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Stars Without Number: Revised Edition

Stars Without Number: Revised Edition


The year is 3200 and mankind's empire lies in ashes. The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora. Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds. Will you be among them once more? Stars Without Number: Revised...   [click here for more]
Sine Nomine Publishing  $19.99

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The Black Hack Second Edition

The Black Hack Second Edition


Black is Back! New expanded Second Edition rules now include a wealth of extra material and tools for every Black Hack GM. The main rules still only take up 30 pages, but the full edition adds over 90 more pages of NPCs, monsters, dungeons, traps, magic items and much more. The Black Hack is a super-streamlined roleplaying game that uses the Original 1970s Fantasy Roleplaying Game as a base,...   [click here for more]
Gold Piece Publications  $6.00

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Shadowrun: Fifth Edition Core Rulebook (Master Index Edition)

Shadowrun: Fifth Edition Core Rulebook (Master Index Edition)


EVERYTHING HAS A PRICE There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live. You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you...   [click here for more]
Catalyst Game Labs  $19.99 $13.99

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Mage the Awakening 2nd Edition

Mage the Awakening 2nd Edition


The world is a Lie. Humanity is cursed into a prison of Sleep, ignorant of the wonder and danger all around them. Ground down into slavery to masters they’ll never see, beset by a plague of cares to distract them from the Truth. Magic. You were like them, once, but now you are Awakened. You see the world beneath the Lie’s skin, and the Mysteries beckoning...   [click here for more]
Onyx Path Publishing  $19.99

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Chronicles of Darkness

Chronicles of Darkness


Keep walking. Eyes straight ahead. Don’t look back. In the shadows and between the cracks of our everyday lives hide the Chronicles of Darkness. Here lurk creatures of ancient myth and urban legend. Here lie the graves of angels and the bunkers of secret government programs. Here every malformed horror you’ve ever seen out of the corner...   [click here for more]
Onyx Path Publishing  $19.99

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Mage: The Ascension 20th Anniversary Edition

Mage: The Ascension 20th Anniversary Edition


I tell you this: We are Divinity. Reality is ours to bend. To subvert. To command. We have that power – all of us. Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do. Those of us who do well, some of us are monsters. Manipulators. Parasites. Tyrants. Fanatics. And the rest of us never see...   [click here for more]
Onyx Path Publishing  $29.99

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Pugmire Core Rulebook

Pugmire Core Rulebook


Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.”   — Sister Picassa Collie, Shepherd of the Church of Man Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover...   [click here for more]
Onyx Path Publishing  $14.99

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Changeling: The Dreaming 20th Anniversary Edition

Changeling: The Dreaming 20th Anniversary Edition


Judge us not by our seemings for we are never what we appear. Come hither, changelings and join the dream-dance, lest the winter come and the Dreaming pass into memory.   Recall your heritage! Let the games begin!   Twenty years ago, White Wolf published Changeling: the Dreaming, the fifth of their promised five game-lines that together comprised...   [click here for more]
Onyx Path Publishing  $24.99

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Werewolf: the Forsaken 2nd Edition

Werewolf: the Forsaken 2nd Edition


The need to hunt burns in your heart and in your soul. To chase down prey with your blood pumping fire through your body. Yesterday you didn’t know what that felt like, but today you’re sitting in a room with the bodies of your family and you need to hunt. You are a human, a wolf, a killer, a monster. The ultimate predator. You...   [click here for more]
Onyx Path Publishing  $19.99

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The Secret of Vinsen's Tomb: A Pugmire Jumpstart

The Secret of Vinsen's Tomb: A Pugmire Jumpstart


"You! You are the ones that must be destroyed in the name of the Monarchies!" One-Eyed Molly A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire? “The...   [click here for more]
Onyx Path Publishing  $1.99

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Werewolf: The Apocalypse 20th Anniversary Edition

Werewolf: The Apocalypse 20th Anniversary Edition


These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!   Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled...   [click here for more]
Onyx Path Publishing  $29.99

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John Carter of Mars Core Rulebook

John Carter of Mars Core Rulebook


"My attention was quickly riveted by a large red star close to the distant horizon. As I gazed upon it I felt a spell of overpowering fascination—it was Mars, the god of war, and for me, the fighting man, it had always held the power of irresistible enchantment. As I gazed at it on that far-gone night it seemed to call across the unthinkable void, to lure me to it…" Edgar Rice...   [click here for more]
Modiphius  $19.99

