You have come here, to the utmost edge of civilized lands, to seek your fortune in the wild. Few have ventured into the unknown, and fewer have returned, but those who live to speak of it tell great tales, indeed: of ancient, rubble-choked ruins; of terrible beasts; of great riches awaiting plunder.Society offers order, with everyone in their proper place, and duty, labor, and protection... [click here for more]
This book collects 56 original monsters for Dungeon World, organized in page spreads by climate and terrain type for ease of use at the table. Each one of the concise and suggestive entries is accompanied by an illustration. Perhaps the player-characters in your Dungeon World campaign will meet their end in a storm of parasitic Flurry Worms, robbed of thought in their sleep by Dream... [click here for more]
How do you write a dungeon for Dungeon World? In this 72-page, fully-illustrated collection you will find six different approaches, inspired in part by the dungeon creation guidelines in The Perilous Wilds.
These "deeps" include:
A citadel of glass, shimmering above the dunes in "Uncertain Reflections," by Joe Banner
The burial place of... [click here for more]
Back in the Age of Magic, a mad and powerful wizard named Juntu built a magical galleon. Kept perpetually frozen by an extraplanar machine of Juntu’s own devising, the ice-hulled ship with hoarfrost sails took the wizard and its crew of frost giants and rascals on unimaginable journeys of adventure and discovery.
Such power invites catastrophe. In a vast magical explosion the ship became an... [click here for more]
Nous n'avions pas grand chose. Mais nous avions le coeur rempli d'espoirs, de vastes contrées inconnues devant nous et des mystères qui feraient de nous des hommes riches. Ou des hommes morts. Nous étions des flibustiers aux confins des terres connues.Freebooters on the Frontier est la traduction du hack éponyme de Dungeon World par Jason Lutes.... [click here for more]