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Numenera

Numenera


This is the original Numenera corebook. It is completely compatible with the new corebooks—Numenera Discovery and Numenera Destiny—but the latter are more up to date and expand the game greatly with new options, information, and modes of play. THERE HAVE BEEN EIGHT PREVIOUS WORLDS. Each world stretched across vast millennia of time....   [click here for more]
Monte Cook Games  $9.99

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Beneath the Monolith

Beneath the Monolith


The Ninth World comes to Fifth Edition! They say there have been eight worlds before ours. Eight times the people of this planet, over vast millennia, built their civilizations, reaching heights we cannot even fully imagine now. They spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving...   [click here for more]
Monte Cook Games  $17.99

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Arcana of the Ancients

Arcana of the Ancients


There are powers even greater than magic . . . In the misty recesses of time, before the kingdoms and lands you know—before the elder elves, the dwarven ancestral lords, and even the dragons—civilizations undreamt of rose and fell. They built citadels of metal, glass, and light. They crafted wonders and harnessed energies we can only guess at. The remnants of their incredible creations now lay...   [click here for more]
Monte Cook Games  $19.99

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The Ninth World Bestiary

The Ninth World Bestiary


"One of the best bestiaries I've ever encountered for any game, in any genre!" "Brilliantly showcases how beautiful and bizarre the earth will be in one billion years." "Beautifully illustrated and full of imaginative creatures." The weird, the wondrous, and the downright scary: 130 new...   [click here for more]
Monte Cook Games  $14.99

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Cypher System Rulebook

Cypher System Rulebook


Any character, any campaign. If you can imagine it, the Cypher System makes it easy! The Cypher System is the critically acclaimed game engine that powers any campaign in any genre. You may have heard of it as the system that drives the award-winning Numenera roleplaying game. Lauded for its elegance, ease of use, flexibility, and narrative focus, the Cypher System unleashes the creativity of GMs...   [click here for more]
Monte Cook Games  $22.99

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The Stars Are Fire

The Stars Are Fire


Galaxy-spanning space opera. Near-future hard sci-fi. And everything in between. A starship of unknown provenance, adrift and powerless, falls into a nearby orbit. An alien disease causes people to slowly lose interest in life—then take root like a plant. An envoy from another dimension brings warning of a pending catastrophe—but what if its solutions are the real threat?...   [click here for more]
Monte Cook Games  $18.99

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Tome of Beasts for 5th Edition

Tome of Beasts for 5th Edition


A Horde of New 5th Edition Monsters! DM: “A collection of hundreds of eyes floats down the corridor toward you, trailing ganglia and dripping caustic fluid that sizzles when it hits the ground. What do you do?” PLAYER: “I retire, and become a farmer.” Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it. Here are more than...   [click here for more]
Kobold Press  $24.99

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Voices of the Datasphere

Voices of the Datasphere


Discover a bizarre new realm of wonders, mysteries, and danger Most Ninth Worlders know the datasphere only as the source of mysterious glimmers—those odd, unbidden flashes of knowledge and insight that, rarely, embed themselves within the mind. Some who study the numenera call it a network built by the ancients to surround the world with their knowledge. Some Aeon Priests say it is in fact many...   [click here for more]
Monte Cook Games  $17.99

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Numenera Player's Guide

Numenera Player's Guide


STRONG, FIERCE GLAIVES. REALITY-BENDING NANOS. JACKS OF ALL TRADES. The characters of the NumeneraTM RPG are varied and intriguing—and there are so many options! Even after you choose to be a glaive, will you be a Charming glaive who Leads, a Learned glaive who Wields Two Weapons at Once, or a Graceful glaive who Rides the Lightning? Create characters, explore the setting, and learn...   [click here for more]
Monte Cook Games  $7.99

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Injecting the Weird

Injecting the Weird


The Weird and the Wonderful for Numenera The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness...   [click here for more]
Monte Cook Games  $3.99

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Weird Discoveries: Ten Instant Adventures for Numenera

Weird Discoveries: Ten Instant Adventures for Numenera


A night of gaming that's as easy to set up as a board game. Just add gamers! What’s the hardest part of running an RPG? It has to be the preparation. Unlike a board game, you can't just spontaneously decide to play—because someone has to have spent hours preparing an adventure first. But what if running a great game didn’t require any more time for the game master than...   [click here for more]
Monte Cook Games  $9.99

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Ninth World Guidebook

Ninth World Guidebook


The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements— explores lands hinted at in previous books, opens new territories, and adds detail to those already discussed....   [click here for more]
Monte Cook Games  $17.99

