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In the Heart of the Delve & Dangerous - Procedural Network/Dungeon Crawling Engine

In the Heart of the Delve & Dangerous - Procedural Network/Dungeon Crawling Engine


In the Heart of the Delve & Dangerous – Procedural point crawl adventure engine for exploring a network of interconnected spaces - e.g. dungeons, space stations or eldritch structures It is in a similar vein as ‘In the Heart of the Sea’, which is a procedural High Seas ‘Hex Crawl’ and ‘In the Heart of the Unknown' a procedural wilderness Hex Crawling Engine. Basically,...   [click here for more]
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In the Heart of the Unknown - Procedural Hex Crawling Engine

In the Heart of the Unknown - Procedural Hex Crawling Engine


In the Heart of the Unknown – contains procedural Encounter, Terrain and Weather Engines for Wilderness Hex Crawling. It is in a similar vein as ‘In the Heart of the Sea’, which is a procedural High Seas ‘Hex Crawl’. Basically, in In the Heart of the Unknown there are three 'game engines' in the form of Hex Flowers. One engine drives...   [click here for more]
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Hex Flower Cookbook - an overview and some thoughts on Hex Flower Game Engines by Goblin's Henchman

Hex Flower Cookbook - an overview and some thoughts on Hex Flower Game Engines by Goblin's Henchman


Hex Flower Cookbook  | Hex Flower Game Engines - an overview and some thoughts. In this document I hope to share some of the things I’ve learnt about Hex Flower Game Engines and their design. This document is not intended to be prescriptive, but it might be a good jumping off point if you are interested in the topic and/or want to make your own Hex Flowers. ...   [click here for more]
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In the Heart of the Sea - A Procedural High Seas 'Hex Crawl’

In the Heart of the Sea - A Procedural High Seas 'Hex Crawl’


In the Heart of the Sea is a procedural High Seas ‘Hex Crawl’. I made this thing for the 2019 One Page Dungeon Contest, because I figured there is a ‘need’ out there in RPG-land for a procedurally generated sea-going adventure. This is my take on it. Basically, there are three 'game engines' in the form of a Hex Flower. One engine drives navigation and encounters. The other...   [click here for more]
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Rubik’s Cube Random Dungeon

Rubik’s Cube Random Dungeon


An alternative and fun way to generate a random dungeon using a Rubik’s Cube.  Overview I made this for the 2020 One Page Dungeon Contest. The idea here is that you spin the cube, apply the rules, and generate 6 aspects of the dungeon location, i.e.: Structure (blue) Exits (white) Dressing (green)          Special (orange) Encounters (red) Reward (yellow) This...   [click here for more]
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Simple Excel Mapper

Simple Excel Mapper


A simple tool for making D&D / RPG maps. The Excel Mapper is a workbook for use in Microsoft Excel. The cells have been formatted into squares. Individual keystrokes entered into individual cells will generate simple graphic results, generating walls, shaded walls, water etc., and so allowing for simple but rapid generation of maps. You can also create your own conditional formatting for...   [click here for more]
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Carapace

Carapace


An adventure into a Giant Ant colony with 3 different procedural methods to make/navigate the labyrinth like maze. The procedural methods have been applied to the exploration of a maze-like giant insect colony. That said, these methods could easily be retrofitted to any maze-like setup, e.g. patchwork of islets in the Bonesuck Swamp, glades in an impenetrable wood, goblins caves,...   [click here for more]
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Combat Morale Tracker - Simple Hex Flower Engine

Combat Morale Tracker - Simple Hex Flower Engine


Combat Morale Tracker - Simple Hex Flower Engine A simple Hex Flower used as AI to track the moral of monsters and henchmen in combat. Once the system is understood, tracking morale should be simple, and may even speed up combat due to monster failing moral checks. You can read more about this Hex Flower Engine idea here: https://goblinshenchman.wordpress.com/2018/10/25/2d6-hex-power-flower...   [click here for more]
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S.M.A.R.T. RPG

S.M.A.R.T. RPG


S.M.A.R.T. RPG S.M.A.R.T. RPG is a one page rules light RPG system that uses a simple 1d6 resolution mechanic. This single 1d6 roll mechanic resolves both the success and the magnitude of that success. .- - - I'm very happy for you to pay nothing for this product; and anything given to me will only be frittered away on RPG-related wares anyway. That said, even a nominal sum like...   [click here for more]
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Mythic-Style Hex Flower Chaos Emulator

