverns of Archaia, HighFell, and Dwarrowdeep) will all be presented with monochrome covers by the end of 2022. I treasure my old TSR monochrome modules and these... [click here for more] |
Greg Gillespie |
$35.00
|
On every side the storm clouds gather. To south and east, the Great Empire of Thonia plots to end Blackmoor's independence and reclaim its lost province. To the west, the implacable Afridhi are on the move. To the north, the evil Egg of Coot prepares to cross the thundering sea and once again bring fire and sword into the heart of the small kingdom. Beyond the realm of the Egg, the hated Skandaharian... [click here for more] |
Wizards of the Coast |
$4.99
|
INVESTIGATE strange occurances and supernatural sightings.
HUNT irredeemably evil things that torment humanity.
DESTROY malicious forces of the unexplained.
EVIL STALKS YOU IN THE DARK OF NIGHT
KNOW ITS WEAKNESS OR FALL VICTIM TO ITS HUNGER
There is a palapable sense of foreboding... [click here for more] |
Goblinoid Games |
$7.95
|
New Magic? That's what the flying egg has. New magic unlike any ever encountered in Blackmoor. New magic of a type that could give the fledgling kingdom an important edge in the wars that are brewing on its borders. There are only a few minor problems. Like the fact that the magician who piloted the metal egg to one of Blackmoor's sworn enemies, the monks of evil and eccentric Order of the Frog,... [click here for more] |
Wizards of the Coast |
$4.99
|
Groundlings have no idea, but any spelljamming adventurer worth his salt knows the universe is huge! Let Practical Planetology open new possibilities for your AD&D SPELLJAMMER campaign. Herein find fifteen unique planets, exotic and mysterious, ripe for plunder or other less profitable adventures. Weigh anchor at the air world Alabeth, and float with marooned elves atop their massive holbags.... [click here for more] |
Wizards of the Coast |
$4.99
|
Enter this world and discover excitement far beyond your wildest dreams. Greyhawk is the place where adventure begins and ends?.
This book is for experienced roleplayers looking from something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your... [click here for more] |
Wizards of the Coast |
$9.99
|
Deep beneath the keep of Castle Greyhawk, a really nasty device is creating mutated, unpleasant monsters that are running wild throughout the castle and the twelve-level dungeon beneath. The call has gone out for heroic, fearless, and perhaps foolish adventures to out-hack, out-slash, and sometimes even out-think hordes of doughmen, headless mice, manic bee queens, really bad dead things, burgermen,... [click here for more] |
Wizards of the Coast |
$9.99
|
Have you ever wondered why, in a world full of magic, there are no enchanted labor-saving devices? Few magical modes of transportation? No bespelled byproducts of the inventor's art? Wonder no more! They are all here, in this latest compendium from the wizard's lair:The Book of wondrous Inventions! The Book of Wondrous Inventions is useable with both the D&D and the AD&D game systems. Each... [click here for more] |
Wizards of the Coast |
$4.99
|
Fantastic Heroes & Witchery is an OSR game that proposes a lot of options: more classes (more than 30), more races (traditional and others), more spells (666 exactly); in fact more of everything*. Yet, if you are already familiar with any other retro-clone or simulacrum of the OSR movement, you already know the rules: nothing to re-learn. Fantastic Heroes & Witchery proposes... [click here for more] |
DOM Publishing |
$7.50
|
An Ancient calling itself the Creator is rumored to rule the Frozen Land, an expanse of territory filled with rigid foothills, forests and plains. The Council of Haven has given you the task of finding this Creator—whoever and wherever he may be. This council is hopeful you can neutralize any influence he might have with General Timon's plans for war.
It is not an easy task, and the harsh conditions... [click here for more] |
Wizards of the Coast |
$4.99
|
A new FIFTH EDITION megadungeon from Barrowmaze author Dr. Greg Gillespie!
The lost city of Archaia - an ancient ruin sunken into the earth - lies deep in the badlands. In recent years, caravans from Eastdale have come under attack from orcs, goblins, and worse. Some say these blood-thirsty warbands have made lairs in the deep caves and ruins. Sill others say the ancient halls are filled with magnificent... [click here for more] |
Greg Gillespie |
$35.00
|
Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter Barrowmaze?... [click here for more] |
Greg Gillespie |
$35.00
|
Mythic epics are the driving force behind fantasy role playing games! Castles & Crusades is no exception. Here for the first time C&C branches out into the ether and brings you OF Gods & Monsters a book we guarantee you’ll want and use. Written by James M. Ward this book stands along side the Monsters & Treasure as a tremendous resource for adventure and fun.