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Numenera Character Options 2

Numenera Character Options 2


Build a Character as Wondrous as the Ninth World Itself! In the tradition of the original Numenera Character Options, this book expands your choices to build a truly creative character. New location-based and racial descriptors, exciting new foci, new organizations, and two new types—the first added to the game since the Numenera corebook—give you more fun, wonderful,...   [click here for more]
Monte Cook Games  $11.99

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Technology Compendium: Sir Arthour’s Guide to the Numenera

Technology Compendium: Sir Arthour’s Guide to the Numenera


Hundreds of new cyphers, artifacts, and oddities for your Ninth World campaign! The namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations. Now the Ninth World’s foremost expert, the redoubtable (though perhaps not entirely sane) Sir Arthour,...   [click here for more]
Monte Cook Games  $14.99

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Midgard Heroes for 5th Edition

Midgard Heroes for 5th Edition


HEROES, ARISE! — New Options for 5th Edition Heroes — Deep voices of the giants chant in the hills and forests. Red-cloaked cultists gather to perform their unholy rites, and howling tribes of dust goblins ride out of the Western Wastes to sack villages and towns. But you do not fear these things. You are a hero of Midgard—and by your skill,...   [click here for more]
Kobold Press  $5.99

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The Devil's Spine

The Devil's Spine


Three lengthy adventures wrapped in a thrilling frame story with a life-and-death twist! It begins simply enough. Doesn’t it always? A nobleman’s estate needs tending in his absence. But what secrets lurk in its shadows? What deals has this man made with whispered voices in that darkness? And once such a discovery is made, can it be undone? The Devil’s Spine wraps...   [click here for more]
Monte Cook Games  $9.99

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Predation

Predation


A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs. Welcome to the Cretaceous. Our ancestors won’t climb down from the trees for another 66 million years, but here we are now. Time travel seemed like a good idea. Exploring the ancient world. Building. Creating an entire society here in the jungles of our primordial Earth. Until those SATI guys messed it all up. We’ve...   [click here for more]
Monte Cook Games  $17.99

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In Translation: The Strange Character Options

In Translation: The Strange Character Options


Translating to a new recursion? It's not just about visiting—it's about becoming a part of it. About changing yourself. Players want options—especially in The Strange, where their characters’ foci can shift with each new limited world they visit. Character options are what In Translation delivers! This book provides a bounty of new material and new choices to help make...   [click here for more]
Monte Cook Games  $9.99

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Worlds Numberless and Strange

Worlds Numberless and Strange


What will you find as you venture into Earth’s shoals? Witch covens battle in the mammoth city of Halloween. Nazis struggle to master mythological relics in the Eleventh Reich. T. rexes hunt hominids on the tropical island of Mesozoica, while skyships fend off pirates and predators in the tempestuous cloud seas of Seishin Shore. In The Strange, recursions—limited pocket dimensions...   [click here for more]
Monte Cook Games  $16.99

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Ninth World Bestiary 3

Ninth World Bestiary 3


150 new creatures and characters as dangerous as they are imaginative For a billion years this Earth has teemed with life. Nature has crafted innumerable species—and thousands more have been shaped by the prior worlds. There is no end, it seems, to the variety of life to be encountered in the Ninth World. And all of it is interesting, usually weird, sometimes creepy—and often very, very...   [click here for more]
Monte Cook Games  $17.99

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Your Best Game Ever

Your Best Game Ever


Unlock the secrets of consistently awesome RPG experiences—for players and GMs! We’ve all had them: games where the party clicked perfectly. Climactic moments when everything came together amazingly. Favorite characters everyone loved. Sessions and campaigns that became the stuff of legends—moments that were talked about for years! Sometimes, everything just turns out right. But why not every...   [click here for more]
Monte Cook Games  $18.99

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Into the Night

Into the Night


Dark, Mysterious, and Filled With the Unknown The people of the prior worlds reached for the stars. They engineered our world and others, opened doorways to other dimensions, and rewrote the laws of time and space. The remnants of these efforts litter the Ninth World, but they aren’t limited to Earth. Through the magic of the numenera left behind by the ancients, the stars can be plied....   [click here for more]
Monte Cook Games  $14.99

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Deep Magic: Clockwork

Deep Magic: Clockwork


The Universe is a Machine. Your Hand is On The Lever. You’ve been trained to sense the movements of vast, invisible gears, and to wield the tools of making and dismantling. Your garments are smudged with oil and singed with fire; goggles protect your eyes from flying sparks and the sweat that pours from your brow as you labor in your workshop. Deep Magic: Clockwork brings the secrets...   [click here for more]
Kobold Press  $3.99