Mythic-Style Hex Flower Chaos Emulator


Mythic-Style Hex Flower Chaos Emulator This engine is intended for use with the Mythic Game Master Emulator (MGME). It introduces a new way to track the Chaos Factor (CF) using a Hex Flower; and a different option for the YES / NO engine. More about Hex Flowers here: https://goblinshenchman.wordpress.com/2018/10/25/2d6-hex-power-flower - - - This product...   [click here for more]
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Law & (In)Justice - A Procedural Trial

Law & (In)Justice - A Procedural Trial


Law & (In)Justice - A Procedural Trial A 'game engine' in the form of a 2D6 19 Hex Flower. This game engine is used to decide the outcome of a trial, will the PCs be found guilty or innocent? A series of events occurs during the trial, ultimately resulting in the PC(s) being acquitted or found guilty. The trial is influenced by several factors: If the PCs are actually innocent or guilty ...   [click here for more]
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Hex Flower Template

Hex Flower Template


Hopefully this tempate is useful in making new Hex Flower game engines like the ones used in 'In the Heart of the Sea' and 'Carapace' (please see my other titles) For more detail, please see: https://goblinshenchman.wordpress.com/2018/10/25/2d6-hex-power-flower/ ...   [click here for more]
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IT Came from Below (or Above) - Hex Flower 3D Tracker

IT Came from Below (or Above) - Hex Flower 3D Tracker


IT Came from Below (or Above) - Hex Flower 3D Tracker A 'game engine' in the form of a 2D6 19 Hex Flower. There must be the odd occasion you want to track ‘something’ e.g. a monster, relative to the PC’s location in three dimensions. The PCs might be in an airship or underwater. This Hex Flower is designed to do just that … Background You can read...   [click here for more]
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Battleships board game to setup the Scenic Dunnsmouth village

Battleships board game to setup the Scenic Dunnsmouth village


Battleships board game to setup the Scenic Dunnsmouth village Using the Battleships board game as a template to procedurally generate the village in Lamentations of the Flame Princess Module Scenic Dunnsmouth. Requirements Two ‘Battleships’ boardgame 10 × 10 grids A good handful of roughly 50:50 mixture of red and white pegs Scenic Dunnsmouth; Lamentations of the Flame...   [click here for more]
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Point Crawl Template

Point Crawl Template


This is a simple Point Crawl Template. Use the grid and optional rules to make a simple and quick point crawl. I'm very happy for you to pay nothing for this product; and anything given to me will only be frittered away on RPG-related wares anyway. That said, even a nominal sum like 50 cents seems to bump this thing up the DriveThru charts! ...   [click here for more]
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H'Excel Crawler - a random 'hex crawl' map generator using Excel

H'Excel Crawler - a random 'hex crawl' map generator using Excel


This Excel widget can generate random ‘hex’ terrain maps. Features: Randomly generates a 'Hex' map (i.e. squares in a hexagonal array) Global settings – raise or lower the terrain of the whole map Regional settings – raise or lower the terrain in a portion of the map Screen capture mode (‘Snap Map’) Edit mode – generate a map and tweak it, or build...   [click here for more]
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Race & Class Hex Flower Generator

Race & Class Hex Flower Generator


Race & Class Hex Flower Generator This is just a fun way to generate random Race and Class combinations for PCs (or even NPCs) using a Hex Flower. Maybe this is a good excuse to play a class-race combination that you would not normally try. More about Hex Flowers here: https://goblinshenchman.wordpress.com/2018/10/25/2d6-hex-power-flower - - - I'm very happy for you...   [click here for more]
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Battleships Dungeon - A Procedural 'Grid-Crawl' method of making a dungeon using 'Battleships' as a template

Battleships Dungeon - A Procedural 'Grid-Crawl' method of making a dungeon using 'Battleships' as a template


Battleships Dungeon Using the Battleships game as a template to procedurally generate a 20 room, 2 level (Grid‑Crawl) dungeon. Once the method is understood, making a map should take less than 5 minutes. Possible uses/advantage: :: Useful for solo gamers. :: The physical game version might (I presume) be useful for partially sighted gamers, it’s tactile like Braille. :: If combined...   [click here for more]
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Class Ideas 1e (Art Sketch Version)

Class Ideas 1e (Art Sketch Version)


UPDATE: This is an updated version of my Class Ideas 1e, which now contains some concept sketches from the talented artist MARCINs. This document offers 8 new classes written for AD&D, and below is a summary of each: Augur – beardless dwarves with an innate sense for metal detection. To use their abilities, they must be free of metal items. Catabolyist...   [click here for more]
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Session Zero - 'Consequences-Style’ Background Builder

