|
 |
|
|
|
 |
Products found in this section... |
Sort by:
|
Title |
Publisher |
Price |
 One thing strikes fear into the hearts (and laughter into the twisted minds) of publishers everywhere. Some game rules are good, some are bad, and some are Murphy's! From the pages of Space Gamer and Pyramid, this is the cartoon feature that takes those rules and skewers them, bleeding, for everyone to mock. (Us? Attitude? It's all right; we pick on our own stuff, too.) The strip has... [click here for more] |
Steve Jackson Games |
$8.00
|
MYRIAD SONG is a tribute to the New Wave of Science Fiction... to progressive rock and sci-fi comic books... to Rush, King Crimson, and Hawkwind ... to Incal, Valerian, and Rourke... to Heavy Metal, Fifth Element, and Guardians of the Galaxy. Journey to unknown spheres both real and imagined, because matter is merely atoms vibrating with frequency, and... [click here for more] |
Sanguine Productions |
$24.95 $14.97
|
Storm Dungeons, Slay Monsters, Seize Treasure
A fun hack 'n' slash campaign challenges heroes with clever dungeons. To get the most out of your fantasy adventures, you need a game that lets you customize and perfect characters, monsters, treasures, and traps.
That's where the ready-to-play Dungeon Fantasy Roleplaying Game comes in. It harnesses the customizing power of the... [click here for more] |
Steve Jackson Games |
$40.00
|
A superhero setting like no other. A role-playing game campaign book that includes techniques and lessons from over 22 years of play. A tribute to one of the greatest creators in the RPG industry, created using Champions 6th Edition.
In 1988, Aaron Allston released Strike Force, a supplement detailing the first eight years of his superhero campaign. Noted for its extensive and highly-influential advice... [click here for more] |
High Rock Press |
$20.00
|
Are You Looking For a Good Fantasy?
Fantasy - from ancient myths to popular films, stories of heroes and magic have captured the human imagination. Now GURPS offers roleplayers a comprehensive guide to the entire Fantasy genre. Building on the flexible, streamlined Fourth Edition rules, it helps you develop a campaign to explore the world of your favorite book or... [click here for more] |
Steve Jackson Games |
$25.00
|
Three, two, one . . . Blast off!
GURPS Spaceships is the long-awaited companion to GURPS Space, presenting rules for TL7-12 spacecraft, from tiny lifeboats to giant dreadnoughts. It covers spaceship design, travel, and operations, along with a (mapless) space combat system.
The ship design and operation rules in GURPS Spaceships... [click here for more] |
Steve Jackson Games |
$12.00
|
When Titans CLASH!
When you’re faced with the villains known as the Kaiju Kultists, it’s time to go big or go home! These monsters are so huge we had to design new rules for your Mutants and Masterminds Third Edition campaign to tell the tale.
In this issue of Due Vigilance you’ll find a set of monster-versus-city rules for pitting your heroes... [click here for more] |
Vigilance Press |
$16.95
|
Drive Offensively!
He triggered the rear guns once more. A direct hit! The blue car skidded as the driver lost control – then flipped and caught fire.
That would teach him not to tailgate . . .
Drive the freeways of the future – where the right of way goes to the biggest guns. Players choose their vehicles – complete with weapons, armor, power plants, suspension,... [click here for more] |
Steve Jackson Games |
$6.00
|
Hot Deals!
A complete listing of every weapon, ammo type and accessory available to the Car Wars, Car Wars Tanks, or Aeroduel duellist, all under one cover? Impossible!
WRONG-O, CAMPERS!
Your old Uncle Al is back with a vengeance! This is the ultimate Uncle Al's,... [click here for more] |
Steve Jackson Games |
$15.00
|
 More Is Better!
The Dungeon Fantasy Companion comprises all three stretch-goal supplements from the Dungeon Fantasy Roleplaying Game Kickstarter campaign:
Traps. Ready-made traps for home-made adventures: nasty gadgets, complicated architecture, hidden poison, malicious magic, and devious tricks.
Magic Items. This emporium of enchantment contains... [click here for more] |
Steve Jackson Games |
$16.00
|
 The future is back!
From 1983 through 1993, Autoduel Quarterly published fiction set in the Car Wars universe. Collected for the first time, here are all 30 stories from that era, including the original illustrations.
From neo-noir to humor to tragic to action, Autoduel Tales: The Fiction of Car Wars delivers snapshots of an unforgettable world where the line between the... [click here for more] |
Steve Jackson Games |
$10.00
|
GURPS Robots contains detailed rules for designing, building, and playing robots – from the tiniest nanobots to the mightiest megabots. You can create cyborgs, androids, and even biomorphs – deadly fluid-metal machines that can take any shape.
