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Numenera

Numenera


This is the original Numenera corebook. It is completely compatible with the new corebooks—Numenera Discovery and Numenera Destiny—but the latter are more up to date and expand the game greatly with new options, information, and modes of play. THERE HAVE BEEN EIGHT PREVIOUS WORLDS. Each world stretched across vast millennia of time....   [click here for more]
Monte Cook Games  $60.00 $9.99

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The Ninth World Bestiary

The Ninth World Bestiary


"One of the best bestiaries I've ever encountered for any game, in any genre!" "Brilliantly showcases how beautiful and bizarre the earth will be in one billion years." "Beautifully illustrated and full of imaginative creatures." The weird, the wondrous, and the downright scary: 130 new...   [click here for more]
Monte Cook Games  $39.99 $14.99

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Tome of Beasts for 5th Edition

Tome of Beasts for 5th Edition


A Horde of New 5th Edition Monsters! DM: “A collection of hundreds of eyes floats down the corridor toward you, trailing ganglia and dripping caustic fluid that sizzles when it hits the ground. What do you do?” PLAYER: “I retire, and become a farmer.” Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it....   [click here for more]
Kobold Press  $29.99 $24.99

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Numenera Player's Guide

Numenera Player's Guide


STRONG, FIERCE GLAIVES. REALITY-BENDING NANOS. JACKS OF ALL TRADES. The characters of the NumeneraTM RPG are varied and intriguing—and there are so many options! Even after you choose to be a glaive, will you be a Charming glaive who Leads, a Learned glaive who Wields Two Weapons at Once, or a Graceful glaive who Rides the Lightning? Create characters, explore the setting, and learn...   [click here for more]
Monte Cook Games  $19.99 $7.99

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Weird Discoveries: Ten Instant Adventures for Numenera

Weird Discoveries: Ten Instant Adventures for Numenera


A night of gaming that's as easy to set up as a board game. Just add gamers! What’s the hardest part of running an RPG? It has to be the preparation. Unlike a board game, you can't just spontaneously decide to play—because someone has to have spent hours preparing an adventure first. But what if running a great game didn’t require any more time for the game master than...   [click here for more]
Monte Cook Games  $9.99

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Injecting the Weird

Injecting the Weird


The Weird and the Wonderful for Numenera The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness...   [click here for more]
Monte Cook Games  $3.99

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Ninth World Guidebook

Ninth World Guidebook


The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements— explores lands hinted at in previous books, opens new territories, and adds detail to those already discussed....   [click here for more]
Monte Cook Games  $49.99 $17.99

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Numenera Character Options 2

Numenera Character Options 2


Build a Character as Wondrous as the Ninth World Itself! In the tradition of the original Numenera Character Options, this book expands your choices to build a truly creative character. New location-based and racial descriptors, exciting new foci, new organizations, and two new types—the first added to the game since the Numenera corebook—give you more fun, wonderful,...   [click here for more]
Monte Cook Games  $11.99

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Technology Compendium: Sir Arthour’s Guide to the Numenera

Technology Compendium: Sir Arthour’s Guide to the Numenera


Hundreds of new cyphers, artifacts, and oddities for your Ninth World campaign! The namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World’s foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour,...   [click here for more]
Monte Cook Games  $14.99

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Building Tomorrow

Building Tomorrow


Uncover the secrets of yesterday to build a better tomorrow Terrible beasts. Abhumans. The iron wind. Ancient machines that lurch to life unexpectedly—or leave communities desperate when they catastrophically fail. The Ninth World is awash in dangers left by the prior worlds. But these ancient remnants also hold the keys to the future. Those brave enough to discover and study the amazing...   [click here for more]
Monte Cook Games  $16.99

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Deep Magic: Combat Divination for 5th Edition

Deep Magic: Combat Divination for 5th Edition


Turn the Tide of Battle! Some who follow the path of sword and shield scorn magic as a tool of the weak—but there is a kind of magic that even they respect. It enhances a warrior's ability to anticipate foes' actions, allowing them to react even before an attack takes place. Its practitioners can see subtle cues in the flow of battle that others miss, heed premonitions of victory or woe, and...   [click here for more]
Kobold Press  $3.99

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Midgard Heroes for 5th Edition

Midgard Heroes for 5th Edition


HEROES, ARISE! — New Options for 5th Edition Heroes — Deep voices of the giants chant in the hills and forests. Red-cloaked cultists gather to perform their unholy rites, and howling tribes of dust goblins ride out of the Western Wastes to sack villages and towns. But you do not fear these things. You are a hero of Midgard—and by your skill,...   [click here for more]
Kobold Press  $5.99

