Title |
Publisher |
Price |
A MYSTERIOUS NEW WORLD OF GRIM AND PERILOUS ADVENTURE
Far from the shores of the Old World, across the Great Ocean, is the mysterious continent of Lustria. Tales tell of troves of golden treasure and repositories of arcane lore ready for the taking by those bold enough to risk it. Each week it seems that another ship full of hopeful adventurers departs to this new world on a voyage... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$24.99
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Winds of Magic From the shattered warpgates at the poles of the world raw energies of Chaos flow into the world, powering works of sorcery and sustaining Daemonic entities. This is magic in a pure but unstable form. Thanks to the wise counsel of Teclis, greatest of the High Elf Mages, Human wizards have learned to draw upon a single facet to work with a form of sorcery which is relatively safe, but... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$29.99
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Ubersreik Adventures III contains four exciting adventures, alongside a comprehensive introductory chapter that covers the dramatic events that have befallen the City of Ubersreik in the wake of the Turmoil and last days of The Enemy Within campaign. It includes new characters, locations and plots, and provides suggestions and advice on incorporating developments your characters may have experienced... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
To the north lies the bitterly cold and tempestuous Sea of Claws. The sea separates the Empire from the lands of Norsca, where Marauder tribes beseech the forces of Chaos for glory and power and vast monsters make their lairs in the fjords. The coastal provinces of the Empire, desperate to escape the stranglehold of Marienburg, scramble to construct mighty navies and sea defences. Sailors, explorers,... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$19.99
|
Danger and glory await the bold...
In the common rooms of the great city’s countless inns, in the bathhouses of the merchant quarter, and before the altars of a thousand gods, brave and desperate adventurers meet and make plans. They leave every day and seek their fortunes in the Sunken Lands.
Travel with us through sunken lands...
Lots of times, we want... [click here for more] |
Flatland Games |
$9.99
|
Old friends are the best friends...
Grizzled Adventurers is a lightweight roleplaying game that helps you design a party of experienced heroes and run them through a dungeon in a single evening. The game is designed to tell stories about those heroes who never retired: the battle-scarred warrior who cannot put down the sword, the haunted mage who still thirsts for more, and the thief... [click here for more] |
Flatland Games |
$6.99
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Travels & Travails for Grizzled Adventurers is a celebration of the frustrations of getting old.
Most aged heroes agree that travel is a youngster's game, but few of us are fortunate enough to teleport home after conquering the dungeon. To help wind down after an adventure, we introduce simple and amusing rules for traveling home.
For shorter evenings and trips that have gone... [click here for more] |
Flatland Games |
Pay What You Want
|
Rites of Battle, a supplement for Deathwatch, provides a host of additional options for players and GMs alike. This book expands on many of the ideas, themes, and systems present in the Deathwatch Rulebook and offers means to enrich and add detail to the adventures of a Kill- team in the Jericho Reach.
A host of new character options allow for increased personalization with thorough... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$24.95
|
What do Circus Freaks, Bog Octopi, and Star Signs have in common? They're all inside the WFRP Companion! Designed as a toolbox to enhance your game and spawn countless new adventures, the WFRP Companion is an excellent resource for both players and GMs alike. Inside this volume, you'll find 15 diverse articles, including:
• A detailed look at life on the Empire's Waterways,... [click here for more] |
Cubicle 7 Entertainment Ltd. |
$12.50
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This Advanced Mages' Guide for Grizzled Adventurers contains treats for players, gamemasters, and friends of mages.
Players, try these five new types of mage that you might not expect to find searching for gold beneath the earth. Play as anything from a courtly illusionist of subtlety and charm to a village witch, and each time you’ll find the dungeon a different experience requiring... [click here for more] |
Flatland Games |
Pay What You Want
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This book is a perfect accessory for the Advanced Fighting Fantasy RPG based upon the original classic Sorcery Spell Book. Two hundred and fifty five herbs and plants! Sample Archetypes New Plant Monsters Original Fighting Fantasy Illustrations New Rules for Herb Use Great for players and Directors alike, this book will become an invaluable reference for your Advanced Fighting Fantasy game. ... [click here for more] |
Arion Games |
$8.00
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