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Time Traveler's Codex

Time Traveler's Codex


Heroism Knows No Century! Vikings plunder jewelry stores along the waterfront! Killer robots from the future hunt Abraham Lincoln! And the heroes are on trial for crimes they haven’t committed... yet! Time is a toybox for superheroes and villains, filled with colorful characters and convoluted plotlines. Time travel opens up new potential just as much as blasting off into space, with the...   [click here for more]
Green Ronin Publishing  $22.95

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Astonishing Adventures: To the Moon!

Astonishing Adventures: To the Moon!


To the Moon! Sometimes life as a superhero means dealing with government corruption, making hard choices between right and wrong, and keeping the truth from your loved ones for their own protection. Then there are those times when your day is all about fighting animal-people, tracking down some stolen super-monkeys, teleporting to the Moon, and stopping an unruly—albeit brilliant—little...   [click here for more]
Green Ronin Publishing  $4.99

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Mutants & Masterminds Deluxe Gamemaster's Guide

Mutants & Masterminds Deluxe Gamemaster's Guide


THE GM'S BEST FRIEND The Deluxe Gamemaster’s Guide is an expanded resource creating exciting campaigns and worlds for the Mutants & Masterminds Superhero Roleplaying Game. In this book you’ll find a collection of useful tools and references for the M&M Gamemaster, including: Villains! Detailed information on how to create, design, and run villainous foes for your M&M...   [click here for more]
Green Ronin Publishing  $23.95

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Freedom City (Third Edition)

Freedom City (Third Edition)


With the Mutants & Masterminds RPG you have the power to become a hero. Freedom City gives you the world’s most renowned city of heroes to rescue from the forces of evil! Called “the greatest superhero setting ever,” the award-winning Freedom City is a fully realized and detailed metropolis that can serve as a home base for your heroes or just one of the many...   [click here for more]
Green Ronin Publishing  $24.95

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Mutants & Masterminds Gamemaster's Guide

Mutants & Masterminds Gamemaster's Guide


While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing...   [click here for more]
Green Ronin Publishing  $17.95

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Powers Unlimited® Three for Heroes Unlimited™ 2nd Edition

Powers Unlimited® Three for Heroes Unlimited™ 2nd Edition


Powers Unlimited® Three Expanding the Megaverse® of the Heroes Unlimited™ RPG, Second Edition 133 new, unique, weird, frightening, and amazing super abilities for your Heroes Unlimited™ campaigns (Minor, Major, and new Animal Abilities). Including such abilities as Absorb Matter, Alter Physical Structure: Energy, Dwarfing, Earth Possession, Ectoplasmic Webbing,...   [click here for more]
Palladium Books  $8.49

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Rifts® World Book 28: Arzno™

Rifts® World Book 28: Arzno™


Rifts® World Book 28: Arzno – Vampire Incursion Vampires and mercenaries – what more could you ask for? Arzno offers exploration and adventure in the American Southwest, where you will find the Great Trade Road, the Waste, the Grand Canyon, Arzno: city of mercs and magic, and vampires. Unknown to the residents of Arzno, there is a new danger looming:...   [click here for more]
Palladium Books  $10.49

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Freedom's Most Wanted

Freedom's Most Wanted


What are heroes without villains? Unemployed, that's what! Fortunately, Freedom's Most Wanted provides heroes with corrupt crimes to solve, dastardly plots to unravel, and sinister super-villainy to defeat. This beautifully illustrated book offers a collection of all new villains for the award-winning Freedom City campaign setting for Mutants & Masterminds. From petty crooks...   [click here for more]
Green Ronin Publishing  $14.95

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