Title |
Publisher |
Price |
In the myriad realms of imagination, there are many dungeons to explore, dragons to tame, and paths to find.
Anime 5E helps you unlock the realms of fantasy to experience them all.
Welcome to Anime 5E – the fantasy role-playing game for all your anime and manga adventures, which builds upon the Fifth Edition rules of “the world’s most popular storytelling game”. This... [click here for more] |
Dyskami Publishing Company |
$24.99
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Tell Us Your Story
Beneath the "normal" surface of the world are things and people which most of us don't want to know about, and will do our best to forget about if we ever come near them. People won't see what they don't want to see.
But that's most of us. And you-you're not most of us.
What's Your Story?
Whether you're a champion of... [click here for more] |
Evil Hat Productions, LLC |
$25.00
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Step Into Our World
We are wizards, cops, mechanics, werewolves, doctors, fairies, mobsters, reporters, holy warriors, and vampires.
We call upon the dark powers of the Nevernever-or the darkness in human nature.
We are the monsters living next door or lurking behind a friendly face.
This is the Dresdenverse. ... [click here for more] |
Evil Hat Productions, LLC |
$20.00
|
We have created an entire book dedicated to BESM Fourth Edition rules variations, extended game mechanics, expanded optional guidelines, creative adventuring elements, and plenty of ready-to-use examples of spells, powers, and items. Along with the BESM core book and BESM Naked, BESM Extras is a foundational pillar for the game line.... [click here for more] |
Dyskami Publishing Company |
$17.49
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As Real as a Fistful of Steel!
The smell of black powder and cordite. The momentary blinding of a muzzle flash. The deafening roar of a close-quarter shot. Forget the movies; true shooting is exciting enough for a thousand stories -- if you live long enough to tell the tale.
GURPS Tactical Shooting does for life-like shooting what GURPS Martial Arts... [click here for more] |
Steve Jackson Games |
$14.00
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Let the Games Begin!
Explore a world of adventure and intrigue, gladiators and glory. The sprawling Roman Empire is full of campaign options, from orgies in the decadent Roman villas to battles with pirates off the coast of Sicily. As an adventurer in the Imperial Age of Rome, you can . . .
Journey through the narrow streets of the greatest city in the world. Haggle with shop owners, debate with senators... [click here for more] |
Steve Jackson Games |
$9.00
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Imagine a barbarian prince embroiled in the criminal underworld of a cosmopolitan city as they seek for an artifact in the shape of a falcon statue. Consider two accomplished thieves—one an urbane duelist and the other a brawny skald—hired by a wealthy retired general to deal with a blackmailer, only uncover multiple murders tied to the general’s children. Envision hardboiled crime fiction in... [click here for more] |
Sword's Edge Publishing |
$20.00
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The Power is Within You!
Ever wanted your character to pick up a sword - any sword - and make it a "flaming sword"? How about a gunfighter who could pick up any pistol and bypass armor without changing ammo? Now you can!
Sean "Dr. Kromm" Punch has written GURPS Power-Ups 1: Imbuements specifically to address this ability. With skills falling somewhere between cinematic... [click here for more] |
Steve Jackson Games |
$6.00
|
 Again, Infinite Worlds!
Serve the August Emperor as an Eye of Heaven – or plot the downfall of the world-girdling Ming. Take to the skies to defend democracy in Bourbon Europe. Raid the glittering pyramids of Mexico with your Vinlander kinsmen. Dodge British helicopter gunships as you fight for America 200 years after Washington's execution. Raise your eyes to the stars of the Rightly Guided Stellar... [click here for more] |
Steve Jackson Games |
$9.00
|
 In the beginning, an adventure consisted of meeting an old wizard in a tavern, and following the dusty map he gave you and your friends. Inevitably, you were led to a complex series of rooms, usually underground, filled with monsters and their treasure. You slew the monsters, took the treasure, and returned to the tavern to celebrate (or heal your wounds).
Now Dungeon Fantasy 1: Adventurers... [click here for more] |
Steve Jackson Games |
$9.00
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Heroes Gone Wild!
A great thing about GURPS is that its skill list covers not only classic adventuring tasks like combat, covert ops, and unsafe driving, but also social interactions, sciences, parrot-training, basket-weaving . . . And now, thanks to this new supplement, GURPS comes with options that can enhance certain action-oriented playing styles:... [click here for more] |
Steve Jackson Games |
$9.00
|
 Take The Long View . . .
Work in the present to create the future.
Herein find four Archangels who are more concerned with the future than the present. Meet Gabriel, Archangel of Fire, living in her self-imposed seclusion, searing mortal minds with divine inspiration. Khalid, the newly-returned Archangel of Faith, certain his cause is right yet unsure of his place in Heaven. Blandine, Archangel of... [click here for more] |
Steve Jackson Games |
$9.00
|
 "My guy is a bard-swashbuckler-thief. And he's half-angel!" "Oh yeah? Mine is a dual-wielding shadow elf who shoots spells from his bow!" "Pff, I have a hot nymph wizard with 20 extra energy points and psionics . . ."