The advanced design rules are compatible with GURPS Vehicles, 2nd Edition. Choose... [click here for more] |
Steve Jackson Games |
$9.00
|
Adventure? Monsters? Danger? It's all part of the plan.
Bring order to your dungeons with the Dungeon Planner! This 48-page book is a blank canvas for Dungeon Fantasy Roleplaying Game architects. It includes hex sheets for your dungeon and individual rooms, and pages to record individual encounters, surprises, treasures, and special features – complete with Dungeon... [click here for more] |
Steve Jackson Games |
$4.00
|
Hard-Core Hardware
GURPS Ultra-Tech 2 features 128 pages of new gadgets and technologies for use with GURPS Space, GURPS Supers, and GURPS Cyberpunk campaigns. Inside you'll find:
Deadly new weapons - from gatling carbines and Gauss shotguns to squirt pistols and killer nanomachines. Also included are extra options... [click here for more] |
Steve Jackson Games |
$9.00
|
Fight the power, jam the culture, hack the system. The next generation in role-playing games, BLEEDING EDGE will help you create a character with the limitless potential of next-gen technology, yet weighted down with the legacy of greed, lies, and hate. Explore a future world of supercomputers and subcultures, of multinational corporations and micro-economies, of big ideas... [click here for more] |
Sanguine Productions |
Pay What You Want
|
 The best Ogre articles from Space Gamer and Pyramid (and some completely new stuff!) are collected in this edition of The Ogre Book. It includes 128 pages of fiction, variant rules, new units and scenarios, cartoons, and predictions about real future warfare . . . plus introductory material and an Ogre... [click here for more] |
Steve Jackson Games |
$14.00
|
For more than 25 years, the mighty Ogre cybertanks have terrorized boardgamers and miniature players around the world. Now the Ogres are coming to roleplaying.
Take the part of a GEV pilot, driving his craft at fighter-plane speeds a foot off the ground . . . a ragged partisan, armed only with determination and a nuclear bazooka . . . or a brand-new artificial intelligence, awakening to a world in... [click here for more] |
Steve Jackson Games |
$9.00
|
 Show Some Spirit
The idea that spirits are associated with animals, locations, and natural forces is widespread. Shamans, medicine men, channelers, and other spirit-workers of cultures that hold such beliefs don't merely communicate with these entities – they invite possession, sometimes physically transforming into something else for the duration. This is a path to great power, but it isn't... [click here for more] |
Steve Jackson Games |
$6.00
|
Back To Basics
GURPS lets you run any campaign, of any genre, in any setting – that's what "generic" and "universal" promise. Yet one size does not always fit all; sometimes, you want a game that's built for the stories you plan to tell and the style of gaming you prefer. You can do this in GURPS by choosing which traits, optional rules,... [click here for more] |
Steve Jackson Games |
$11.00
|
 If you play Car Wars, you need counters. With the Car Wars Expansion Set 6 - The AADA Vehicle Guide Counters, you get them! Since this is a Car Wars supplement, let's look at some "bullet" points:
You get 153 counters total – cars, busses, trucks, trailers, cycles, and helicopters!
Each counter also includes a "damaged"... [click here for more] |
Steve Jackson Games |
$4.00
|
 You See A Room, 10 Yards By 10 Yards
Dungeon delvers spend much of their careers exploring creepy crypts, forbidden fortresses, tenebrous temples, and so on. Traditionally, such places consist of room after room, behind the doors of which wait monsters, traps, and loot. But not all areas are created equal, and the most memorable prove to be far more than they seem at first glance.
GURPS Dungeon... [click here for more] |
Steve Jackson Games |
$4.00
|
 Further Tails of Adventure!
Many heroes of the Dungeon Fantasy Roleplaying Game will launch their careers with I Smell a Rat, the adventure included in the game. Dungeon Fantasy: Against the Rat-Men picks up where that story leaves off, with new dangers and new rewards. The rat-men are ready to strike against the surface... [click here for more] |
Steve Jackson Games |
$7.00
|
 Life in the Fast Lane!
Live fast, drive hard, and leave the burning wreckage of your foes in your rearview mirror! The world of Car Wars comes to GURPS with GURPS Autoduel. In this supplement, you'll find detailed vehicle design rules, an assortment of ready-to-use vehicles, and guidelines for making Car Wars... [click here for more] |
Steve Jackson Games |
$6.00
|
 Knights of the Road
"Junction Base to Crazy Eddie. You read me, Eddie?" "Ten-four, Junction. Read you loud and clear. 'Scuse me for not answering you before. Got a little dust-up here." "You in trouble, Eddie?" "Nothing we can't handle. Half-dozen cycles and a couple of cars. Steamrollered one of them, smoked three more so far. Bunch of amateurs." "Okay, Eddie. See you when you get in."
Starting... [click here for more] |
Steve Jackson Games |
$4.00
|
 The Road of the Future Is Littered . . .
