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GURPS Magic

GURPS Magic


Magic is Everywhere Completely revised and updated for GURPS Fourth Edition, this PDF combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic! Within these virtual pages, crackling with mystic energies, you'll find: The core magic system for...   [click here for more]
Steve Jackson Games  $24.99

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GURPS Supers

GURPS Supers


Men Like Gods The 20th century gave birth to a new genre of fiction: the super-powered adventure. Men and women with strange powers gave a visible expression to the reader's sense of wonder, as they protected ordinary mortals from a variety of threats, from street crime to world-shattering disasters. When roleplaying games were invented, supers quickly became one of their most popular genres - and...   [click here for more]
Steve Jackson Games  $14.99

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GURPS Infinite Worlds

GURPS Infinite Worlds


Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and...   [click here for more]
Steve Jackson Games  $24.99

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GURPS Classic: Supporting Cast

GURPS Classic: Supporting Cast


A Cast of Thousands Are you tired of shuffling through reams of loose paper and scribbled notes? Do you just make up names and statistics for NPCs off the top of your head? Are your players getting tired of meeting the same characters in every adventure? Well, no more! GURPS Supporting Cast is the definitive collection of non-player characters for any roleplaying campaign....   [click here for more]
Steve Jackson Games  $8.00

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GURPS Classic: Supers: International Super Teams

GURPS Classic: Supers: International Super Teams


Peace on Earth . . . ? Welcome to the super-powered world of the U.N. International Super Teams! Charged with enforcing the 1982 edicts banning strategic nuclear weapons and military super-squads, the ISTs are the U.N.'s premier peace-keeping forces – well-funded and well-equipped elite troops composed of the best and brightest metahumans. GURPS International Super Teams...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Operation Endgame

GURPS Classic: Operation Endgame


The breakup of the USSR brings a thousand dangers, a thousand tragedies, a thousand opportunities . . and agents from around the world rush to fight over the spoils. This book contains four heart-pounding adventures by Thomas Kane, author of GURPS Espionage. These missions will challenge the craftiest spies. Operation Endgame. Midnight, a top KGB agents, is hiding...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Supers: School of Hard Knocks

GURPS Classic: Supers: School of Hard Knocks


New Kids on the Block! High school – a time for proms, football, and homework. But at Knox High, it's also time for some of the students to try out their new super abilities! They're powerful, confused, and misunderstood. They create destruction and chaos wherever they go. They're hunted by the authorities . . . and by dark powers. In School of Hard Knocks, your GURPS Supers...   [click here for more]
Steve Jackson Games  $2.99

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Transhuman Space: Personnel Files 5 - School Days 2100

Transhuman Space: Personnel Files 5 - School Days 2100


Transhuman Space presents a rich and varied background that is excellent for near-now science-fiction gaming. But it's so rich in detail that it can be difficult to know what to do with it. That's where Personnel Files come in handy. Transhuman Space: Personnel Files 5 – School Days 2100 presents a group...   [click here for more]
Steve Jackson Games  $4.99

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GURPS Classic: Supers Adventures

GURPS Classic: Supers Adventures


The Devil and the Deep Blue Sea Saving the world isn't just an adventure -- it's a job! GURPS Supers Adventures is a mind-boggling ride from the depths of the oceans to the far corners of the galaxy. In Jupiter Blues, the heroes must quell a rebellion on Jupiter's turbulent moon, Io. Can they handle the mind-controlled Raveners, or will they end up buried in a...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Magical Styles: Dungeon Magic

GURPS Magical Styles: Dungeon Magic


Stylish Spell-Slingers Some traditional fantasy wizards learn their art as apprentices to archmages, some attend formal academies, and still others are guided by philosophies rather than teachers. This influences what spells and tricks of the trade the magic-user learns, and what guild, brotherhood, or order he eventually joins. Two equally talented mages might master specialties so different that...   [click here for more]
Steve Jackson Games  $7.99

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Pyramid #3/002: Looks Like a Job for . . . Superheroes

Pyramid #3/002: Looks Like a Job for . . . Superheroes


This issue of Pyramid, the PDF magazine for roleplayers, is called "Looks Like a Job for . . . Superheroes." Devoted to supers campaigns and four-color fun, it includes: An extensive alternate history of the Russian supers program, from before the fall of the tsar to the death of Khrushchev. Learn why Soviet heroes are so secretive, so skittish, and sometimes seemingly insane! Information...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Thaumatology: Age of Gold

GURPS Thaumatology: Age of Gold


"I'm an alchemist," snarled the masked mystery man. "You crooks try to shoot me" -- he thumped his fist into his palm -- "and I'll turn your lead bullets into gold teeth." In the world of the 1930s, costumed crimefighters clash with cunning criminals. The eldritch forces that empowered Merlin and Circe have emerged anew. With two-fisted research and fearless forays to far lands, a new generation...   [click here for more]
Steve Jackson Games  $7.99

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