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M20 The Book of Secrets

M20 The Book of Secrets


More Than Magick For mages who think they have everything, this trove of treasures expands upon the wealth of material presented throughout Mage: The Ascension’s 20th Anniversary Edition. New Traits, new rules, essays, answers, information… the Secrets are revealed within. Enter the Annex Building upon the M20 core rulebook, this Book...   [click here for more]
Onyx Path Publishing  $17.99

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AM7: Metamorphosis Alpha to Omega Game

AM7: Metamorphosis Alpha to Omega Game


Once, it was a generation ship, carrying one and a half million colonists from Earth through the emptiness of space to the distant worlds of the Xi Ursae Majoris system. Then came the Crisis. During the anarachy that followed, most of the ship's crew perished, while others mutated into strange, wonderful, and deadly new species. Now, centuries later, descendants of those survivors strive to explore...   [click here for more]
Wizards of the Coast  $9.99

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World of Darkness: The God-Machine Chronicle

World of Darkness: The God-Machine Chronicle


"Here’s the question: Do you really want to know? Because it’s not like it’s a secret. It's just like your car - it doesn’t run by magic but it might as well, for all you know when you look under the hood." – Wesley Cote, AKA The Key What Has Risen May Fall What is the God-Machine? That question doesn't have a single,...   [click here for more]
Onyx Path Publishing  $17.99

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D&D Rules Cyclopedia (Basic)

D&D Rules Cyclopedia (Basic)


Whether you're a player or a Dungeon Master, the Dungeons & Dragons Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy roleplaying game! For ages 12 and up, the Cyclopedia contains the compete game system and hundreds of features, including the following: All the rules from the D&D boxed set series, including Basic, Expert, Companion,...   [click here for more]
Wizards of the Coast  $9.99

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Legacy: Life Among the Ruins 2nd Edition

Legacy: Life Among the Ruins 2nd Edition


What Happens after the Apocalypse? Your ancestors survived thanks to luck, preparation or pure grit. Now it’s time to leave their shelters and start rebuilding the world. But the wasteland has other inhabitants: families with different philosophies and abilities, secretive factions with their own agendas, and bizarre monsters stalking the ruins. As generations pass and your...   [click here for more]
Modiphius  $19.58

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Bayt al Azif #1: A magazine for Cthulhu Mythos roleplaying games

Bayt al Azif #1: A magazine for Cthulhu Mythos roleplaying games


The stars are right for a new magazine dedicated to adventuring against the Cthulhu Mythos! Issue #1 includes: 3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu/The Fall of DELTA GREEN) A group of teenagers must survive the night in an abandoned school (Modern Era, 10 pages) A team of...   [click here for more]
Bayt al Azif  $6.00

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Godbound: A Game of Divine Heroes (Deluxe Edition)

Godbound: A Game of Divine Heroes (Deluxe Edition)


The Throne stands empty. Heaven has fallen, and the Words of Creation thunder from new throats. Undestined, unfettered, unchosen, you are Godbound, and your will is writ with fire. Godbound is a game of divine heroes in a broken world, men and women who have seized the tools that have slipped from an absent God's hands. Bound by seeming chance to the Words of Creation,...   [click here for more]
Sine Nomine Publishing  $19.99

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W20 Changing Ways

W20 Changing Ways


The Garou Nature The Garou are warriors of Gaia. Part human, part wolf, and part spirit they look like what humans think of as werewolves but are so much more. Though most come into the world as humans or wolves, that state does not last. Wolf-born gain a spark of human intelligence after their Change, while those born to humans must cope with the instincts of a hunter, and the burning...   [click here for more]
Onyx Path Publishing  $14.99

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M20 How Do You DO That?

M20 How Do You DO That?


A Practical Guide Mage: The Ascension’s flexible and ambitious Sphere system has provided many questions and debates for over 20 years. Here, now, in this book, we answer the eternal question How Do You DO That? with hundreds of reality-altering feats – puppetry and possession, elemental command, martial arts prowess, illusions, and far, far more –...   [click here for more]
Onyx Path Publishing  $14.99

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Shadowrun: Dark Terrors (Plot Sourcebook)

Shadowrun: Dark Terrors (Plot Sourcebook)


Piercing the Night You heard the scream. It’s important to remember that. Sometimes, when it’s late, and you hear something that sounds like a scream echoing through dark alleys, you try to convince yourself that it was something else. An animal. An illusion. Anything but what it sounded like. But it was a scream. You heard it, and you’ll hear it again, because in the Sixth World,...   [click here for more]
Catalyst Game Labs  $19.99 $8.00