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Predation

Predation


A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs. Welcome to the Cretaceous. Our ancestors won’t climb down from the trees for another 66 million years, but here we are now. Time travel seemed like a good idea. Exploring the ancient world. Building. Creating an entire society here in the jungles of our primordial Earth. Until those SATI guys messed it all up. We’ve...   [click here for more]
Monte Cook Games  $17.99

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The Devil's Spine

The Devil's Spine


Three lengthy adventures wrapped in a thrilling frame story with a life-and-death twist! It begins simply enough. Doesn’t it always? A nobleman’s estate needs tending in his absence. But what secrets lurk in its shadows? What deals has this man made with whispered voices in that darkness? And once such a discovery is made, can it be undone? The Devil’s Spine wraps...   [click here for more]
Monte Cook Games  $9.99

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In Translation: The Strange Character Options

In Translation: The Strange Character Options


Translating to a new recursion? It's not just about visiting—it's about becoming a part of it. About changing yourself. Players want options—especially in The Strange, where their characters’ foci can shift with each new limited world they visit. Character options are what In Translation delivers! This book provides a bounty of new material and new choices to help make...   [click here for more]
Monte Cook Games  $9.99

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Worlds Numberless and Strange

Worlds Numberless and Strange


What will you find as you venture into Earth’s shoals? Witch covens battle in the mammoth city of Halloween. Nazis struggle to master mythological relics in the Eleventh Reich. T. rexes hunt hominids on the tropical island of Mesozoica, while skyships fend off pirates and predators in the tempestuous cloud seas of Seishin Shore. In The Strange, recursions—limited pocket dimensions...   [click here for more]
Monte Cook Games  $16.99

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Ninth World Bestiary 2

Ninth World Bestiary 2


The Ninth World teems with life—and most of it is hungry! The Ninth World is unlike any other fantasy setting: weird, imaginative, dangerous, and often a bit creepy. The creatures of Numenera are no different—and the Ninth World Bestiary 2 gives you over 160 new ones to populate your campaign. Creatures undreamt of by even the most experienced pursuer of the numenera: the huge,...   [click here for more]
Monte Cook Games  $17.99

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Into the Night

Into the Night


Dark, Mysterious, and Filled With the Unknown The people of the prior worlds reached for the stars. They engineered our world and others, opened doorways to other dimensions, and rewrote the laws of time and space. The remnants of these efforts litter the Ninth World, but they aren’t limited to Earth. Through the magic of the numenera left behind by the ancients, the stars can be plied....   [click here for more]
Monte Cook Games  $14.99

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Into the Outside

Into the Outside


Head into the Multiverse! The Ninth World is filled with the bizarre and unexpected. But beyond it, the truly astonishing awaits. Enter a dimension where you exist in three different places simultaneously. A pocket universe that transforms you into living sound. An existence where time carves living beings into separate time streams. Or a world where merely thinking changes reality. How can...   [click here for more]
Monte Cook Games  $14.99

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Deep Magic: Clockwork

Deep Magic: Clockwork


The Universe is a Machine. Your Hand is On The Lever. You’ve been trained to sense the movements of vast, invisible gears, and to wield the tools of making and dismantling. Your garments are smudged with oil and singed with fire; goggles protect your eyes from flying sparks and the sweat that pours from your brow as you labor in your workshop. Deep Magic: Clockwork brings the secrets...   [click here for more]
Kobold Press  $3.99

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Deep Magic: Void Magic

Deep Magic: Void Magic


Speak Not the Words. Read Not the Glyphs! The speech of the void is oblivion given form. It corrupts and degrades physical reality. The Great Old Ones murmur it to their followers in nightmares, and it is whispered by creatures that dwell in the silent, cold expanses between the stars. Void magic is anathema to existence itself. Only the mad, desperate, or power-hungry seek to wield it—and you...   [click here for more]
Kobold Press  $2.99

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Unlikely Heroes for 5th Edition

Unlikely Heroes for 5th Edition


MONSTROUS HEROES, ARISE! — New Options for 5th Edition Heroes — Sometimes, heroes emerge from strange and forbidden places: the trackless deserts, deep oceans, magic-warped wastelands—even the crypts of the undead. A dhampir swordswoman bares her fangs and impales a terrified foe on her blade! Her dust goblin companion drops from the shadows...   [click here for more]
Kobold Press  $5.99

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Deep Magic: Blood & Doom for 5th Edition

Deep Magic: Blood & Doom for 5th Edition


Dark Magic of Unutterable Evil! “A field produces no crops until the farmer slices it open with a blade.” – Mstislav, Butcher of the Steppes Antipaladins and blood mages are amoral, self-centered, and uncompromising. This is a bad combination where party harmony is concerned—but they make excellent evil NPCs and villains for your campaign. Deep...   [click here for more]
Kobold Press  $4.99

