Title |
Publisher |
Price |
The world is a Lie.
Humanity is cursed into a prison of Sleep, ignorant of the wonder and danger all around them. Ground down into slavery to masters they’ll never see, beset by a plague of cares to distract them from the Truth.
Magic.
You were like them, once, but now you are Awakened. You see the world beneath the Lie’s skin, and the Mysteries beckoning you... [click here for more] |
Onyx Path Publishing |
$19.99
|
The savage Titans have escaped their eternal prisons to wage war against the Gods once more. Their battles in the lands of myth have spilled over into our World. But even the Gods cannot stop their personal rivalries and squabbles long enough to care for the peoples who worship them.
Find your destiny and seize your birthright. Scion: Hero details the children of the Gods when they have been touched... [click here for more] |
Onyx Path Publishing |
$19.95
|
“Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.”
— Sister Picassa Collie, Shepherd of the Church of Man
Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of... [click here for more] |
Onyx Path Publishing |
$14.99
|
Though knowledge, wisdom, and the ability to see the unseen are many Scions’ birthrights, the World holds infinite secrets. Gaze deep into Tezcatlipoca’s mirror or the eyes of an avian bringer of omens, and no matter how sagacious you imagine yourself to be, you’ll learn something new — or something older than time.
Scion: Mysteries of the World presents optional rules and new pantheons,... [click here for more] |
Onyx Path Publishing |
$14.99
|
"Of course it hurts. Everything hurts. If you're alive, you hurt. Don't think of yourself as bleeding out; think of yourself as more alive."
Horror is all about the stakes. And most commonly, pain, injury, and death are those stakes. Hurt Locker is all about the stuff that hurts. We talk why it hurts, how it hurts, and how to deliver pain at your table beyond just rolling the dice and marking... [click here for more] |
Onyx Path Publishing |
$14.99
|
Angels are everywhere.
They are under the everyday world, behind it, beyond it. They are sent by the God-Machine to enact its will through time and space, delivering messages, building infrastructure, protecting some people, killing others. You were one of those angels...
But not anymore.
Now you are one of the Unchained, a fallen angel who defected to the human race. Yours is a world of false identities... [click here for more] |
Onyx Path Publishing |
$24.99
|
"You! You are the ones that must be destroyed in the name of the Monarchies!"
—One-Eyed Molly
A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?
“The... [click here for more] |
Onyx Path Publishing |
$1.99
|
Changing Breeds for Werewolf: The Apocalypse 20th Anniversary Edition is here! Everything you need to play any of the other werecreatures of the World of Darkness, including the Lost Breeds.
Creatures of the Wild
The Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas... [click here for more] |
Onyx Path Publishing |
$19.99
|
Beyond the Material
Only foolish werewolves believe that they can win the war against the Wyrm in the physical world alone. Some use the Penumbra as a shortcut, a staging ground, or as a way to set traps for spiritually-aware foes. Others take Moon Bridges to the Realms of the Near Umbra, seeking powerful spirit magics or a concentration of the Wyrm’s forces headed to attack Gaia.... [click here for more] |
Onyx Path Publishing |
$14.99
|
Coils of the Corruptor
From the Umbral realm of Malfeas to the boardrooms of Pentex and its subsidiaries, minions of the Wyrm plot to kill Gaia. Warped fomori, monstrous Banes, and Wyrm-tainted shapeshifters lash out at the world with acidic claws. The Maeljin Incarna steals the easily forgotten, ignored, or missed to populate their perverse realms. Factories belch smoke that blackens... [click here for more] |
Onyx Path Publishing |
$19.99
|
Born to Run
The Garou are born of two kinds: humans and wolves. These are their Kinfolk — those “of the blood.” These special people — whether of two legs or four — carry in them the hope of the Garou: the promise of future generations. Although Garou are born to Kinfolk, nobody knows they’re different until they undergo their First Change. Until such a blessed (or cursed)... [click here for more] |
Onyx Path Publishing |
$12.99
|
Walking the World
The Garou fight their war against the Wyrm throughout the world. Werewolves fight a deadly three-sided war in the Amazon, facing both the Wyrm’s forces and native shapeshifters who do not appreciate the Garou’s incursion. In Cairo, the Arab Spring provides cover for the werewolves’ enemies, but also opportunity and hope. In Iberia and America, the plight of... [click here for more] |
Onyx Path Publishing |
$12.99
|
The Wars of Rage
In the mists of prehistory, the werewolves worked alongside the other Changing Breeds to safeguard Gaia against the many threats to Her existence. The werewolves’ pride and their great Rage drove them to murder their cousins, leaving two Changing Breeds extinct and Gaia’s children forever broken. Millennia later, the twin lures of colonialism and conquest once... [click here for more] |
Onyx Path Publishing |
$14.99
|
The Delphi Council Needs You!
