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Products found in this section... Sort by: 
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HYPERBOREA Player's Manual

HYPERBOREA Player's Manual


HYPERBOREA 3E Player's Manual ++++ HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters (PCs),...   [click here for more]
North Wind Adventures  $12.00

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HYPERBOREA Referee's Manual

HYPERBOREA Referee's Manual


HYPERBOREA 3E Referee's Manual ++++ HYPERBOREA is a role-playing game of swords, sorcery, and weird science-fantasy. It is played with paper, pencil, dice, and imagination. Participants include a referee and one or more players. The referee prepares and presents the adventure material (circumstances, challenges, quests, mysteries, etc.), and the players create player characters...   [click here for more]
North Wind Adventures  $12.00

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The Vanishing Isles of the Summer King

The Vanishing Isles of the Summer King


The Vanishing Isles of the Summer King An adventure in Hyperborea for four to eight characters of 4th through 6th level ===================== Avoiding the lawless pirates of the Zangerios Islands and the blood-thirsty half-bulls of Minotaurios, your party sails to the Isles of Maedsid, deep in the Hyperborean Sea. Maedsid is surrounded by treacherous waves and clinging mists, a place of...   [click here for more]
North Wind Adventures  $10.00

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The Late Trapper's Lament

The Late Trapper's Lament


The Late Trapper's Lament An adventure in Hyperborea for characters of 1st through 2nd level ++++++++++++++ “You there, marines! I have a task for you. Come earn your keep, dogs.” Your party has accepted work as marines aboard a cog called Otherworldly Obelisk. The ship has berthed in Ragnarrheim, a Viking town of New Vinland, with plans to continue to Port...   [click here for more]
North Wind Adventures  $10.00

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The Anthropophagi of Xambaala

The Anthropophagi of Xambaala


THE ANTHROPOPHAGI of XAMBAALA™ An adventure in Hyperborea designed for from four to six characters of 1st through 3rd level Furtive and odious tales circle through various Hyperborean ports of call. Rumours whisper of an ancient occult city, Xambaala, clinging to the edge of the Zakath Desert. Perhaps the hideous horrors said to assail the city in the darkest...   [click here for more]
North Wind Adventures  $10.00

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Rats in the Walls and Other Perils

Rats in the Walls and Other Perils


RATS in the WALLS and OTHER PERILS™ An adventure in Hyperborea designed for from four to six characters of 1st or 2nd level Rats in the Walls and Other Perils features the classic Astonishing Swordsmen & Sorcerers of Hyperborea adventure, “Rats in the Walls”, by Jeffrey P. Talanian. This adventure, originally published in 2014...   [click here for more]
North Wind Adventures  $10.00

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The Lost Treasure of Atlantis

The Lost Treasure of Atlantis


THE LOST TREASURE of ATLANTIS™ An adventure in Hyperborea designed for from four to six characters of 6th through 8th level In the far reaches of Hyperborea’s Crab Archipelago lies a small, mountainous island known as Crystal Point. Passing sailors recently have witnessed a crimson glow in Crystal Point’s waters and beams of russet light shining up from its steep...   [click here for more]
North Wind Adventures  $10.00

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Ghost Ship of the Desert Dunes

Ghost Ship of the Desert Dunes


GHOST SHIP of the DESERT DUNES™ An adventure in Hyperborea designed for from four to six characters of 2nd through 4th level Somewhere in the depths of Diamond Desert lie the skeletal remains of Ymir’s Serpent, a legendary Viking longship. In days of yore, Sigtrygg Forkbeard led his company upriver, piercing the desert’s hostile heart. There the Vikings unearthed...   [click here for more]
North Wind Adventures  $10.00

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The Sea-Wolf's Daughter

The Sea-Wolf's Daughter


THE SEA-WOLF'S DAUGHTER™ An adventure in Hyperborea designed for from four to six characters of 7th through 9th level Your party finds itself in the employ of Ragnarr the Sea-Wolf, a jarl of New Vinland and a reaver of old. His daughter, a shield-maiden named Gunnhildr, has been abducted by a brute called Björn Blackbeard. During a desperate search, the Sea-Wolf...   [click here for more]
North Wind Adventures  $10.00

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Forgotten Fane of the Coiled Goddess