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CypherCaster Magazine - Issue 004 (January 2016)

CypherCaster Magazine - Issue 004 (January 2016)


The fourth issue of the CypherCaster Magazine includes: MCG Product Preview of No Thank You, Evil! with Shanna Germain By David Wilson Brown & Andrew Cady Torment: Tides of Numenera, An Interview with Colin McComb and Adam Heine of InXile Entertainment By Andrew Cady Leaning on Influences, an article about a strong influence on Numenera Gene Wolfe's Book of the New Sun By Jim Ryan Breaking...   [click here for more]
CypherCast Network  $4.00

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Deep Magic (Pathfinder RPG)

Deep Magic (Pathfinder RPG)


Unlimited spellpower! Deep Magic is here at last—a 376-page, full-color tome bound in the hide of an unknown planar being who materialized at Kobold World Headquarters, gave a piteous squawk, and died on the carpet. It contains some of the strangest, most wondrous, and most powerful arcane and divine magic ever devised, ready for use in any Pathfinder Roleplaying Game campaign....   [click here for more]
Kobold Press  $49.99 $19.99

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Escape from the Jade Colossus

Escape from the Jade Colossus


Trapped in a prior-world ruin! Five years ago, a hidden prior-world installation woke up after aeons of somnolence. The night of its awakening, the land screamed and shuddered. After the tremors subsided and the day crept back, something enormous was revealed: a massive new structure, many miles in diameter, had burst up through the ground. It had been expelled to the world’s surface—or...   [click here for more]
Monte Cook Games  $4.99

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Deep Magic: Dragon Magic for 5th Edition

Deep Magic: Dragon Magic for 5th Edition


Magic that Roils in Blood and Bone! The dragons were among the first creatures to master all types of magic: controlling the elements, enchanting their lairs with innate defenses, and teaching their arts to their humanoid servants. Today, their kin—true dragons and lesser creatures—are heirs to this powerful magic. Kobolds serving great wyrms learn spells that harness their innate draconic...   [click here for more]
Kobold Press  $3.99

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In Alternate Dimensions

In Alternate Dimensions


The Ninth World can be a weird place, but those realms outside the natural world are even weirder. Navigating a reality of pure sound, a realm with only two dimensions, or a plane where time is inconstant, can be a serious challenge to Numenera characters—and an even greater challenge to Numenera GMs. In Alternate Dimensions gives GMs three critical tools for running adventures in the many...   [click here for more]
Monte Cook Games  $2.99

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Southlands Campaign Setting

Southlands Campaign Setting


The Southlands - Realm of Mystery and Adventure Southlands Campaign Setting offers everything you need to have legendary adventures in a sprawling continent of wealthy desert empires, demon-haunted jungles, and vast savannahs where gnolls and werelions hunt. Featuring the talents of Wolfgang Baur (Midgard Campaign Setting, Al-Qadim), Ben McFarland (Streets of Zobeck) and Brian Suskind,...   [click here for more]
Kobold Press  $24.99

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The Octopi of the Ninth World

The Octopi of the Ninth World


The Secrets of a Billion-Year Empire If the seas have a ruler, it is the octopus. Their empire has outlived the eight Prior Worlds and spans the world’s oceans—all ruled by their queen. Discover the secrets of the Ninth World’s most ancient and, though it is known to few, pervasive cultures. Face off against the aggressive octopi of the Bay of Peyclin, who are secretly building...   [click here for more]
Monte Cook Games  $2.99

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Deep Magic (13th Age Compatible)

Deep Magic (13th Age Compatible)


An Age of Wizardy has arrived! Magic is everywhere. Whether it’s a hidden power wielded by a secret few or the energy that powers an entire realm, magic is a vital part of any fantasy world. And now its secrets are yours! Deep Magic: 13th Age Compatible Edition is for 13th Age players who want new options that allow them to bend reality to their wills and perform spectacular...   [click here for more]
Kobold Press  $14.99

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Fantaji Universal Role-Playing Game

Fantaji Universal Role-Playing Game


WHAT'S YOUR FANTAJI? The new Fantaji Universal Role-Playing Game features a sharp d10 system that stays simple and concise without ever feeling "lite" or "generic." Despite being easy to learn and portable to any world or campaign setting, the corebook provides tools for a deep and thematic role-playing experience right out of the box. All...   [click here for more]
Anthropos Games  $12.99

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Starfinder - Grundregelwerk (PDF) als Download kaufen

