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Products found in this section... Sort by: 
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Nexus #1

Nexus #1


NEXUS: The bond, link or tie existing between members of a group; a means of connection. The word "nexus" doesn't come up in conversation very often. Its most common use is also its most dramatic: "the nexus of events," where great actions come together to form a point in history. The first issue of Nexus, published in April-May 1982, is wide ranging. From the historical to the...   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #9

Nexus #9


“A Klingon warship is not something that fights an enemy, but something that happens to an enemy.” – Commander Mizia, DSF It is 1984 and Nexus #9 has just been released, with an additional eight pages more than the last issue. This issue focused on the Star Fleet Universe and also on Starfire.   There is a list of Klingon ship names....   [click here for more]
Amarillo Design Bureau  $2.95

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Nexus #12

Nexus #12


“Go out there and take a look, Brian. If it’s a Klingon, kill it; if it’s natural, study it; if it’s dangerous, cut and run back here.” It is 1985 and Nexus #12 has just been released. This issue focused on the Star Fleet Universe, Starfire, and History of the Second World War.   The Star Fleet Universe section starts with information...   [click here for more]
Amarillo Design Bureau  $2.95

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Captain's Log #1

Captain's Log #1


The classic issue (1983) that began one of the longest and most successful product series in wargame history. Contents include the fiction story “Objective Juggernaut,” a story in which four starships (Federation, Klingon, Tholian, and Orion Pirate) must cooperate to destroy a massive extra-galactic robot starship. Also included are: 24 Star Fleet Battles scenarios Several pieces of...   [click here for more]
Amarillo Design Bureau  $5.00

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Nexus #6

Nexus #6


Not all of the drama nor all of the heroes are on the Bridge. – Stephen V. Cole It is 1983 and Nexus #6 has just been released. It focuses this time on Star Fleet Battles, with the lead story of “Behind the Glory of the Heroes” by Joseph McCarthy. (The story was reprinted in Captain’s Log #13.) Play by mail was arriving for Star Fleet Battles...   [click here for more]
Amarillo Design Bureau  $2.95

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Star Fleet Battles Commander's Edition Volume I Revision 1

Star Fleet Battles Commander's Edition Volume I Revision 1


Star Fleet Battles is still going strong today, but take a trip to the past with us.   It is 1983, and it is time for the phenomenon that is Star Fleet Battles to get organized. The game had grown through four expansions, and new material is being released every month. The structure of the original 1979 pocket game could not contain, control, or even keep track of the game as it had...   [click here for more]
Amarillo Design Bureau  $15.00

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Star Fleet Battles Designer's Edition, Expansion #2

Star Fleet Battles Designer's Edition, Expansion #2


Expansion #1 had sold very well (and was reprinted as-is), but things had changed. The two partners disagreed on the directions the company needed to take, and decided that the best solution was to divide the company in half, with one half staying as Task Force Games (and incorporating as Elco Enterprises) and the other half becoming the Amarillo Design Bureau. After some serious negotiations,...   [click here for more]
Amarillo Design Bureau  $10.00

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Star Fleet Battles Designer's Edition, Expansion #3

Star Fleet Battles Designer's Edition, Expansion #3


Be of stout heart and good cheer, for yet another frontier looms ahead of us.   The success of Expansion #2 had produced a demand for more Star Fleet Battles products. As Steve Cole and his new company (Amarillo Design Bureau) needed income, they were only too happy to do another product, later in 1982. This expansion focused on new ships (with 86 new designs including war cruisers...   [click here for more]
Amarillo Design Bureau  $10.00

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Star Fleet Battles Commander's Edition, Supplement #1

Star Fleet Battles Commander's Edition, Supplement #1


"Prepare to offer battle. Make the signal to all ships: 'The Federation expects every sentient being to do his duty.'" -- Vice-Admiral John “Cracker Jack” Radley Welcome fighters and their carriers to Star Fleet Battles Commander’s Edition. From rules for dogfighting to direct-fire drones, Supplement #1 has the rules you need. Big carriers (CVAs),...   [click here for more]
Amarillo Design Bureau  $7.50

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  D100 Dungeon - Mapping Game Print and Play (Accessory 1)