James M. Ward... [click here for more] |
Troll Lord Games |
$24.99 $20.00
|
Decades ago, Sturnheim was a thriving trade town on a major caravan route. But then, disaster struck when a gold-laden caravan disappeared without a trace. Financially ruined, the town slipped into decline, and now lies almost forgotten on a route that is seldom traveled anymore.
You can unravel a 40-year-old mystery and restore the honor of Sturnheim - if you have the guts! "Fighter's... [click here for more] |
Wizards of the Coast |
$4.99
|
Your family and those of your friends are deeply indebted to the Ko family, a clan of merchants from distant and alien Shou Lung. The Ko have been instructed by their emperor to develop an island possession to extend the Glorious Empire of the Shou Lung. The colony there is failing because of fell spirits and dire hauntings. The Ko family is calling in old favors to discover who is responsible for... [click here for more] |
Wizards of the Coast |
$4.99
|
MA4e is the 4th edition of the world’s first Sci-Fi RPG. It is designed to be playable, and not to get bogged down in rules. It is flexible, and values fun over mechanics. The game has been developed by a small team of dedicated Metamorphosis Alphaenthusiasts, supervised by James M. Ward himself. This game has been a long time coming. The game has evolved a lot since 1976. The new version of... [click here for more] |
WardCo. |
$12.99
|
NOTE: This is the reprint version, with all new interior art by Mark Allen. This book combines the two books from the original boxed set. The introductory adventure is now provided separately as a free download.
Lurching into action, your battered chronoscooter crosses the void of time and space. Another lurch, and the vertigo fades. The countryside comes into view. Knights in... [click here for more] |
Goblinoid Games |
$5.95
|
This product includes an 8 x 10 card with the color Action Table on one side, and the CRYPTWORLD book cover on the other side. Order as many cards as your group needs! ... [click here for more] |
Goblinoid Games |
$1.00
|
The long out-of-print Bar Wars Screen is available once more! The second printing of Bar Wars didn't even include the screen, and it is next to impossible to find.
In addition to just about every chart and table you will ever need to run the game on one side, it also has a gorgeous and hilarious painting by Jim Holloway on the other side.
These pages are designed to be printed off and inserted into... [click here for more] |
Reality Cheque |
$1.00
|
Behind the Monsters: Omnibus takes the 10 issues of our monster-featuring series and puts them in one convenient book! Updated to the Pathfinder Roleplaying Game rules set, the Omnibus gives you 10 creature histories (generating countless GM plot ideas), special tactics for PCs to use against these foes, and variant creatures/magics based on the titular monsters for each chapter!
The... [click here for more] |
Fat Goblin Games |
$1.00
|
Super Heroes! Cyborgs! Pirates! Cultists! Sentient Mildew! Republicans!
This one has it all!
It all starts one night at The Floating Vagabond (don't they all?) when somone threatens to blow up the bar. If the patrons want to save the only drinking establishment that extends them a line of credit, they must embark on a whirlwind tour of devastation, trickery,... [click here for more] |
Reality Cheque |
$6.98
|
Continue your tour of the Ravens Bluff campaign setting, the brightest spot on the Dragon Reach. Meet Jack Mooney, proprietor, manager, and ringmaster of the Realms' largest circus. Lucky visitors receive invitations to ourParty on Embassy Row, where intrigue and high society collide. Visit Lord Mayor Charles Oliver O'Kane's study for a quick peek at Elminster's notes on Ravens Bluff and environs.... [click here for more] |
Wizards of the Coast |
$4.99
|
HOUSE STEINER: THE LYRAN COMMONWEALTH (PDF)
[FAS1621p]
Print Price (1987): $15.00
File Size: 55.3 MB
Who was Claudius the Cruel?
What is the hottest rock group in the Inner Sphere?
Which mercenary leader has a crush on Melissa Steiner?