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Deep Magic: Void Magic

Deep Magic: Void Magic


Speak Not the Words. Read Not the Glyphs! The speech of the void is oblivion given form. It corrupts and degrades physical reality. The Great Old Ones murmur it to their followers in nightmares, and it is whispered by creatures that dwell in the silent, cold expanses between the stars. Void magic is anathema to existence itself. Only the mad, desperate, or power-hungry seek to wield it—and you...   [click here for more]
Kobold Press  $2.99

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Ninth World Bestiary 2

Ninth World Bestiary 2


The Ninth World teems with life—and most of it is hungry! The Ninth World is unlike any other fantasy setting: weird, imaginative, dangerous, and often a bit creepy. The creatures of Numenera are no different—and the Ninth World Bestiary 2 gives you over 160 new ones to populate your campaign. Creatures undreamt of by even the most experienced pursuer of the numenera: the huge,...   [click here for more]
Monte Cook Games  $17.99

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Building Tomorrow

Building Tomorrow


Uncover the secrets of yesterday to build a better tomorrow Terrible beasts. Abhumans. The iron wind. Ancient machines that lurch to life unexpectedly—or leave communities desperate when they catastrophically fail. The Ninth World is awash in dangers left by the prior worlds. But these ancient remnants also hold the keys to the future. Those brave enough to discover and study the amazing...   [click here for more]
Monte Cook Games  $16.99

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Deep Magic (Pathfinder RPG)

Deep Magic (Pathfinder RPG)


Unlimited spellpower! Deep Magic is here at last—a 376-page, full-color tome bound in the hide of an unknown planar being who materialized at Kobold World Headquarters, gave a piteous squawk, and died on the carpet. It contains some of the strangest, most wondrous, and most powerful arcane and divine magic ever devised, ready for use in any Pathfinder Roleplaying Game campaign....   [click here for more]
Kobold Press  $19.99

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Into the Outside

Into the Outside


Head into the Multiverse! The Ninth World is filled with the bizarre and unexpected. But beyond it, the truly astonishing awaits. Enter a dimension where you exist in three different places simultaneously. A pocket universe that transforms you into living sound. An existence where time carves living beings into separate time streams. Or a world where merely thinking changes reality. How can...   [click here for more]
Monte Cook Games  $14.99

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Southlands Campaign Setting

Southlands Campaign Setting


The Southlands - Realm of Mystery and Adventure Southlands Campaign Setting offers everything you need to have legendary adventures in a sprawling continent of wealthy desert empires, demon-haunted jungles, and vast savannahs where gnolls and werelions hunt. Featuring the talents of Wolfgang Baur (Midgard Campaign Setting, Al-Qadim), Ben McFarland (Streets of Zobeck) and Brian Suskind,...   [click here for more]
Kobold Press  $24.99

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Unlikely Heroes for 5th Edition

Unlikely Heroes for 5th Edition


MONSTROUS HEROES, ARISE! — New Options for 5th Edition Heroes — Sometimes, heroes emerge from strange and forbidden places: the trackless deserts, deep oceans, magic-warped wastelands—even the crypts of the undead. A dhampir swordswoman bares her fangs and impales a terrified foe on her blade! Her dust goblin companion drops from the shadows...   [click here for more]
Kobold Press  $5.99

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Creature Card Codex/Deck of Beasts: Elite Creatures

Creature Card Codex/Deck of Beasts: Elite Creatures


The Deck of Beasts/Creature Card Codex: Elite Creatures includes over 60 creatures from the innovative Tome of Beasts & Creature Codex in a portable format that is easy to clip to a DM Screen or tuck into your module notes! Featuring most creatures with challenge ratings of 15+ the deck includes all the animal lords, demon lords, arch-devils, fey lords & ladies, and more! The deck has some...   [click here for more]
Inkwell Ideas  $9.99

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Creature Card Codex/Deck of Beasts: NPCs & Villains

Creature Card Codex/Deck of Beasts: NPCs & Villains


The Deck of Beasts/Creature Card Codex: NPCs & Villains has 29 characters from the innovative Tome of Beasts & Creature Codex in a portable format that is easy to clip to a DM Screen or tuck into your module notes!  See all our 5e Creature Decks for the other Decks of Beasts. Each creature's statistics are written for the 5th edition of the world's best known role-playing game. Artwork...   [click here for more]
Inkwell Ideas  $3.99