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CQB: Futuristic Skirmish Miniatures Rules

CQB: Futuristic Skirmish Miniatures Rules


Welcome to CQB, a complete self-standing set of science fiction miniatures rules for depicting Close-Quarter Battle! Inspired by the combat actions of the United States Space Marine Corps and other units featured in Skirmisher Publishing's popular and bestselling USMSC FM 7-22: Space Boarding Operations universal sourcebook, CQB replicates gritty, intense, close-quarter skirmishes...   [click here for more]
Skirmisher Publishing  $2.99

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Shadowrun: Data Trails

Shadowrun: Data Trails


THE INFINITE FRONTIER The last great undiscovered country is vast, wild, and weirder than you can possibly imagine. And it’s nearby, waiting, accessible by the press of a button, or a simple gesture, or even just a thought. The Matrix holds a whole lot more than selfies and cat videos—it has artificial intelligences, electronic ghosts of people formerly alive (or perhaps still living),...   [click here for more]
Catalyst Game Labs  $24.99 $10.00

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Blood and Bone

Blood and Bone


Blood and Bone is a dark and gritty fantasy roleplaying game. Play as a ragtag company of sellswords, a savage band of raiders, or a gang of outlaws and thieves in the unique and deadly world of Ossura. Create rich characters, driven by human desires in stories fueled by war, intrigue, and exploration. Mechanics: The core mechanic is a simple, streamlined d20 based system...   [click here for more]
Arcana Games  $9.99

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Chronicles of Darkness: Dark Eras

Chronicles of Darkness: Dark Eras


Darkness Is Always With Us We have shared the world with monsters for millennia.In the time of Alexander the God-King, mages fought their secret wars. In Elizabeth’s London, vampires built their own empire brick by bloody brick. Before the founding of America, hunters fought enemies within and without. And in the Cold War, as the clock ticked towards Armageddon, we could have...   [click here for more]
Onyx Path Publishing  $24.99

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The Pack

The Pack


The wolf must hunt, but it cannot hunt alone. Your hunts need the talents and instincts of other werewolves to slaughter the most dangerous prey. Your hunting grounds and families need the watching eyes of those with the blood of the Wolf of the spirit of the Moon. Your pack needs grounding in the world, humans who provide their contacts, expertise, and support. A pack is not a pack without a totem,...   [click here for more]
Onyx Path Publishing  $9.99

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Pan's Guide for New Pioneers

Pan's Guide for New Pioneers


Pan's Guide for New Pioneers When a devastating flood hits Pugmire, all manner of bad dogs, opportunistic rats, and manipulative cats take advantage of the kingdom. Good dogs try to turn the tide, but searching the dangerous wilderness for a way to heal the land is no easy task. If only there existed brave dogs to lay down the way for other intrepid pioneers… It is time for...   [click here for more]
Onyx Path Publishing  $9.99

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C20 Book of Freeholds

C20 Book of Freeholds


HOME IS WHERE YOU GO... They are the center of Kithain culture, the havens and shelters required when times get grim. They are dreams made manifest, and hopes kept burning. From the Mythic Ages to the present day, freeholds have been the linchpin around which the changeling world turns. Fragile, powerful, mysterious and oft-dangerous, the complex natures of freeholds make for valuable...   [click here for more]
Onyx Path Publishing  $4.99

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The Idol of Thoth

The Idol of Thoth


A missing idol leads intrepid investigators on the trail of madness through Boston and Arkham. Is there a curse? Is the dark god Thoth watching from afar? ‘The Idol of Thoth’ by Joe Trier (Fear’s Sharp Little Needles, How We Roll Podcast) is an adventure for the Call of Cthulhu roleplaying game from Chaosium Inc...   [click here for more]
Chaosium  $3.95

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W20 Changing Breeds

W20 Changing Breeds


Changing Breeds for Werewolf: The Apocalypse 20th Anniversary Edition is here! Everything you need to play any of the other werecreatures of the World of Darkness, including the Lost Breeds. Creatures of the Wild The Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas...   [click here for more]
Onyx Path Publishing  $19.99

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Starvation Cheap: Military Campaigns for Stars Without Number