Cars, trucks, buses, cycles, police cruisers, wrecks, tire spikes, dropped mines, smoke, paint, oil slicks, debris, pedestrians, and record counters – it's the extra counters you need to "decorate" the roads of your Car Wars game! Populate or trash your streets with the counter sheets from Car Wars, Crash... [click here for more] |
Steve Jackson Games |
$2.00
|
 If You Don't Like the Way We Drive, Get Off the Streets. And the Sidewalk . . . And the Lawns . . .
There's never a dull moment in Midville. Between the local autoduellists, the trigger-happy pedestrian group called the MONDOs, and the heavily armed police, life can be pretty exciting. As if that weren't enough, the local cycle gang – Black Jesse's Crusaders – would like nothing better than to... [click here for more] |
Steve Jackson Games |
$4.00
|
 Road Work Ahead
With Car Wars Expansion Set 1 - Road Sections and Counters, you now have extra road sections and counters for your Car Wars game . . . for bigger and better combats!
This set includes:
24 road sections: four straight, 16 curved (each one is 1/8 of a circle), two exits (one right, one left), and two crossroads. Each road section has... [click here for more] |
Steve Jackson Games |
$4.00
|
 Land Of The Underground Sun
Dungeon Fantasy heroes see town as a place to hear rumors, buy supplies, and sell loot – but their players often want details. A settlement that serves wanderers obsessed with weapons, armor, magic, and mountains of coins won't look much like anything from Earth's Middle Ages! It'll be more interesting.
GURPS Dungeon... [click here for more] |
Steve Jackson Games |
$11.00
|
GURPS Autoduel: Car Warriors provides 36 pre-generated duellists, MONDOs, troopers, bikers, and dregs for your GURPS Autoduel campaign. Its selection of 100-point characters make "instant" player characters, and busy GMs will delight in the variety of non-player characters. It also includes cut-apart counters – vehicles and obstacles – on the... [click here for more] |
Steve Jackson Games |
$6.00
|
Treasures from the Past, Better Than Ever!
Discover long-lost treasures revived for a new era of dungeon-delvers! The Pyramid Dungeon Collection brings together a trove of material from the earliest eras of Pyramid magazine – much of it unavailable for over a decade – updated to GURPS Fourth Edition and GURPS Dungeon Fantasy! It includes locations,... [click here for more] |
Steve Jackson Games |
$16.00
|
 Show Your Colors
Create your own autoduelling teams, corporate fleets, or vigilante groups. With these ready-to-color counters, you can even put your personal colors on your favorite vehicles!
And there are plenty of vehicles to choose from – counters for nearly every vehicle in The AADA Vehicle Guide 2 – 136 in all! Everything from subcompacts to buses, with motorcycles,... [click here for more] |
Steve Jackson Games |
$3.00
|
 Uncle Al – The Duellist's Pal!™
Uncle Albert™ gives you the weapons, gadgets, and accessories you need for your Car Wars battles!
Since 2027, Uncle Albert's™ Auto Stop and Gunnery Shop has given autoduellists everywhere the state-of-the-art weaponry, defenses, and accessories they've come to depend on for success... [click here for more] |
Steve Jackson Games |
$5.00
|
 Heroism is always classic.
It's never been a better time for crypt-crawling fantasy exploits! With this month's Pyramid, the PDF magazine for roleplayers, you'll get new tools and toys for two systems that deliver the goods to dungeon delvers! Unleash the power of your buckler by becoming a shield-bearer in the Dungeon Fantasy Roleplaying Game. Explore an abandoned mine... [click here for more] |
Steve Jackson Games |
$9.00
|
 Get "Shell" Shocked!
The Armadillo Autoduel Arena has launched many adventurers on their quest for death or glory. Car Wars Expansion Set 4 - Armadillo Autoduel Arena includes the 32" × 42" arena map, a history of the Armadillo Autoduel Arena, a description of the area inside and outside the Arena, combat scenarios covering a week's schedule, and 16 color wreck counters –... [click here for more] |
Steve Jackson Games |
$3.00
|
 Supercharge Your Game!
Car Wars moves into high gear – with Dueltrack! Here is your gas-guzzling guide to high-octane action:
Gasoline engines: Accelerate quicker and achieve higher speeds than you ever thought possible . . . or wise!
Race cars: Dragsters, Formula One, Can-Am, Sprint – some of the best-handling vehicles you've... [click here for more] |
Steve Jackson Games |
$8.00
|
 This PDF contains artwork penned by Denis Loubet – Aaron Allston’s friend and colleague - over the many years of the original Strike Force campaign. Contains over 35 original black-and-white sketches! ... [click here for more] |
High Rock Press |
$3.00
|
 Digital Cardboard Heroes! Classically illustrated full-color figures, ready for any adventure. Print one sheet, or thousands!