Delphi Missions: Pan-Pacifica is part of a series of adventures designed to enhance any Torg Eternity campaign.
Each of the ten adventures inside is suitable for an evening of play, and may be dropped into an existing story or played on its own. These dangerous missions add opportunities and complications to the Storm Knights’ lives.
This product contains adventures... [click here for more] |
Ulisses Spiele |
$14.99
|
The invasion of Earth told in previous tales of TORG took place on one version of our world. The High Lords there were successful for many years, but were eventually stopped by the planet's valiant Storm Knights.
But there are infinite versions of our world.
This is the tale of a different Earth, one where things did not go as well...
The Torg Eternity Core Rules include all the rules and... [click here for more] |
Ulisses Spiele |
$24.99
|
A flayed body is found in a landfill. This is no cadaver of a helpless victim, though — the corpse is Garou. The People remember. A man killed werewolves, taking their skins. A blasphemous rite bound the skins of Garou to the body of a Kinfolk, creating a new werewolf. A Skin Dancer.
The Skinner is dead, though. Samuel Haight tried for too much power and was obliterated forever. The children of... [click here for more] |
Onyx Path Publishing |
$6.99
|
Jederzeit, überall!
Die Savage Worlds Abenteuer-Edition bringt dich überall hin, wo du hinwillst. Vom seltsamen Wilden Westen von Deadlands bis zu von Verbrechen heimgesuchten Straßen von Necessary Evil, vom merkwürdigen Campus der East Texas University bis zu den weit entferntem, ungezähmten Welten von Last Parsec.
Oder erschaffe deine eigenen Welten, voll angepasst mit settingspezifischen... [click here for more] |
Ulisses Spiele |
$10.77
|
The Art of Werewolf: The Apocalypse
A Visual Guide to Werewolf 20th Anniversary Edition
Violence is an art form, if it’s practiced, perfected, and put on display. That’s what we tell ourselves when we cut servants of the Wyrm into slices. We celebrate their destruction, but how that destruction is delivered is the art.
Shifting from Lupus to Homid and everywhere... [click here for more] |
Onyx Path Publishing |
$4.99
|
Vampires infesting the mayoral office. Lycanthropes prowling the suburbs. Another kraken making its way upstate along the river. Crazed cultists masquerading as door-to-door religious nuts. Every one of them edging the world one more step toward the next demonic apocalypse. In your line of work, that’s called Tuesday. You are an agent of the Brotherhood of the Celestial Torch, hand-picked to serve... [click here for more] |
Dead Gentlemen Productions, LLC |
$15.00
|
A REALM OF PULPY ACTION...