Session Zero - 'Consequences-Style’ Background Builder


Session Zero - ‘Consequences-Style’ Background Builder You must have played the “Consequences” game at some point. A group of people take turns to answer a series of questions on a sheet of paper, without seeing the previous answers, and so a random narrative is generated as a result. I’ve come up with my version of this for RPGs. This is it. The idea...   [click here for more]
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Isometric map template in Excel

Isometric map template in Excel


Using Excel to make an isometric map template. Its a bit clunky (see demo video), but might suit your needs. Important To the best of my knowledge, this worksheet is safe to use. However, it is used at the users own risk. By downloading this product, you accept that risk. ...   [click here for more]
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Veins of the Earth compatible Excel Random Cave Generator

Veins of the Earth compatible Excel Random Cave Generator


An Excel widget to generate random caves based on the rule set in Patrick’s Stuart’s Vein's of the Earth (VotE) VotE can be purchased here http://www.lotfp.com/store/index.php?route=product/product&product_id=262). What this product does You can run this as a standalone Cave Generator, use it in your VotE game, or it can be used to check you are using Patrick’s dice method...   [click here for more]
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1988 Dungeon

1988 Dungeon


This is an 1e AD&D adventure made in 1988. It was one of the first dungeons I ever made when I was a teenager. So, it’s about as Old Skoool as it gets … not in an OSR sense, but in a “I’ve made a dungeon who wants to play” kind of way. If you’re looking for understandable/sensible dungeon ecology, themes, plot, and balanced encounters etc., then you’ve...   [click here for more]
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Carapace | Supplement – Queen Encounter

Carapace | Supplement – Queen Encounter


This is a one page supplement for my procedural Carapace adventure. I thought my Carapace adventure would be more interesting if the 'boss' encounter was made less generic, and had some links back to the NPC goals. Basically, the Queen tries to communicate with the PCs using pheromones. Each PC only gets part of the message (a single word). This should provide the players with some quandaries ......   [click here for more]
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Flooding Complex

Flooding Complex


A puzzle, escape the complex before the place floods ... Includes: Colour version Black & white version Simple line version I'm very happy for you to pay nothing for this product; and anything given to me will only be frittered away on RPG-related wares anyway. That said, even a nominal sum like 50 cents seems to bump this thing up the DriveThru charts! ...   [click here for more]
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IsoExcel | Pseudo-Isometric mapping in Excel

IsoExcel | Pseudo-Isometric mapping in Excel


An Excel widget to help generate random a 3D-looking dungeon with the aid of a macro-button (see video demo below) What this product does Shades cells in Excel to make a 2D floor plan You might need to space the rooms/passageways out a bit (in the vertical plane) to avoid overwriting areas when the macro does the 3D shading. Click a button and it makes it look all 3D-ish There's also...   [click here for more]
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Rubik’s Cube Character Stat Generator

Rubik’s Cube Character Stat Generator


An alternative and fun way to generate D&D character stats using a Rubik’s Cube Introduction Like rolling dice this method is intended to be a random method. The idea is to spin the wheel (i.e. the cube) and see what you get. The idea is not to try and “solve” the cube, to obtain the best result. Probabilty purists and cheats If you are a probability purist and/or...   [click here for more]
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The Master’s Hoard

The Master’s Hoard


A System Neutral Collection of 22 Magic items Hopefully most of the items are fairly original and are often accompanied by a quirk or two! I've recently flipped this from being 'free' to 'pay what you want'. I'm very happy for you to pay nothing for this product; and anything given to me will only be frittered away on RPG-related wares anyway. That said, even a nominal sum like 50 cents seems to...   [click here for more]
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Draw an Icosahedron by Hand - Simple and Stepwise

Draw an Icosahedron by Hand - Simple and Stepwise


Drawing an Icosahedron by Hand - simple and stepwise how to guide This is intended to be a simple and stepwise process to draw an icosahedraon - - - I'm very happy for you to pay nothing for this product; and anything given to me will only be frittered away on RPG-related wares anyway. That said, even a nominal sum like 50 cents seems to bump this thing up the DriveThru charts! ...   [click here for more]
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The Gambler | a 'bolt on' class for the daring-do classes; a class heavily influenced by Luck & Superstitions

The Gambler | a 'bolt on' class for the daring-do classes; a class heavily influenced by Luck & Superstitions


The Gambler The Gambler is a person ruled by fates, omens and fortunes. They perceive everything through the lens of luck and chance. For a Gambler, everything happens for a reason. For a Gambler Luck: is as real as a baked potato; is cat-fickle and has a mood; is flattered by rituals and appeased by signs; is consistently unpredictable; is offended and implacable; is passionately...   [click here for more]
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