Starfinder - Grundregelwerk (PDF) als Download kaufen


Anschnallen und festhalten, wir starten! Im Starfinder-Rollenspiel übernimmst du die Rolle eines mutigen Entdeckers, welcher als Teil einer Raumschiffsbesatzung die Mysterien eines seltsamen und magischen Universums erkundet. Suchst du in den Ruinen fremder Tempel nach vergessenen Artefakten? Legst du eine mit Runen verbesserte Rüstung an und ergreifst ein Lasergewehr, um die Knochenschiffflotten...   [click here for more]
Ulisses Spiele  $11.22

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CypherCaster Magazine - Issue 005 (March 2016)

CypherCaster Magazine - Issue 005 (March 2016)


The fifth issue of the CypherCaster Magazine includes: MCG Product Preview - Spring 2016 with The Encyclopedia of Impossible Things & Into the Deep Worlds of the Cypher System, MCG’s latest Kickstarter Campaign - Interview with creators Bruce R. Cordell, Shanna Germain, & Dennis Detwiller Cypher System Licensed Products Overview, comprehensive list of third party licensed...   [click here for more]
CypherCast Network  $4.00

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Cults, Factions, and Syndicates

Cults, Factions, and Syndicates


Cult of the Sleeper. Arete. Order of Redemption. House of Virtue. What are they up to in your world? No organization is wholly good or wholly evil; each has a goal that it believes to be worth pursuing. Sometimes it’s the intensity of that belief that creates trouble. Cults, Factions, and Syndicates details four organizations easily incorporated into almost any Cypher System...   [click here for more]
Monte Cook Games  $2.99

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Advanced Races Compendium (Pathfinder RPG)

Advanced Races Compendium (Pathfinder RPG)


Monstrous Heroes for the Pathfinder Roleplaying Game! Just your standard adventuring party: human fighter, halfling rogue, elf wizard, and...wait, is that paladin a ghoul? Yes, unlikely heroes can emerge from strange and forbidden places: dragons’ dens, murky swamps, magical forges, and the realms of Shadow! The Advanced Races Compendium gives you everything...   [click here for more]
Kobold Press  $49.99 $29.99

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Skein of the Blackbone Bride

Skein of the Blackbone Bride


A Simple Mission into the Black Riage. . . "No cypher unturned." That's the motto of the Slying Seskiis, a group whose members can hunt down, break down, or recover anything or anyone from anywhere. Traveling into the Black Riage to bring home the body of a wealthy patron's deceased daughter is almost beneath your skills. But perhaps there's more to this commission than meets the eye? Skein...   [click here for more]
Monte Cook Games  $4.99

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Midgard: Player's Guide to the Dragon Empire

Midgard: Player's Guide to the Dragon Empire


Scales, claws, and elemental dragon magic! From the coin swarm to the wyvern's sting, this is an astonishing collection of feats, spells, and exotic animals and dragon magic for Pathfinder RPG--ready to customize any PC from the exotic lands of the dragon bazaars! The Dragon Empire region is the exotic land of a conquering Sultana, a land of elemental gods and...   [click here for more]
Kobold Press  $9.99 $4.99

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Southlands Bestiary

Southlands Bestiary


Desert Spirits, Grasslands Hunters, Jungle Horrors! The Southlands Bestiary brings 90+ new monsters of the hotter climes to Pathfinder Roleplaying Game. Want to run a campaign in the deserts, jungles or savannas? This tome of monsters will make sure your players will have hair-raising encounters like none they’ve experienced before. In this 122-page, full-color book of monsters...   [click here for more]
Kobold Press  $14.99

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Advanced Races 3: Gearforged (Pathfinder RPG)

Advanced Races 3: Gearforged (Pathfinder RPG)


Woe to the traveler who treats one of the Gearforged as a mindless automaton! The gearforged are living constructs: metal forms with mortal souls. Originally created to fight as powerful soldiers, the gearforged must now find their own paths. Some seek knowledge, others divine contemplation. And some seek adventure! Advanced Races: Gearforged gives you everything you need to play...   [click here for more]
Kobold Press  $5.99 $4.99

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Midgard: Player's Guide to the Wasted West

Midgard: Player's Guide to the Wasted West


Weird horror and forbidden sorcery! Once the height and center of human civilization, the Wasted West was brought low by hubris and alien wizardry. Now all that remains are the wind-scoured bones of mighty cities and their doomed citizens. Only the bravest, most reckless or most desperate adventurers dare to face its dangers…which is, of course, where you come in. This 30-page...   [click here for more]
Kobold Press  $9.99 $4.99

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Advanced Races 8: Lamia (Pathfinder RPG)