The Nile Empire is ruled by High Lord Mobius and his legions of lackeys. It has taken over much of Africa and is encroaching into the Middle-East. Where the Nile Empire dominates, weird science, fantastic magic, and miracles of the Egyptian gods are all available to villains and heroes alike! When the Empire takes control, technology and attitudes shift towards those of the... [click here for more] |
Ulisses Spiele |
$19.99
|
Part of the new Demon: the Descent rules, Conditions add an additional layer of consequence and reward to certain actions in the World of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten the drama... [click here for more] |
Onyx Path Publishing |
$2.99
|
 Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic handed to them by their lost gods. Others seek to create an ideal civilization,... [click here for more] |
Onyx Path Publishing |
$3.99
|
Here's what the Demon: the Descent Storyteller's Screen includes:
Full color, 11" x 25.5" collage of selected beautiful art from Demon: the Descent
Three 8.5" x 11" pages of collected charts and tables selected to make your Storyteller job a bit easier
One cover sheet with the product info on it
About Demon: the Descent:
Angels are everywhere.
They are under the everyday... [click here for more] |
Onyx Path Publishing |
$1.99
|
The Aysle source book is an expansion designed for both players and Game Masters. Inside you'll find:
New Perks, Spells, and Miracles for advancing characters. Includes options only available to Beta Clearance Storm Knights, as they learn more about their own abilities and the nature of reality.
Magic Gear! A... [click here for more] |
Ulisses Spiele |
$19.99
|
Edizione Italiana - Italian Edition
Mille mondi. Mille avventure.
Savage Worlds Adventure Edition può portarvi ovunque desideriate, dal Weird West di Deadlands al misterioso campus della East Texas University, e dal Rinascimento Macabro di Ultima Forsan all’India steampulp di Hope & Glory.
E in mezzo ci sono tutti i mondi che vorrete creare, utilizzando le semplici... [click here for more] |
SpaceOrange42 |
$43.02 $10.67
|
Note: Revised Edition (no changelog required) At the end of the Middle Ages, the Plague of the Dead has spread through Europe, Africa and Asia giving rise to the darkest time in history. Now, in the year 1514, heroes from the New Kingdoms are ready to fight to reconquer the World. Ultima Forsan is a game of wild adventures and deadly dangers, set in a macabre alternate... [click here for more] |
SpaceOrange42 |
$14.90 $9.90
|
The Living Land is ruled by High Lord Baruk Kaah and his army of reptilian edeinos. It has taken over both coasts of the United States, the Yucatan Peninsula in Mexico, and the mysterious “White Zone” in Canada.
Where the Living Land rules miraculous spiritual power is available, but technology rusts and fails. Ordinary humans—and even some heroes—regress and become ruled by their primal passions.... [click here for more] |
Ulisses Spiele |
$19.99
|
This is the full book, complete with all Player and Game Master information for Heroic and Legendary play!
Your Savage Worlds fantasy gaming experience grows to Heroic and Legendary levels with this highly-anticipated follow-up to Shaintar: Legends Arise.
"The best campaigns are living campaigns. Things are happening everywhere, and your character, no matter the level of power, is a vital part... [click here for more] |
Savage Mojo |
$24.99
|
Delphi Missions: Tharkold is a set of adventures to enhance any ongoing Torg Eternity campaign.
Each of the ten adventures inside is suitable for an evening of play. Each adventure may be dropped into an existing story, or played on its own. Murderous mutants, deadly races, and demonic mayhem abound!
This product contains adventures suitable for Alpha and Beta Clearance Storm Knights written by Torg... [click here for more] |
Ulisses Spiele |
$12.49
|
The Art of Changing Breeds compiles the sketches, art notes, and alternate color approaches that went into the creation of the art depicting the shapeshifters featured in W20 Changing Breeds.
Each Fera gets a section with down to earth commentary by art director "Mirthful" Mike Chaney, and contains a selection of various stages showing the changes and development... [click here for more] |
Onyx Path Publishing |
$4.99
|
 A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?
This package contains over 160 tokens to use as player characters, enemies, or monsters. It also contains... [click here for more] |
Onyx Path Publishing |
$2.99
|
Ghost Towns gives you the lowdown on seven new burgs, plucked from every corner of the West, for use in your Deadlands Reloaded campaign. All the major players, points of interest, and mysterious plots are detailed, with Savage Tales ready to roll.