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Deck of Beasts: High-Level Creatures

Deck of Beasts: High-Level Creatures


The Deck of Beasts: High-Level Creatures includes over 80 creatures from the innovative Tome of Beasts in a portable format that is easy to clip to a DM Screen or tuck into your module notes! Featuring most creatures with challenge ratings from 10 to 14, the deck includes many demons & devils, most adult and younger dragons (the ancients are in the Elite deck), the Grim Jester, Zmey, and more!...   [click here for more]
Inkwell Ideas  $9.99

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Deep Magic: Combat Divination for 5th Edition

Deep Magic: Combat Divination for 5th Edition


Turn the Tide of Battle! Some who follow the path of sword and shield scorn magic as a tool of the weak—but there is a kind of magic that even they respect. It enhances a warrior's ability to anticipate foes' actions, allowing them to react even before an attack takes place. Its practitioners can see subtle cues in the flow of battle that others miss, heed premonitions of victory or woe, and...   [click here for more]
Kobold Press  $3.99

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Deep Magic: Blood & Doom for 5th Edition

Deep Magic: Blood & Doom for 5th Edition


Dark Magic of Unutterable Evil! “A field produces no crops until the farmer slices it open with a blade.” – Mstislav, Butcher of the Steppes Antipaladins and blood mages are amoral, self-centered, and uncompromising. This is a bad combination where party harmony is concerned—but they make excellent evil NPCs and villains for your campaign. Deep...   [click here for more]
Kobold Press  $4.99

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CypherCaster Magazine - Issue 004 (January 2016)

CypherCaster Magazine - Issue 004 (January 2016)


The fourth issue of the CypherCaster Magazine includes: MCG Product Preview of No Thank You, Evil! with Shanna Germain By David Wilson Brown & Andrew Cady Torment: Tides of Numenera, An Interview with Colin McComb and Adam Heine of InXile Entertainment By Andrew Cady Leaning on Influences, an article about a strong influence on Numenera Gene Wolfe's Book of the New Sun By Jim Ryan Breaking...   [click here for more]
CypherCast Network  $4.00

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Deep Magic: Dragon Magic for 5th Edition

Deep Magic: Dragon Magic for 5th Edition


Magic that Roils in Blood and Bone! The dragons were among the first creatures to master all types of magic: controlling the elements, enchanting their lairs with innate defenses, and teaching their arts to their humanoid servants. Today, their kin—true dragons and lesser creatures—are heirs to this powerful magic. Kobolds serving great wyrms learn spells that harness their innate draconic...   [click here for more]
Kobold Press  $3.99

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In Alternate Dimensions

In Alternate Dimensions


The Ninth World can be a weird place, but those realms outside the natural world are even weirder. Navigating a reality of pure sound, a realm with only two dimensions, or a plane where time is inconstant, can be a serious challenge to Numenera characters—and an even greater challenge to Numenera GMs. In Alternate Dimensions gives GMs three critical tools for running adventures in the many...   [click here for more]
Monte Cook Games  $2.99

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Fantaji Universal Role-Playing Game

Fantaji Universal Role-Playing Game


GETTING GAMES INTO THE WORLD DURING COVID-19 - $5 SALE - WHAT'S YOUR FANTAJI? The new Fantaji Universal Role-Playing Game features a sharp d10 system that stays simple and concise without ever feeling "lite" or "generic." Despite being easy to learn and portable to any world or campaign setting, the corebook provides tools for a...   [click here for more]
Anthropos Games  $5.00

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Deep Magic (13th Age Compatible)

Deep Magic (13th Age Compatible)


An Age of Wizardy has arrived! Magic is everywhere. Whether it’s a hidden power wielded by a secret few or the energy that powers an entire realm, magic is a vital part of any fantasy world. And now its secrets are yours! Deep Magic: 13th Age Compatible Edition is for 13th Age players who want new options that allow them to bend reality to their wills and perform spectacular...   [click here for more]
Kobold Press  $14.99

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Escape from the Jade Colossus

Escape from the Jade Colossus


Trapped in a prior-world ruin! Five years ago, a hidden prior-world installation woke up after aeons of somnolence. The night of its awakening, the land screamed and shuddered. After the tremors subsided and the day crept back, something enormous was revealed: a massive new structure, many miles in diameter, had burst up through the ground. It had been expelled to the world’s surface—or...   [click here for more]
Monte Cook Games  $4.99

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The Octopi of the Ninth World