Cardboard Heroes sets bring the often-requested reprint of the classic Cardboard Heroes figures to the digital format. Each beautifully drawn character, in the 28mm scale, is formatted to stand on... [click here for more] |
Steve Jackson Games |
$5.00
|
 Adventure is everywhere!
From the myriad subterranean tunnels to the strange structures from bygone eras dotting the land to the teeming rocky ranges that give the region its name, the Cold Shard Mountains are synonymous with adventure. GURPS Dungeon Fantasy Setting: Cold Shard Mountains presents a complete ready-to-use setting for GURPS Dungeon Fantasy.... [click here for more] |
Steve Jackson Games |
$11.00
|
The TFT Companion is a collection of articles, starting with Steve Jackson’s original designer’s notes and errata published in The Space Gamer in 1980. It includes a collection of optional rules, expansions, and adventures created by fans for the magazines of the day, and closes with a collection of the articles posted online as part of the TFT... [click here for more] |
Steve Jackson Games |
$11.00
|
 Puddings and Oozes and Slimes, Oh My!
When you think of Dungeon Fantasy, three sorts of monsters come readily to mind: serious bosses, like liches and dragons; in-between threats, like trolls and dire animals; and hordes of lesser foes, like orcs and zombies. But another very old, very basic category of enemy lurks in every dungeon, and that's goo -- squidgy, nasty,... [click here for more] |
Steve Jackson Games |
$7.00
|
 Legends Come to Life . . . Seeking Your Death!
The most common threat standing between GURPS Dungeon Fantasy heroes and some well-deserved loot is monsters. Now, the dangers are newer than ever, yet some are as old as legend. GURPS Dungeon Fantasy Monsters 3: Born of Myth & Magic brings you 16 new creatures, inspired by sagas of times... [click here for more] |
Steve Jackson Games |
$7.00
|
 Quicksilver is the fantasy setting (sourcebook) of the Kingdom of Seloria featuring a bizarre living metal and psychic abilities in a medieval realm with (light) elements of horror. Subjugated Goblins and visiting Elves vie with the ruling humans for possession and mastery of the precious magical metal, Quicksilver! Skilled quicksilversmiths can shape and enchant it with their own psychic power. But... [click here for more] |
UNIGames |
$7.45
|
 Uncle Al – The Duellist's Pal!
Time marches on, and Uncle Albert keeps in step with this 2036 update to his popular 2035 catalog. In one short year, Al (the Duellist's Pal) has collected more than 70 new products for discriminating duellists – like yourself. This is NOT a reprint, so if you missed the fine products in Uncle Albert's first catalog, make sure you have this one . . . your opponents... [click here for more] |
Steve Jackson Games |
$4.00
|
 The Bladestorm Bestiary is the creature compendium for the Bladestorm miniatures system. It introduces beasts, monsters, and other non-humans to your Bladestorm games. It provides complete game stats and descriptions for over 100 beasts and monsters including: Undead, Dragons, Demons, shapechangers, Zephyr Hounds, and many more. Why should Humans have all the fun? Now the monsters can join the fray!... [click here for more] |
Metal Express |
$6.50
|
 Evil Must Die
In GURPS Dungeon Fantasy, all adventurers do their share of slaying . . . killing monsters and taking their stuff is the whole point of delving! When the enemy is a demon, sinister cult leader, or shambling undead horror, the usual strategy is to sic the cleric or holy warrior on them. But sometimes, Evil is just too powerful.
GURPS Dungeon... [click here for more] |
Steve Jackson Games |
$7.00
|
 Every so often, there comes an adventure so grim and gritty, so revolutionary, and so serious that it elevates the super-spy thriller genre to new levels of sophistication.
GURPS Lair of the Fat Man is not that adventure.
This espionage tale, set in the early 1980s, pits the heroes against each other as part of a multinational team called UNISTOMP. Can these super-spies... [click here for more] |
Steve Jackson Games |
$7.00
|
 From The Trees To The Stars
With their small size, deft hands, and keen senses, the sparrials are made to order for the GM in need of a race of alien thieves. And certainly, they have a predisposition toward that role. Yet as always with sparrials, there's a lot more going on than meets the eye . . .
A GURPS fixture since they popped up in Roleplayer #10 (May 1988),... [click here for more] |
Steve Jackson Games |
$9.00
|
MYRIAD SONG is a tribute to the New Wave of Science Fiction... to progressive rock and sci-fi comic books... to Rush, King Crimson, and Hawkwind ... to Incal, Valerian, and Rourke... to Guardians of the Galaxy, Heavy Metal, and Fifth Element. Journey to unknown spheres both real and imagined, because matter is merely atoms vibrating with frequency, and the difference... [click here for more] |
Sanguine Productions |
FREE
|
|
|