If seven ain’t enough for you, amigo, you’re in luck—you can have as many as you want! Ghost Towns... [click here for more] |
Pinnacle Entertainment |
$9.99
|
The Rifter® Number Seventy-Five
Ever wonder how to be a Game Master? The Rifts® Primer lays it all out for you, along with how to use NPCs (Non-Player Characters), building on ideas, creating adventures, storytelling techniques, and rules explanations and examples. And to help you get going, there are two adventures. One is fully fleshed out, complete with pre-generated player characters... [click here for more] |
Palladium Books |
$7.49
|
This Quickstart is intended as a one hour introduction to the concepts and rules of Torg Eternity. It's designed to walk both the GM and the players through the rules together, adding layers as it goes. This gives a general feel for gameplay, but there are many more character options and realms to explore in the full game!
Playing requires:
1 Torg Eternity Drama Deck
At least one d20. Two or more... [click here for more] |
Ulisses Spiele |
Pay What You Want
|
MANY ARE CALLED TO SERVE, BUT ONLY THE BEST ANSWER...
Heroes of the Possibility Wars presents a wondrous variety of characters and archetypes for Torg Eternity adventures and campaigns. The wars grind on across the Cosms and continents, fought by the willing and unwilling, zealots and idealists alike. Meet them, learn their stories, and feed them as grist into the grindstone of your adventures!
Each... [click here for more] |
Ulisses Spiele |
$12.99
|
SECRETS WITHIN THE RUBBLE! Ruins of the Living Land offers a deeper look into the crumbling cities inside Baruk Kaah‘s savage realm. Pockets of human refugees survive around hardpoints or adapt to the new world. New enemies lurk in the lush urban jungle, and powerful Eternity Shards are waiting for Storm Knights bold enough to find them.
Explore the remnants of the old world seeking danger, treasure,... [click here for more] |
Ulisses Spiele |
Pay What You Want
|
Dear Aunt Agatha is dead, and she’s left the family farm in Kansas to a posse member. The lucky sod just has to go back to Kansas and sign a few papers for a one-way ticket to Easy Street. The arrangements only take a week to complete, so as long as the ranch isn’t haunted, no old feuds see fit to unearth themselves, and Black River doesn’t get a hankering for the family plot, everything should... [click here for more] |
Pinnacle Entertainment |
$3.99
|
The Day One adventures are meant to serve as an introduction to the game mechanics and unique realms of Torg Eternity. All across the world, the villainous Possibility Raiders have invaded Core Earth. Where they land, the laws of reality bend to resemble the strange worlds they came from - known as cosms in Torg Eternity.
Each adventure is set within the first 24 hours of this coordinated attack.... [click here for more] |
Ulisses Spiele |
Pay What You Want
|
Under the heat of the salted sun, along a pirate-riddled coast bloated fat with forgotten riches and forbidden secrets, the subjugation of the native tribes awakens long banished horrors. Horrors whose deadly plans threaten not only Port Shaw -- the corrupt fingerhold of a distant and decadent civilization -- but existence, itself. A sea of blood caresses the savage shore of the Razor. Rising from... [click here for more] |
Frog God Games |
$49.99
|
Is your DM upping their game? Now up yours!
The HUNTER'S GUIDE is your essential quick reference training manual. Trying to get ideas for your character's Aspects or Stunts? Can't remember what the rules were for resolving a contest? What the heck IS The Warehouse anyway? And let's not forget The Ciphers... why robots???
The HUNTER'S GUIDE includes:
Tips... [click here for more] |
Dead Gentlemen Productions, LLC |
$5.00
|
Rising Storm is the first of a series of adventures designed to enhance any Torg Eternity campaign. Each of the eleven adventures inside is suitable for an evening of play, and may dropped into an existing story or played on its own. These dangerous missions add opportunities and complications to the Storm Knights' lives.