Forgotten Fane of the Coiled Goddess


FORGOTTEN FANE of the COILED GODDESS™ An adventure in Hyperborea designed for from four to six characters of 5th through 7th level More than a month ago, your party found itself in Port Zangerios, where you heard of an Esquimaux thief selling a treasure map. Low on wealth but high in courage, you sought him out. The man turned out to be a fearful ex-slave who had “acquired”...   [click here for more]
North Wind Adventures  $10.00

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The Mystery at Port Greely

The Mystery at Port Greely


THE MYSTERY at PORT GREELY™ An adventure in Hyperborea designed for from four to six characters of 4th through 6th level Until about three years ago, the peculiar town of Port Greely was renowned as a prolific exporter of crustaceans. Then the Greely lobstermen severed all ties with outside partners. Subsequent attempts at renegotiation were shunned. More recently,...   [click here for more]
North Wind Adventures  $10.00

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The Beasts of Kraggoth Manor

The Beasts of Kraggoth Manor


THE BEASTS of KRAGGOTH MANOR™ An adventure in Hyperborea designed for from four to six characters of 4th through 6th level Your party have travelled northeast from the great city of Khromarium, through the unforgiving expanse known as the Lug Wasteland. You undoubtedly seek greater riches in the north: ruined tombs secreting ancient artefacts, deep caves filled...   [click here for more]
North Wind Adventures  $10.00

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Beneath the Comet

Beneath the Comet


BENEATH the COMET™ An adventure in Hyperborea designed for from four to six characters of 6th through 9th level For weeks the Comet has blazed in the sky above Hyperborea, inspiring widespread superstitious dread and fear of some star-borne contagion. Under the light of this harbinger from the Black Gulf, the PCs have come to Bogrest, following a magical treasure map...   [click here for more]
North Wind Adventures  $10.00

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Advanced Adventures #20: The Riddle of Anadi

Advanced Adventures #20: The Riddle of Anadi


The Riddle of Anadi is an OSRIC(tm) module designed for 5-7 adventures of levels 6-10. The ancient name of Anadi is legendary among sages, mystics, and wizards throughout the land. It was the Great Sage herself who researched countless magical rituals and spells commonly used today. Yet none know what ultimately became of Anadi; rumors abound that she ascended to godhood, she was enslaved by some...   [click here for more]
Expeditious Retreat Press  $8.00

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AS&SH Referee's Screen

AS&SH Referee's Screen


AS&SH™ Referee’s Screen The AS&SH Referee’s Screen is a fantastic resource for novice and advanced referees alike, facilitating smoother game play and improved game immersion. Spend less time leafing through rule books, and game on! This PDF is divided presented in eight landscape-oriented pages. The first four pages are the outside cover art, and...   [click here for more]
North Wind Adventures  $10.00

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Advanced Adventures #21: The Obsidian Sands of Syncrates

Advanced Adventures #21: The Obsidian Sands of Syncrates


The Obsidian Sands of Syncrates is an OSRIC(tm) module designed for 6-10 adventures of levels 4-7. It was the tournament adventure at GenCon Indy 2011. Returning from a successful trading voyage to far-away lands, the party's ship is stranded in the doldrums. After two days without any wind, the sky darkens and small particles of black ash fall like a dark snow. The party's two native guide-translators...   [click here for more]
Expeditious Retreat Press  $8.00

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Advanced Adventures #22: Stonepick Crossing

Advanced Adventures #22: Stonepick Crossing


Stonepick crossing is an OSRIC(tm) module designed for 6-10 adventurers of levels 1-3. The tiny town of Stonepick Crossing sits on top of an old dwarven dam holding built some 500 years ago to end a long war. Recognizing the futility of direct assault, the dwarves built the dam to flood the goblin caves, flushing the foul creatures out of their caves and into the slaughter of honest combat. Now 500...   [click here for more]
Expeditious Retreat Press  $8.00

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Advanced Adventures #19: The Secret of the Callair Hills

Advanced Adventures #19: The Secret of the Callair Hills


The Secret of the Callair Hillsis An OSRIC(tm) module designed for 4-6 adventures of levels 3-5. The Callair Hills are a true frontier region. Bounded to the east by impassable mountains, to the southeast by dark forests, and to the north by goblin lands, these windy hills are largely cut off from more civilized realms. If it were not for the rich veins of silver that lie close to the surface here...   [click here for more]
Expeditious Retreat Press  $8.00

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  Dungeonrunner B1: Castle of Emperor Zinn