Starvation Cheap: Military Campaigns for Stars Without Number


The reek of blood and scorched steel fills the air. The city is burning under the remorseless fire of far guns, survivors cowering beneath the roots of their glassy towers. The streets are filled with the dead, their bodies made one with the broken road by the tread of the tanks and their scuttling infantry support. Soon the city will fall. It has already become a tomb.   Somewhere...   [click here for more]
Sine Nomine Publishing  $12.99

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Shadowrun: Cutting Aces (Deep Shadows Sourcebook)

Shadowrun: Cutting Aces (Deep Shadows Sourcebook)


Hit Your Marks The hotel bartender who slips you a guest’s room number because he thinks it will help him get lucky. The security guard who lets a team into a top-secret facility because he thinks he’s pitching in on covert-ops training. The business suit who drops ten thousand nuyen on a project because he thinks it’ll earn him fifty thousand. Marks, all of them, and the Sixth...   [click here for more]
Catalyst Game Labs  $25.00 $10.00

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The End Of The World: Zombie Apocalypse

The End Of The World: Zombie Apocalypse


Enter the end times with Zombie Apocalypse, the first book in The End of the World roleplaying line! The dead rise and stalk the earth, hungry for the flesh of the living. All that stands between a zombie and your brain are your skills, wits, and talents. Life as you know it is about to end, and one way or another, you’ll experience the apocalypse and make your way through the aftermath…...   [click here for more]
Fantasy Flight Games  $19.95

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Shadowrun: Howling Shadows

Shadowrun: Howling Shadows


The Wild Calls Gangers. Corp security. Mr. Johnson. Organized crime. Other shadowrunners. Running in the Sixth World does not exactly lack for obstacles, but only foolish runners worry solely about metahuman opponents. There are plenty of other ways the world can kill you, from throat-ripping martachoras to blood-sucking chupacabras, from the aggressive gamma spider to the swarming harpy. While most...   [click here for more]
Catalyst Game Labs  $24.99 $10.00

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BattleTech: Campaign Operations

BattleTech: Campaign Operations


Forge your forces and prepare to fight any battle across the Inner Sphere! Campaign Operations completes the core rulebook series begun in Total Warfare. While previous rulebooks detailed game play at various levels—from a single MechWarrior, to a BattleMech company, to entire armies—this final volume focuses on the forces a player will build and run through any level of play. Campaign...   [click here for more]
Catalyst Game Labs  $39.99 $15.00

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Shadowrun: Hard Targets (Deep Shadows Sourcebook)

Shadowrun: Hard Targets (Deep Shadows Sourcebook)


THE CLOAK OF DEATH It’s thick. Luxurious. Concealing. The cloak of death will make you feared, envied, and maybe even wealthy. It will also smother your soul. The best assassins in the Sixth World can gain untold wealth and make the whole world shake, but they also will be hunted and stalked until the end of their days. Assuming their conscience doesn’t eat them alive. Hard Targets...   [click here for more]
Catalyst Game Labs  $25.00 $10.00

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W20 Umbra: The Velvet Shadow

W20 Umbra: The Velvet Shadow


Beyond the Material Only foolish werewolves believe that they can win the war against the Wyrm in the physical world alone. Some use the Penumbra as a shortcut, a staging ground, or as a way to set traps for spiritually-aware foes. Others take Moon Bridges to the Realms of the Near Umbra, seeking powerful spirit magics or a concentration of the Wyrm’s forces headed to attack...   [click here for more]
Onyx Path Publishing  $14.99

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Gamma World Game Rules (4e)

Gamma World Game Rules (4e)


A rainbow of flickering colors dances across the night sky. Turning, you shamble off into the jumble of cloud towers amid the glow. With an effort of willpower you float over thegaping chasm of softrock and steel. Your large, webbed feet paddle the air slowly. Tame the wild frontiers of Gamma Terra in the GAMMA WORLD post-holocaust science-fantasy game! • Play a pure strain human or a mutated...   [click here for more]
Wizards of the Coast  $9.99

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W20 Book of the Wyrm

W20 Book of the Wyrm


Coils of the Corruptor From the Umbral realm of Malfeas to the boardrooms of Pentex and its subsidiaries, minions of the Wyrm plot to kill Gaia. Warped fomori, monstrous Banes, and Wyrm-tainted shapeshifters lash out at the world with acidic claws. The Maeljin Incarna steals the easily forgotten, ignored, or missed to populate their perverse realms. Factories belch smoke that blackens...   [click here for more]
Onyx Path Publishing  $19.99

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Night Horrors: Conquering Heroes

