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Take Cover!: Mythras Combat Module - TDMCM002

Take Cover!: Mythras Combat Module - TDMCM002


Caught in the act of desecrating a sacred statue, four thieves must defend themselves from the wrath of the lizardfolk natives if they are to escape with their bounty and their lives! Spears, darts and spells are coming their way, and to survive, they will need all their wits, cunning, and ranged weapon skills, not to mention as much cover as they can get...   Mythras Combat Modules...   [click here for more]
Design Mechanism  $2.99

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Breaking the Habit: Mythras Combat Module

Breaking the Habit: Mythras Combat Module


Trapped in a narrow alley, four fugitives must break the shield wall of the highly trained city militia to escape. Their opponents are well armed and well armoured. To get to the city gate and freedom, they need to focus on bypassing the shields and swords, which means breaking old habits...   Mythras Combat Modules provide a self-contained encounter designed to highlight...   [click here for more]
Design Mechanism  $2.99

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SQ1: Trouble in Nevermind - TDM508

SQ1: Trouble in Nevermind - TDM508


A mysterious tower randomly appears on the outskirts of Nevermind, an isolated rural village. Sometimes its appearance is fleeting; lasting only an hour or two, at other times it lingers for up to a week or longer. All manner of strangeness occurs when the tower appears: livestock, and sometimes villagers, go missing and weird creatures are spotted in its vicinity. Adventurers and soldiers have been...   [click here for more]
Design Mechanism  $6.99

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Changer ses habitudes

Changer ses habitudes


Quatre fugitifs se retrouvent piégés dans une ruelle ; une patrouille de la milice urbaine leur bloque la seule voie de sortie. Comment briser le mur de boucliers érigé devant eux ? S’ils veulent s’en sortir vivants, ils devront oublier leurs vieilles habitudes… Chaque module de combat de Mythras vous propose une rencontre qui mettra à...   [click here for more]
d100.fr  $3.25

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