These adventures are for Alpha Clearance Storm Knights, and take place within... [click here for more] |
Ulisses Spiele |
$9.99
|
It's game time and you don't have an adventure ready? Fear not! With this tool, you'll have an adventure ready to go in no time. A simple half-dozen tables will give you the whole framework of a one-Act mission for your Storm Knights to tackle.
There's also a set of template-based Foe Generators, too! A few rolls, and you can take a functional template and fill it out with not only their own unique... [click here for more] |
Ulisses Spiele |
Pay What You Want
|
The Possibility Wars have raged for almost a year. The Storm Knights are already a team that's been working together for weeks. They are stationed in Lincoln University, a hardpoint inside the Living Land. In fact, it's one of the last remaining hardpoints in Missouri. Edeinos raids overwhelmed and destroyed the others. The team's mission here was two-fold: defend the Core Earth foothold in the zone... [click here for more] |
Ulisses Spiele |
Pay What You Want
|
AN INSANE WEAPON OF WAR...
The Fires of Ra is a massive adventure suitable for several months of gaming. Get drawn into Doctor Mobius‘ schemes, and follow a trail from Cairo to the far reaches of the realm that leads to Mobius‘ invincible flying fortress!
Mobius isn‘t the only one with dastardly plans. Battle a bevy of bad guys on the way to an aerial showdown. Can you stop the Fires of Ra from... [click here for more] |
Ulisses Spiele |
$17.49
|
THE DELPHI COUNCIL NEEDS YOU!
Delphi Missions: The Nile Empire is part of a series of adventures designed to enhance any Torg Eternity campaign. Each of the ten adventures inside is suitable for an evening of play, and may be dropped into an existing story or played on its own. These dangerous missions add opportunities and complications to the Storm Knights‘ lives.
This product contains... [click here for more] |
Ulisses Spiele |
$12.49
|
Delphi Missions: The Living Land is part of a series of adventures designed to enhance any Torg Eternity campaign. Each of the eleven adventures inside is suitable for an evening of play, and may dropped into an existing story or played on its own. These dangerous missions add opportunities and complications to the Storm Knight’s lives.
This product contains adventures for Alpha Clearance Storm... [click here for more] |
Ulisses Spiele |
$12.49
|
Fetch Quest is a family-friendly cooperative deck-building game.
Each player represents a pioneer, one of six adventurous dogs on a dangerous quest. The pioneers work together to overcome dangerous challenges and resolve missions. Once the missions are resolved, the quest is finished and the players win the game.
Fetch Quest is a cooperative deck-building game for 3-6 players of ages 12 and up.... [click here for more] |
Onyx Path Publishing |
$4.99
|
Shaintar Adventure Cards - Epic High Fantasy for Your Adventure Deck
Add these Shaintar-specific Adventure Cards to your existing Savage Worlds Adventure Deck to seriously ramp up the Epic High Fantasy aspects of your game. 6 pages with 27 new cards that bring that special Shaintar flair to your game table, cranking everything up to the action fantasy adventure cinema experience... [click here for more] |
Savage Mojo |
$1.99
|
The God Box is a massive adventure suitable for several months of gaming. Start off in besieged Washington D.C. and follow a trail of evil across (and under) the realm that threatens the goddess of life and sensation herself: Lanala!
Don‘t miss the climactic showdown: The Wedding of Baruk Kaah!
The God Box also includes expanded material and foes for the Land Below, handy for any GM‘s continuing... [click here for more] |
Ulisses Spiele |
$17.49
|
Revenge of the Carredon is a massive adventure suitable for several months of gaming. Start off in middle of the war, fighting in the trenches of Oxford. Tolwyn Tancred, the legendary hero who slew Uthorion’s strange dragon—the dreaded Carredon—and returned to save Pella Ardinay is cursed, and heralds the return of the mighty beast she seemed... [click here for more] |
Ulisses Spiele |
$17.49
|