Night Horrors: Conquering Heroes


Sure, you can do what you want, feed from the locals, and go back to hiding in your lair when you’re done. You may think you’re safe there, it sure feels safe. But, you aren’t the only thing connected to the Primordial Dream, and no lair is safe from what lurks beyond. Don’t fool yourself. — Naomi Walker, Ugalla A Night...   [click here for more]
Onyx Path Publishing  $12.99

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D&D Basic Set Rulebook (B/X ed.) (Basic)

D&D Basic Set Rulebook (B/X ed.) (Basic)


This is the 1981 edition of the D&D Basic Rulebook, which was sold as part of the boxed D&D Basic Set and also on its own. It was the first true standalone edition of what became "Basic D&D" as previous editions had instead been based on OD&D play. Product History The Dungeons & Dragons Basic Rules (1981), by Tom Moldvay, was the second edition of Basic D&D,...   [click here for more]
Wizards of the Coast  $4.99

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Sixteen Sorrows: A Handbook of Calamities

Sixteen Sorrows: A Handbook of Calamities


Conjure Dire Woes for the Mightiest of Heroes Within these sorrowful pages a GM will find sixteen calamitous types of circumstances to present to their players, each one designed to provide dire antagonists, friendly faces, nettlesome complications, flavorful macguffins, and matching adventure seeds for the busy GM. Rather than just being canned scenarios, the tools in this book are Sine...   [click here for more]
Sine Nomine Publishing  $12.99 $7.99

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Shadowrun: Sprawl Wilds

Shadowrun: Sprawl Wilds


The Jungle Next Door You live in any sprawl long enough, you’ll find out that there’s a lot more to it than businessmen and soykaf stalls. Any sprawl worth its mettle has its dark corners, its forgotten places, its spots that are just as wild and untamed as the deepest rainforest. Seattle, the prime metroplex in the world for shadowrunning, is filled with such places, and Sprawl...   [click here for more]
Catalyst Game Labs  $12.00 $4.80

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Oriental Adventures (1e)

Oriental Adventures (1e)


Dungeon Masters and players: prepare yourselves to enter a whole new world-the world of Oriental Adventures! The material in this book will enable you to play the AD&D game as you've never played it before. In the lands of Oriental Adventures, characters are not judged solely on their prowess with sword and spell. Oriental characters' social skills and personal honor are just as important as...   [click here for more]
Wizards of the Coast  $15.00 $4.99

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Rifts® World Book 34: Northern Gun™ 2

Rifts® World Book 34: Northern Gun™ 2


Rifts® World Book 34: Northern Gun™ Two Rifts® Northern Gun™ Two is an epic World Book that contains a wealth of information, power armor suits, ride armor, drones, vehicles and gear from the largest arms dealer on the continent: Northern Gun™. Plus details about the Robo-Gladiatorial Arena whose battles are being televised throughout Michigan, Canada...   [click here for more]
Palladium Books  $26.95 $17.99

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Shadowrun: Shadows in Focus: Morocco

Shadowrun: Shadows in Focus: Morocco


A Dream of Shadows What do you want from a nation you’re going to run in? How about a place with access to cutting-edge technology while also retaining a firm footing in old traditions? How about a population focused on cutting deals and making things happen? How about a system of government that can be appallingly harsh but also, when they can be made to see the benefits,...   [click here for more]
Catalyst Game Labs  $7.99 $3.20

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Urban Dressing: Slum Town

Urban Dressing: Slum Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life...   [click here for more]
Raging Swan Press  $2.45

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Night Below: An Underdark Campaign (2e)

Night Below: An Underdark Campaign (2e)


A missing mage... A ruthless band of kidnappers... A sinister conspiracy... Night Below, the first epic campaign adventure for the AD&D game, is designed to take the player characters from 1st level to 10th level and beyond. The PCs start as beginning adventures on a routine courier mission who soon become drawn into combating a sinister plot that menaces the pleasant land of Haranshire....   [click here for more]
Wizards of the Coast  $9.99

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Gamma World (3rd Edition)

Gamma World (3rd Edition)


This revised version of TSR's popular GAMMA WORLD game brings many innovations to this favorite of science fiction and fantasy gamers. A streamlined action resolution system is introduced for faster, more exciting play. For the first time, GAMMA WORLD game characters can improve their abilities with the level advancement system contained in this edition. A new type of player character race, intelligent...   [click here for more]
Wizards of the Coast  $9.99

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