The world is broken, and its clocks with it.
The Clockwinders are an organization charged with maintaining Cadvini's movement cores—powerful, ancient artifacts that lock the world's rotation in place, allowing for a temperate zone where society can flourish. But the cores have begun to fail, bringing the threat of fire, frost, and Fey with them.
As one of the Clockwinders,... [click here for more]
Halcyon City has been the epicenter of the earth’s superhuman madness for close to a century. The city is built on a history of heroes, villains, and the battles they bring with them. And the Halcyon City Herald has been there since the beginning, your eyes and ears on the ground.Now Keandra Hunt, editor-in-chief of the Herald, is revealing her personal collection of articles... [click here for more]
Do you want to be a better roleplayer or GM? Do you want to encourage spontaneous creativity in your gaming group? Do you want to create dynamic, compelling characters?
If the answer to any of these questions is “yes,” Improv for Gamers is for you! Based on the popular workshop series, this book provides a selection of fun and easy improv exercises designed to take... [click here for more]
In the year 1850, three empires struggle for control of the solar system: the Ottomans, whose vast Earthly empire may soon become obsolete; the Chinese, who pioneered the construction of rheoships; and the French, the new masters of alchemy. Wherever patrols are weak, pirates menace the shipping lanes. Sailors whisper rumors of dragons swimming through the black void. Fools... [click here for more]
Lucid dreamers could save the world…or wreck it.
A very small percentage of the population can travel through dreams and harvest colors that are either impossible or too precise to exist. Once in our world, the emotions and memories behind the colors still linger. It is impossible to see a painting using rhoz and not immediately recall your first love.
The Lucid, those who... [click here for more]