Advanced Races 8: Lamia (Pathfinder RPG)


Sinister Serpents! Lamia tread a strange path of violence and magic -- and for a tiny few, redemption. Though extremely rare, lamia adventurers do exist. They are almost exclusively outcasts who have struck out on their own or escaped the wickedness of their brethren. Cut off from the matriarchy and its debauched rituals, might they be something more than monsters? Might they become…...   [click here for more]
Kobold Press  $3.99

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Advanced Races 4: Dragonkin (Pathfinder RPG)

Advanced Races 4: Dragonkin (Pathfinder RPG)


Scales, Charm, and Elemental Power—the Dragonkin are justly feared! Advanced Races 4: Dragonkin gives you everything you need to play a descendent of the greatest and most terrible monsters in fantasy roleplaying. Use it in the Midgard Campaign Setting or in the setting of your choice. Compatible with the Pathfinder Roleplaying Game, this 14-page book by designer Amanda...   [click here for more]
Kobold Press  $4.99 $3.99

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Midgard Player's Guide for PFRPG

Midgard Player's Guide for PFRPG


Begin Your Journey Through a Dark World of Deep Magic! Here’s everything you need to find adventure in the wind-swept plains, frozen crags, and magic-blasted wastes of Midgard—a dark fantasy world flavored with the myths and folklore of Central Europe. THE MIDGARD PLAYER’S GUIDE INCLUDES: Midgardian player character races, including elfmarked, kobolds, and trollkin Divine...   [click here for more]
Kobold Press  $19.99

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Advanced Races 10: Gnolls (Pathfinder RPG)

Advanced Races 10: Gnolls (Pathfinder RPG)


Run with the Pack! Savage and hulking, yet craven and lazy, gnolls respect only strength and believe that work should be done by the weak. The strongest and fiercest command, while others obey with their tails between their legs, always looking for a way to improve their station. A few gnolls seek power by adventuring—or they are forced to take that path when the pack exiles...   [click here for more]
Kobold Press  $4.99 $3.99

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Midgard Tales (Pathfinder RPG)

Midgard Tales (Pathfinder RPG)


More than Adventures, Make Them Legends! Many tales are rather ordinary adventures: a quick tomb robbing, chasing down some bandits, foiling some mundane political plot. Not these. The Midgard Tales hardcover collects 13 adventures that reach out to remake classic themes, such as a demon-haunted mountain, a tribe of orcs and their hideous goddess, and the lost library of House Stross. These...   [click here for more]
Kobold Press  $39.99 $14.99

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Advanced Races 1: Tieflings (Pathfinder RPG)

Advanced Races 1: Tieflings (Pathfinder RPG)


Seize the Power of Hellfire! Long ago, a few of the most ambitious spellcasters entered into dark pacts with certain denizens of the Eleven Hells. In exchange for magical prowess they coupled with hellish beings, ensuring their bloodlines would forever carry a fiendish taint. The scions of these unions were known as tieflings—the Demonmarked, the Hellborn. Advanced Races: Tieflings...   [click here for more]
Kobold Press  $4.99 $2.99

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Heroic Essentials, Mix Tape 1

Heroic Essentials, Mix Tape 1


Welcome to Heroic Possibilities - Mix Tape 1 . Discover new Foci and more for a Unmasked game or your own super heroic scenario. Each new foci come with an example pre-generated character that has two backgrounds, one for Unmasked (complete with teen alter ego) and another for regular superheros. Also included is a new descriptor and a one page adventure. Requires the use of the Unmasked...   [click here for more]
Monte Cook Games  $5.50

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Advanced Races 6: Kobolds (Pathfinder RPG)

Advanced Races 6: Kobolds (Pathfinder RPG)


Small but Fierce! For a kobold nearly every foe is a giant to kill, and they have long practice at evening the odds. Kobolds are the ultimate underdog contenders, striving gamely to survive and conquer in a hostile and brutal world. Like all true heroes, the odds are against them—and glory is waiting to be seized in their tiny, scaled claws! For reasons which must be obvious, we are VERY pleased...   [click here for more]
Kobold Press  $12.99 $5.99

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Advanced Races 2: Darakhul Ghouls (Pathfinder RPG)

Advanced Races 2: Darakhul Ghouls (Pathfinder RPG)


Can you master your hunger and adventure among the surface dwellers? Or will the monster within claim you? In the lightless depths beneath the ground, an empire of devouring ambition grows and plots and dreams. They call themselves The People, but the rest of Midgard calls them the Lords Subterranean, the Ghoul Imperium, or simply the Empire of the Ghouls. Their cities lie out of sight. Their...   [click here for more]
Kobold Press  $4.99 $3.99

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