The Octopi of the Ninth World


The Secrets of a Billion-Year Empire If the seas have a ruler, it is the octopus. Their empire has outlived the eight Prior Worlds and spans the world’s oceans—all ruled by their queen. Discover the secrets of the Ninth World’s most ancient and, though it is known to few, pervasive cultures. Face off against the aggressive octopi of the Bay of Peyclin, who are secretly building...   [click here for more]
Monte Cook Games  $2.99

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Advanced Races Compendium (Pathfinder RPG)

Advanced Races Compendium (Pathfinder RPG)


Monstrous Heroes for the Pathfinder Roleplaying Game! Just your standard adventuring party: human fighter, halfling rogue, elf wizard, and...wait, is that paladin a ghoul? Yes, unlikely heroes can emerge from strange and forbidden places: dragons’ dens, murky swamps, magical forges, and the realms of Shadow! The Advanced Races Compendium gives you everything...   [click here for more]
Kobold Press  $29.99

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Midgard: Player's Guide to the Dragon Empire

Midgard: Player's Guide to the Dragon Empire


Scales, claws, and elemental dragon magic! From the coin swarm to the wyvern's sting, this is an astonishing collection of feats, spells, and exotic animals and dragon magic for Pathfinder RPG--ready to customize any PC from the exotic lands of the dragon bazaars! The Dragon Empire region is the exotic land of a conquering Sultana, a land of elemental gods and...   [click here for more]
Kobold Press  $4.99

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Leaving the Nest - A Predation Cypher adventure

Leaving the Nest - A Predation Cypher adventure


Usable for both Predation and sci-fi Cypher games! You can run Leaving the Nest as a Predation adventure with teenage heroic PCs and their dinosoaur companions or as a sci-fi Cypher adventure with PC professionals!! In a world filled with magafauna, your parents (or coworkers) never returned from the big city last night. They are missing in a world where they are at the...   [click here for more]
Monte Cook Games  $3.50

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Cults, Factions, and Syndicates

Cults, Factions, and Syndicates


Cult of the Sleeper. Arete. Order of Redemption. House of Virtue. What are they up to in your world? No organization is wholly good or wholly evil; each has a goal that it believes to be worth pursuing. Sometimes it’s the intensity of that belief that creates trouble. Cults, Factions, and Syndicates details four organizations easily incorporated into almost any Cypher System...   [click here for more]
Monte Cook Games  $2.99

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CypherCaster Magazine - Issue 005 (March 2016)

CypherCaster Magazine - Issue 005 (March 2016)


The fifth issue of the CypherCaster Magazine includes: MCG Product Preview - Spring 2016 with The Encyclopedia of Impossible Things & Into the Deep Worlds of the Cypher System, MCG’s latest Kickstarter Campaign - Interview with creators Bruce R. Cordell, Shanna Germain, & Dennis Detwiller Cypher System Licensed Products Overview, comprehensive list of third party licensed...   [click here for more]
CypherCast Network  $4.00

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Starfinder - Grundregelwerk (PDF) als Download kaufen

Starfinder - Grundregelwerk (PDF) als Download kaufen


Anschnallen und festhalten, wir starten! Im Starfinder-Rollenspiel übernimmst du die Rolle eines mutigen Entdeckers, welcher als Teil einer Raumschiffsbesatzung die Mysterien eines seltsamen und magischen Universums erkundet. Suchst du in den Ruinen fremder Tempel nach vergessenen Artefakten? Legst du eine mit Runen verbesserte Rüstung an und ergreifst ein Lasergewehr, um die Knochenschiffflotten...   [click here for more]
Ulisses Spiele  $11.81

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Numenéra - Guide du Neuvième Monde

Numenéra - Guide du Neuvième Monde


D’étranges et nouvelles terres vous attendent ! L’univers de jeu de Numenéra ne ressemble à aucun autre et se trouve à des milliards d’années dans le futur, un futur où il est impossible de distinguer la magie de la technologie. Et il est immense ! Le Guide du Neuvième Monde emportera vos campagnes vers des territoires inexplorés, bien au-delà des frontières...   [click here for more]
Black Book Editions  $53.08 $11.82

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Midgard: Player's Guide to the Wasted West

Midgard: Player's Guide to the Wasted West


Weird horror and forbidden sorcery! Once the height and center of human civilization, the Wasted West was brought low by hubris and alien wizardry. Now all that remains are the wind-scoured bones of mighty cities and their doomed citizens. Only the bravest, most reckless or most desperate adventurers dare to face its dangers…which is, of course, where you come in. This 30-page...   [click here for more]
Kobold Press  $4.99

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