WINNER OF THE 2006 GOLD ENNIE FOR INNOVATIONBeyond the door we could hear the highway, the cars, the trucks, the roar of freedom. Beyond the door. But the twenty feet between us and the door, between us and the highway... Only the lighter's dying blue flame interrupted that ocean of darkness... where It waited, just where we left It.
Explore hostile worlds of your own... [click here for more]
The hazy sun beats down on the metropolis, now crumbling and deserted. Not only cities but human civilizations lie in jagged dangerous ruins.
In Dread: Tales of Terror, "Wastelands", every day is a struggle to survive, to escape the horrors, to cling to the hope. Here you'll find two scenarios for Dread: Tales of Terror, pitting players against the bleak dustbowl that is now the American Midwest... [click here for more]
Hush a bye baby, on the tree top,
When the wind blows the cradle will rock;
When the bough breaks the cradle will fall,
And down will come baby, cradle and all...
Illusions once so precious can be shattered in an instant. The brilliant world of childhood dashed on the rocks. Dread: Tales of Terror, "Precious Illusions" brings to light these horrors that kept us awake at night, clutching... [click here for more]
Live Role-Playing Chess is one of the most twisted lurches in the evolution of chess to date. In this live-action role-playing game, sixteen (or more) players stand up to take part in a gala fantasy battle between the powers of Good and Evil. Rules for combat, magic, and death add a fair, fun, fast-paced (and alliterative) edge to the dreary old classic strategy game. A destructively good time, laced... [click here for more]