Even on a dungeon crawl, there's more to life than loot. A big bank account isn't half as useful as nifty powers, skills, and spells when it comes... [click here for more] |
Steve Jackson Games |
$9.00
|
Swords and Sorcery
GURPS Magic Items 2 once again opens the doors to shops full of arcane artifacts and enchanted objects . . . over 450 completely new items.
All of the familiar magical shops from GURPS Magic Items 1 are here, with new items for armor and protection, magical weaponry, mystical healing, necromantic magic, curses, tricks and traps,... [click here for more] |
Steve Jackson Games |
$9.00
|
 Strong of Arm and Steely of Eye
Mighty barbarians hacking away with massive broadswords and battle-weary grunts with cordite-stung eyes come to life! GURPS Warriors expands upon the template system introduced by GURPS guru Sean "Dr. Kromm" Punch in GURPS Wizards so you can get on with the game!
Inside you'll find... [click here for more] |
Steve Jackson Games |
$9.00
|
It’s the stuff that nightmares are made of.
A strange cargo has entered the city of Everthorn. These ancient scrolls tied to a mythical necromancer have drawn many to them, some seeking power, some seeking wealth, and some simply seeking to slake their curiosity. You are drawn for another reason. That doesn’t matter—all of you are deceived. When is anything ever what it appears to be on its... [click here for more] |
Sword's Edge Publishing |
$6.00
|
 It Takes a Thief . . .
When brute force won't get the job done, you need someone with . . . skills. A specialist. Preferably someone who doesn't let a lot of nagging concerns about law or morality get in the way.
Whether you're looking for just the right character to round out an adventuring party, or a dangerous NPC to challenge your players, GURPS Rogues has what you need... [click here for more] |
Steve Jackson Games |
$9.00
|
 Stranger Than Fiction -- and Stranger Than Ever
The second volume of 52 real-life characters for historical and time-travel games introduces an even more varied collection of personalities.
From the Bronze Age to Punk Rock, the Mayan Empire to Japan,
From priest-kings to rocket scientists, philosophers to courtesans,
From steppe-lords to saints, playwrights to tyrants . . .
Through brilliance or luck,... [click here for more] |
Steve Jackson Games |
$9.00
|
 Dungeon fantasy is mostly about hacking and slashing. Mostly. But there are brave souls who seek enlightenment in the dungeon. Most end up skewered, burned, and eaten, but occasionally, knowledge truly does prove to be power.
Dungeon Fantasy 4: Sages lets you play one of the few who successfully mix reading with bleeding, wordplay with swordplay, erudition with eradication... [click here for more] |
Steve Jackson Games |
$6.00
|
 My People Will Handle It
Sometimes you want a faithful assistant, not a mighty peer with his eye on your share of the loot! From the snarling barbarian's glib agent to the fragile wizard's hardy bodyguard, all the way down the pay scale to horse-minders, potion-tasters, and valets, there are countless roles that delvers need filled yet deem beneath them. GURPS Dungeon Fantasy 15: Henchmen... [click here for more] |
Steve Jackson Games |
$9.00
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FRIGHTENING CLUES AND HINTS OF ANCIENT EVIL… On the outskirts of an unsuspecting village, an evil priest kidnaps innocent victims in an attempt to raise an undead army. During a religious festival, a manipulative cult steals a majestic phoenix from the sacred garden of an honorable priesthood. In the lair of a black dragon, an ancient vampire returns from a centuries-long imprisonment, determined... [click here for more] |
Kenzer & Company |
$5.99
|
 Go To Hell . . . And Back!
Hellsgate! The name strikes fear in mortal minds and hellish hearts alike. Ruled by demons, this city seems to exist in violation of natural laws. Hellsgate does not care. For those who live here, Hellsgate serves as a prison for some and a respite from the wars of Hell to others. For those who visit, it's equal parts danger and opportunity. Hellsgate is many things . . .... [click here for more] |
Steve Jackson Games |
$9.00
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Dungeon Fantasy 1: Adventurers gave you powerful delvers who could cut a swath through the world and take its stuff. Dungeon Fantasy 3: The Next Level added racial templates, rules for mixing professions, and all-new power-ups, making your adventurers even more awesome. Now Dungeon Fantasy 11: Power-Ups raises the... [click here for more] |
Steve Jackson Games |
$9.00
|
 Slaying in Style!
This is your in-depth guide to giving your GURPS dungeon delver some finesse and flair! With tons of detail on the swashbuckling professions, GURPS Dungeon Fantasy Denizens: Swashbucklers helps your daring, dashing rogue speak with a sharp tongue, nimbly evade enemy blows, and – of course – dress the part. It even provides variety,... [click here for more] |
Steve Jackson Games |
$9.00
|
 Civilization Is for the Weak
Orderly farms and towns can provide you with ale, but they also create structure that crushes the spirit, replacing righteous rage and self-reliance with ridiculous manners and clothing that'll get you killed in the real world. Come the next dark age, when dragons darken the skies, demons wander the frozen wastes, and the cities are in ruins, those fancy bards... [click here for more] |
Steve Jackson Games |
$9.00
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