Nightbane® World Book 1: Between the Shadows™Between the Shadows explores three mysterious worlds. The first is the world of espionage, spies, duplicity and secrets as practiced by an organization known as Spook Squad — ex-CIA, FBI, DEA, and other operatives, soldiers in a war against the supernatural.
The Astral Plane, an endless expanse of swirling,... [click here for more]
The Shadow Children walk the twilight days unafraid, For none may rival them in their sleek majesty. None can equal their ferocity: The jungle trembles like smoke at our furious roars, The sun grants us strength to slay the rain, With a blow from our paws we shake the earth. None can equal their honour: The wisdom of forever... [click here for more]
Authentic Western Ceremonial Sorcery
Liber Ka is a supplement for Nephilim introducing an updated, alternative magic system following authentic occult principles. The book includes:
The Nephilim history of western sorcery.
A grimoire of new spells.
Information on the Magician Arcanum.
Background on using sorcery in the modern world.
An extensive bibliography on modern occult... [click here for more]
Occult Organizations for Nephilim Player Characters
Major Arcana are the Mysteries of the Tarot, the Paths to Agartha, and the Tribes of the Nephilim. This sourcebook includes the secret history, symbolism, alliances, and initiatory rituals of the 22 Nephilim Arcana.
Major Arcana Features:
Rules for astral travel, divination, meditation,... [click here for more]
Indespensible Resources for the Nephilim Gamemaster
The secret history of the Nephilim, composing a timeline from the beginning of the universe to the end of the world as we know it.
Rules for artifacts and sentient relics of amazing power.
A bestiary of new elemental creatures.
Gamemaster's advice on starting and running a Nephilim campaign.
Advice on plotting... [click here for more]
Four Supernatural Stories of Arcane Adventure
Serpent Moon consists of four loosely-related adventures. The first and last adventures are a matched set, with the first, “Intimations,” serving to notify the player Nephilim that the Templars intend some grand act of destruction, the nature of which remains unclear until later. The final adventure, “Culminations,”... [click here for more]