Precariously poised between the fierce eagle of House Marik and the voracious dragon of House Kurita, House Steiner fights a desperate... [click here for more] |
Catalyst Game Labs |
$7.50
|
Prime Plane immortals are dying like flies: nasty, violent deaths. The Hierarchs suspect Entropy, as usual, especially with all the rumors of demons' involvement. To top it all off, one of the Hierarchs is missing?Mazikeen. Your mission as novice Temporals, should you choose to accept it, is to find Mazikeen, uncover his kidnaper, and bring him or her to a court of Immortal Justice. This entails... [click here for more] |
Wizards of the Coast |
$4.99
|
When the colonization starship Warden entered a radiation cloud, every aspect of the ship was corrupted or drastically transformed. The biological mutations have been discussed at length. But the impact on the thousands of robots onboard has never been fully explored!
The starship Warden carried robots stored away to help humankind settle a new world, huge factories intended to manufacture still more... [click here for more] |
Goodman Games |
$5.99
|
At long last! The classic Tales From The Floating Vagabond adventure The Reich Stuff is available for download!
Can your patrons stop the Space Nazis from giving Hitler the space program in 1936, thereby creating a twisted time-line that even Harry Turtledove couldn't unravel?
Engage in derring-do! Hob-nob with historical figures! Shoot lots and lots of space nazis!
As an added bonus, all of the... [click here for more] |
Reality Cheque |
$6.98
|
This is the only home you’ve ever known. They call it the Silver Waste—a desert sea of silvery dunes blasted by endless sandstorms during the day and freezing temperatures at night. For generations, your tribe has clung to life in a concrete building subsisting on the trickle of edible goo spewing from a broken replicator. You and the other hunters vie against rival mutant tribes and hungry scorplions... [click here for more] |
Goodman Games |
$5.99
|
Metamorphosis Alpha: Epsilon City
On a spaceship 50 miles long with more than a million colonists, Epsilon City was the single largest habitation.
It was filled with entertainment centers, apartments, and offices for all the people moving about the ship during the long voyage. The city was designed to be maintained by its own artificial intelligence (A.I.) and a special series of robots... [click here for more] |
Goodman Games |
$25.00
|
An all-new adventure for Metamorphosis Alpha, the first sci-fi RPG created by James M. Ward in 1976!
Among the descendants of the original passengers of the Starship Warden, a spiritual belief system has flowered that began as a form of ancestor worship. So when an unexpected holo-egg projects a larger-than-life vision of Captain Jameson - one of the five original captains of the Warden - the rag-tag... [click here for more] |
Goodman Games |
$5.99
|
An adventure out of its time! Perils from the deepest Abyss of Hell! A plotline dredged from the bottoms of a series of shot glasses!
Demon Babes! Vikings! Frat Guys! Nudity!
This adventure has most of that!
Become a patron and help me keep creating! ... [click here for more] |
Reality Cheque |
$6.98
|
Forward, Into the Past
When the Patrons wake up one afternoon, they find their noses buried in light beer and pretzels. Wait a minute! Light beer?! At The Floating Vagabond?! Someome's been skinny-dipping in the timestream and now things are way out of whack. What cruel, demented intelligence could conceive such a reprehensible act?
Adventure With No Name If... [click here for more] |
Reality Cheque |
$6.98
|
This classic Tales From The Floating Vagabond adventure supplement includes rules for Time Police characters as well as 5 (count 'em) Time Police adventures that can be run individually or as part of an extended campaign.
This one has it all: Elvis! Space Nazis! British Sci-Fi References! Incredibly Dated Jokes!
There are 101010 stories in the Naked Universe;... [click here for more] |
Reality Cheque |
$6.98
|
RHONDA'S IRREGULARS (PDF)
[FAS1643p]
Print Price (1991): $8.00
File Size: 18.7 MB
In 3007, Cranston Snord's Irregulars emerged from the winnings of a poker game. Under the command of Cranston Snord, an officer disgraced and discharged from Wolf's Dragoons, the Irregulars gained a reputation for unorthodox tactics and a fetish for collecting lost artifacts and treasures. Now, 43 years later,... [click here for more] |
Catalyst Game Labs |
$5.00
|
Spellcasters enter into battle in full armor, wielding spells that can fell cities. Wizards pool their energies and efforts together to unleash magic of unbelievable might and power. Mages cast spells from memory without the need to restudy them. Arcane scholars research and create their own unique spells.
The Codex Mysterium introduces alternate rules for magic and spellcasting, as well as a system... [click here for more] |
Timeout Diversions |
$12.95
|